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	<id>https://ideawaza.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=71.161.8.137</id>
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	<updated>2026-09-29T20:52:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57668</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57668"/>
		<updated>2007-02-19T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets.  We use this theme song to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57667</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57667"/>
		<updated>2007-02-19T20:21:32Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] or using other sources of information and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We use it to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57666</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57666"/>
		<updated>2007-02-19T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by Sharam.  We use it to represent the complex interplay of businesses and customers in free markets.  If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57665</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57665"/>
		<updated>2007-02-19T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: request for additional theme song links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by sharam.  We use it to represent the complex interplay of businesses in free markets.  If you have a better theme song for Lunar Boom Town&#039;s economy, please leave a link here or on discusion page so others may evaulatue it as a replacement.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57664</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57664"/>
		<updated>2007-02-19T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: add link to current theme song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factories and export will it take to pay for the necessary imports?  What kinds of skills will be needed?  We need to figure all this stuff out before our [http://en.wikipedia.org/wiki/Boomtown boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing [http://spacefuture.com/home.shtml SpaceFuture.com] and report back creatively.  &lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
Current theme song[http://www.mosdownload.com/play.m3u?sf=224737] is by sharam.  We use it to represent the complex interplay of businesses in free markets.&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabbit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
*[[/Tourist Hotel]]&lt;br /&gt;
*[[/Begillion resource harvesting|Bagillion resource harvesting]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29216</id>
		<title>Lunar Boom Town/Links to technical papers</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29216"/>
		<updated>2007-02-19T16:49:22Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: factors involving food production&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can help by looking over some of these and helping generate ideas and sort out interlocking tradeoffs:&lt;br /&gt;
&lt;br /&gt;
* Single Stage to Orbit[http://spacefuture.com/cgi/search.cgi?do=Search&amp;amp;find=single+stage+orbit+vertical&amp;amp;main=on&amp;amp;arch=on&amp;amp;jrnl=on&amp;amp;glos=on&amp;amp;page=10]&lt;br /&gt;
* http://www.spacer.com/spacenet/text/lunar-b.html&lt;br /&gt;
* http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29215</id>
		<title>Lunar Boom Town/Links to technical papers</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Links_to_technical_papers&amp;diff=29215"/>
		<updated>2007-02-19T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: Japanese Lunar Base conference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can help by looking over some of these and helping generate ideas and sort out interlocking tradeoffs:&lt;br /&gt;
&lt;br /&gt;
* Single Stage to Orbit[http://spacefuture.com/cgi/search.cgi?do=Search&amp;amp;find=single+stage+orbit+vertical&amp;amp;main=on&amp;amp;arch=on&amp;amp;jrnl=on&amp;amp;glos=on&amp;amp;page=10]&lt;br /&gt;
* http://www.spacer.com/spacenet/text/lunar-b.html&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Spacesuit_Maintenance_Repair_%26_Enhancement&amp;diff=29158</id>
		<title>Lunar Boom Town/Spacesuit Maintenance Repair &amp; Enhancement</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Spacesuit_Maintenance_Repair_%26_Enhancement&amp;diff=29158"/>
		<updated>2007-02-19T12:17:29Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: create the stub for spacesuit maintenance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://en.wikipedia.org/wiki/Spacesuits&lt;br /&gt;
&lt;br /&gt;
It seems like samples of every old spacesuit [http://en.wikipedia.org/wiki/Spacesuits] ever manufactured by Terran space programs has made it to Boomtown.&lt;br /&gt;
&lt;br /&gt;
Business practice challenges:&lt;br /&gt;
&lt;br /&gt;
What hourly shop rate should we be charging on these old suits to keep them functional?&lt;br /&gt;
&lt;br /&gt;
When should we recommend to their owners they purchase new suits?&lt;br /&gt;
&lt;br /&gt;
Should we be working on older suits at all considering the legal liabilities?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Begillion_resource_harvesting&amp;diff=29033</id>
		<title>Lunar Boom Town/Begillion resource harvesting</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Begillion_resource_harvesting&amp;diff=29033"/>
		<updated>2007-02-19T12:01:45Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: draft possible story line for Begillion resource harvesting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Bagillion is a large multinational corporation which harvest almost any material imaginable from the regolist.  It&#039;s primary product is He3 which requires it to move millions upon millions of cubic meters of regolith per year.  Naturally, it is more profitable to turn some of the moved material into other products after the He3 is extracted than not.&lt;br /&gt;
&lt;br /&gt;
Slag remaining after materials processing is sintered (heated until it clumps together in a mold) into paving blocks and used to create roads.   &lt;br /&gt;
&lt;br /&gt;
Construction is currently under on the equatorial belt highway and the nearside Pole to Pole freeway.  These highways are intended to support widespread lunar settlement on generous land grants recently issued by the U.N. Extraterrestial Settltement Agency.   The Equatorial Belt Highway is intended to allow solar road trains to follow the sun around the moon as they transport critical cargo.&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29113</id>
		<title>Lunar Boom Town/LOX Domestic and Exports</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/LOX_Domestic_and_Exports&amp;diff=29113"/>
		<updated>2007-02-19T05:21:52Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: provide link to tech paper on oxygen extraction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
It is an interesting fact that if you heat lunar regolith to the proper temperature it releases oxygen as some of the minerals breakdown.   This oxygen can then be cooled to a liquid and bottled.&lt;br /&gt;
&lt;br /&gt;
There is an interesting NASA contest to design a tiny lox extraction plant for a demonstrator.  see this link&lt;br /&gt;
&lt;br /&gt;
How can we make money off of such a common place material so easy to extract?&lt;br /&gt;
&lt;br /&gt;
What can we do if others start combining lox extraction with other processes to make more efficient use of the energy consumed?  Upgrade or liquidate.&lt;br /&gt;
&lt;br /&gt;
== Possibly Applicable Technical Papers ==&lt;br /&gt;
&lt;br /&gt;
* http://ares.jsc.nasa.gov/HumanExplore/Exploration/EXLibrary/DOCS/EIC034.HTML&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48435</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48435"/>
		<updated>2007-02-18T22:42:08Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Declaring Emergencies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies==&lt;br /&gt;
Sounded codes...&lt;br /&gt;
* MAYDAY - Declares a critical emergency.&lt;br /&gt;
* PAN    - Declares non critical emergency&lt;br /&gt;
* DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48434</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48434"/>
		<updated>2007-02-18T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */  fix header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies==&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48433</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48433"/>
		<updated>2007-02-18T22:39:16Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usually sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48432</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48432"/>
		<updated>2007-02-18T22:38:04Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Specialist codes */ typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civilian vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier full call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
: Papa Alpha Serria - Serria Foxtrot Zero Zero Request Launch Window&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Launch Window granted, closes in 10 minutes&lt;br /&gt;
&lt;br /&gt;
Alternativly the Tower may need to hold a launch for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero Hold On Launch Serria Foxtrot Zero Zero. Incoming landing &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
with an &#039;Acknowledge&#039; and read back any conditions assigned accurately&lt;br /&gt;
&lt;br /&gt;
A &#039;Confirm&#039; or &#039;Query&#039; can be used to query details &lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknwowledge Launch  closes in 10 miniutes&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Acknoweldge Hold , Awaiting release&lt;br /&gt;
&lt;br /&gt;
: Serria Foxtrot Zero Zero - Confirm launch window close in 10 minuites?&lt;br /&gt;
&lt;br /&gt;
A Tower releases a previous hold using a Release Hold message&lt;br /&gt;
: Serria Foxtrot Zero Zero - Release Hold&lt;br /&gt;
&lt;br /&gt;
which the craft acknowledges.&lt;br /&gt;
:Serria Foxtrot Zero Zero - Confirm release.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* HAWK (H.A.W.K) - &lt;br /&gt;
** HAWK 1 Presidential Transport.&lt;br /&gt;
** HAWK 3 Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usualy sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of maneuverability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of maneuverability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in &lt;br /&gt;
respect of civil vessels by Sol Central Registry.&lt;br /&gt;
&lt;br /&gt;
Millatry vessels (Star Corps) and police (Star Patrol) use thier own registry,&lt;br /&gt;
with all police/millatry vehicles being assigned the callsign V,I,P,R (number) in &lt;br /&gt;
respect of thier interaction with civilan traffic.&lt;br /&gt;
&lt;br /&gt;
Important Millatry//Police call signs to note are &lt;br /&gt;
 * VIPR 42  - Standard operating call sign for Sol Space Patrol.&lt;br /&gt;
 * VIPR 911 - Standard operating call for an emergency response &lt;br /&gt;
 * VIPR 999 - is the Search and Rescue control vehicle.&lt;br /&gt;
&lt;br /&gt;
Civilian Traffic callsigns consist of two parts.&lt;br /&gt;
&lt;br /&gt;
The first is a three character vehicle class&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft, usally small.&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48428</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48428"/>
