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	<updated>2026-09-29T23:32:38Z</updated>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:Finding_Your_IP_Address&amp;diff=52516</id>
		<title>Archive:Finding Your IP Address</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:Finding_Your_IP_Address&amp;diff=52516"/>
		<updated>2008-11-07T10:55:06Z</updated>

		<summary type="html">&lt;p&gt;71.161.135.251: /* In any Browser on any Operating System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This documentation assumes you already know what an IP address is, see [[Wikipedia:Ip address]] for more information on IP addresses.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding Your Local IP Address (broadband) or Global IP Address (dialup) ==&lt;br /&gt;
=== Windows 98 And Above ===&lt;br /&gt;
# Go to Start&lt;br /&gt;
# Click on Run&lt;br /&gt;
# Type cmd and hit enter (use &#039;&#039;command&#039;&#039; in Win98)&lt;br /&gt;
# Type ipconfig and hit enter&lt;br /&gt;
It will say something like&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Windows IP Configuration&lt;br /&gt;
 Ethernet adapter Local Area Connection Network Connection:&lt;br /&gt;
 Connection-specific DNS Suffix . :&lt;br /&gt;
 IP Address. . . . . . . . . . . . : 192.168.0.102 &amp;lt;-your IP address&lt;br /&gt;
 Subnet Mask . . . . . . . . . . . : 255.255.255.0&lt;br /&gt;
 Default Gateway . . . . . . . . . : 192.168.0.1     &amp;lt;-your system Gateway&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on broadband, or use a network modem or your internet connection is not through your current PC, that IP is a local ip. Meaning, that is the IP my router gave me, not the IP the world sees. This means that the address is only specific to me in my local network.&lt;br /&gt;
&lt;br /&gt;
If you use dialup with a modem on your current computer, that will be your external IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Windows XP ===&lt;br /&gt;
You can double click on the two computers on the task bar at the lower right hand corner also known as your Local Area Connection.&lt;br /&gt;
Once that opens you can see the status of your local area connection as well as the activity of it.&lt;br /&gt;
The status referring to whether or not it&#039;s connected, how long it has been connected, and the speed of the connection.&lt;br /&gt;
The activity referring to the number of packets sent and received. &lt;br /&gt;
Then you click the Support tab. &lt;br /&gt;
The support tab shows you your IP address, the address type, subnet mask and default gateway if you have one.&lt;br /&gt;
You can also click details.  Details shows you your Physical (MAC) address, IP address, the subnet mask address, the address for your DHCP server, your DNS server as well as when you obtained the lease for your IP address and when it expires.&lt;br /&gt;
&lt;br /&gt;
=== Linux  ===&lt;br /&gt;
&lt;br /&gt;
# Open a Terminal/Console&lt;br /&gt;
# Type &#039;&#039;ifconfig&#039;&#039;&lt;br /&gt;
# Look at &#039;&#039;inet addr: xx.xx.xx.xx&#039;&#039; where the xx is your IP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[root@wikibooks]# ifconfig&lt;br /&gt;
eth0      Link encap:Ethernet  HWaddr 00:80:C8:F8:4A:51&lt;br /&gt;
          inet addr:192.168.99.35  Bcast:192.168.99.255  Mask:255.255.255.0&lt;br /&gt;
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1&lt;br /&gt;
          RX packets:190312 errors:0 dropped:0 overruns:0 frame:0&lt;br /&gt;
          TX packets:86955 errors:0 dropped:0 overruns:0 carrier:0&lt;br /&gt;
          collisions:0 txqueuelen:100 &lt;br /&gt;
          RX bytes:30701229 (29.2 Mb)  TX bytes:7878951 (7.5 Mb)&lt;br /&gt;
          Interrupt:9 Base address:0x5000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding Your Global IP Address ==&lt;br /&gt;
&lt;br /&gt;
To find your global IP which is what the outside world sees, you may use a website such as [http://www.ipfinding.com IP Finding] or [http://www.ipchicken.com IP Chicken].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In The Browser Firefox  ===&lt;br /&gt;
&lt;br /&gt;
Simply download the extension &amp;quot;[https://addons.mozilla.org/en-US/firefox/addon/1731 Live IP Address]&amp;quot; to keep track of your current IP address. Useful if you are used to using automatic proxies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Computing]]&lt;br /&gt;
{{alphabetical|F}}&lt;br /&gt;
{{shelf|How-tos}}&lt;br /&gt;
{{computer science}}&lt;br /&gt;
&lt;br /&gt;
=== In any Browser on any Operating System ===&lt;br /&gt;
Many websites can give you your IP address. These include, but are nowhere near limited to:&lt;br /&gt;
* [http://ipfinding.com/ http://ipfinding.com/]&lt;br /&gt;
* [http://whatismyipaddress.com/ http://whatismyipaddress.com/]&lt;br /&gt;
* [http://whatismyip.com/ http://whatismyip.com/]&lt;br /&gt;
&lt;br /&gt;
{{alphabetical|F}}&lt;/div&gt;</summary>
		<author><name>71.161.135.251</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:Finding_Your_IP_Address&amp;diff=52514</id>
		<title>Archive:Finding Your IP Address</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:Finding_Your_IP_Address&amp;diff=52514"/>
		<updated>2008-09-30T04:35:55Z</updated>

		<summary type="html">&lt;p&gt;71.161.142.224: /* In any Browser on any Operating System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This documentation assumes you already know what an IP address is, see [[Wikipedia:Ip address]] for more information on IP addresses.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding Your Local IP Address (broadband) or Global IP Address (dialup) ==&lt;br /&gt;
=== Windows 98 And Above ===&lt;br /&gt;
# Go to Start&lt;br /&gt;
# Click on Run&lt;br /&gt;
# Type cmd and hit enter (use &#039;&#039;command&#039;&#039; in Win98)&lt;br /&gt;
# Type ipconfig and hit enter&lt;br /&gt;
It will say something like&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Windows IP Configuration&lt;br /&gt;
 Ethernet adapter Local Area Connection Network Connection:&lt;br /&gt;
 Connection-specific DNS Suffix . :&lt;br /&gt;
 IP Address. . . . . . . . . . . . : 192.168.0.102 &amp;lt;-your IP address&lt;br /&gt;
 Subnet Mask . . . . . . . . . . . : 255.255.255.0&lt;br /&gt;
 Default Gateway . . . . . . . . . : 192.168.0.1     &amp;lt;-your system Gateway&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on broadband, or use a network modem or your internet connection is not through your current PC, that IP is a local ip. Meaning, that is the IP my router gave me, not the IP the world sees. This means that the address is only specific to me in my local network.&lt;br /&gt;
&lt;br /&gt;
If you use dialup with a modem on your current computer, that will be your external IP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Windows XP ===&lt;br /&gt;
You can double click on the two computers on the task bar at the lower right hand corner also known as your Local Area Connection.&lt;br /&gt;
Once that opens you can see the status of your local area connection as well as the activity of it.&lt;br /&gt;
The status referring to whether or not it&#039;s connected, how long it has been connected, and the speed of the connection.&lt;br /&gt;
The activity referring to the number of packets sent and received. &lt;br /&gt;
Then you click the Support tab. &lt;br /&gt;
The support tab shows you your IP address, the address type, subnet mask and default gateway if you have one.&lt;br /&gt;
You can also click details.  Details shows you your Physical (MAC) address, IP address, the subnet mask address, the address for your DHCP server, your DNS server as well as when you obtained the lease for your IP address and when it expires.&lt;br /&gt;
&lt;br /&gt;
=== Linux  ===&lt;br /&gt;
&lt;br /&gt;
# Open a Terminal/Console&lt;br /&gt;
# Type &#039;&#039;ifconfig&#039;&#039;&lt;br /&gt;
# Look at &#039;&#039;inet addr: xx.xx.xx.xx&#039;&#039; where the xx is your IP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[root@wikibooks]# ifconfig&lt;br /&gt;
eth0      Link encap:Ethernet  HWaddr 00:80:C8:F8:4A:51&lt;br /&gt;
          inet addr:192.168.99.35  Bcast:192.168.99.255  Mask:255.255.255.0&lt;br /&gt;
          UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1&lt;br /&gt;
          RX packets:190312 errors:0 dropped:0 overruns:0 frame:0&lt;br /&gt;
          TX packets:86955 errors:0 dropped:0 overruns:0 carrier:0&lt;br /&gt;
          collisions:0 txqueuelen:100 &lt;br /&gt;
          RX bytes:30701229 (29.2 Mb)  TX bytes:7878951 (7.5 Mb)&lt;br /&gt;
          Interrupt:9 Base address:0x5000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding Your Global IP Address ==&lt;br /&gt;
&lt;br /&gt;
To find your global IP which is what the outside world sees, you may use a website such as [http://www.whatismyip.com WhatIsMyIP] or [http://www.ipchicken.com IP Chicken].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In The Browser Firefox  ===&lt;br /&gt;
&lt;br /&gt;
Simply download the extension &amp;quot;[https://addons.mozilla.org/en-US/firefox/addon/1731 Live IP Address]&amp;quot; to keep track of your current IP address. Useful if you are used to using automatic proxies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Computing]]&lt;br /&gt;
{{alphabetical|F}}&lt;br /&gt;
{{shelf|How-tos}}&lt;br /&gt;
{{computer science}}&lt;br /&gt;
&lt;br /&gt;
=== In any Browser on any Operating System ===&lt;br /&gt;
Many websites can give you your IP address. These include, but are nowhere near limited to:&lt;br /&gt;
* [http://whatismyipaddress.com/ http://whatismyipaddress.com/]&lt;br /&gt;
* [http://whatismyip.com/ http://whatismyip.com/]&lt;br /&gt;
* [http://ipfinding.com/ http://ipfinding.com/]&lt;br /&gt;
&lt;br /&gt;
{{alphabetical|F}}&lt;/div&gt;</summary>
		<author><name>71.161.142.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48465</id>
		<title>CisLunarFreighter/Game design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48465"/>
		<updated>2008-01-11T23:48:42Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: /* Storyboards and case studies for play scenarios */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game design==&lt;br /&gt;
What do we want from the game? Preliminaries are In progress, please join in somewhere. &lt;br /&gt;
&lt;br /&gt;
===Configuration management===&lt;br /&gt;
This needs some study and work defining useful methods.  Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
Fairly standard hardware will be required. The game will be able to run smoothly on older systems, and also be able to be flashy on high-end systems.&lt;br /&gt;
: See also: [[/Detailed requirements analysis/]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay requirements===&lt;br /&gt;
An overview of major requirements:  &lt;br /&gt;
# Entertaining - the game should be fun.&lt;br /&gt;
# Social - Interaction with other people via &lt;br /&gt;
## Chat - most mud environments allow this&lt;br /&gt;
## Email -  useful or not?&lt;br /&gt;
## Game consequences - makes the game more interesting&lt;br /&gt;
# Educational - Players should learning something&lt;br /&gt;
## Expose users to some science, engineering, and operations concepts &lt;br /&gt;
## Math practice&lt;br /&gt;
## Reading around the web&lt;br /&gt;
## Use of open source tools for modification and extensibility&lt;br /&gt;
## Software design and coding techniques&lt;br /&gt;
&lt;br /&gt;
