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	<updated>2026-09-30T11:51:00Z</updated>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72002</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72002"/>
		<updated>2005-08-18T15:07:07Z</updated>

		<summary type="html">&lt;p&gt;202.156.2.130: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]], and players would therefore be kept happy as they get the benefits of training a character online without having to continuously search for a dungeon that is less crowded. Instance dungeons may contain stronger than usual mobs and sought-after equipment, making it absolutely ideal for character training and in extremely competitive situations.&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;[[EverQuest]]&#039;&#039;, &#039;&#039;[[World of Warcraft]]&#039;&#039;, &#039;&#039;[[Anarchy Online]]&#039;&#039; and &#039;&#039;[[Guild Wars]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, some players may feel cheated due to the lack of multiplayer interactions in an instance dungeon that should be inherent in MMORPGs, as they believe that online gameplay should have its drawbacks and benefits at the same time to experience &amp;quot;real&amp;quot; gameplay. Again this is simply an opinion of ideology.&#039;&#039;&lt;br /&gt;
{{cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game terminology]]&lt;br /&gt;
[[Category:EverQuest]]&lt;/div&gt;</summary>
		<author><name>202.156.2.130</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Precipitation_(chemistry)&amp;diff=19066</id>
		<title>Precipitation (chemistry)</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Precipitation_(chemistry)&amp;diff=19066"/>
		<updated>2005-02-17T08:08:40Z</updated>

		<summary type="html">&lt;p&gt;202.156.2.82: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Precipitation&#039;&#039;&#039; is the condensation of a [[solid]] from a [[solution]] during a [[chemical reaction]].  This occurs when the solution is [[supersaturated]], whereupon the solid forms from the solute phase, and usually sinks to the bottom of the solution.  &lt;br /&gt;
&lt;br /&gt;
This effect is useful in many industrial and scientific applications whereby a chemical reaction may produce a solid that can be collected from the solution by various methods (e.g. filtration, decanting, centrifuging).&lt;br /&gt;
&lt;br /&gt;
==Detection of cations==&lt;br /&gt;
Precipitate formation is useful in detecting the type of [[cation]] in an unknown [[salt]]. To do this, an [[alkali]] first reacts with the unknown salt to produce a precipitate which is the hydroxide of the unknown salt. &lt;br /&gt;
&lt;br /&gt;
To identify the cation, the colour of the precipitate and its solubility in excess  are noted.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.hci.edu.sg/~limth/lessons/2002/qa/cations.htm&lt;br /&gt;
[[Category:Chemistry]]&lt;/div&gt;</summary>
		<author><name>202.156.2.82</name></author>
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