		<updated>2007-02-18T22:16:16Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Space Patrol/ Star Corps */ wording improved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels into some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* BOMIS(B,O,M,I) - Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usaly sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48427</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48427"/>
		<updated>2007-02-18T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Orbital Control (level 2) */ fix section header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based Instrument Flight Rules Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)==&lt;br /&gt;
&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
Some of these can be sounded phonetically, although voice version can also be used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* VADER (V,A,D,R) - Unidentified rouge ship &lt;br /&gt;
&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* BOMIS(B,O,M,I) - Presidential &#039;Yacht&#039; Reserved callsign&lt;br /&gt;
* STAR (S.T.A.R) - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indications usaly sounded vocally, but can also be phonetic if needed:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
== Declaring Emergencies&lt;br /&gt;
Sounded codes...&lt;br /&gt;
MAYDAY - Declares a critical emergency.&lt;br /&gt;
PAN    - Declares non critical emergency&lt;br /&gt;
DRILL  - Used for training purposes to simulate emergencies.&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48424</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48424"/>
		<updated>2007-02-18T21:59:09Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Control Levels */  typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports and spaceports , essentially local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based IFR Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
All these are sounded phonetically, for example...&lt;br /&gt;
&lt;br /&gt;
: Victor-India-Papa-Romeo please state intention.&lt;br /&gt;
: Victor-Alpha-Delta,Romeo please identify IMMEDIATELY&lt;br /&gt;
&lt;br /&gt;
* V,A,D,R - Unidentified rouge ship&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* B,O,M,I - Presidential &#039;Yacht&#039;.&lt;br /&gt;
* S.T.A.R - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
Indications ussaly sounded phonetically:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48285</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48285"/>
		<updated>2007-02-17T17:10:13Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: animation clip of a truck and hyster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0013.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:Hytrk03c.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48284</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48284"/>
		<updated>2007-02-17T16:48:49Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: animation of a rocket being loaded on a barge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0013.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48283</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48283"/>
		<updated>2007-02-17T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: link to animation clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
* [[image:C5tankcu.OGG]]&lt;br /&gt;
* [[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:tugbrg1.OGG&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:D0011.OGG&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48423</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48423"/>
		<updated>2007-02-17T16:25:30Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Space Patrol/ Star Corps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Levels ==&lt;br /&gt;
&lt;br /&gt;
Space Traffic control consists of various control levels.&lt;br /&gt;
&lt;br /&gt;
Currently the levels are &lt;br /&gt;
&lt;br /&gt;
*Level 1 - Starports , essentialy local towers which handle landings and launches&lt;br /&gt;
*Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports&lt;br /&gt;
*Level 3 - Space lanes,  These are defined air lanes between major destinations.&lt;br /&gt;
*Level 4 - Space based IFR Zone...&lt;br /&gt;
*Level 5 - Deep space. (i.e out of range of STC radio relays)&lt;br /&gt;
&lt;br /&gt;
Normally most &#039;local&#039; orbital traffic will never leave level 2 airspace.&lt;br /&gt;
However, Earth&amp;lt;-&amp;gt;Moon traffic will enter level 3 airspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2),&lt;br /&gt;
it is the responsibility of the higher level control to confirm entry with both the vessel&lt;br /&gt;
and lower level control.&lt;br /&gt;
&lt;br /&gt;
For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1),&lt;br /&gt;
It is the responsiblity of the higher level control to advise lower level control of&lt;br /&gt;
the vessel (and course) concerned. The craft must confirm this with lower level control,&lt;br /&gt;
before higher level control can handover.&lt;br /&gt;
&lt;br /&gt;
== General procedure notes ==&lt;br /&gt;
All messages between STC are of the form &amp;quot;&amp;lt;callsign&amp;gt; &amp;lt;message&amp;gt;&amp;quot;&lt;br /&gt;
For messages from the craft to the tower the callsign used is that of the &lt;br /&gt;
vessel, with an additonal (to &amp;lt;callsign&amp;gt;) being added for clarity.&lt;br /&gt;
&lt;br /&gt;
STC operates on a shared channel, so it is not unusual to hear messages from&lt;br /&gt;
other craft.&lt;br /&gt;
&lt;br /&gt;
Radio procedure for civilian vessles is that messages are between &lt;br /&gt;
STC and individual vessels. It is not usual procedure for &#039;civil&#039;&lt;br /&gt;
vessels to talk directly to one another.&lt;br /&gt;
&lt;br /&gt;
STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie)&lt;br /&gt;
in some circumstances. Millatry/Police vessels are able to DCC without&lt;br /&gt;
specific authorisation.&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
Launches are managed by local spaceports.&lt;br /&gt;
&lt;br /&gt;
Civil vessels are required to call into the tower before firing engines.&lt;br /&gt;
&lt;br /&gt;
To call into tower vessels will issue thier call sign and a &amp;quot;Request Launch window&amp;quot; message&lt;br /&gt;
&lt;br /&gt;
The tower will respond with &#039;&amp;lt;vessel&amp;gt; Launch window granted &amp;lt;condtions&amp;gt;&#039; &lt;br /&gt;
 or &#039;&amp;lt;vessel&amp;gt; Hold on Launch &amp;lt;vessel&amp;gt;, &amp;lt;reasons&amp;gt; &#039;&lt;br /&gt;
&lt;br /&gt;
A craft is expected to acknowledge the launch window status prefixing&lt;br /&gt;
 with an &#039;Acknowledge&#039; and read back any conditons assigned.&lt;br /&gt;
&lt;br /&gt;
Assuming a window is granted and confirmed the tower may give a closure time,&lt;br /&gt;
&amp;quot;&amp;lt;vessel&amp;gt; Confirm Launch Window, closes in &amp;lt;x&amp;gt; mins&amp;quot;  which a craft must acknowledge &lt;br /&gt;
by readback.&lt;br /&gt;
&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
&lt;br /&gt;
== Space Patrol/ Star Corps ==&lt;br /&gt;
As well as other &#039;civil&#039; vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered.  This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
&lt;br /&gt;
Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.&lt;br /&gt;
&lt;br /&gt;
Space Patrol interceptors work in pairs, this occurs regardless of the situation.&lt;br /&gt;
&lt;br /&gt;
Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels,&lt;br /&gt;
However  by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised,  by doing so you will be classified as &#039;hostile&#039; and actively hunted.&lt;br /&gt;
&lt;br /&gt;
Some vessels are known &#039;hostiles&#039;, but in general these are rare.&lt;br /&gt;
Known &#039;hostiles&#039; will be intercepted usually without intervention from&lt;br /&gt;
STC, however it is rare for vessels to be blasted out the sky.&lt;br /&gt;
&lt;br /&gt;
In addition to &#039;security&#039; Space Patrol also run the rescue service and&lt;br /&gt;
have been known to escort &#039;troubled&#039; vessels in an some landing sites/bases.&lt;br /&gt;
&lt;br /&gt;
=== Intercept Procedure ===&lt;br /&gt;
Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment,  this isn&#039;t foolproof, so for all intercepts a specfic procedure exists.&lt;br /&gt;
If &#039;intercepted&#039; co-operate.&lt;br /&gt;
&lt;br /&gt;
The intercept procedure is a follows:&lt;br /&gt;
&lt;br /&gt;
* To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so.  While executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels.&lt;br /&gt;
&lt;br /&gt;
* An intercepted vessel is REQUIRED to acknowledge CEPT&#039;s by repeating the call back to the VIPR&#039;s over the radio, and/or making a rocking motion (should radio comms be difficult).&lt;br /&gt;
&lt;br /&gt;
* If this is ignored - the overflight is repeated twice again with CEPT calls.&lt;br /&gt;
&lt;br /&gt;
* If a CEPT is ignored three times in succession, then VIPR&#039;s can shoot to disable.&lt;br /&gt;
but cannot shoot to kill.&lt;br /&gt;
&lt;br /&gt;
If during an intercept, VIPR&#039;s receive hostile fire (debries and sparks don&#039;t count), &lt;br /&gt;
use of return fire by them is authorised in an attempt to disable. &lt;br /&gt;
The cival craft firing weapons is NOT acknowledgement of an intercept.&lt;br /&gt;
&lt;br /&gt;
Both Star Corps and Space Patrol take prisoners and have the power to board vessels.&lt;br /&gt;
Its is ill-advised to ignore thier requests.&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
All these are sounded phonetically, for example...&lt;br /&gt;
&lt;br /&gt;
: Victor-India-Papa-Romeo please state intention.&lt;br /&gt;
: Victor-Alpha-Delta,Romeo please identify IMMEDIATELY&lt;br /&gt;
&lt;br /&gt;
* V,A,D,R - Unidentified rouge ship&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* B,O,M,I - Presidential &#039;Yacht&#039;.&lt;br /&gt;
* S.T.A.R - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
Indications ussaly sounded phonetically:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Freighter&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passenger Vessel, Large&lt;br /&gt;
* P,E,R - Passanger vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games Inspiring some Features ==&lt;br /&gt;
*Asteroids&lt;br /&gt;
*Elite&lt;br /&gt;
*Lunar Lander&lt;br /&gt;
*Nomad&lt;br /&gt;
*Xpilot&lt;br /&gt;
*virtual airpor (never published, out of busines, mirwih has rights to code and art)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon).  We will possibly interface with JFreerails via a spaceport.  There is a loading module with some educational and fun mass distribtion.  Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.&lt;br /&gt;
&lt;br /&gt;
We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Base/Vehicle Operational Standards  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
&amp;lt;/pre&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
Implementation Details&lt;br /&gt;
&lt;br /&gt;
We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.  &lt;br /&gt;
&lt;br /&gt;
Friendly fire incidents occur when Star Patrol shoots civilian&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48282</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48282"/>
		<updated>2007-02-17T14:30:14Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: chnge link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
* http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG&lt;br /&gt;
*[[image:tugbrg1.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48281</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48281"/>
		<updated>2007-02-17T14:26:34Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
*[[image:ecohelvw.OGG]]&lt;br /&gt;
*[[image:tugbrg1.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48280</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48280"/>