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]&lt;br /&gt;
&lt;br /&gt;
===Storyboards and case studies for play scenarios===&lt;br /&gt;
Please provide on Wikiversity or in open document format.&lt;br /&gt;
* [[/Implementation stories for extreme programming/]]&lt;br /&gt;
* [[/UML case diagrams/]] [http://en.wikiversity.org/wiki/CisLunarFreighter/UML_case_diagrams]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===Brainstorming===&lt;br /&gt;
In progress, please join in somewhere. &lt;br /&gt;
* [[/Developing scripts and case studies#Menus_and_Gameplay_Scenarios/|Developing game scripts and menu and game play scenarios]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48464</id>
		<title>CisLunarFreighter/Game design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48464"/>
		<updated>2008-01-11T23:48:07Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: /* Storyboards and case studies for play scenarios */  put link back in file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game design==&lt;br /&gt;
What do we want from the game? Preliminaries are In progress, please join in somewhere. &lt;br /&gt;
&lt;br /&gt;
===Configuration management===&lt;br /&gt;
This needs some study and work defining useful methods.  Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
Fairly standard hardware will be required. The game will be able to run smoothly on older systems, and also be able to be flashy on high-end systems.&lt;br /&gt;
: See also: [[/Detailed requirements analysis/]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay requirements===&lt;br /&gt;
An overview of major requirements:  &lt;br /&gt;
# Entertaining - the game should be fun.&lt;br /&gt;
# Social - Interaction with other people via &lt;br /&gt;
## Chat - most mud environments allow this&lt;br /&gt;
## Email -  useful or not?&lt;br /&gt;
## Game consequences - makes the game more interesting&lt;br /&gt;
# Educational - Players should learning something&lt;br /&gt;
## Expose users to some science, engineering, and operations concepts &lt;br /&gt;
## Math practice&lt;br /&gt;
## Reading around the web&lt;br /&gt;
## Use of open source tools for modification and extensibility&lt;br /&gt;
## Software design and coding techniques&lt;br /&gt;
&lt;br /&gt;
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]&lt;br /&gt;
&lt;br /&gt;
===Storyboards and case studies for play scenarios===&lt;br /&gt;
Please provide on Wikiversity or in open document format.&lt;br /&gt;
* [[/Implementation stories for extreme programming/]]&lt;br /&gt;
* [[/UML case diagrams/]]http://en.wikiversity.org/wiki/CisLunarFreighter/UML_case_diagrams&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===Brainstorming===&lt;br /&gt;
In progress, please join in somewhere. &lt;br /&gt;
* [[/Developing scripts and case studies#Menus_and_Gameplay_Scenarios/|Developing game scripts and menu and game play scenarios]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Observatory&amp;diff=29588</id>
		<title>Lunar Boom Town/Observatory</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Observatory&amp;diff=29588"/>
		<updated>2008-01-08T21:43:39Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: start observatory stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Venture Concept==&lt;br /&gt;
Own and operate astronomical observatory assets on the moon.  Sell data and services to scientists, scientific organizations and governments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Reading==&lt;br /&gt;
http://www.ugcs.caltech.edu/~yukimoon/MoonTelescope/&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57836</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57836"/>
		<updated>2008-01-08T21:40:57Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: lunar observatory services&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Earth-apollo10.jpg|thumb|left|100px|Simulated view of Earth from nearside Lunar Boom Town]]&lt;br /&gt;
&lt;br /&gt;
Lunar Boom Town is one of a set of strategic engineering simulations intended to help interested parties and organizations with research and self education efforts.  It is hoped that participants will eventually be involved with implementation of engineering technologies, business ventures, and research endeavers sufficient and necessary to establish successful space settlements.&lt;br /&gt;
&lt;br /&gt;
At this time various free electronic games and other free online data resources are used by participants to further refine and investigate issues involved with settling in space.  Team role playing or charades are used with heterogenous teams to exchange knowledge and practical experience related to the challenge of prospering in space related activities.  Actual physical processes and systems are designed, built, tested, and documented within some asynchronous activities.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long term goal, among others, is to create a virtual environment suitable for neophytes to safely explore all known factors and ramifications of a personal committment to settle in space while they assist experts with reducing the unknowns and hazards actual pioneers and settlers will face.&lt;br /&gt;
&lt;br /&gt;
Why play around with concepts involving space technology?  Consider that this course [[Technical writing specification]] alleges that effective technical projects spend up to one third of their time figuring out what precisely they wish to accomplish.  How is this to be done with no pre-existing markets and little pre-existing directly applicable art or off-the-shelf components?  Within Lunar Boom Town game scenarios and technical proposals we use [[free engineering]] techniques to pool and share our collective judgement regarding how, what, and why specific activities and technologies might be useful in space settlements.&lt;br /&gt;
&lt;br /&gt;
==Evolving Game Concepts==&lt;br /&gt;
*[[/Draft Game Concepts]]&lt;br /&gt;
*[[/Creating data]]&lt;br /&gt;
*[[/Task Requests]]&lt;br /&gt;
*[[/Ideas from #wikiversity-en IRC]]&lt;br /&gt;
*[[/Team Building]]&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[/Air Plant/]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive summary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Cargo Imports/]]  &lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Creative information artist/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Data Mining/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
* [[/ECLSS Supply and Service/]]&lt;br /&gt;
* [[/Energy Utility/]]&lt;br /&gt;
* [[/Energy Systems Supplier/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/GLOP (General Left Overs Processers)/]]&lt;br /&gt;
* [[/Green sand casting/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
&lt;br /&gt;
* [[/LED Greenhouse/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Lunar Exports Direct to Terra/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Lunar Spaceport/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Observatory]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Spaceport/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rovers]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Frisbee Courses in Lunar Farm Tunnels]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lagrange_points.svg|thumb|right|300px|Diagram of Lagrange Point Gravity Field Zones]]&lt;br /&gt;
&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]  This implies [[w:Mars cycler|Aldrin Cyclers]].&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to [[solar power satellites]][http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts. Manufacturing centers at L5.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/links to technical papers]]&lt;br /&gt;
* [[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design Task Challenges and Activities===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaotic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lunarpedia]]&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
U.S.G.S. Planetary Data System - Check licensing constraints before using.  Summarize here for others.  http://pdsmaps.wr.usgs.gov/maps.html&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* Possible solution for Lunar and Martian dust.[http://science.nasa.gov/headlines/y2006/19apr_dustbuster.htm]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
* http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
* NASA [[Asteroid Surveys]]  I feel safer already.  Might be a motherlode providing supplies to those asteroid miners!&lt;br /&gt;
* http://en.wikiversity.org/wiki/Topic:Energy_storage&lt;br /&gt;
* http://en.wikiversity.org/wiki/Networked_learning&lt;br /&gt;
* http://en.wikiversity.org/wiki/Marketing_Strategy&lt;br /&gt;
* Popular Mechanics Series on NASA&#039;s Planned Lunar Base[http://www.popularmechanics.com/science/air_space/4221721.html?series=35]&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
==pre-existing intellectional simulated capital==&lt;br /&gt;
&lt;br /&gt;
* http://freerails.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Aerospace engineering]]&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
&lt;br /&gt;
[[/Current Participant List]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Draft_Game_Concepts&amp;diff=29830</id>
		<title>Lunar Boom Town/Draft Game Concepts</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Draft_Game_Concepts&amp;diff=29830"/>
		<updated>2007-11-27T20:14:31Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.142: May I have this task?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Task Request&lt;/div&gt;</summary>
		<author><name>71.161.8.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57766</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57766"/>
		<updated>2007-11-27T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.142: /* Evolving Game Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
==Evolving Game Concepts==&lt;br /&gt;
#[[/Draft Game Concepts]]&lt;br /&gt;
*Task Request &lt;br /&gt;
&lt;br /&gt;
#Envision a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers.   At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets.&lt;br /&gt;
:I am currently preparing a cargo run to the moon with my remote nephew to create data for intelligent objects useful in [[cisLunarFreighter]][http://en.wikiversity.org/wiki/Cargo_Imports]  [[User:Mirwin|Mirwin]] 14:26, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
#Task Assignment Exchange&lt;br /&gt;
* tied into advogato style trust metric --- owners of facilities and other vested parties automatically ripple trust out from core group of seeds started but not finished with ... although with enough seeds somebody will find a spot they like and become a fixture.  If cannot overthrow then must fork and tailor and develop own capability not steal somebody else&#039;s life&lt;br /&gt;
