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		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29545</id>
		<title>Lunar Boom Town/stragywiki.org</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29545"/>
		<updated>2007-11-27T06:53:37Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: add signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Contact==&lt;br /&gt;
&lt;br /&gt;
Dear strategists, game players and space technology enthusiasts:&lt;br /&gt;
&lt;br /&gt;
I will learn as quickly as I  can about your site (http://strategywiki.org/wiki/StrategyWiki:Guide/Scope) so I can improve your perception of the applicability of your valuable resources to accomplishing overlapping specific goals.  Bear with me a bit please while I get orientated adequately to communicate effectively.&lt;br /&gt;
&lt;br /&gt;
Regarding specific points&lt;br /&gt;
&lt;br /&gt;
Criteria for inclusion&lt;br /&gt;
1.  The game play is mixed up in chunks of fun usable play suitable for very inhomogenous skillsets if the play is self managed or coordinated effectively.  For example, one could start by playing the Virtual Airport game that will be available for free from a linear queue as soon as allocated resources become available to exercise each task necessary to send the CD out.   This is indeed a very nice if a bit buggy dunfunct product.   It was created by a pressional consulting firm, mine, but was never put into shipping because I could not approve such a buggy market for young minds easily crippled from being cheated by frauds claiming to have a fun game worth hundreds of dollars of play time only to deliver some worth pennies in the aggregate.   However, used carefully supervised by knowledgeable engineers and developer like myself and others it can be fun, free, and useful in responsibly managed playsession.   So we are deconstructing the game into it constituent pieces so we can put safety interlocks between play activities to guarantee an upper bound on how backly someone can hurt themselves other others with our product.   I can afford to send your evaluation board or agent a copy of the Virtal Airport so you can verify things are as I have stated.   So that is one game.   Now get into the role playing by assigning people missions and tasks within the concept of an engineering simlation trying to determine best way to do something in a parallel safety interlocked fashion so nobody can easily cheat anyone else of anything of much value before breakers blow and stop the uncompensated for value being delivered to the cheaters or simply careless or otherwise incompent or incapable of meeting agreed responsibilities ... after anyone can get hit by a (bus, lightning, or asteroid) at almost any time.   Please provide a mailing address and I will eagerly get the VAP disk (playable without installation on hard drive if that is your preference, some remaining bugs sometimes prevent proper execution if incorrect win95/dos executable is attempted), at this worst case the individual animation files which can be used for same purpose by picking the best clip of the approximately ... 100 available to meet assigned task responsiblys.   If is then of course up to the game master or dungeon master to adquately find compromises to salvage the value of the situation appropriately.  There are several other game components and documented activities online to make this a rich tool for many who will not otherwise have access to any of these capabilities because they can never get started and thus eventually earn enough cash or admiration that they can buy the excellent expensive tools available or find a sponser willing to donate their cause.&lt;br /&gt;
&lt;br /&gt;
2.  Excellent!  Irwin Consulting was registered and operated in the State of Oregon as a sole proprietorship owned and operated by me.   We were a successful consulting firm providing various engineering and computer services on both a signed and verbalized contract or agreement basis for approximately a decade.  Aproximate range of operations {1992 startup to 2002 bankruptcy}, you understand this is a draft and I am working from memory.   Most of the records have been destroyed now since typically many tax records are routine flushed after three years.  We held ours until just shortly, maybe a year ago and now their are only fragmentary example kept for myself to help me remember what I learned so I can better next time and prosper.  