		<updated>2007-02-17T14:26:09Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
*[[image:ecohelvw.OGG]]&lt;br /&gt;
*[[image:tugbrg1.OGG]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48279</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48279"/>
		<updated>2007-02-17T14:25:38Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: add two animation clips, space patrol and tug barge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;br /&gt;
*[[image:ecohelvw.OGG]]&lt;br /&gt;
*[[tugbrg1.OGG]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57657</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57657"/>
		<updated>2007-02-17T13:14:35Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: place a category tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown[http://en.wikipedia.org/wiki/Boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48278</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48278"/>
		<updated>2007-02-17T07:04:35Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: Animation of a truck and hyster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;br /&gt;
*[[image:Hytrk02c.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48277</id>
		<title>Archive:CisLunarFreighter/Developing Scripts and Case Studies/Video clips</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Developing_Scripts_and_Case_Studies/Video_clips&amp;diff=48277"/>
		<updated>2007-02-17T06:02:57Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: Insert first converted avi file into OGG files list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ogg files created from avi clips&lt;br /&gt;
original clips were created in 3DSMax and integrated with Adobe Premiere&lt;br /&gt;
&lt;br /&gt;
*[[image:C5tankcu.OGG]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48409</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications/Space_traffic_control&amp;diff=48409"/>
		<updated>2007-02-16T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Typical Exchanges */  notes extracted from IRC posted by agreement with user:ShakespeareFan00&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Traffic Control.&lt;br /&gt;
&lt;br /&gt;
== Control Level ==&lt;br /&gt;
Level 1 - Starports ( essentialy local towers)&lt;br /&gt;
Level 2 - Oribtal Control ( handles local Traffic and approach control)&lt;br /&gt;
Level 3 - Space lanes&lt;br /&gt;
Level 4 - Space based IFR Zone...&lt;br /&gt;
Level 5 - Deep space...&lt;br /&gt;
&lt;br /&gt;
== Launch Procedures (level 1)==&lt;br /&gt;
== Orbital Control (level 2)==&lt;br /&gt;
== Lane managment (Level 3)&lt;br /&gt;
== Flght Rules Zones (level 4) ==&lt;br /&gt;
&lt;br /&gt;
Off limits space...&lt;br /&gt;
Restricted Airspace (for example Demios, Europa)&lt;br /&gt;
&lt;br /&gt;
== Control Handover ==&lt;br /&gt;
== Space Corps intercept procedure ==&lt;br /&gt;
&lt;br /&gt;
== Specialist codes ==&lt;br /&gt;
These are some &#039;special&#039; codes you may hear in trafic control messages.&lt;br /&gt;
&lt;br /&gt;
All these are sounded phonetically, for example...&lt;br /&gt;
&lt;br /&gt;
: Victor-India-Papa-Romeo please state intention.&lt;br /&gt;
: Victor-Alpha-Delta,Romeo please identify IMMEDIATELY&lt;br /&gt;
&lt;br /&gt;
* V,A,D,R - Unidentified rouge ship&lt;br /&gt;
* V,I,P,R - Space Crops military vessel - (You don&#039;t mess with these!)&lt;br /&gt;
* B,O,M,I - Presidential &#039;Yacht&#039;.&lt;br /&gt;
* S.T.A.R - Diplomatic Vessel&lt;br /&gt;
&lt;br /&gt;
Indications ussaly sounded phonetically:&lt;br /&gt;
* EVA  -  I have persons active outside vessel&lt;br /&gt;
* LAME - (to tower) I have partial loss of manouvrability&lt;br /&gt;
* DEAD - (to tower) I have TOTAL loss of manovrability&lt;br /&gt;
* CHOKE - (to tower) I have loss of life support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Call Signs ==&lt;br /&gt;
In respect of Sol system  call signs for spacecraft are centrally allocated in&lt;br /&gt;
respect of civil vessels. Millatry vessels are ussaly Star Corps...&lt;br /&gt;
&lt;br /&gt;
Vehcile classes:  Sounded phonetically, &lt;br /&gt;
* V,I,P,R : Used for ALL military vehicles (Additonals chacters are assigned by&lt;br /&gt;
the Space Corps as needed for indvidiaul vessels)&lt;br /&gt;
* S,T,R - Heavy freighter &lt;br /&gt;
* F,T,R - Frieghtet&lt;br /&gt;
* T,D,R - Trader&lt;br /&gt;
* P,A,S - Passanger Vessel, Large&lt;br /&gt;
* P,E,R - Passnager vessel, Small&lt;br /&gt;
* P,L,X - Pleasure craft&lt;br /&gt;
* O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, ussaly unmanned.&lt;br /&gt;
&lt;br /&gt;
== Typical Exchanges ==&lt;br /&gt;
&lt;br /&gt;
#wikiversity-en&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin_: Some of your ideas sound a bit like Elite...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	;-)&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	Is that a game?&lt;br /&gt;
&amp;lt;snip&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Mirwin: You&#039;ve got the notes form in here..&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	bu not the ##STC logs :-)&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	ShakespeareFan00: I am hoping to do more trading that fighting allow we will have some. Thinking more along lines of [[w:xpilot]] manuevering meets [[w:nomad]] The ##STC logs were cut and pasted in sections applicable and then I edited. So they are in history but readability is poor, lost carriage returns.&lt;br /&gt;
	&amp;lt;wikiversilinky3&amp;gt;	http://en.wikipedia.org/wiki/xpilot&lt;br /&gt;
	&amp;lt;wikiversilinky3&amp;gt;	http://en.wikipedia.org/wiki/nomad&lt;br /&gt;
	--&amp;gt;|	cormaggio (n=cormacla@cpc3-stkp5-0-0-cust224.manc.cable.ntl.com) has joined #wikiversity-en&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OK&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	ShakespeareFan00: Nomad was a game from GameTek, I think they brought it in from Europe, it had some bugs and so was not smash hit it could have been. I did not find it at the link above. I should start a stub I suppose. It really inspired me to look for other space trading games.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I think the STC stuff coudl be developd as a seperate entitiy&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	ShakespeareFan00: Yes absolutely! An entire separate little space game that can interact with other little space games.... that is where I would like to get eventually.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin_: NP&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	I suppose I could write up some summaries of all the &amp;quot;lsg&amp;quot; I think we could get into but I am hoping others will share their ideas. You want to take lead on STC, at least for now, I am currently lead on cisLunarFreight ... now we have two major subproject to prototype&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	We define some interfaces and then the development is fairly seperate without much overlap assuming we can find a good lightweight java mud ..... or write our own I suppose but recycling code is a good thing.... it brings in other interested developers efforts.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I am only an idea sperson&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC needs a LOT of input I can&#039;t give&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by &amp;quot;little space games&amp;quot;&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	Ok that is good, developers who want to be subproject leader will show and some will need major help with ideas&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	I will continue breaking out stuff but I do not want to overwhelm newcomers with appearance of only my stuff, in other words, that I want them to implement only my ideas and not theirs too, so is good you are second idea person&lt;br /&gt;
	&lt;br /&gt;
	&amp;lt;mirwin_&amp;gt;	I am going back to &amp;quot;mirwin&amp;quot; computer with netbean and my java class, may as well get a little work done while we chat, right back&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	back&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I&#039;ve hived my own thoughts on STc to a seperate page&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Saving now&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	great, can you give me the link&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	http://en.wikiversity.org/wiki/Developing_Scripts_and_Case_Studies_for_cisLunarFreighter/Radio_Communications/STC&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I have to go soon, but I can talk for a bit&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok, this is looking good to me!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	One thing all &#039;cival&#039; vessels have to know if the Star Corps intercept procedure&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have you played privateer in the wing commander universe?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	No:&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I am basing all this on various film. video games and Aviation stuff I&#039;ve read :-)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	and my own logcial reasoning therefrom&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Anyhow&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Theer if you make mistake and fire on Space Patrol you are classifed as pirate and actively hunted&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	In our game be bad mistake for a freighter to fire on Space Patrol --- think Defender lol&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	In my example there isn&#039;t millaty as such&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps are essentialy Coast gaurd patrols normally&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	So VIPR69 is essentaly the call sign for the Anti -vice unit&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	True I think we coould actions classify player ships. Act like pirate treat like pirate. Blown out of sky. Little crew guys for space patrol to pick up&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps don&#039;t shoot without questions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ooh! racy&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Which is why there is an intercept procedure&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I think we need to scratch 69, these are kiddie to adult games&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Poetic license - sorry ;-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	fair enough 8)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Of course if ships ignore intercept proecure....&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps objective is shoot to disable&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	It&#039;s only known troublemakers or obvious risks they will blast...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Anyhow.... This is how the intecrpt proecedure works&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	..&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps interceptors ( Call Sign VIPR xx)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	work in pairs&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	To intercept, they will overfly on the port and starbaod sides of a vessel and execute a roll while doing so&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I guy we could have a percentage damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Thats your side...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I am delaing with procedural&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	right sorry&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lets keep on you have good ideas!