* exchange vows in incremented negotiations until boundary conditions are met and a proposal is accepted and acknowledge by all core participants with at least a heads up to other effected parties.&lt;br /&gt;
* work through various mechanisms and start at nanolevel including pieces anybody can manage if they want to&lt;br /&gt;
&lt;br /&gt;
Please may I have an early game disk?  No,yes but, maybe, maybe not, why?, why not?&lt;br /&gt;
&lt;br /&gt;
Pay somebody X when received convincing arguments online that parent is willing to accept legal responsibilites for child and accept package.  ----&amp;gt; VAP CD  Parent acknowledges that all reasonal precautions have been taken that anybody can figure out to accomplish will only voluntees and agrees to sporadically review ongoing ethical analysis discussions or finding or recertify every 2 weeks etc.&lt;br /&gt;
&lt;br /&gt;
Trick is the loop equations must all resolve though various logic checking we program into the system.  In worst case the community trust metrics raise and fall tripping various relays that mandate certain things happen or else teams, events, etc. can and will shutdown with ripple impacts as far reaching as is profitable to calculate and pursue.   Obviously the exchanges and the idicators used will be critical to the entire community.&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
[[/strategywiki.org]]&lt;br /&gt;
&lt;br /&gt;
[[/Current Participant List]]&lt;br /&gt;
&lt;br /&gt;
==Role Playing Referees Now Needed==&lt;br /&gt;
&lt;br /&gt;
* DARPA funds dispenser. - Fixed annual budget for various applications.  You compare the merit of grant requests and allocate as fairly and wisely as possible either arbitrarily or increasingly based upon DARPA&#039;s actual public priorities.&lt;br /&gt;
&lt;br /&gt;
* Venture Capital Fund managers - Review proposals and then invest funds or feedback as you feel best.  Perhaps later as more data collects and some automation is possible we can make this into an actual investment opportunity where micromanagers are actually attempting to manage small investments.  Might set it up with play money or stock option exchanges, etc. Some further research into coalition licensing is necessary before feasibility can be contemplated.&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Design Task Challanges==&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaoatic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
*prioritized task budgeting is critical&lt;br /&gt;
:We may be able to use some popular images or logos to fund specific ongoing needs and desires fairly.  For example:once we pick our initial logo from vast possibilies we place it at a collaborative publisher to generate royalties.  The artist might choose to give the property to the community if the royalties are directed towards his preferred glop prototype development and at official close of the tasks engineering report publication the engineeering model can be sold for salvage value at auction on Ebay or awarded to someone in recognition of a specific achievement.  This is all possible only as the automated funding flows and supporting audit reports are usefully available. [[User:Mirwin|Mirwin]] 03:32, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[/Creative information artist]]&lt;br /&gt;
* [[/Data Mining]]&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use mass produced disposable one way rockets delivered as needed from highly automated factory with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  A key driver of the business model will probably be standard industrial engineering in driving the costs down by reinvestment of gross cash flows into producing ever cheaper large volume of the disposable rockets.  Key startup issue is how much capital to get started and sustain deliveries to market until net profitability is achieved.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[GLOP (General Left Overs Processers)]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57765</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57765"/>
		<updated>2007-11-27T20:11:38Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.142: /* Evolving Game Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
==Evolving Game Concepts==&lt;br /&gt;
#Draft Game Concepts &lt;br /&gt;
&lt;br /&gt;
#Envision a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers.   At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets.&lt;br /&gt;
:I am currently preparing a cargo run to the moon with my remote nephew to create data for intelligent objects useful in [[cisLunarFreighter]][http://en.wikiversity.org/wiki/Cargo_Imports]  [[User:Mirwin|Mirwin]] 14:26, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
#Task Assignment Exchange&lt;br /&gt;
* tied into advogato style trust metric --- owners of facilities and other vested parties automatically ripple trust out from core group of seeds started but not finished with ... although with enough seeds somebody will find a spot they like and become a fixture.  If cannot overthrow then must fork and tailor and develop own capability not steal somebody else&#039;s life&lt;br /&gt;
* exchange vows in incremented negotiations until boundary conditions are met and a proposal is accepted and acknowledge by all core participants with at least a heads up to other effected parties.&lt;br /&gt;
* work through various mechanisms and start at nanolevel including pieces anybody can manage if they want to&lt;br /&gt;
&lt;br /&gt;
Please may I have an early game disk?  No,yes but, maybe, maybe not, why?, why not?&lt;br /&gt;
&lt;br /&gt;
Pay somebody X when received convincing arguments online that parent is willing to accept legal responsibilites for child and accept package.  ----&amp;gt; VAP CD  Parent acknowledges that all reasonal precautions have been taken that anybody can figure out to accomplish will only voluntees and agrees to sporadically review ongoing ethical analysis discussions or finding or recertify every 2 weeks etc.&lt;br /&gt;
&lt;br /&gt;
Trick is the loop equations must all resolve though various logic checking we program into the system.  In worst case the community trust metrics raise and fall tripping various relays that mandate certain things happen or else teams, events, etc. can and will shutdown with ripple impacts as far reaching as is profitable to calculate and pursue.   Obviously the exchanges and the idicators used will be critical to the entire community.&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
[[/strategywiki.org]]&lt;br /&gt;
&lt;br /&gt;
[[/Current Participant List]]&lt;br /&gt;
&lt;br /&gt;
==Role Playing Referees Now Needed==&lt;br /&gt;
&lt;br /&gt;
* DARPA funds dispenser. - Fixed annual budget for various applications.  You compare the merit of grant requests and allocate as fairly and wisely as possible either arbitrarily or increasingly based upon DARPA&#039;s actual public priorities.&lt;br /&gt;
&lt;br /&gt;
* Venture Capital Fund managers - Review proposals and then invest funds or feedback as you feel best.  Perhaps later as more data collects and some automation is possible we can make this into an actual investment opportunity where micromanagers are actually attempting to manage small investments.  Might set it up with play money or stock option exchanges, etc. Some further research into coalition licensing is necessary before feasibility can be contemplated.&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Design Task Challanges==&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaoatic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
*prioritized task budgeting is critical&lt;br /&gt;
:We may be able to use some popular images or logos to fund specific ongoing needs and desires fairly.  For example:once we pick our initial logo from vast possibilies we place it at a collaborative publisher to generate royalties.  The artist might choose to give the property to the community if the royalties are directed towards his preferred glop prototype development and at official close of the tasks engineering report publication the engineeering model can be sold for salvage value at auction on Ebay or awarded to someone in recognition of a specific achievement.  This is all possible only as the automated funding flows and supporting audit reports are usefully available. [[User:Mirwin|Mirwin]] 03:32, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[/Creative information artist]]&lt;br /&gt;
* [[/Data Mining]]&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use mass produced disposable one way rockets delivered as needed from highly automated factory with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  A key driver of the business model will probably be standard industrial engineering in driving the costs down by reinvestment of gross cash flows into producing ever cheaper large volume of the disposable rockets.  Key startup issue is how much capital to get started and sustain deliveries to market until net profitability is achieved.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[GLOP (General Left Overs Processers)]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29545</id>
		<title>Lunar Boom Town/stragywiki.org</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29545"/>
		<updated>2007-11-27T06:53:37Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: add signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Contact==&lt;br /&gt;
&lt;br /&gt;
Dear strategists, game players and space technology enthusiasts:&lt;br /&gt;
&lt;br /&gt;
I will learn as quickly as I  can about your site (http://strategywiki.org/wiki/StrategyWiki:Guide/Scope) so I can improve your perception of the applicability of your valuable resources to accomplishing overlapping specific goals.  Bear with me a bit please while I get orientated adequately to communicate effectively.&lt;br /&gt;
&lt;br /&gt;
Regarding specific points&lt;br /&gt;
&lt;br /&gt;
Criteria for inclusion&lt;br /&gt;