If necessary we can come up with adequate verfication of dates, licenses, registration, etc.  For example: Oregon Secretary of State&#039;s office should have records confirmed registration of the business and authority to conduct business under name &amp;quot;Irwin Consulting&amp;quot;.  Likewise the state should be able to confirm that I had my engineer-in-training license.  This should provide credibility such that it is believable when I testify that specific game development and play tasks and related necessary research and technolgy development was taking place for approximately 3x5x(50%) ... at least 7.5 effort years or fifteen thousand manhours were expended to create best play experience we could.   The other game component we import under various license restrictions I can only evaluate just as any player until I have modded with them a bit, and then lookout!&lt;br /&gt;
&lt;br /&gt;
3.  Vap reached the point of flea market sales along with Urquan Masters.  I do not have precise records but I would estimate that I sold from prices ranging from a quarter to a dollar about 4 of each, they seemed to split the market appeal to the kids and peoples who window shopped or stood there and played them about 50/50 which give me a warm feeling of satisfaction considering the smashing success Star Control was before the owners recycled the faded past gold disk into the commons via a very successful port.   However, this is only anecdotal as I was not priveleged to watch the customers wear out their interest only that briefest play experience of a few minutes to hours as the individuals each struggled in their own way to experimentally learn enough to have fun playing the game and wish to take it home.&lt;br /&gt;
&lt;br /&gt;
4.  VAP is not rated, I am unaware of ratings of other potential components.   I would assume that Star Control was rated at some point if the systems were in place while it was at its peak.  Lunar Boom Town is a very recent startup activity which is transparent and online as much as possible, obviously it is impossible to document entire development process because people do so much thinking and prototyping in an effective synergizing sets of group teams and activities that it is clearly impossible to document everything online.   Inevitably there is information hiding in distributed team due to the shear fog of massive quaunties of creative analog variants being passed around through a digital medium.   The permutations are a bit boggling when I really stop to think about the challenges groups of disparate sizes face when attempting to cooperate in sharing tools and techniques.  Perhaps your people can help us acquire some insight into ways to meet this criteria or find ways to meet the implied requirement to the satisfaction of your group.   Maybe best thing is to simply start the process of getting reviewed and if we can get rated or certifed even though as a development activity we have a chaotic flux of change.   Perhap the rating organizations would have ideas that would be helpful in meeting their desires and concerns that the risks can be managed effectively.&lt;br /&gt;
&lt;br /&gt;
5.  Likewise I can write some letters and send some messages to see if anyone is interested in looking us over.  Lunar Boom Town is getting some attention in a couple of google sci.space.* groups.  Perhaps if related groups exist for game development I can seek some attention there and generate the data you require.&lt;br /&gt;
&lt;br /&gt;
6.  Since Lunar Boom Town by defintion has a larger installed base than star control (here I assume urquan masters1 &amp;lt; urquan masters2 &amp;amp; urquan masters0=star control retired and frozen no longer growing proven registered base  therefore by definition as a superset including urquan masters and others Lunar Boom Town easily meets this inclusion criteria.&lt;br /&gt;
&lt;br /&gt;
Regarding the criteria not applicable to consideration, if I understand properly I should proceed to http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal and initiate a conversation or discussion.&lt;br /&gt;
&lt;br /&gt;
I will post this draft at Lunar Boom Town portal and link to it and post in the applicable sci.space.policy groups as well as post similar content to my personal blogs and soon to be started engineering notebook to begin facilitating the public dialogues.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your time and consideration regarding the Lunar Boom Town Web Portal.&lt;br /&gt;
