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	<updated>2026-09-30T23:49:17Z</updated>
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		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72033</id>
		<title>Instance dungeon</title>
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		<updated>2006-03-13T12:49:01Z</updated>

		<summary type="html">&lt;p&gt;195.10.45.232: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;[[EverQuest]]&#039;&#039;, &#039;&#039;[[Anarchy Online]]&#039;&#039;, &#039;&#039;[[City of Heroes]]&#039;&#039;, &#039;&#039;[[Everquest2]]&amp;quot;&amp;quot; and &#039;&#039;[[Guild Wars]]&#039;&#039;. The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[World of Warcraft]]&#039;&#039; and &#039;&#039;[[Dark Age of Camelot]]&#039;&#039; also use this for Dungeons, but do not or only partly generate it randomly.&lt;br /&gt;
&lt;br /&gt;
The use of instancing is a hotly debated topic among the MMORPG industry. [[Brad McQuaid]] wrote an article on the topic that can be found here: [http://www.gamergod.com/article.php?article_id=2933 Brad McQuaid on Instancing].&lt;br /&gt;
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{{rpg-cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game gameplay]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;/div&gt;</summary>
		<author><name>195.10.45.232</name></author>
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