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Whilt executing the role the Vipers will issue a &#039;CEPT &amp;lt;vessel call sign&amp;gt;&#039; message on all channels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	If this is ignored - the procedure is repeated twice&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	If a CEPT is ignroed three times in succession, then VIPR&#039;s can shoot to disable...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The aim being to stop trouble developing&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	If fired upon can VIPR immediately return fire?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Yes&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok good!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Assuminh Hostile ifre that is...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Sparks or debries falling off doesn&#039;t count&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ooh ooh friendly fire incidents!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	civl vessles thend to have IFOF&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Absence of IFOF is a no-go item at launch&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Sorry just thinking in terms of procedure here...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	&amp;quot;IFOF&amp;quot;?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Identify Freined or Foe&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*friend&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	got it&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	legitmate vessles would not have good reasons to avoid having it&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	IFF integogate friend or foe&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	An intercepted vessel is supposed to acknlowedge CEPT&#039;s by repating the call back to the VIPR&#039;s&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	have any ideas on how a pirate base would operate ...they would not use STC?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Well, a priate base would try to operate within STC as far as they could&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but they would have thier own procedures...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good point flyby&#039;s maybe necessary to identify or follow pirate ship in&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC has a special code VADR for unidentifed vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	VADR vessels behaving in a hostile manner and that don&#039;t respond to cept messages are liable to be disabled...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: However operating a base outside STC rules is a serious matter...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps have been known to be &#039;unpleasent&#039; with rouge operators...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hmm maybe a rover trip ground inspection of some kind&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Thats or a flyover...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	All &#039;legit&#039; bases have to confirm to STC spec&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Like having certain mimumum equipment standards, radar etc&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Pirate bases of course might not have the same standard of equipment...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&#039;legit&#039; cival bases also have to register...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	the Sol Registry containing at presnt abvout 30 known bases...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Star Corps keeps it&#039;s own list of milatyr facilities&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(sometimes these are shared with &#039;cival&#039; ones)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Or buy into common ones...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The STC is in effect a bit like the FAA&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but in some areas it has more powers , and some less&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	For example the STC can ground usafe vessels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I don&#039;t think the FAA can canit?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	oh yes FAA shuts down unsafe in seconds&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The millatry tends to hang onto it&#039;s fcailites...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	if they can spot it in paperwork and inspections&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	STC also inspect facilites as well as vehicles...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	true - be rare abandond secret bases ...CIA types&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The Star Corps knows about some of these... but won&#039;t tell ;-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	8)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I have to go&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but please document the intercept rules&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok I will copy this and try to organize same as before&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I am on my way out so tlak later&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	:-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	8)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*will talk later&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	:-)&lt;br /&gt;
	&amp;lt;--|	ShakespeareFan00 has left #wikiversity-en&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48395</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48395"/>
		<updated>2007-02-16T04:02:42Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Draft Script for Voice Recording */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
An advanced model for space based ATC.  The model is based upon our team&#039;s current understanding of how earthbound ATC is structured. The suitability of this model depends on how advanced our spacecraft are but Orbital Space can be bit cultters by drone satallites and so on we are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas which are either premenant (ussaly for the saftey of craft) and temporary ones (due to asteroids and so on). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How ATC works on Wikipedia:&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_4_Air_Law&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_16_Air_Law&lt;br /&gt;
&lt;br /&gt;
* Maybe check flight School manuals&lt;br /&gt;
* We might also want to look into what the Orbiter sim people use?&lt;br /&gt;
&lt;br /&gt;
Gameplay: First we load acquired cargo, then we dodge trash on cargo run instead of blast asteroids, unless and when a NEO wanders in at us.  Pirates are uncommon but around.  &lt;br /&gt;
&lt;br /&gt;
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.&lt;br /&gt;
&lt;br /&gt;
== Draft Script for Voice Recording ==&lt;br /&gt;
&lt;br /&gt;
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
&lt;br /&gt;
Tower: Serria Charlie Fiver Fiver Nine - Release granted, call level Four Three Seven Delta.&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Acknowldge Call level Four three seven Delta&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engines GO&lt;br /&gt;
&lt;br /&gt;
Tower: Acknwoldge, Engines go&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Rumbles&amp;gt;  Foley Effects&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Clearing tower,&lt;br /&gt;
&lt;br /&gt;
Tower: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Good Morning&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
&lt;br /&gt;
Tower: Hand Over Acknowlegde&lt;br /&gt;
&lt;br /&gt;
Orbital Control: Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
&lt;br /&gt;
Tower: Hand Over Acknoweldge&lt;br /&gt;
&lt;br /&gt;
Orbital Control: Hand Over Acknoweldge&lt;br /&gt;
&lt;br /&gt;
Spacecraft: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* 437 Delta is an orbit entry&lt;br /&gt;
* SC 559 is the spacecraft&lt;br /&gt;
* Spacecraft may also have &#039;company&#039; freqencies&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48394</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48394"/>
		<updated>2007-02-16T04:01:34Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Draft Script for Voice Recording */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
An advanced model for space based ATC.  The model is based upon our team&#039;s current understanding of how earthbound ATC is structured. The suitability of this model depends on how advanced our spacecraft are but Orbital Space can be bit cultters by drone satallites and so on we are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas which are either premenant (ussaly for the saftey of craft) and temporary ones (due to asteroids and so on). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How ATC works on Wikipedia:&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_4_Air_Law&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_16_Air_Law&lt;br /&gt;
&lt;br /&gt;
* Maybe check flight School manuals&lt;br /&gt;
* We might also want to look into what the Orbiter sim people use?&lt;br /&gt;
&lt;br /&gt;
Gameplay: First we load acquired cargo, then we dodge trash on cargo run instead of blast asteroids, unless and when a NEO wanders in at us.  Pirates are uncommon but around.  &lt;br /&gt;
&lt;br /&gt;
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.&lt;br /&gt;
&lt;br /&gt;
== Draft Script for Voice Recording ==&lt;br /&gt;
&lt;br /&gt;
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
&lt;br /&gt;
Tower: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
Spacecraft: Acknowldge Call level Four three seven Delta&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engines GO&lt;br /&gt;
&lt;br /&gt;
Tower: Acknwoldge, Engines go&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Rumbles&amp;gt;  Foley Effects&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Clearing tower,&lt;br /&gt;
&lt;br /&gt;
Tower: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Good Morning&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
&lt;br /&gt;
Tower: Hand Over Acknowlegde&lt;br /&gt;
&lt;br /&gt;
Orbital Control: Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
&lt;br /&gt;
Tower: Hand Over Acknoweldge&lt;br /&gt;
&lt;br /&gt;
Orbital Control: Hand Over Acknoweldge&lt;br /&gt;
&lt;br /&gt;
Spacecraft: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* 437 Delta is an orbit entry&lt;br /&gt;
* SC 559 is the spacecraft&lt;br /&gt;
* Spacecraft may also have &#039;company&#039; freqencies&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48393</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48393"/>
		<updated>2007-02-16T03:58:34Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* draft material for .5 release */  another chunk gone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
An advanced model for space based ATC.  The model is based upon our team&#039;s current understanding of how earthbound ATC is structured. The suitability of this model depends on how advanced our spacecraft are but Orbital Space can be bit cultters by drone satallites and so on we are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas which are either premenant (ussaly for the saftey of craft) and temporary ones (due to asteroids and so on). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How ATC works on Wikipedia:&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_4_Air_Law&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_16_Air_Law&lt;br /&gt;