&lt;br /&gt;
sincerely,&lt;br /&gt;
Michael R. Irwin&lt;br /&gt;
mirwin@[advogato.org, wikipedia.org, wikiversity.org]&lt;br /&gt;
&lt;br /&gt;
intended distribution includes but is not limited to:&lt;br /&gt;
sci.space.*&lt;br /&gt;
Wikiversity&lt;br /&gt;
strategywiki.org&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/71.161.8.155|71.161.8.155]] 06:53, 27 November 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29544</id>
		<title>Lunar Boom Town/stragywiki.org</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town/stragywiki.org&amp;diff=29544"/>
		<updated>2007-11-27T06:52:47Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: Initial contact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Initial Contact==&lt;br /&gt;
&lt;br /&gt;
Dear strategists, game players and space technology enthusiasts:&lt;br /&gt;
&lt;br /&gt;
I will learn as quickly as I  can about your site (http://strategywiki.org/wiki/StrategyWiki:Guide/Scope) so I can improve your perception of the applicability of your valuable resources to accomplishing overlapping specific goals.  Bear with me a bit please while I get orientated adequately to communicate effectively.&lt;br /&gt;
&lt;br /&gt;
Regarding specific points&lt;br /&gt;
&lt;br /&gt;
Criteria for inclusion&lt;br /&gt;
1.  The game play is mixed up in chunks of fun usable play suitable for very inhomogenous skillsets if the play is self managed or coordinated effectively.  For example, one could start by playing the Virtual Airport game that will be available for free from a linear queue as soon as allocated resources become available to exercise each task necessary to send the CD out.   This is indeed a very nice if a bit buggy dunfunct product.   It was created by a pressional consulting firm, mine, but was never put into shipping because I could not approve such a buggy market for young minds easily crippled from being cheated by frauds claiming to have a fun game worth hundreds of dollars of play time only to deliver some worth pennies in the aggregate.   However, used carefully supervised by knowledgeable engineers and developer like myself and others it can be fun, free, and useful in responsibly managed playsession.   So we are deconstructing the game into it constituent pieces so we can put safety interlocks between play activities to guarantee an upper bound on how backly someone can hurt themselves other others with our product.   I can afford to send your evaluation board or agent a copy of the Virtal Airport so you can verify things are as I have stated.   So that is one game.   Now get into the role playing by assigning people missions and tasks within the concept of an engineering simlation trying to determine best way to do something in a parallel safety interlocked fashion so nobody can easily cheat anyone else of anything of much value before breakers blow and stop the uncompensated for value being delivered to the cheaters or simply careless or otherwise incompent or incapable of meeting agreed responsibilities ... after anyone can get hit by a (bus, lightning, or asteroid) at almost any time.   Please provide a mailing address and I will eagerly get the VAP disk (playable without installation on hard drive if that is your preference, some remaining bugs sometimes prevent proper execution if incorrect win95/dos executable is attempted), at this worst case the individual animation files which can be used for same purpose by picking the best clip of the approximately ... 100 available to meet assigned task responsiblys.   If is then of course up to the game master or dungeon master to adquately find compromises to salvage the value of the situation appropriately.  There are several other game components and documented activities online to make this a rich tool for many who will not otherwise have access to any of these capabilities because they can never get started and thus eventually earn enough cash or admiration that they can buy the excellent expensive tools available or find a sponser willing to donate their cause.&lt;br /&gt;
&lt;br /&gt;