1.  The game play is mixed up in chunks of fun usable play suitable for very inhomogenous skillsets if the play is self managed or coordinated effectively.  For example, one could start by playing the Virtual Airport game that will be available for free from a linear queue as soon as allocated resources become available to exercise each task necessary to send the CD out.   This is indeed a very nice if a bit buggy dunfunct product.   It was created by a pressional consulting firm, mine, but was never put into shipping because I could not approve such a buggy market for young minds easily crippled from being cheated by frauds claiming to have a fun game worth hundreds of dollars of play time only to deliver some worth pennies in the aggregate.   However, used carefully supervised by knowledgeable engineers and developer like myself and others it can be fun, free, and useful in responsibly managed playsession.   So we are deconstructing the game into it constituent pieces so we can put safety interlocks between play activities to guarantee an upper bound on how backly someone can hurt themselves other others with our product.   I can afford to send your evaluation board or agent a copy of the Virtal Airport so you can verify things are as I have stated.   So that is one game.   Now get into the role playing by assigning people missions and tasks within the concept of an engineering simlation trying to determine best way to do something in a parallel safety interlocked fashion so nobody can easily cheat anyone else of anything of much value before breakers blow and stop the uncompensated for value being delivered to the cheaters or simply careless or otherwise incompent or incapable of meeting agreed responsibilities ... after anyone can get hit by a (bus, lightning, or asteroid) at almost any time.   Please provide a mailing address and I will eagerly get the VAP disk (playable without installation on hard drive if that is your preference, some remaining bugs sometimes prevent proper execution if incorrect win95/dos executable is attempted), at this worst case the individual animation files which can be used for same purpose by picking the best clip of the approximately ... 100 available to meet assigned task responsiblys.   If is then of course up to the game master or dungeon master to adquately find compromises to salvage the value of the situation appropriately.  There are several other game components and documented activities online to make this a rich tool for many who will not otherwise have access to any of these capabilities because they can never get started and thus eventually earn enough cash or admiration that they can buy the excellent expensive tools available or find a sponser willing to donate their cause.&lt;br /&gt;
&lt;br /&gt;
2.  Excellent!  Irwin Consulting was registered and operated in the State of Oregon as a sole proprietorship owned and operated by me.   We were a successful consulting firm providing various engineering and computer services on both a signed and verbalized contract or agreement basis for approximately a decade.  Aproximate range of operations {1992 startup to 2002 bankruptcy}, you understand this is a draft and I am working from memory.   Most of the records have been destroyed now since typically many tax records are routine flushed after three years.  We held ours until just shortly, maybe a year ago and now their are only fragmentary example kept for myself to help me remember what I learned so I can better next time and prosper.  If necessary we can come up with adequate verfication of dates, licenses, registration, etc.  For example: Oregon Secretary of State&#039;s office should have records confirmed registration of the business and authority to conduct business under name &amp;quot;Irwin Consulting&amp;quot;.  Likewise the state should be able to confirm that I had my engineer-in-training license.  This should provide credibility such that it is believable when I testify that specific game development and play tasks and related necessary research and technolgy development was taking place for approximately 3x5x(50%) ... at least 7.5 effort years or fifteen thousand manhours were expended to create best play experience we could.   The other game component we import under various license restrictions I can only evaluate just as any player until I have modded with them a bit, and then lookout!&lt;br /&gt;
&lt;br /&gt;
3.  Vap reached the point of flea market sales along with Urquan Masters.  I do not have precise records but I would estimate that I sold from prices ranging from a quarter to a dollar about 4 of each, they seemed to split the market appeal to the kids and peoples who window shopped or stood there and played them about 50/50 which give me a warm feeling of satisfaction considering the smashing success Star Control was before the owners recycled the faded past gold disk into the commons via a very successful port.   However, this is only anecdotal as I was not priveleged to watch the customers wear out their interest only that briefest play experience of a few minutes to hours as the individuals each struggled in their own way to experimentally learn enough to have fun playing the game and wish to take it home.&lt;br /&gt;
&lt;br /&gt;
4.  VAP is not rated, I am unaware of ratings of other potential components.   I would assume that Star Control was rated at some point if the systems were in place while it was at its peak.  Lunar Boom Town is a very recent startup activity which is transparent and online as much as possible, obviously it is impossible to document entire development process because people do so much thinking and prototyping in an effective synergizing sets of group teams and activities that it is clearly impossible to document everything online.   Inevitably there is information hiding in distributed team due to the shear fog of massive quaunties of creative analog variants being passed around through a digital medium.   The permutations are a bit boggling when I really stop to think about the challenges groups of disparate sizes face when attempting to cooperate in sharing tools and techniques.  Perhaps your people can help us acquire some insight into ways to meet this criteria or find ways to meet the implied requirement to the satisfaction of your group.   Maybe best thing is to simply start the process of getting reviewed and if we can get rated or certifed even though as a development activity we have a chaotic flux of change.   Perhap the rating organizations would have ideas that would be helpful in meeting their desires and concerns that the risks can be managed effectively.&lt;br /&gt;
&lt;br /&gt;
5.  Likewise I can write some letters and send some messages to see if anyone is interested in looking us over.  Lunar Boom Town is getting some attention in a couple of google sci.space.* groups.  Perhaps if related groups exist for game development I can seek some attention there and generate the data you require.&lt;br /&gt;
&lt;br /&gt;
6.  Since Lunar Boom Town by defintion has a larger installed base than star control (here I assume urquan masters1 &amp;lt; urquan masters2 &amp;amp; urquan masters0=star control retired and frozen no longer growing proven registered base  therefore by definition as a superset including urquan masters and others Lunar Boom Town easily meets this inclusion criteria.&lt;br /&gt;
&lt;br /&gt;
Regarding the criteria not applicable to consideration, if I understand properly I should proceed to http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal and initiate a conversation or discussion.&lt;br /&gt;
&lt;br /&gt;
I will post this draft at Lunar Boom Town portal and link to it and post in the applicable sci.space.policy groups as well as post similar content to my personal blogs and soon to be started engineering notebook to begin facilitating the public dialogues.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your time and consideration regarding the Lunar Boom Town Web Portal.&lt;br /&gt;
&lt;br /&gt;
sincerely,&lt;br /&gt;
Michael R. Irwin&lt;br /&gt;
mirwin@[advogato.org, wikipedia.org, wikiversity.org]&lt;br /&gt;
&lt;br /&gt;
intended distribution includes but is not limited to:&lt;br /&gt;
sci.space.*&lt;br /&gt;
Wikiversity&lt;br /&gt;
strategywiki.org&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/71.161.8.155|71.161.8.155]] 06:53, 27 November 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29544</id>
		<title>Lunar Boom Town/stragywiki.org</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29544"/>
		<updated>2007-11-27T06:52:47Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: Initial contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Contact==&lt;br /&gt;
&lt;br /&gt;
Dear strategists, game players and space technology enthusiasts:&lt;br /&gt;
&lt;br /&gt;
I will learn as quickly as I  can about your site (http://strategywiki.org/wiki/StrategyWiki:Guide/Scope) so I can improve your perception of the applicability of your valuable resources to accomplishing overlapping specific goals.  Bear with me a bit please while I get orientated adequately to communicate effectively.&lt;br /&gt;
&lt;br /&gt;
Regarding specific points&lt;br /&gt;
&lt;br /&gt;
Criteria for inclusion&lt;br /&gt;
1.  The game play is mixed up in chunks of fun usable play suitable for very inhomogenous skillsets if the play is self managed or coordinated effectively.  For example, one could start by playing the Virtual Airport game that will be available for free from a linear queue as soon as allocated resources become available to exercise each task necessary to send the CD out.   This is indeed a very nice if a bit buggy dunfunct product.   It was created by a pressional consulting firm, mine, but was never put into shipping because I could not approve such a buggy market for young minds easily crippled from being cheated by frauds claiming to have a fun game worth hundreds of dollars of play time only to deliver some worth pennies in the aggregate.   However, used carefully supervised by knowledgeable engineers and developer like myself and others it can be fun, free, and useful in responsibly managed playsession.   So we are deconstructing the game into it constituent pieces so we can put safety interlocks between play activities to guarantee an upper bound on how backly someone can hurt themselves other others with our product.   I can afford to send your evaluation board or agent a copy of the Virtal Airport so you can verify things are as I have stated.   So that is one game.   Now get into the role playing by assigning people missions and tasks within the concept of an engineering simlation trying to determine best way to do something in a parallel safety interlocked fashion so nobody can easily cheat anyone else of anything of much value before breakers blow and stop the uncompensated for value being delivered to the cheaters or simply careless or otherwise incompent or incapable of meeting agreed responsibilities ... after anyone can get hit by a (bus, lightning, or asteroid) at almost any time.   Please provide a mailing address and I will eagerly get the VAP disk (playable without installation on hard drive if that is your preference, some remaining bugs sometimes prevent proper execution if incorrect win95/dos executable is attempted), at this worst case the individual animation files which can be used for same purpose by picking the best clip of the approximately ... 100 available to meet assigned task responsiblys.   If is then of course up to the game master or dungeon master to adquately find compromises to salvage the value of the situation appropriately.  There are several other game components and documented activities online to make this a rich tool for many who will not otherwise have access to any of these capabilities because they can never get started and thus eventually earn enough cash or admiration that they can buy the excellent expensive tools available or find a sponser willing to donate their cause.&lt;br /&gt;
&lt;br /&gt;
