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		<id>https://ideawaza.com/index.php?title=Massive_Multiplayer_Online_Role_Playing_Game_Research_Project&amp;diff=19736</id>
		<title>Massive Multiplayer Online Role Playing Game Research Project</title>
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		<updated>2007-07-27T15:45:22Z</updated>

		<summary type="html">&lt;p&gt;69.142.236.3: /* Questions to Answer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Massive Multiplayer Online Role Playing Game Research Project (MMORPGRP - pronounced Morp-Group)&lt;br /&gt;
&lt;br /&gt;
There are currently a variety of open source massive multiplayer online role playing game (MMORPG) projects in existence [http://sourceforge.net/search/?type_of_search=soft&amp;amp;words=mmorpg over at Sourceforge].&lt;br /&gt;
&lt;br /&gt;
There are many novel MMORPG&#039;s in existence. &lt;br /&gt;
&lt;br /&gt;
There are also 3d engines such as Crystalspace that are open source. &lt;br /&gt;
&lt;br /&gt;
This research project may attempt to discover how to to integrate the most appropriate technologies to develop an MMORPG that is:&lt;br /&gt;
* Flexible (like a gymnast)&lt;br /&gt;
* Fun (like a fun person)&lt;br /&gt;
* Fast (like a cheetah)&lt;br /&gt;
* Decentralized (like something not central)&lt;br /&gt;
* Secure (like a safe)&lt;br /&gt;
* Light (like a feather)&lt;br /&gt;
* Portable (like a car)&lt;br /&gt;
* Open (like an open door)&lt;br /&gt;
&lt;br /&gt;
== Questions to Answer ==&lt;br /&gt;
&#039;&#039;&#039;What is the corporate appeal of projects like Second Life?&#039;&#039;&#039;&lt;br /&gt;
* Second life has over 8 million users.&lt;br /&gt;
&#039;&#039;&#039;What has contributed to World of Warcraft&#039;s amazing success?&#039;&#039;&#039;&lt;br /&gt;
* The amount of content, support, the Blizzard name, the previous Warcraft titles, amazing maintenance and updates (patches)&lt;br /&gt;
* A large user base&lt;br /&gt;
&#039;&#039;&#039;How can custom scripting be implemented into an MMORPG?&#039;&#039;&#039;&lt;br /&gt;
* addons (i.e. WoW using LUA)&lt;br /&gt;
* This can be done by programming the server to control some objects&#039; behavior using an internal scripting language.&lt;br /&gt;
&#039;&#039;&#039;What would be a more specific and appropriate name for this project?&#039;&#039;&#039;&lt;br /&gt;
* OMP (Open MMORPG Project)&lt;br /&gt;
* OpenWorld&lt;br /&gt;
* WikiVerse&lt;br /&gt;
&#039;&#039;&#039;How could security be implemented in a decentralized MMORPG while still keeping the integrity of character abilities and powers?&#039;&#039;&#039;&lt;br /&gt;
* check abilities/powers etc. against a database record and check for increases or decreases according to items or beneficial effects and check where they came from and block &amp;quot;bad&amp;quot; ones.&lt;br /&gt;
* How could this question be worded more succinctly and clearly?&lt;br /&gt;
* Before you can discuss security, you need to know how the &amp;quot;decentralized&amp;quot; model works.&lt;br /&gt;
&#039;&#039;&#039;What is meant by decentralized? What is not to made centralized in the game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will there be a true decentralized network, or will there still be a server?&#039;&#039;&#039;&lt;br /&gt;
* If there is a server then what will be done with Peer to Peer and what will be done on the server?&lt;br /&gt;
&lt;br /&gt;
==Brain storming==&lt;br /&gt;
Tentatively, the structure will be as follows:&lt;br /&gt;
A server will hold the place holder of a world, the size of earth, with a sun the size of the sun, and all the planets as they are. I will essentially be a clone of present reality... in a rough, extremely undetailed for (so that one server could initially handle the load). Perhaps all this could be accomplished with 50MB - 1 GB of hard drive space.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== Possibly useful open source projects ===&lt;br /&gt;
* [http://www.crystalspace3d.org/main/Main_Page CrystalSpace3d] - An open source portable 3d gaming engine.&lt;br /&gt;
* [http://sourceforge.net/projects/ex-naryan/ Expanses of Naryan] - An open source 3d MMORPG&lt;br /&gt;
* [http://sourceforge.net/projects/aocpp/ aocpp] An open source C++ port of Argentum Online, a 2D MMORPG(AKA project Morgoao ).&lt;br /&gt;
* [http://sourceforge.net/projects/themanaworld/ The ManaWorld] - An open source 2D MMORPG with lots of support.&lt;br /&gt;
* [http://freshmeat.net/projects/angelion-tdc/ Angelion] - Isometric 2d MMORPG with realtime map editing.&lt;br /&gt;
* [http://freshmeat.net/projects/fife/ FIFE] - An isometric 2D fallout like engine.&lt;br /&gt;
* [http://freshmeat.net/projects/angelion-tdc/ Angelion: The Demon Project] - Another MMORPG&lt;br /&gt;
* [http://sourceforge.net/projects/daimonin/ Daimonin] -                          &amp;quot;     &amp;quot;&lt;br /&gt;
* [http://sourceforge.net/projects/isotope/ Isotope] - An open source &#039;&#039;&#039;decentralized&#039;&#039;&#039; MMORPG  (This is &#039;&#039;&#039;not&#039;&#039;&#039; truly decentralized; a server is still involved.)&lt;br /&gt;
* [http://sourceforge.net/projects/mmorpgcomplex/ PHP MMORPG (AcetoneRPG)] - An MMORPG framework designed to work in a web browser using Ajax, PHP, and MySQL&lt;br /&gt;
* [http://www.continuousphysics.com/Bullet/ Bullet Physics Engine] - Open source free to use physics library. Pretty slick.&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
[[Category:Computer science]]&lt;br /&gt;
[[Category:Software development]]&lt;/div&gt;</summary>
		<author><name>69.142.236.3</name></author>
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