2.  Excellent!  Irwin Consulting was registered and operated in the State of Oregon as a sole proprietorship owned and operated by me.   We were a successful consulting firm providing various engineering and computer services on both a signed and verbalized contract or agreement basis for approximately a decade.  Aproximate range of operations {1992 startup to 2002 bankruptcy}, you understand this is a draft and I am working from memory.   Most of the records have been destroyed now since typically many tax records are routine flushed after three years.  We held ours until just shortly, maybe a year ago and now their are only fragmentary example kept for myself to help me remember what I learned so I can better next time and prosper.  If necessary we can come up with adequate verfication of dates, licenses, registration, etc.  For example: Oregon Secretary of State&#039;s office should have records confirmed registration of the business and authority to conduct business under name &amp;quot;Irwin Consulting&amp;quot;.  Likewise the state should be able to confirm that I had my engineer-in-training license.  This should provide credibility such that it is believable when I testify that specific game development and play tasks and related necessary research and technolgy development was taking place for approximately 3x5x(50%) ... at least 7.5 effort years or fifteen thousand manhours were expended to create best play experience we could.   The other game component we import under various license restrictions I can only evaluate just as any player until I have modded with them a bit, and then lookout!&lt;br /&gt;
&lt;br /&gt;
3.  Vap reached the point of flea market sales along with Urquan Masters.  I do not have precise records but I would estimate that I sold from prices ranging from a quarter to a dollar about 4 of each, they seemed to split the market appeal to the kids and peoples who window shopped or stood there and played them about 50/50 which give me a warm feeling of satisfaction considering the smashing success Star Control was before the owners recycled the faded past gold disk into the commons via a very successful port.   However, this is only anecdotal as I was not priveleged to watch the customers wear out their interest only that briefest play experience of a few minutes to hours as the individuals each struggled in their own way to experimentally learn enough to have fun playing the game and wish to take it home.&lt;br /&gt;
&lt;br /&gt;
4.  VAP is not rated, I am unaware of ratings of other potential components.   I would assume that Star Control was rated at some point if the systems were in place while it was at its peak.  Lunar Boom Town is a very recent startup activity which is transparent and online as much as possible, obviously it is impossible to document entire development process because people do so much thinking and prototyping in an effective synergizing sets of group teams and activities that it is clearly impossible to document everything online.   Inevitably there is information hiding in distributed team due to the shear fog of massive quaunties of creative analog variants being passed around through a digital medium.   The permutations are a bit boggling when I really stop to think about the challenges groups of disparate sizes face when attempting to cooperate in sharing tools and techniques.  Perhaps your people can help us acquire some insight into ways to meet this criteria or find ways to meet the implied requirement to the satisfaction of your group.   Maybe best thing is to simply start the process of getting reviewed and if we can get rated or certifed even though as a development activity we have a chaotic flux of change.   Perhap the rating organizations would have ideas that would be helpful in meeting their desires and concerns that the risks can be managed effectively.&lt;br /&gt;
&lt;br /&gt;
5.  Likewise I can write some letters and send some messages to see if anyone is interested in looking us over.  Lunar Boom Town is getting some attention in a couple of google sci.space.* groups.  Perhaps if related groups exist for game development I can seek some attention there and generate the data you require.&lt;br /&gt;
&lt;br /&gt;
6.  Since Lunar Boom Town by defintion has a larger installed base than star control (here I assume urquan masters1 &amp;lt; urquan masters2 &amp;amp; urquan masters0=star control retired and frozen no longer growing proven registered base  therefore by definition as a superset including urquan masters and others Lunar Boom Town easily meets this inclusion criteria.&lt;br /&gt;
&lt;br /&gt;