2.  Excellent!  Irwin Consulting was registered and operated in the State of Oregon as a sole proprietorship owned and operated by me.   We were a successful consulting firm providing various engineering and computer services on both a signed and verbalized contract or agreement basis for approximately a decade.  Aproximate range of operations {1992 startup to 2002 bankruptcy}, you understand this is a draft and I am working from memory.   Most of the records have been destroyed now since typically many tax records are routine flushed after three years.  We held ours until just shortly, maybe a year ago and now their are only fragmentary example kept for myself to help me remember what I learned so I can better next time and prosper.  If necessary we can come up with adequate verfication of dates, licenses, registration, etc.  For example: Oregon Secretary of State&#039;s office should have records confirmed registration of the business and authority to conduct business under name &amp;quot;Irwin Consulting&amp;quot;.  Likewise the state should be able to confirm that I had my engineer-in-training license.  This should provide credibility such that it is believable when I testify that specific game development and play tasks and related necessary research and technolgy development was taking place for approximately 3x5x(50%) ... at least 7.5 effort years or fifteen thousand manhours were expended to create best play experience we could.   The other game component we import under various license restrictions I can only evaluate just as any player until I have modded with them a bit, and then lookout!&lt;br /&gt;
&lt;br /&gt;
3.  Vap reached the point of flea market sales along with Urquan Masters.  I do not have precise records but I would estimate that I sold from prices ranging from a quarter to a dollar about 4 of each, they seemed to split the market appeal to the kids and peoples who window shopped or stood there and played them about 50/50 which give me a warm feeling of satisfaction considering the smashing success Star Control was before the owners recycled the faded past gold disk into the commons via a very successful port.   However, this is only anecdotal as I was not priveleged to watch the customers wear out their interest only that briefest play experience of a few minutes to hours as the individuals each struggled in their own way to experimentally learn enough to have fun playing the game and wish to take it home.&lt;br /&gt;
&lt;br /&gt;
4.  VAP is not rated, I am unaware of ratings of other potential components.   I would assume that Star Control was rated at some point if the systems were in place while it was at its peak.  Lunar Boom Town is a very recent startup activity which is transparent and online as much as possible, obviously it is impossible to document entire development process because people do so much thinking and prototyping in an effective synergizing sets of group teams and activities that it is clearly impossible to document everything online.   Inevitably there is information hiding in distributed team due to the shear fog of massive quaunties of creative analog variants being passed around through a digital medium.   The permutations are a bit boggling when I really stop to think about the challenges groups of disparate sizes face when attempting to cooperate in sharing tools and techniques.  Perhaps your people can help us acquire some insight into ways to meet this criteria or find ways to meet the implied requirement to the satisfaction of your group.   Maybe best thing is to simply start the process of getting reviewed and if we can get rated or certifed even though as a development activity we have a chaotic flux of change.   Perhap the rating organizations would have ideas that would be helpful in meeting their desires and concerns that the risks can be managed effectively.&lt;br /&gt;
&lt;br /&gt;
5.  Likewise I can write some letters and send some messages to see if anyone is interested in looking us over.  Lunar Boom Town is getting some attention in a couple of google sci.space.* groups.  Perhaps if related groups exist for game development I can seek some attention there and generate the data you require.&lt;br /&gt;
&lt;br /&gt;
6.  Since Lunar Boom Town by defintion has a larger installed base than star control (here I assume urquan masters1 &amp;lt; urquan masters2 &amp;amp; urquan masters0=star control retired and frozen no longer growing proven registered base  therefore by definition as a superset including urquan masters and others Lunar Boom Town easily meets this inclusion criteria.&lt;br /&gt;
&lt;br /&gt;
Regarding the criteria not applicable to consideration, if I understand properly I should proceed to http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal and initiate a conversation or discussion.&lt;br /&gt;
&lt;br /&gt;
I will post this draft at Lunar Boom Town portal and link to it and post in the applicable sci.space.policy groups as well as post similar content to my personal blogs and soon to be started engineering notebook to begin facilitating the public dialogues.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your time and consideration regarding the Lunar Boom Town Web Portal.&lt;br /&gt;
&lt;br /&gt;
sincerely,&lt;br /&gt;
Michael R. Irwin&lt;br /&gt;
mirwin@[advogato.org, wikipedia.org, wikiversity.org]&lt;br /&gt;
&lt;br /&gt;
intended distribution includes but is not limited to:&lt;br /&gt;
sci.space.*&lt;br /&gt;
Wikiversity&lt;br /&gt;
strategywiki.org&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57759</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57759"/>
		<updated>2007-11-27T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: begin conversion links to strategywiki.org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
[[/stragywiki.org]]&lt;br /&gt;
&lt;br /&gt;
==Role Playing Referees Now Needed==&lt;br /&gt;
&lt;br /&gt;
* DARPA funds dispenser. - Fixed annual budget for various applications.  You compare the merit of grant requests and allocate as fairly and wisely as possible either arbitrarily or increasingly based upon DARPA&#039;s actual public priorities.&lt;br /&gt;
&lt;br /&gt;
* Venture Capital Fund managers - Review proposals and then invest funds or feedback as you feel best.  Perhaps later as more data collects and some automation is possible we can make this into an actual investment opportunity where micromanagers are actually attempting to manage small investments.  Might set it up with play money or stock option exchanges, etc. Some further research into coalition licensing is necessary before feasibility can be contemplated.&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Design Task Challanges==&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaoatic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
*prioritized task budgeting is critical&lt;br /&gt;
:We may be able to use some popular images or logos to fund specific ongoing needs and desires fairly.  For example:once we pick our initial logo from vast possibilies we place it at a collaborative publisher to generate royalties.  The artist might choose to give the property to the community if the royalties are directed towards his preferred glop prototype development and at official close of the tasks engineering report publication the engineeering model can be sold for salvage value at auction on Ebay or awarded to someone in recognition of a specific achievement.  This is all possible only as the automated funding flows and supporting audit reports are usefully available. [[User:Mirwin|Mirwin]] 03:32, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[Creative information artist]]&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use mass produced disposable one way rockets delivered as needed from highly automated factory with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  A key driver of the business model will probably be standard industrial engineering in driving the costs down by reinvestment of gross cash flows into producing ever cheaper large volume of the disposable rockets.  Key startup issue is how much capital to get started and sustain deliveries to market until net profitability is achieved.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[GLOP (General Left Overs Processers)]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Cargo_Imports&amp;diff=29614</id>
		<title>Lunar Boom Town/Cargo Imports</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Cargo_Imports&amp;diff=29614"/>
		<updated>2007-11-25T03:37:35Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: Task outlines to generate some  engineering prototypes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cargo Imports&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible Tasks/Exercises&lt;br /&gt;
&lt;br /&gt;
==Game mission simulation==&lt;br /&gt;
&lt;br /&gt;
Use www.flightgear.org or equivalent to load the spacecraft graphics and create a mission profile for a flight simulator.&lt;br /&gt;
&lt;br /&gt;
==Working model rocketry.==&lt;br /&gt;
Estes solid feul and/or nitrogen/co2 gas cartridge&lt;br /&gt;
* Create models of lander and lunar insertion vehicles.[http://en.wikiversity.org/wiki/A_Hands-On_Introduction_to_Game_Design_and_Production_Processes]&lt;br /&gt;
* Animation segments of launch, lunar insertion, crash delivery of insertion stage to ore crater, softlanding at designated cargo delivery site.  Load the completed animations at youtube.  Need to establish archive for source models and scene clip rendering files.&lt;br /&gt;
&lt;br /&gt;
Above clips needed for concept marketing and sales pitch to customer venture teams.&lt;br /&gt;
&lt;br /&gt;
* Once satisfactory animation models are completed, use the visual data to create metal foundry patterns for aluminum cast in green sand.  Can either mail patterns to a buddy for casting or proceed to casting yourself.&lt;br /&gt;
&lt;br /&gt;
* Prepare the micro foundry.  Green sand pattern holder ... maybe just large enough metal bucket or paint can, do not use plastic. &lt;br /&gt;
&lt;br /&gt;
* Build/acquire proper pour tools.  A good stainless steel pan works well.  I have tested on standard electric range, someone could find out whether a gas stove generates enough heat and temperature by analysis or actual testing.   Be certain kitchen or melt area is well ventilated ... get some smoke off aluminum cans used recycled for stock, concentrated breathing is probably not healthy.&lt;br /&gt;
&lt;br /&gt;
* Rehearse pour with buddy if two man job then melt and poor.&lt;br /&gt;
&lt;br /&gt;
* Cut away extra and buff/grind/file all edges.&lt;br /&gt;
&lt;br /&gt;
* Use drill to create hollows for Estes Rocket engines or cold gas cartridges in Lunar Insertion Stage (Apollo service module) and parachute for soft cargo lander.&lt;br /&gt;
&lt;br /&gt;
Need design for stack assembly and stage separation at apogee. &lt;br /&gt;
&lt;br /&gt;
Need to review safety practices and local legal launch requirements with local fire department.  An aluminum shell pressurised via chemical explosives or compressed gases is an actual rocket engine and if defective becomes a very hazardous bomblet roughly compared to a hand grenade.   Metal shrapnel is potentially lethal.  No experimentation with these homemade items should be undertaken until a responsible adult has reviewed all safety requirements (too be developed) and complied with all applicable regulation.&lt;br /&gt;
