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	<updated>2026-10-01T22:01:42Z</updated>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71997</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71997"/>
		<updated>2005-08-16T06:07:58Z</updated>

		<summary type="html">&lt;p&gt;70.18.255.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;HTML&amp;gt;&lt;br /&gt;
&amp;lt;BODY&amp;gt;&lt;br /&gt;
&amp;lt;TITLE&amp;gt; OMG THIS PAGE ROCKS!&amp;lt;/TITLE&amp;gt;&lt;br /&gt;
In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;EverQuest&#039;&#039;, &#039;&#039;Anarchy Online&#039;&#039; and &#039;&#039;Guild Wars.&#039;&#039; The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;World of warcraft&amp;quot; uses this also for there Dungeons , but does not randomly generate it.&lt;br /&gt;
&lt;br /&gt;
Eve-online does not use this for there game and hold the current record for most poeple in a game.&lt;br /&gt;
{{cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game terminology]]&lt;br /&gt;
[[Category:EverQuest]]&lt;br /&gt;
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		<author><name>70.18.255.169</name></author>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71996</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71996"/>
		<updated>2005-08-16T06:06:00Z</updated>

		<summary type="html">&lt;p&gt;70.18.255.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;EverQuest&#039;&#039;, &#039;&#039;Anarchy Online&#039;&#039; and &#039;&#039;Guild Wars.&#039;&#039; The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;World of warcraft&amp;quot; uses this also for there Dungeons , but does not randomly generate it.&lt;br /&gt;
&lt;br /&gt;
Eve-online does not use this for there game and hold the current record for most poeple in a game.&lt;br /&gt;
{{cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game terminology]]&lt;br /&gt;
[[Category:EverQuest]]&lt;/div&gt;</summary>
		<author><name>70.18.255.169</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71995</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=71995"/>
		<updated>2005-08-16T06:04:36Z</updated>

		<summary type="html">&lt;p&gt;70.18.255.169: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;EverQuest&#039;&#039;, &#039;&#039;Anarchy Online&#039;&#039; and &#039;&#039;Guild Wars.&#039;&#039; The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;World of warcraft&amp;quot; uses this also for there Dungeons , but does not randomly generate it.&lt;br /&gt;
{{cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game terminology]]&lt;br /&gt;
[[Category:EverQuest]]&lt;/div&gt;</summary>
		<author><name>70.18.255.169</name></author>
	</entry>
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