Regarding the criteria not applicable to consideration, if I understand properly I should proceed to http://strategywiki.org/wiki/StrategyWiki_talk:Community_Portal and initiate a conversation or discussion.&lt;br /&gt;
&lt;br /&gt;
I will post this draft at Lunar Boom Town portal and link to it and post in the applicable sci.space.policy groups as well as post similar content to my personal blogs and soon to be started engineering notebook to begin facilitating the public dialogues.&lt;br /&gt;
&lt;br /&gt;
Thank you all for your time and consideration regarding the Lunar Boom Town Web Portal.&lt;br /&gt;
&lt;br /&gt;
sincerely,&lt;br /&gt;
Michael R. Irwin&lt;br /&gt;
mirwin@[advogato.org, wikipedia.org, wikiversity.org]&lt;br /&gt;
&lt;br /&gt;
intended distribution includes but is not limited to:&lt;br /&gt;
sci.space.*&lt;br /&gt;
Wikiversity&lt;br /&gt;
strategywiki.org&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57759</id>
		<title>Lunar Boom Town</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Lunar_Boom_Town&amp;diff=57759"/>
		<updated>2007-11-27T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;71.161.8.155: begin conversion links to strategywiki.org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]]&lt;br /&gt;
&lt;br /&gt;
==potentially collaborating organizations==&lt;br /&gt;
[[/stragywiki.org]]&lt;br /&gt;
&lt;br /&gt;
==Role Playing Referees Now Needed==&lt;br /&gt;
&lt;br /&gt;
* DARPA funds dispenser. - Fixed annual budget for various applications.  You compare the merit of grant requests and allocate as fairly and wisely as possible either arbitrarily or increasingly based upon DARPA&#039;s actual public priorities.&lt;br /&gt;
&lt;br /&gt;
* Venture Capital Fund managers - Review proposals and then invest funds or feedback as you feel best.  Perhaps later as more data collects and some automation is possible we can make this into an actual investment opportunity where micromanagers are actually attempting to manage small investments.  Might set it up with play money or stock option exchanges, etc. Some further research into coalition licensing is necessary before feasibility can be contemplated.&lt;br /&gt;
&lt;br /&gt;
==Public Service Bulletin==&lt;br /&gt;
There has been some simulated vandal activity (edit wars, personal attacks, faked data citations, misquotes, incorrect hacked engineering software tools, etc.)  within these projects and Wikiversity custodians are considering declaring parts of [[Lunar Boom Town]] a designated vandal haven until this malicious behavior has been reigned in effectively.  Vested interests please share thoughts below:&lt;br /&gt;
* I think [[Cargo Imports]] is bordering on problematical in that there are dangerous physical processes being shared prior to adequate preparation of safety recommendations. [[User:Mirwin|Mirwin]] 06:37, 25 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Design Task Challanges==&lt;br /&gt;
Help prove to the polished senior professional engineers whose assistance we need occasionally that our engineering students, combat artists, and syneristic hunter/gather scouts are second to no other chaoatic strategic mobocracy anywhere in the world while we play at getting to the moon with enough profits leftover to be influential investers in the Mars Society&#039;s pathetic attempt to get to Mars and back alive with the Chinese junk components that the NATO/Nipponese empire embarrasses their &amp;quot;defense forces&amp;quot; with ..... all I can say really is that it was a nice life for me as one of the few priviged Americans never discriminated against while it lasted. [[User:Mirwin|Mirwin]] 06:08, 26 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
Should the initial automated cargo carrier use methane or LH2 or some other feul mix combination for the delivery crashlander and software stages?&lt;br /&gt;
*http://groups.google.com/group/sci.space.policy/browse_thread/thread/70cd1001dac867ee#8dfe8a3c87ad123d&lt;br /&gt;
&lt;br /&gt;
*advanced engineering text stub on design considerations for naval ships offers clues about how to go about looking for issues to address and/or ignore based upon known analytical and/or empirical relationships.  I have not found a book on specifically vertical launched spacecraft and staged boosters but I think this stub gives us clues about how to get started.  Look for an insight or meaningful question and express it somewhere for agreement (grows confidence to proceed) concerns(someone else has insight about easily overlooked constraint which is documented as simplying constraint and then automatic checks can be be implement such as:  If design mass exceed 1000kgs, (M&amp;gt;1000kg) reanalyze structural elements such and such to verify expect peak stress are still below the elastic yield pointpoint[http://en.wikiversity.org/wiki/Introduction_to_Elasticity] of materials specified.&lt;br /&gt;