&lt;br /&gt;
* Maybe check flight School manuals&lt;br /&gt;
* We might also want to look into what the Orbiter sim people use?&lt;br /&gt;
&lt;br /&gt;
Gameplay: First we load acquired cargo, then we dodge trash on cargo run instead of blast asteroids, unless and when a NEO wanders in at us.  Pirates are uncommon but around.  &lt;br /&gt;
&lt;br /&gt;
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.&lt;br /&gt;
&lt;br /&gt;
== Draft Script for Voice Recording ==&lt;br /&gt;
&lt;br /&gt;
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
&lt;br /&gt;
Tower: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
Spacecraft: Acknowldge Call level Four three seven Delta&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engines GO&lt;br /&gt;
&lt;br /&gt;
Tower: Acknwoldge, Engines go&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Rumbles&amp;gt;  Foley Effects&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Clearing tower,&lt;br /&gt;
&lt;br /&gt;
Tower: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
Spacecraft: Good Morning&lt;br /&gt;
Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
Tower: Hand Over Acknowlegde&lt;br /&gt;
Orbital Control: Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
Tower: Hand Over Acknoweldge&lt;br /&gt;
Orbital Control: Hand Over Acknoweldge&lt;br /&gt;
Spacecraft: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
&lt;br /&gt;
	437 Delta is an orbit entry&lt;br /&gt;
	SC 559 is the spacecraft&lt;br /&gt;
	Spacecraft may also have &#039;company&#039; freqencies&lt;br /&gt;
	&lt;br /&gt;
##STC&lt;br /&gt;
	[INFO]	Channel view for “##STC” opened.&lt;br /&gt;
	--&amp;gt;|	YOU (mirwin) have joined ##STC&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hello&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Good morning Vessle Mirwin&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*vessel&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good what is this?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Please stae intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	intentions is to grow wikiversity&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(I am the tower in you STC thing)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I do not remember have to write up my notes but I try&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(Intnetions in respect of this -woul be what does your &#039;vessel&#039; spacecraft want to do&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(OK going into sim)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T:Good Morning vessel Mirwin - Please state intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Tower this freigther x-ray alpa zero niner request clearance for Luna City&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray-Alpha-Zero Niner&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Luna City closed&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Suggest divert?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lol no break!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	tower request permission to divert to Lunar Boomtown!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray Alpha Zero Niner - Come again?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Lunar Boomtown divert&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Cleared&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Roger, Wilco tower&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Request clearance Oribt control&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Permission granted&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: I am also OC)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	SC: Be aware we have inbound heavies on your six&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoledge inbound heavies&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	This is tough and I am tired let me write up what we have and play again another time?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: OK&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	do notkill room till I cut and paste log&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I should have some more notes as the tower by that time as well&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ok holding&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48392</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48392"/>
		<updated>2007-02-16T03:51:49Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Draft Script for Voice Recording */  cleanup draft notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
	 a model for space based ATC&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The model is based upon our team&#039;s current understanding of how earthbound ATC is structured&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas which are either premenant (ussaly for the saftey of craft) and temporary ones (due to asteroids and so on). &lt;br /&gt;
&lt;br /&gt;
:The suitability of this model depends on how advanced your spacecraft are but Orbital Space can be bit cultters by drone satallites and so on we are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How ATC works on Wikipedia:&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_4_Air_Law&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_16_Air_Law&lt;br /&gt;
Maybe check flight School manuals&lt;br /&gt;
We might also want to look into what the Orbiter sim people use?&lt;br /&gt;
&lt;br /&gt;
For fun during trip to moon we dodge trash instead of blast asteroids, unless and when a NEO wanders in at us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.&lt;br /&gt;
&lt;br /&gt;
== Draft Script for Voice Recording ==&lt;br /&gt;
&lt;br /&gt;
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
&lt;br /&gt;
Tower: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
Spacecraft: Acknowldge Call level Four three seven Delta&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engines GO&lt;br /&gt;
&lt;br /&gt;
Tower: Acknwoldge, Engines go&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Rumbles&amp;gt;  Foley Effects&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Clearing tower,&lt;br /&gt;
&lt;br /&gt;
Tower: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
Spacecraft: Good Morning&lt;br /&gt;
Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
Tower: Hand Over Acknowlegde&lt;br /&gt;
Orbital Control: Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
Tower: Hand Over Acknoweldge&lt;br /&gt;
Orbital Control: Hand Over Acknoweldge&lt;br /&gt;
Spacecraft: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
&lt;br /&gt;
	437 Delta is an orbit entry&lt;br /&gt;
	SC 559 is the spacecraft&lt;br /&gt;
	Spacecraft may also have &#039;company&#039; freqencies&lt;br /&gt;
	&lt;br /&gt;
##STC&lt;br /&gt;
	[INFO]	Channel view for “##STC” opened.&lt;br /&gt;
	--&amp;gt;|	YOU (mirwin) have joined ##STC&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hello&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Good morning Vessle Mirwin&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*vessel&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good what is this?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Please stae intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	intentions is to grow wikiversity&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(I am the tower in you STC thing)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I do not remember have to write up my notes but I try&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(Intnetions in respect of this -woul be what does your &#039;vessel&#039; spacecraft want to do&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(OK going into sim)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T:Good Morning vessel Mirwin - Please state intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Tower this freigther x-ray alpa zero niner request clearance for Luna City&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray-Alpha-Zero Niner&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Luna City closed&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Suggest divert?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lol no break!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	tower request permission to divert to Lunar Boomtown!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray Alpha Zero Niner - Come again?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Lunar Boomtown divert&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Cleared&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Roger, Wilco tower&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Request clearance Oribt control&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Permission granted&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: I am also OC)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	SC: Be aware we have inbound heavies on your six&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoledge inbound heavies&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	This is tough and I am tired let me write up what we have and play again another time?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: OK&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	do notkill room till I cut and paste log&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I should have some more notes as the tower by that time as well&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ok holding&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48391</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48391"/>
		<updated>2007-02-16T03:45:51Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* draft material for .5 release */  another chunk cleaned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
	 a model for space based ATC&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The model is based upon our team&#039;s current understanding of how earthbound ATC is structured&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas which are either premenant (ussaly for the saftey of craft) and temporary ones (due to asteroids and so on). &lt;br /&gt;
&lt;br /&gt;
:The suitability of this model depends on how advanced your spacecraft are but Orbital Space can be bit cultters by drone satallites and so on we are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How ATC works on Wikipedia:&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_4_Air_Law&lt;br /&gt;
* http://en.wikiversity.org/wiki/Subject_16_Air_Law&lt;br /&gt;
Maybe check flight School manuals&lt;br /&gt;
We might also want to look into what the Orbiter sim people use?&lt;br /&gt;
&lt;br /&gt;
For fun during trip to moon we dodge trash instead of blast asteroids, unless and when a NEO wanders in at us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.&lt;br /&gt;
&lt;br /&gt;
== Draft Script for Voice Recording ==&lt;br /&gt;
&lt;br /&gt;
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
&lt;br /&gt;
Tower: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
Spacecraft: Acknowldge Call level Four three seven Delta&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engines GO&lt;br /&gt;
&lt;br /&gt;
Tower: Acknwoldge, Engines go&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Rumbles&amp;gt;  Foley Effects&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1&lt;br /&gt;
&lt;br /&gt;
Spacecraft: Clearing tower,&lt;br /&gt;
&lt;br /&gt;
Tower: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