&lt;br /&gt;
Waste disposal - Green sand is a mixture of oil and sand which should be disposed of ....how?  Perhaps a burn barrel or local landfill.&lt;br /&gt;
* Best - Store/mothball foundry until needed again.&lt;br /&gt;
* Acceptable - Public landfill equipped to incinerate or otherwise handle oil contaminated materials.&lt;br /&gt;
* Acceptable? - Burn to avoid groundwater contamination.&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29462</id>
		<title>Lunar Boom Town/Boarding Habitat</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29462"/>
		<updated>2007-11-25T03:03:58Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Useful tasks necessary to project startup cashflow requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This habitat rents short term and long term living volume to lunar workers and lunar settlers during their work shifts or initial arrival.   Many workers and settlers may not wish to establish a private residence, preferring to depend upon our lunar housing specialists to assist them with their personal living arrangements.&lt;br /&gt;
&lt;br /&gt;
Products and Services:&lt;br /&gt;
Various size and privelege rooms.&lt;br /&gt;
Hourly air rates, pay for what is used.&lt;br /&gt;
Meals, pay for those consumed.&lt;br /&gt;
Brown bag meals to carry to work.&lt;br /&gt;
Laundry&lt;br /&gt;
&lt;br /&gt;
This habitat has many of the same requirements, needs, capabilities and services of the Lunar tourist hotel but is more utilitarian in space and services available and thus more cost efficient.&lt;br /&gt;
&lt;br /&gt;
==Possibly Applicable Information Resources==&lt;br /&gt;
&amp;quot;Lunar Base Development Issues and Models[http://72.14.253.104/search?q=cache:3Wb0lHXtc5sJ:www.ilr.tu-berlin.de/koelle/ILR-Mitteilungen/Archive/ILR365.pdf+conceptual+design+lunar+oxygen+plant+eagle+engineering&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=20&amp;amp;gl=us]&lt;br /&gt;
&lt;br /&gt;
Prototyping and analysis using available earth assets.[http://www.spaceref.com/news/viewnews.html?id=1245]&lt;br /&gt;
&lt;br /&gt;
==Useful tasks necessary to project startup cashflow requirements==&lt;br /&gt;
&lt;br /&gt;
Simulate a lunar landing from scratch to setup the first cabin space for rent to wealthy adventurous tourists. Possible approach below or devise your own or fork this one and tailor it to your satisfaction.  Remember, first cuts do not need to be perfect.  This is a wiki and we will collaboratively merge the best and rest is archived for us automatically in the history log.&lt;br /&gt;
&lt;br /&gt;
Use two hiking tents, set one up in backyard.  Load it up with the second tent and a simulated space suit (layers of fabric meeting simulated requirements, plastic for airtight, tight cotton/wool etc. for comfortable internal pressure liners, gloves, etc.) load small lightweight bag kits for everything you need to complete the mission -- medical kits, MREs(or bagged meals), coke bottles(oxygen), radio communicator (wireless to overhead satellite?), lights, heaters, radiators, etc.  &lt;br /&gt;
&lt;br /&gt;
* Go through the mission plan step by step estimating time required to deploy the second tent and equip it as an initial rental/science base.  &lt;br /&gt;
* Estimate the total mass of payload too be delivered to the moon.&lt;br /&gt;
&lt;br /&gt;
Remember, we are only setting up the office cabin and the rental cabin.    We are contracting with  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lunar Boom Town]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29461</id>
		<title>Lunar Boom Town/Boarding Habitat</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29461"/>
		<updated>2007-11-25T03:02:25Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Possibly Applicable Information Resources */ prototyping excercise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This habitat rents short term and long term living volume to lunar workers and lunar settlers during their work shifts or initial arrival.   Many workers and settlers may not wish to establish a private residence, preferring to depend upon our lunar housing specialists to assist them with their personal living arrangements.&lt;br /&gt;
&lt;br /&gt;
Products and Services:&lt;br /&gt;
Various size and privelege rooms.&lt;br /&gt;
Hourly air rates, pay for what is used.&lt;br /&gt;
Meals, pay for those consumed.&lt;br /&gt;
Brown bag meals to carry to work.&lt;br /&gt;
Laundry&lt;br /&gt;
&lt;br /&gt;
This habitat has many of the same requirements, needs, capabilities and services of the Lunar tourist hotel but is more utilitarian in space and services available and thus more cost efficient.&lt;br /&gt;
&lt;br /&gt;
==Possibly Applicable Information Resources==&lt;br /&gt;
&amp;quot;Lunar Base Development Issues and Models[http://72.14.253.104/search?q=cache:3Wb0lHXtc5sJ:www.ilr.tu-berlin.de/koelle/ILR-Mitteilungen/Archive/ILR365.pdf+conceptual+design+lunar+oxygen+plant+eagle+engineering&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=20&amp;amp;gl=us]&lt;br /&gt;
&lt;br /&gt;
Prototyping and analysis using available earth assets.[http://www.spaceref.com/news/viewnews.html?id=1245]&lt;br /&gt;
&lt;br /&gt;
==Useful tasks necessary to project startup cashflow requirements==&lt;br /&gt;
&lt;br /&gt;
Simulate a lunar landing from scratch to setup the first cabin space for rent to wealthy adventurous tourists. Possible approach below or devise your own or fork this one and tailor it to your satisfaction.  Remember, first cuts do not need to be perfect.&lt;br /&gt;
&lt;br /&gt;
Use two hiking tents, set one up in backyard.  Load it up with the second tent and a simulated space suit (layers of fabric meeting simulated requirements, plastic for airtight, tight cotton/wool etc. for comfortable internal pressure liners, gloves, etc.) load small lightweight bag kits for everything you need to complete the mission -- medical kits, MREs(or bagged meals), coke bottles(oxygen), radio communicator (wireless to overhead satellite?), lights, heaters, radiators, etc.  &lt;br /&gt;
&lt;br /&gt;
* Go through the mission plan step by step estimating time required to deploy the second tent and equip it as an initial rental/science base.  &lt;br /&gt;
* Estimate the total mass of payload too be delivered to the moon.&lt;br /&gt;
&lt;br /&gt;
Remember, we are only setting up the office cabin and the rental cabin.    We are contracting with  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lunar Boom Town]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29460</id>
		<title>Lunar Boom Town/Boarding Habitat</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boarding_Habitat&amp;diff=29460"/>
		<updated>2007-11-25T02:49:39Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Possibly Applicable Information Resources */ prototyping lunar habitat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This habitat rents short term and long term living volume to lunar workers and lunar settlers during their work shifts or initial arrival.   Many workers and settlers may not wish to establish a private residence, preferring to depend upon our lunar housing specialists to assist them with their personal living arrangements.&lt;br /&gt;
&lt;br /&gt;
Products and Services:&lt;br /&gt;
Various size and privelege rooms.&lt;br /&gt;
Hourly air rates, pay for what is used.&lt;br /&gt;
Meals, pay for those consumed.&lt;br /&gt;
Brown bag meals to carry to work.&lt;br /&gt;
Laundry&lt;br /&gt;
&lt;br /&gt;
This habitat has many of the same requirements, needs, capabilities and services of the Lunar tourist hotel but is more utilitarian in space and services available and thus more cost efficient.&lt;br /&gt;
&lt;br /&gt;
==Possibly Applicable Information Resources==&lt;br /&gt;
&amp;quot;Lunar Base Development Issues and Models[http://72.14.253.104/search?q=cache:3Wb0lHXtc5sJ:www.ilr.tu-berlin.de/koelle/ILR-Mitteilungen/Archive/ILR365.pdf+conceptual+design+lunar+oxygen+plant+eagle+engineering&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=20&amp;amp;gl=us]&lt;br /&gt;
&lt;br /&gt;
Prototyping and analysis using available earth assets.[http://www.spaceref.com/news/viewnews.html?id=1245]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lunar Boom Town]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57737</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57737"/>
		<updated>2007-11-24T13:05:28Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Open entrepreneurial ideas */  tweak business plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
It may be expensive to live on the moon. What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use mass produced disposable one way rockets delivered as needed from highly automated factory with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  A key driver of the business model will probably be standard industrial engineering in driving the costs down by reinvestment of gross cash flows into producing ever cheaper large volume of the disposable rockets.  Key startup issue is how much capital to get started and sustain deliveries to market until net profitability is achieved.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Feul Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Wikipedia:Asteroid mining|Asteroid mining]]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57736</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57736"/>
		<updated>2007-11-24T12:34:41Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Open entrepreneurial ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
It may be expensive to live on the moon. What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use disposable one way rockets with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Feul Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Wikipedia:Asteroid mining|Asteroid mining]]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57735</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57735"/>
		<updated>2007-11-24T12:27:14Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Open entrepreneurial ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
It may be expensive to live on the moon. What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use disposable one way rockets with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Feul Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Wikipedia:Asteroid mining|Asteroid mining]]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57734</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57734"/>
		<updated>2007-11-24T12:07:17Z</updated>

		<summary type="html">&lt;p&gt;71.161.21.39: /* Open entrepreneurial ideas */ add synopsis business plan and animation showing automated cargo handling process loading barge for sea launch of unmanned cargo carrier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
