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	<updated>2026-09-29T17:01:43Z</updated>
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	<entry>
		<id>https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48465</id>
		<title>CisLunarFreighter/Game design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48465"/>
		<updated>2008-01-11T23:48:42Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: /* Storyboards and case studies for play scenarios */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game design==&lt;br /&gt;
What do we want from the game? Preliminaries are In progress, please join in somewhere. &lt;br /&gt;
&lt;br /&gt;
===Configuration management===&lt;br /&gt;
This needs some study and work defining useful methods.  Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
Fairly standard hardware will be required. The game will be able to run smoothly on older systems, and also be able to be flashy on high-end systems.&lt;br /&gt;
: See also: [[/Detailed requirements analysis/]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay requirements===&lt;br /&gt;
An overview of major requirements:  &lt;br /&gt;
# Entertaining - the game should be fun.&lt;br /&gt;
# Social - Interaction with other people via &lt;br /&gt;
## Chat - most mud environments allow this&lt;br /&gt;
## Email -  useful or not?&lt;br /&gt;
## Game consequences - makes the game more interesting&lt;br /&gt;
# Educational - Players should learning something&lt;br /&gt;
## Expose users to some science, engineering, and operations concepts &lt;br /&gt;
## Math practice&lt;br /&gt;
## Reading around the web&lt;br /&gt;
## Use of open source tools for modification and extensibility&lt;br /&gt;
## Software design and coding techniques&lt;br /&gt;
&lt;br /&gt;
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]&lt;br /&gt;
&lt;br /&gt;
===Storyboards and case studies for play scenarios===&lt;br /&gt;
Please provide on Wikiversity or in open document format.&lt;br /&gt;
* [[/Implementation stories for extreme programming/]]&lt;br /&gt;
* [[/UML case diagrams/]] [http://en.wikiversity.org/wiki/CisLunarFreighter/UML_case_diagrams]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===Brainstorming===&lt;br /&gt;
In progress, please join in somewhere. &lt;br /&gt;
* [[/Developing scripts and case studies#Menus_and_Gameplay_Scenarios/|Developing game scripts and menu and game play scenarios]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48464</id>
		<title>CisLunarFreighter/Game design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=CisLunarFreighter/Game_design&amp;diff=48464"/>
		<updated>2008-01-11T23:48:07Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: /* Storyboards and case studies for play scenarios */  put link back in file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game design==&lt;br /&gt;
What do we want from the game? Preliminaries are In progress, please join in somewhere. &lt;br /&gt;
&lt;br /&gt;
===Configuration management===&lt;br /&gt;
This needs some study and work defining useful methods.  Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
Fairly standard hardware will be required. The game will be able to run smoothly on older systems, and also be able to be flashy on high-end systems.&lt;br /&gt;
: See also: [[/Detailed requirements analysis/]]&lt;br /&gt;
&lt;br /&gt;
===Gameplay requirements===&lt;br /&gt;
An overview of major requirements:  &lt;br /&gt;
# Entertaining - the game should be fun.&lt;br /&gt;
# Social - Interaction with other people via &lt;br /&gt;
## Chat - most mud environments allow this&lt;br /&gt;
## Email -  useful or not?&lt;br /&gt;
## Game consequences - makes the game more interesting&lt;br /&gt;
# Educational - Players should learning something&lt;br /&gt;
## Expose users to some science, engineering, and operations concepts &lt;br /&gt;
## Math practice&lt;br /&gt;
## Reading around the web&lt;br /&gt;
## Use of open source tools for modification and extensibility&lt;br /&gt;
## Software design and coding techniques&lt;br /&gt;
&lt;br /&gt;
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]&lt;br /&gt;
&lt;br /&gt;
===Storyboards and case studies for play scenarios===&lt;br /&gt;
Please provide on Wikiversity or in open document format.&lt;br /&gt;
* [[/Implementation stories for extreme programming/]]&lt;br /&gt;
* [[/UML case diagrams/]]http://en.wikiversity.org/wiki/CisLunarFreighter/UML_case_diagrams&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
===Brainstorming===&lt;br /&gt;
In progress, please join in somewhere. &lt;br /&gt;
* [[/Developing scripts and case studies#Menus_and_Gameplay_Scenarios/|Developing game scripts and menu and game play scenarios]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Observatory&amp;diff=29588</id>
		<title>Lunar Boom Town/Observatory</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Observatory&amp;diff=29588"/>
		<updated>2008-01-08T21:43:39Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: start observatory stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Venture Concept==&lt;br /&gt;
Own and operate astronomical observatory assets on the moon.  Sell data and services to scientists, scientific organizations and governments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background Reading==&lt;br /&gt;
http://www.ugcs.caltech.edu/~yukimoon/MoonTelescope/&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57836</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57836"/>
		<updated>2008-01-08T21:40:57Z</updated>