SC: Good Morning&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Hand Over Acknowlegde&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC: Orbital Control - Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC : Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	etc..&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You get the picture?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	437 Delta is an orbit entry&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes exllent and this will give other participant great ideas on how to improve even more&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC 559 is the spacecraft&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I got most of the ideas from a book about Airband radio ;-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you a pilot?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I can imagine that Spacecraft would also have &#039;company&#039; frequncies&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin : no&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	But I did read a book on airband radio...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you been working this cisLunarFreighter or Ijustlucky to chat with you today&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Lucky&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	and sleep in holiday in 8)&lt;br /&gt;
&lt;br /&gt;
##STC&lt;br /&gt;
	[INFO]	Channel view for “##STC” opened.&lt;br /&gt;
	--&amp;gt;|	YOU (mirwin) have joined ##STC&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hello&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Good morning Vessle Mirwin&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*vessel&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good what is this?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Please stae intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	intentions is to grow wikiversity&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(I am the tower in you STC thing)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I do not remember have to write up my notes but I try&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(Intnetions in respect of this -woul be what does your &#039;vessel&#039; spacecraft want to do&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(OK going into sim)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T:Good Morning vessel Mirwin - Please state intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Tower this freigther x-ray alpa zero niner request clearance for Luna City&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray-Alpha-Zero Niner&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Luna City closed&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Suggest divert?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lol no break!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	tower request permission to divert to Lunar Boomtown!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray Alpha Zero Niner - Come again?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Lunar Boomtown divert&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Cleared&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Roger, Wilco tower&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Request clearance Oribt control&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Permission granted&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: I am also OC)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	SC: Be aware we have inbound heavies on your six&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoledge inbound heavies&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	This is tough and I am tired let me write up what we have and play again another time?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: OK&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	do notkill room till I cut and paste log&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I should have some more notes as the tower by that time as well&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ok holding&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48390</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48390"/>
		<updated>2007-02-16T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* draft material for .5 release */  started editing log notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&lt;br /&gt;
	 a model for space based ATC&lt;br /&gt;
&lt;br /&gt;
Space Trafic control has various levels&lt;br /&gt;
*One was indivdual space ports&lt;br /&gt;
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.  &lt;br /&gt;
*Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
*Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
:But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The model is based upon our team&#039;s current understanding of how earthbound ATC is structured&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
:In this model you have &#039;Red&#039; regions I.E No fly areas&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	which are either premenant (ussaly for the saftey of craft )&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	and temporary ones&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(due to asteroids and so on)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The suitability of this model depends on how advanced your spacecraft are&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but Orbital Space can be bit cultters by drone satallites and so on&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*cluttered&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	we are using very advanced because I wish to ease real constraints a bit&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I think there&#039;s explanations of how ATC works on Wikipedia&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes we dodge trash instead of blast asteroids&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	And I am sure it&#039;s explained in flight School manuals&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You might also want to look into what the Orbiter sim people use?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok between your outline and Wikipedia I will draft something then you can review with us ok?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	albiet thats contempary&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Can I Continue...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	trick is keep game simple enough we can get it started then built towords better simulations yes sorry!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	A simple exchange may go as follows... (feel free to suggest stuff as it goes...)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Acknowldge Call level Four three seven Delta&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Engines GO&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoldge, Engines go&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&amp;lt;Rumbles&amp;gt;&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Engine start, Lift off in ... 10&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T 9..8...7. 6...5...4...3...2...1&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Clearing tower,&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Good Morning&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Hand Over Acknowlegde&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC: Orbital Control - Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC : Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	etc..&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You get the picture?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	437 Delta is an orbit entry&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes exllent and this will give other participant great ideas on how to improve even more&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC 559 is the spacecraft&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I got most of the ideas from a book about Airband radio ;-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you a pilot?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I can imagine that Spacecraft would also have &#039;company&#039; frequncies&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin : no&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	But I did read a book on airband radio...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you been working this cisLunarFreighter or Ijustlucky to chat with you today&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Lucky&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	and sleep in holiday in 8)&lt;br /&gt;
&lt;br /&gt;
##STC&lt;br /&gt;
	[INFO]	Channel view for “##STC” opened.&lt;br /&gt;
	--&amp;gt;|	YOU (mirwin) have joined ##STC&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hello&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Good morning Vessle Mirwin&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*vessel&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good what is this?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Please stae intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	intentions is to grow wikiversity&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(I am the tower in you STC thing)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I do not remember have to write up my notes but I try&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(Intnetions in respect of this -woul be what does your &#039;vessel&#039; spacecraft want to do&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(OK going into sim)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T:Good Morning vessel Mirwin - Please state intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Tower this freigther x-ray alpa zero niner request clearance for Luna City&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray-Alpha-Zero Niner&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Luna City closed&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Suggest divert?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lol no break!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	tower request permission to divert to Lunar Boomtown!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray Alpha Zero Niner - Come again?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Lunar Boomtown divert&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Cleared&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Roger, Wilco tower&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Request clearance Oribt control&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Permission granted&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: I am also OC)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	SC: Be aware we have inbound heavies on your six&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoledge inbound heavies&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	This is tough and I am tired let me write up what we have and play again another time?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: OK&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	do notkill room till I cut and paste log&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I should have some more notes as the tower by that time as well&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ok holding&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48389</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48389"/>
		<updated>2007-02-16T03:22:34Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: draft notes on advanced space control model under peer based collab develop via IRC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== draft material for .5 release ==&lt;br /&gt;