:If M &amp;gt; 1000Kg Then initiate analysis tasks with tags (xxx,stress, ...)&lt;br /&gt;
&lt;br /&gt;
*[[/GLOP Processor patterns, templates, details]] Discuss humor and deadly perils associated with dumpster diving and compare contrast switching route initialiation and management for household GLOP process interfaced to larger and smaller grid transceiving stations by variety of methods ranging from voluntary, ignored, tracked, enforced etc. at a profit or at least reduction of localized expenses. [[User:Mirwin|Mirwin]] 00:05, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[/Humorous scenarios]]&lt;br /&gt;
&lt;br /&gt;
*[[/bubbler air particle reducer]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;It may be expensive to live on the moon.&amp;lt;/b&amp;gt;== &lt;br /&gt;
What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper, whether in a virtual simulation or actually on the moon.&lt;br /&gt;
&lt;br /&gt;
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of [[w:Open design|open/free design]] methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.&lt;br /&gt;
&lt;br /&gt;
*prioritized task budgeting is critical&lt;br /&gt;
:We may be able to use some popular images or logos to fund specific ongoing needs and desires fairly.  For example:once we pick our initial logo from vast possibilies we place it at a collaborative publisher to generate royalties.  The artist might choose to give the property to the community if the royalties are directed towards his preferred glop prototype development and at official close of the tasks engineering report publication the engineeering model can be sold for salvage value at auction on Ebay or awarded to someone in recognition of a specific achievement.  This is all possible only as the automated funding flows and supporting audit reports are usefully available. [[User:Mirwin|Mirwin]] 03:32, 27 November 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Open entrepreneurial ideas==&lt;br /&gt;
What business could I/you/they/we startup or run in a Lunar Boom Town?&lt;br /&gt;
&lt;br /&gt;
* [[Creative information artist]]&lt;br /&gt;
* [[Air Plant]]&lt;br /&gt;
* [[/Aluminum Production/]]&lt;br /&gt;
* [[/Begillion resource harvesting/|Bagillion resource harvesting]]&lt;br /&gt;
* [[/Boarding Habitat/]]&lt;br /&gt;
* [[The space adventure group]]&lt;br /&gt;
* [[/Boomtown Ice Skating Rink/]]&lt;br /&gt;
* [[/Boomtown Plaza Bakery/]]  Sample executive s ummary.[http://www.bplans.com/Sample_Business_Plans/Restaurant_Cafe_And_Bakery_Business_Plans/Bakery_Business_Plan/executive_summary.cfm]&lt;br /&gt;
* [[Cargo Imports]]  Use mass produced disposable one way rockets delivered as needed from highly automated factory with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers.  Soft land robotic cargo lander.  Crashland the lunar insertion stage into receiving crater full of lunar dust.  This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail.  Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters.  Soft lander carries all of feul safety margin to surface.  Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices.  Cargo delivered to paying customers.  A key driver of the business model will probably be standard industrial engineering in driving the costs down by reinvestment of gross cash flows into producing ever cheaper large volume of the disposable rockets.  Key startup issue is how much capital to get started and sustain deliveries to market until net profitability is achieved.  &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/4MpBsPkr_gM&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt; &amp;lt;object width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;param name=&amp;quot;movie&amp;quot; value=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot;&amp;gt; &amp;lt;/param&amp;gt; &amp;lt;embed src=&amp;quot;http://www.youtube.com/v/50Fk2Vu1B4s&amp;quot; type=&amp;quot;application/x-shockwave-flash&amp;quot; width=&amp;quot;425&amp;quot; height=&amp;quot;350&amp;quot;&amp;gt; &amp;lt;/embed&amp;gt; &amp;lt;/object&amp;gt;  Perhaps we should consider an automated warehouse facility.  http://www.youtube.com/watch?v=EWb5LlFE69Y&lt;br /&gt;