		<summary type="html">&lt;p&gt;71.161.16.47: lunar observatory services&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Earth-apollo10.jpg|thumb|left|100px|Simulated view of Earth from nearside Lunar Boom Town]]&lt;br /&gt;
&lt;br /&gt;
Lunar Boom Town is one of a set of strategic engineering simulations intended to help interested parties and organizations with research and self education efforts.  It is hoped that participants will eventually be involved with implementation of engineering technologies, business ventures, and research endeavers sufficient and necessary to establish successful space settlements.&lt;br /&gt;
&lt;br /&gt;
At this time various free electronic games and other free online data resources are used by participants to further refine and investigate issues involved with settling in space.  Team role playing or charades are used with heterogenous teams to exchange knowledge and practical experience related to the challenge of prospering in space related activities.  Actual physical processes and systems are designed, built, tested, and documented within some asynchronous activities.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A long term goal, among others, is to create a virtual environment suitable for neophytes to safely explore all known factors and ramifications of a personal committment to settle in space while they assist experts with reducing the unknowns and hazards actual pioneers and settlers will face.&lt;br /&gt;
&lt;br /&gt;
Why play around with concepts involving space technology?  Consider that this course [[Technical writing specification]] alleges that effective technical projects spend up to one third of their time figuring out what precisely they wish to accomplish.  How is this to be done with no pre-existing markets and little pre-existing directly applicable art or off-the-shelf components?  Within Lunar Boom Town game scenarios and technical proposals we use [[free engineering]] techniques to pool and share our collective judgement regarding how, what, and why specific activities and technologies might be useful in space settlements.&lt;br /&gt;
&lt;br /&gt;
==Evolving Game Concepts==&lt;br /&gt;
*[[/Draft Game Concepts]]&lt;br /&gt;
*[[/Creating data]]&lt;br /&gt;
*[[/Task Requests]]&lt;br /&gt;
*[[/Ideas from #wikiversity-en IRC]]&lt;br /&gt;
*[[/Team Building]]&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[/Air Plant/]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive summary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Cargo Imports/]]  &lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Creative information artist/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Data Mining/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
* [[/ECLSS Supply and Service/]]&lt;br /&gt;
* [[/Energy Utility/]]&lt;br /&gt;
* [[/Energy Systems Supplier/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[/GLOP (General Left Overs Processers)/]]&lt;br /&gt;
* [[/Green sand casting/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
&lt;br /&gt;
* [[/LED Greenhouse/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Lunar Exports Direct to Terra/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Lunar Spaceport/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Observatory]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Spaceport/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rovers]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Frisbee Courses in Lunar Farm Tunnels]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lagrange_points.svg|thumb|right|300px|Diagram of Lagrange Point Gravity Field Zones]]&lt;br /&gt;
&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]  This implies [[w:Mars cycler|Aldrin Cyclers]].&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to [[solar power satellites]][http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts. Manufacturing centers at L5.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/links to technical papers]]&lt;br /&gt;
* [[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design Task Challenges and Activities===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaotic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Lunarpedia]]&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
U.S.G.S. Planetary Data System - Check licensing constraints before using.  Summarize here for others.  http://pdsmaps.wr.usgs.gov/maps.html&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* Possible solution for Lunar and Martian dust.[http://science.nasa.gov/headlines/y2006/19apr_dustbuster.htm]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
* http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
* NASA [[Asteroid Surveys]]  I feel safer already.  Might be a motherlode providing supplies to those asteroid miners!&lt;br /&gt;
* http://en.wikiversity.org/wiki/Topic:Energy_storage&lt;br /&gt;
* http://en.wikiversity.org/wiki/Networked_learning&lt;br /&gt;
* http://en.wikiversity.org/wiki/Marketing_Strategy&lt;br /&gt;
* Popular Mechanics Series on NASA&#039;s Planned Lunar Base[http://www.popularmechanics.com/science/air_space/4221721.html?series=35]&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
==pre-existing intellectional simulated capital==&lt;br /&gt;
&lt;br /&gt;
* http://freerails.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;br /&gt;
[[Category:Astronomy]]&lt;br /&gt;
[[Category:Aerospace engineering]]&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
&lt;br /&gt;
[[/Current Participant List]]&lt;/div&gt;</summary>
		<author><name>71.161.16.47</name></author>
	</entry>
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