&amp;lt;HistoryBuff&amp;gt;	Well, I assumed our conference room quality, which isn&#039;t bad, would be in the range of quality needed to send over air. It&#039;s not close, but I wouldn&#039;t have known if we hadn&#039;t tried.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Bear in mind one WikiCast idea started from an IRC script :-)&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	No doubt. Feedback and growing pains are what we are going to have to go through.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	HistoryBuff: Don&#039;t worry about sound quality too much at this stage :-0&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Anyone with recording microphones this request for voice recordings was just posted http://en.wikiversity.org/wiki/Developing_Scripts_and_Case_Studies_for_cisLunarFreighter/Radio_Communications&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I mean you loose a lot in the translation to Vorbis anyway&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	I&#039;m not. But after hearing how loud and clear Yeoman&#039;s voice was, I thought it wasn&#039;t an issue at all. I was wrong, but it&#039;s not insurmountable.&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	systems, equip, and software all seem to vary a lot amongst our people&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Why is it in English?&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	mirwin: &amp;quot;recording microphones&amp;quot; vary a lot. Depends on what quality you are looking for.&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	what?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You might want to look at what real ATC use?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Re the link you posted :-)&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	shakespeare: OGG can be very close to actual quality, depending on the scaling factor (?) (don&#039;t know the right name here) you choose.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ah ok&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	doe it work, I have started subpaging ...you are pulling my leg right?&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	ATC &amp;lt;-- not sure what that is.&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: The link...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Historybuff: Air Traffic Control&lt;br /&gt;
	* HistoryBuff	wonders if the other participants of WV hve fallen asleep ;)&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	Ah, thanks&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I had a model for space based ATC&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	One to hear about it?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok, I guess I can download transcipts of emergency analyis and see of recording of real ATCs exist I can access. Be a bit of challenge but maybe we should break mold and be as realistic as possible&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	mirwin: I&#039;m not sure ATC tapes are made available, but I&#039;m sure we could talk to real ATC controllers ;)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ShakespeareFan00: Please tell us about your model!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	oK Here goes , take notes people&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Space Trafic control model had various levels&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	One was indivdual space ports&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	This controls the launch windows and landings&lt;br /&gt;
	* cormaggio	is too tired to listen to space-based ATC models - good night! :-)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but essentialy the aim is to put spacecraft into an entry point for orbit spaced&lt;br /&gt;
	|&amp;lt;--	cormaggio has left irc.freenode.net ()&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	goodnight!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Level 2 is Orbit space - ( Kind of like a &#039;metropolitan&#039; airspace?) Essentialy this has local traffic and approach control&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Level 3 is Flight lanes, - these are like air lanes...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	But note these take account of 3d rather than 2D (and vary based on planetyr position&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you get this in tech paper somewhere?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Nope&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Just basing it n my undesrstanding of how earthbound ATC is structured&lt;br /&gt;
	&amp;lt;HistoryBuff&amp;gt;	shakespeare: I think you have to start a learning project with this ;)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you just create it on the fly?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Yes&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mainly as a side issue from Sigsumeidsi)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Level 4 Is the space equivlant of an Instrument Flight Rules zone&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	good we have no patents or copyright to worry about if you permit me to write it up and post it to Wikiversity?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin : You are more than welcome to&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	cool&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	In the model you have &#039;Red&#039; regions&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I.E No fly areas&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	which are either premenant (ussaly for the saftey of craft )&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	and temporary ones&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(due to asteroids and so on)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	The suitability of this model depends on how advanced your spacecraft are&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	but Orbital Space can be bit cultters by drone satallites and so on&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*cluttered&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	we are using very advanced because I wish to ease real constraints a bit&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I think there&#039;s explanations of how ATC works on Wikipedia&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes we dodge trash instead of blast asteroids&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	And I am sure it&#039;s explained in flight School manuals&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You might also want to look into what the Orbiter sim people use?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ok between your outline and Wikipedia I will draft something then you can review with us ok?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	albiet thats contempary&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Can I Continue...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	trick is keep game simple enough we can get it started then built towords better simulations yes sorry!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	A simple exchange may go as follows... (feel free to suggest stuff as it goes...)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Acknowldge Call level Four three seven Delta&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Engines GO&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoldge, Engines go&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	&amp;lt;Rumbles&amp;gt;&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Engine start, Lift off in ... 10&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T 9..8...7. 6...5...4...3...2...1&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Clearing tower,&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Flight Level Good, Calling Level Four Three Seven Delta#&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Good Morning&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Hand Over Acknowlegde&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC: Orbital Control - Hello Serria Charlie Fiver Fiver Nine&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	OC : Hand Over Acknoweldge&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC: handover Acknowledge- Good Morning Orbital Control&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	etc..&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	You get the picture?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	437 Delta is an orbit entry&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	yes exllent and this will give other participant great ideas on how to improve even more&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	SC 559 is the spacecraft&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: I got most of the ideas from a book about Airband radio ;-)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you a pilot?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I can imagine that Spacecraft would also have &#039;company&#039; frequncies&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin : no&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	But I did read a book on airband radio...&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	you been working this cisLunarFreighter or Ijustlucky to chat with you today&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: Lucky&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	and sleep in holiday in 8)&lt;br /&gt;
&lt;br /&gt;
##STC&lt;br /&gt;
	[INFO]	Channel view for “##STC” opened.&lt;br /&gt;
	--&amp;gt;|	YOU (mirwin) have joined ##STC&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	hello&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Good morning Vessle Mirwin&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	*vessel&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	ah good what is this?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Please stae intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	intentions is to grow wikiversity&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(I am the tower in you STC thing)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	I do not remember have to write up my notes but I try&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(Intnetions in respect of this -woul be what does your &#039;vessel&#039; spacecraft want to do&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(OK going into sim)&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T:Good Morning vessel Mirwin - Please state intentions&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Tower this freigther x-ray alpa zero niner request clearance for Luna City&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray-Alpha-Zero Niner&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Luna City closed&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Suggest divert?&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	lol no break!&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	tower request permission to divert to Lunar Boomtown!&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	X-Ray Alpha Zero Niner - Come again?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Lunar Boomtown divert&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Cleared&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Roger, Wilco tower&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Request clearance Oribt control&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	Permission granted&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: I am also OC)&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	SC: Be aware we have inbound heavies on your six&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	T: Acknwoledge inbound heavies&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	This is tough and I am tired let me write up what we have and play again another time?&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	mirwin: OK&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	(mirwin: OK&lt;br /&gt;