It may be expensive to live on the moon. What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use disposable one way rockets with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Feul Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Wikipedia:Asteroid mining|Asteroid mining]]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.21.39</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57686</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57686"/>
		<updated>2007-09-23T01:05:21Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: tweak intorductory wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively. &lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan]]s and evaluation of business models and technical approaches and risk factors.   There is some information and samples of business plans at:  http://www.bplans.com  Wikibooks also has some detailed information (http://en.wikibooks.org/wiki/Writing_a_Business_Plan) on standard business plans.  Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Boomtown Plaza Bakery]]  Sample executive summary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
&lt;br /&gt;
*[[/Feuling Station]]&lt;br /&gt;
&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Human Powered Vehicles]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Terran Tourist Transport]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Retirement community]]&lt;br /&gt;
*[[/Medical treatment]]&lt;br /&gt;
&lt;br /&gt;
*[[/Building &amp;amp; construction facility]]&lt;br /&gt;
&lt;br /&gt;
== Studies in feasibility ==&lt;br /&gt;
[[/Lunar base light cycles]]&lt;br /&gt;
&lt;br /&gt;
==External Resources:==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==Background information:==&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57685</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57685"/>
		<updated>2007-09-23T01:00:49Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: add links to WP and WB business plan documents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively. &lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan]]s and evaluation of business models and technical approaches and risk factors.   There is some information and samples of business plans at:  http://www.bplans.com  Wikibooks also has some detailed information (http://en.wikibooks.org/wiki/Writing_a_Business_Plan) on standard business plans.  Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Boomtown Plaza Bakery]]  Sample executive summary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
&lt;br /&gt;
*[[/Feuling Station]]&lt;br /&gt;
&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Human Powered Vehicles]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Terran Tourist Transport]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Retirement community]]&lt;br /&gt;
*[[/Medical treatment]]&lt;br /&gt;
&lt;br /&gt;
*[[/Building &amp;amp; construction facility]]&lt;br /&gt;
&lt;br /&gt;
== Studies in feasibility ==&lt;br /&gt;
[[/Lunar base light cycles]]&lt;br /&gt;
&lt;br /&gt;
==External Resources:==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==Background information:==&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57684</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57684"/>
		<updated>2007-09-23T00:26:40Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: /* Open Entrepreneurial Ideas */  Provide link to sample executive summary for a bakery and java shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively. &lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan]]s and evaluation of business models and technical approaches and risk factors.   There is some information and samples of business plans at:  http://www.bplans.com  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Boomtown Plaza Bakery]]  Sample executive summary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
&lt;br /&gt;
*[[/Feuling Station]]&lt;br /&gt;
&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Human Powered Vehicles]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Terran Tourist Transport]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Retirement community]]&lt;br /&gt;
*[[/Medical treatment]]&lt;br /&gt;
&lt;br /&gt;
*[[/Building &amp;amp; construction facility]]&lt;br /&gt;
&lt;br /&gt;
== Studies in feasibility ==&lt;br /&gt;
[[/Lunar base light cycles]]&lt;br /&gt;
&lt;br /&gt;
==External Resources:==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==Background information:==&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57683</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57683"/>
		<updated>2007-09-23T00:21:12Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively. &lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan]]s and evaluation of business models and technical approaches and risk factors.   There is some information and samples of business plans at:  http://www.bplans.com  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
&lt;br /&gt;
*[[/Feuling Station]]&lt;br /&gt;
&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Human Powered Vehicles]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Terran Tourist Transport]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Retirement community]]&lt;br /&gt;
*[[/Medical treatment]]&lt;br /&gt;
&lt;br /&gt;
*[[/Building &amp;amp; construction facility]]&lt;br /&gt;
&lt;br /&gt;
== Studies in feasibility ==&lt;br /&gt;
[[/Lunar base light cycles]]&lt;br /&gt;
&lt;br /&gt;
==External Resources:==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==Background information:==&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57682</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57682"/>
		<updated>2007-09-23T00:20:00Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: add some links to wikipedia and small business administration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively. &lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plans]] and evaluation of business models and technical approaches and risk factors.   There is some information and samples of business plans at:  www.bplans.com  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
&lt;br /&gt;
*[[/Feuling Station]]&lt;br /&gt;
&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Human Powered Vehicles]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/Terran Tourist Transport]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Retirement community]]&lt;br /&gt;
*[[/Medical treatment]]&lt;br /&gt;
&lt;br /&gt;
*[[/Building &amp;amp; construction facility]]&lt;br /&gt;
&lt;br /&gt;
== Studies in feasibility ==&lt;br /&gt;
[[/Lunar base light cycles]]&lt;br /&gt;
&lt;br /&gt;
==External Resources:==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==Background information:==&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29122</id>
		<title>Lunar Boom Town/LOX Domestic and Exports</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29122"/>
		<updated>2007-09-22T18:25:05Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is an interesting fact that if you heat lunar regolith to the proper temperature it releases oxygen as some of the minerals breakdown.   This oxygen can then be cooled to a liquid and bottled.&lt;br /&gt;
&lt;br /&gt;
There is an interesting NASA contest to design a tiny lox extraction plant for a demonstrator. [http://www.universetoday.com/am/publish/air_lunar_soil.html]&lt;br /&gt;
&lt;br /&gt;
How can we make money off of such a common place material so easy to extract?&lt;br /&gt;
&lt;br /&gt;
What can we do if others start combining lox extraction with other processes to make more efficient use of the energy consumed?  Upgrade or liquidate.&lt;br /&gt;
&lt;br /&gt;
==Initial Capital Investment Required==&lt;br /&gt;
&lt;br /&gt;
== Market Analysis ==&lt;br /&gt;
&lt;br /&gt;
Who can we sell Lunar Lox to?&lt;br /&gt;
* Local Settlers&lt;br /&gt;
* NASA Scientists&lt;br /&gt;
* LEO/Lunar Tourists [http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml] [http://www.spacefuture.com/archive/the_future_of_lunar_tourism.shtml]&lt;br /&gt;
* CisLunar Industries and Settlements [http://aviationweek.typepad.com/space/2007/03/nasa_administra.html]&lt;br /&gt;
&lt;br /&gt;
== Possibly Applicable Technical Papers ==&lt;br /&gt;
&lt;br /&gt;
* http://ares.jsc.nasa.gov/HumanExplore/Exploration/EXLibrary/DOCS/EIC034.HTML&lt;br /&gt;
&lt;br /&gt;
* http://web.utk.edu/~pgi/lunar/page1.html  A slide show explaining what is in lunar soils and how to process the content to acquire oxygen, hydrogen and rocket feul.&lt;br /&gt;
&lt;br /&gt;
* http://www2.potsdam.edu/exochemistry/process.htm  A summary of various techniques of producing oxygen from regolith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lunar Boom Town]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29121</id>
		<title>Lunar Boom Town/LOX Domestic and Exports</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29121"/>
		<updated>2007-09-22T18:23:59Z</updated>

		<summary type="html">&lt;p&gt;71.161.23.142: /* Possibly Applicable Technical Papers */   link to summary of chem processes applicable to extracting o2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is an interesting fact that if you heat lunar regolith to the proper temperature it releases oxygen as some of the minerals breakdown.   This oxygen can then be cooled to a liquid and bottled.&lt;br /&gt;
&lt;br /&gt;
There is an interesting NASA contest to design a tiny lox extraction plant for a demonstrator. [http://www.universetoday.com/am/publish/air_lunar_soil.html]&lt;br /&gt;
&lt;br /&gt;
How can we make money off of such a common place material so easy to extract?&lt;br /&gt;
&lt;br /&gt;
What can we do if others start combining lox extraction with other processes to make more efficient use of the energy consumed?  Upgrade or liquidate.&lt;br /&gt;
&lt;br /&gt;
== Market Analysis ==&lt;br /&gt;
&lt;br /&gt;
Who can we sell Lunar Lox to?&lt;br /&gt;
* Local Settlers&lt;br /&gt;
* NASA Scientists&lt;br /&gt;
* LEO/Lunar Tourists [http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml] [http://www.spacefuture.com/archive/the_future_of_lunar_tourism.shtml]&lt;br /&gt;
* CisLunar Industries and Settlements [http://aviationweek.typepad.com/space/2007/03/nasa_administra.html]&lt;br /&gt;
&lt;br /&gt;
== Possibly Applicable Technical Papers ==&lt;br /&gt;
&lt;br /&gt;
* http://ares.jsc.nasa.gov/HumanExplore/Exploration/EXLibrary/DOCS/EIC034.HTML&lt;br /&gt;
&lt;br /&gt;
* http://web.utk.edu/~pgi/lunar/page1.html  A slide show explaining what is in lunar soils and how to process the content to acquire oxygen, hydrogen and rocket feul.&lt;br /&gt;
&lt;br /&gt;
* http://www2.potsdam.edu/exochemistry/process.htm  A summary of various techniques of producing oxygen from regolith.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lunar Boom Town]]&lt;/div&gt;</summary>
		<author><name>71.161.23.142</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57668</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57668"/>
		<updated>2007-02-19T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57667</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57667"/>