	&amp;lt;mirwin&amp;gt;	do notkill room till I cut and paste log&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	I should have some more notes as the tower by that time as well&lt;br /&gt;
	&amp;lt;ShakespeareFan00&amp;gt;	Ok holding&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48388</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48388"/>
		<updated>2007-02-16T00:51:08Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: A little pontification about how data will be used locally.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;br /&gt;
&lt;br /&gt;
By all mean adlib and add [[Foley Effects]], our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues.  Think Wing Commander.  Please use the most liberating of licenses when you upload.&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48387</id>
		<title>Archive:CisLunarFreighter/Scripts and case studies/Radio communications</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:CisLunarFreighter/Scripts_and_case_studies/Radio_communications&amp;diff=48387"/>
		<updated>2007-02-16T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: voices needed for pilot and tower in cisLunarFreighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio Communications&lt;br /&gt;
&lt;br /&gt;
We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish.  These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment.  There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used.  Perhaps it inspires someone else to do even better.  Thus your effort will not be wasted.  We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8)  [[User:71.161.8.137|71.161.8.137]] 00:47, 16 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Voice  Pilot&lt;br /&gt;
:&amp;quot;Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Voice  Tower&lt;br /&gt;
:&amp;quot;Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:That&#039;s a Roger Tower, Alpha X-ray fourteen is holding.&lt;br /&gt;
&lt;br /&gt;
Background roar of rocket thruster splash as other spacecraft lands&lt;br /&gt;
&lt;br /&gt;
Voice Tower&lt;br /&gt;
:Alpha X-ray fourteen you are cleared for launch.  Window closes in ten minutes.&lt;br /&gt;
&lt;br /&gt;
Voice Pilot&lt;br /&gt;
:Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!&lt;br /&gt;
&lt;br /&gt;
Background roar of own vehicle here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What is needed,  as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.&lt;br /&gt;
&lt;br /&gt;
A pssoible/suggested approach&lt;br /&gt;
:Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session.   Help may be available by pickup or appointment from audio engineering.  A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please).  Please list other ways here as you think of them.&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57656</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57656"/>
		<updated>2007-02-15T22:53:33Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: link to wikipedia boomtown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown[http://en.wikipedia.org/wiki/Boomtown] will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57655</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57655"/>
		<updated>2007-02-15T22:47:05Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Open Entrepreneurial Ideas */ add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* http://en.wikipedia.org/wiki/International_Space_Settlement_Design_Competition&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57654</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57654"/>
		<updated>2007-02-15T22:07:54Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Open Entrepreneurial Ideas */ add they&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/they/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57653</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57653"/>
		<updated>2007-02-15T22:07:20Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Open Entrepreneurial Ideas */ Satellite and Computer Wreckers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
*[[/Satellite and Computer Wreckers]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57652</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57652"/>
		<updated>2007-02-15T22:06:00Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Open Entrepreneurial Ideas */  a few more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
*[[/Steel Production]]&lt;br /&gt;
*[[/Glass Production]]&lt;br /&gt;
*[[/Sintered Regolith]]&lt;br /&gt;
*[[/Rover Repairs &amp;amp; Modification]]&lt;br /&gt;
*[[/Rover Outback Racing]]&lt;br /&gt;
*[[/Spacesuit Maintenance Repair &amp;amp; Enhancement]]&lt;br /&gt;
*[[/Horticulture Nursery]]&lt;br /&gt;
*[[/Rabit Ranch]]&lt;br /&gt;
*[[/Chicken Farm]]&lt;br /&gt;
*[[/Worm Soil Factory]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57651</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57651"/>
		<updated>2007-02-15T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: link to design competion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57650</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57650"/>
		<updated>2007-02-15T19:56:25Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: link to Nasa design competition K6-K12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;br /&gt;
&lt;br /&gt;
External Resources:&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition.&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boomtown_Ice_Skating_Rink&amp;diff=29018</id>
		<title>Lunar Boom Town/Boomtown Ice Skating Rink</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Boomtown_Ice_Skating_Rink&amp;diff=29018"/>
		<updated>2007-02-15T19:50:39Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: integrated business with emergency life support facility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Revenue Sources==&lt;br /&gt;
* Skaters Fees&lt;br /&gt;
* Water Storage&lt;br /&gt;
* Emergency Cooling Reserve&lt;br /&gt;
* Bar &amp;amp; Grill&lt;br /&gt;
&lt;br /&gt;
==Construction Costs==&lt;br /&gt;
: Estimate per cubic meter cost excavation cavern then price and estimate schedule for tiny, medium, large, maximum (roof limited)&lt;br /&gt;
&lt;br /&gt;
*Construction Design, Specification, and Details&lt;br /&gt;
&lt;br /&gt;
==Operationing Costs==&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57649</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57649"/>
		<updated>2007-02-15T19:45:24Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Open Entrepreneurial Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It will be expensive to live on the moon.  What kinds of business and factorys and export will it take to pay for the necesssary inports?  What kinds of skills will be needed?  We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us find out and figure it out by browsing http://spacefuture.com/home.shtml and report back creatively.  In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
&lt;br /&gt;
* [[cisLunarFreighter]]  Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[/links to technical papers]]&lt;br /&gt;
*[[/sites with information]]&lt;br /&gt;
&lt;br /&gt;
==Open Entrepreneurial Ideas==&lt;br /&gt;
&lt;br /&gt;
What business could I/you/we startup or run on in Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
*[[/LOX Domestic and Exports]]&lt;br /&gt;
*[[/Luna&#039;s Tomatoes, Juice and Picante Sauce]]&lt;br /&gt;
*[[/Boomtown Ice Skating Rink]]&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29143</id>
		<title>Lunar Boom Town/Luna&#039;s Tomatoes, Juice and Picante Sauce</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29143"/>
		<updated>2007-02-15T19:24:28Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: /* Production methods *  link to self paced reading labs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Customers&lt;br /&gt;
* Domestic Households&lt;br /&gt;
* Domestic Hotels&lt;br /&gt;
* Aldrin Cycles&lt;br /&gt;
* Lagrange Construction Shacks&lt;br /&gt;
* Lagrange Settlement&lt;br /&gt;
&lt;br /&gt;
== Production methods ==&lt;br /&gt;
*Terran methods[http://en.wikiversity.org/wiki/Self_Paced_Reading_Labs/Food_Processing/Making_Tomatoe_Paste#Routing_Information]&lt;br /&gt;
&lt;br /&gt;
* lunar tomatoes&lt;br /&gt;
* terran tomato paste &lt;br /&gt;
:imported from Terran in carbon-carbon or plastic container providing mass inflow of water, carbons, nitrogen, other in what proportion?&lt;br /&gt;
* cometary ice or lunar ice or terran hydrogen plus lox&lt;br /&gt;
&lt;br /&gt;
Insert photograph of simulated lunar glass production tools here along Process and Instrumention Diagram (P&amp;amp;ID) or (PID) pronounced &amp;quot;Pid&amp;quot; short i.&lt;br /&gt;
&lt;br /&gt;
==Products Out==&lt;br /&gt;
Pilot&#039;s Choice Tomato Juice&lt;br /&gt;
Tomatoe Paste for export&lt;br /&gt;
Boom Town Boomers Boomiest Picante or BitSquared Picante&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need demand projections&lt;br /&gt;
mass flow equations&lt;br /&gt;
cost of production estimates&lt;br /&gt;
Charge Rate  currently estimate $1X10^6/bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Category Cottage Manufacturing?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29142</id>
		<title>Lunar Boom Town/Luna&#039;s Tomatoes, Juice and Picante Sauce</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29142"/>
		<updated>2007-02-15T19:16:23Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: jot down some thoughts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Customers&lt;br /&gt;
* Domestic Households&lt;br /&gt;
* Domestic Hotels&lt;br /&gt;
* Aldrin Cycles&lt;br /&gt;
* Lagrange Construction Shacks&lt;br /&gt;
* Lagrange Settlement&lt;br /&gt;
&lt;br /&gt;
== Production methods ==&lt;br /&gt;
* lunar tomatoes&lt;br /&gt;
* terran tomato paste &lt;br /&gt;
:imported from Terran in carbon-carbon or plastic container providing mass inflow of water, carbons, nitrogen, other in what proportion?&lt;br /&gt;
* cometary ice or lunar ice or terran hydrogen plus lox&lt;br /&gt;
&lt;br /&gt;
Insert photograph of simulated lunar glass production tools here along Process and Instrumention Diagram (P&amp;amp;ID) or (PID) pronounced &amp;quot;Pid&amp;quot; short i.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Products Out==&lt;br /&gt;
Pilot&#039;s Choice Tomato Juice&lt;br /&gt;
Tomatoe Paste for export&lt;br /&gt;
Boom Town Boomers Boomiest Picante or BitSquared Picante&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Need demand projections&lt;br /&gt;
mass flow equations&lt;br /&gt;
cost of production estimates&lt;br /&gt;
Charge Rate  currently estimate $1X10^6/bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Category Cottage Manufacturing?&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29141</id>
		<title>Lunar Boom Town/Luna&#039;s Tomatoes, Juice and Picante Sauce</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/Luna%27s_Tomatoes,_Juice_and_Picante_Sauce&amp;diff=29141"/>
		<updated>2007-02-15T04:45:25Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.137: initial customer list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Customers&lt;br /&gt;
* Domestic Households&lt;br /&gt;
* Domestic Hotels&lt;br /&gt;
* Aldrin Cycles&lt;br /&gt;
* Lagrange Construction Shacks&lt;br /&gt;
* Lagrange Settlement&lt;/div&gt;</summary>
		<author><name>71.161.8.137</name></author>
	</entry>
</feed>