		<updated>2007-02-19T20:21:32Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We use it to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57666</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57666"/>
		<updated>2007-02-19T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We use it to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57665</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57665"/>
		<updated>2007-02-19T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: request for additional theme song links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by sharam.  We use it to represent the complex interplay of businesses in free markets.  If you have a better theme song for Lunar Boom Town&#039;s economy, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57664</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57664"/>
		<updated>2007-02-19T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: add link to current theme song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by sharam.  We use it to represent the complex interplay of businesses in free markets.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29216</id>
		<title>Lunar Boom Town/Links to technical papers</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29216"/>
		<updated>2007-02-19T16:49:22Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: factors involving food production&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can help by looking over some of these and helping generate ideas and sort out interlocking tradeoffs:&lt;br /&gt;
&lt;br /&gt;
* Single Stage to Orbit[http://spacefuture.com/cgi/search.cgi?do=Search&amp;amp;find=single+stage+orbit+vertical&amp;amp;main=on&amp;amp;arch=on&amp;amp;jrnl=on&amp;amp;glos=on&amp;amp;page=10]&lt;br /&gt;
* http://www.spacer.com/spacenet/text/lunar-b.html&lt;br /&gt;
* http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29215</id>
		<title>Lunar Boom Town/Links to technical papers</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29215"/>
		<updated>2007-02-19T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: Japanese Lunar Base conference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can help by looking over some of these and helping generate ideas and sort out interlocking tradeoffs:&lt;br /&gt;
&lt;br /&gt;
* Single Stage to Orbit[http://spacefuture.com/cgi/search.cgi?do=Search&amp;amp;find=single+stage+orbit+vertical&amp;amp;main=on&amp;amp;arch=on&amp;amp;jrnl=on&amp;amp;glos=on&amp;amp;page=10]&lt;br /&gt;
* http://www.spacer.com/spacenet/text/lunar-b.html&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Spacesuit_Maintenance_Repair_%26_Enhancement&amp;diff=29158</id>
		<title>Lunar Boom Town/Spacesuit Maintenance Repair &amp; Enhancement</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Spacesuit_Maintenance_Repair_%26_Enhancement&amp;diff=29158"/>
		<updated>2007-02-19T12:17:29Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: create the stub for spacesuit maintenance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://en.wikipedia.org/wiki/Spacesuits&lt;br /&gt;
&lt;br /&gt;
It seems like samples of every old spacesuit [http://en.wikipedia.org/wiki/Spacesuits] ever manufactured by Terran space programs has made it to Boomtown.&lt;br /&gt;
&lt;br /&gt;
Business practice challenges:&lt;br /&gt;
&lt;br /&gt;
What hourly shop rate should we be charging on these old suits to keep them functional?&lt;br /&gt;
&lt;br /&gt;
When should we recommend to their owners they purchase new suits?&lt;br /&gt;
&lt;br /&gt;
Should we be working on older suits at all considering the legal liabilities?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Begillion_resource_harvesting&amp;diff=29033</id>
		<title>Lunar Boom Town/Begillion resource harvesting</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Begillion_resource_harvesting&amp;diff=29033"/>
		<updated>2007-02-19T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: draft possible story line for Begillion resource harvesting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Bagillion is a large multinational corporation which harvest almost any material imaginable from the regolist.  It&#039;s primary product is He3 which requires it to move millions upon millions of cubic meters of regolith per year.  Naturally, it is more profitable to turn some of the moved material into other products after the He3 is extracted than not.&lt;br /&gt;
&lt;br /&gt;
Slag remaining after materials processing is sintered (heated until it clumps together in a mold) into paving blocks and used to create roads.   &lt;br /&gt;
&lt;br /&gt;
Construction is currently under on the equatorial belt highway and the nearside Pole to Pole freeway.  These highways are intended to support widespread lunar settlement on generous land grants recently issued by the U.N. Extraterrestial Settltement Agency.   The Equatorial Belt Highway is intended to allow solar road trains to follow the sun around the moon as they transport critical cargo.&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29113</id>
		<title>Lunar Boom Town/LOX Domestic and Exports</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29113"/>
		<updated>2007-02-19T05:21:52Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: provide link to tech paper on oxygen extraction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It is an interesting fact that if you heat lunar regolith to the proper temperature it releases oxygen as some of the minerals breakdown.   This oxygen can then be cooled to a liquid and bottled.&lt;br /&gt;
&lt;br /&gt;
There is an interesting NASA contest to design a tiny lox extraction plant for a demonstrator.  see this link&lt;br /&gt;
&lt;br /&gt;
How can we make money off of such a common place material so easy to extract?&lt;br /&gt;
&lt;br /&gt;
What can we do if others start combining lox extraction with other processes to make more efficient use of the energy consumed?  Upgrade or liquidate.&lt;br /&gt;
&lt;br /&gt;
== Possibly Applicable Technical Papers ==&lt;br /&gt;
&lt;br /&gt;
* http://ares.jsc.nasa.gov/HumanExplore/Exploration/EXLibrary/DOCS/EIC034.HTML&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48435</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48435"/>
		<updated>2007-02-18T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Declaring Emergencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies==&lt;br /&gt;
Sounded codes...&lt;br /&gt;
* MAYDAY - Declares a critical emergency.&lt;br /&gt;
* PAN    - Declares non critical emergency&lt;br /&gt;
* DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48434</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48434"/>
		<updated>2007-02-18T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */  fix header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies==&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48433</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48433"/>
		<updated>2007-02-18T22:39:16Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48432</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48432"/>
		<updated>2007-02-18T22:38:04Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */ typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usualy sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48428</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48428"/>
		<updated>2007-02-18T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Space Patrol/ Star Corps */ wording improved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* BOMIS(B,O,M,I) - Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usaly sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48427</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48427"/>
		<updated>2007-02-18T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Orbital Control (level 2) */ fix section header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* BOMIS(B,O,M,I) - Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usaly sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48424</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48424"/>
		<updated>2007-02-18T21:59:09Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Control Levels */  typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based IFR Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
All these are sounded phonetically, for example...&lt;br /&gt;
&lt;br /&gt;
: Victor-India-Papa-Romeo please state intention.&lt;br /&gt;
: Victor-Alpha-Delta,Romeo please identify IMMEDIATELY&lt;br /&gt;
&lt;br /&gt;
* V,A,D,R - Unidentified rouge ship&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* B,O,M,I - Presidential &#039;Yacht&#039;.&lt;br /&gt;
* S.T.A.R - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
Indications ussaly sounded phonetically:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48285</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48285"/>
		<updated>2007-02-17T17:10:13Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: animation clip of a truck and hyster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0013.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:Hytrk03c.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48284</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48284"/>
		<updated>2007-02-17T16:48:49Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: animation of a rocket being loaded on a barge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0013.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48283</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48283"/>
		<updated>2007-02-17T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: link to animation clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48423</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48423"/>
		<updated>2007-02-17T16:25:30Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Space Patrol/ Star Corps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports , essentialy local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based IFR Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
All these are sounded phonetically, for example...&lt;br /&gt;
&lt;br /&gt;
: Victor-India-Papa-Romeo please state intention.&lt;br /&gt;
: Victor-Alpha-Delta,Romeo please identify IMMEDIATELY&lt;br /&gt;
&lt;br /&gt;
* V,A,D,R - Unidentified rouge ship&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* B,O,M,I - Presidential &#039;Yacht&#039;.&lt;br /&gt;
* S.T.A.R - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
Indications ussaly sounded phonetically:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48282</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48282"/>
		<updated>2007-02-17T14:30:14Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: chnge link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
*[[image:tugbrg1.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48281</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48281"/>
		<updated>2007-02-17T14:26:34Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
*[[image:ecohelvw.OGG]]&lt;br /&gt;
*[[image:tugbrg1.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
</feed>