* [[/Carbon commodity imports and futures/]]&lt;br /&gt;
* [[/Chicken Farm/]]&lt;br /&gt;
* [[/Communications Services/]]&lt;br /&gt;
* [[/Fabbers R Us/]]&lt;br /&gt;
* [[/Feuling Station/]]&lt;br /&gt;
* [[/Glass Production/]]&lt;br /&gt;
* [[GLOP (General Left Overs Processers)]]&lt;br /&gt;
* [[/Horticulture Nursery/]]&lt;br /&gt;
* [[/LOX Domestic and Exports/]]&lt;br /&gt;
* [[/Luna&#039;s Tomatoes, Juice and Picante Sauce/]]&lt;br /&gt;
* [[/Outfitter Services and Supplies/]]&lt;br /&gt;
* [[/Nitrogen commodity imports and futures/]]&lt;br /&gt;
* [[/Rabbit Ranch/]]&lt;br /&gt;
* [[/Remote Rover Operation/]]&lt;br /&gt;
* [[/Rover Repairs &amp;amp; Modification/]]&lt;br /&gt;
* [[/Rover Outback Racing/]]&lt;br /&gt;
* [[/Human Powered Vehicles/]]&lt;br /&gt;
* [[/Satellite and Computer Wreckers/]]&lt;br /&gt;
* [[/Sintered Regolith/]]&lt;br /&gt;
* [[/Spacesuit Maintenance Repair &amp;amp; Enhancement/]]&lt;br /&gt;
* [[/Steel Production/]]&lt;br /&gt;
* [[/Terraform Station/]]&lt;br /&gt;
* [[/Terran Tourist Transport/]]&lt;br /&gt;
* [[/Theme Park Rover Maintenance/]]&lt;br /&gt;
* [[/Tourist Hotel/]]&lt;br /&gt;
* [[/Volume developer/]]&lt;br /&gt;
* [[/Volume miner/]]&lt;br /&gt;
* [[/Worm Soil Factory/]]&lt;br /&gt;
* [[/Water plant/]]&lt;br /&gt;
* [[/Retirement community/]]&lt;br /&gt;
* [[/Medical treatment/]]&lt;br /&gt;
* [[/Building &amp;amp; construction facility/]]&lt;br /&gt;
* [[/Earth Weather Forcasting Center/]]&lt;br /&gt;
&lt;br /&gt;
==Potential triggers for lunar boom towns==&lt;br /&gt;
* Space Tourism[http://www.spacefuture.com/archive/tourism_in_low_earth_orbit_the_trigger_for_commercial_development.shtml]&lt;br /&gt;
* A commitment to extensively explore or settle Mars.[http://nssdc.gsfc.nasa.gov/planetary/mars/mars_colonize_terraform.html]&lt;br /&gt;
* A decision to build a [[w:Space elevator|space elevator]].&lt;br /&gt;
* Global warming: A shift to solar power satellites[http://www.nss.org/settlement/ssp/library/index.htm] as part of carbon reduction efforts.&lt;br /&gt;
* Advances in Nuclear Fusion using He3 in Fuel Cycle. [http://www.cnn.com/2006/TECH/space/12/18/fs.moonmining/index.html]&lt;br /&gt;
* [[Asteroid mining]][http://en.wikipedia.org/wiki/Asteroid_mining][http://www.permanent.com]&lt;br /&gt;
&lt;br /&gt;
This project focuses on [[w:business plan|business plan]]s, evaluation of business models, technical approaches, and risk factors.    &lt;br /&gt;
&lt;br /&gt;
There is a budding business plan course – [[The Business Plan]] – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.&lt;br /&gt;
&lt;br /&gt;
Participants will also find [[Principles of Marketing|marketing]] concepts and skills helpful in identifying and analyzing target market segments.&lt;br /&gt;
&lt;br /&gt;
In the meantime we need some icons for one of our local freight company simulators.&lt;br /&gt;
* [[CisLunarFreighter]]  Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.&lt;br /&gt;
* [[/Links to technical papers]]&lt;br /&gt;
* [[/Sites with information]]&lt;br /&gt;
&lt;br /&gt;
[http://www.mosdownload.com/play.m3u?sf=224737 The current theme song] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.&lt;br /&gt;
&lt;br /&gt;
== Preliminary map ==&lt;br /&gt;
===Design activity===&lt;br /&gt;
Using [http://simkin.asu.edu/clem/ online lunar data] find a prime location for our boomtown. Remember, it should be close to [http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG resources] and future customers. &lt;br /&gt;
&lt;br /&gt;
[http://www.space.com/scienceastronomy/solarsystem/moon_mountain_020326.html Two scientists pick...]  [http://www.lpod.org/?m=20070512 A map with Malapert labeled.]&lt;br /&gt;
&lt;br /&gt;
[[Image:Thumb_long86lat0Clementine.jpg|thumb|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[http://www.cmf.nrl.navy.mil/clementine/water/moon_ice.JPG South Pole view marked with suspected water ice locations.]&lt;br /&gt;
&lt;br /&gt;
[[Feasibility Study Automated Cargo Flow]] - Terran Spaceport Warehouse to Designated Lunar Delivery Zone&lt;br /&gt;
&lt;br /&gt;
== Other concepts ==&lt;br /&gt;
* [[/Lunar base light cycles/]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wikipedia:Colonization of the Moon]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mercury]]&lt;br /&gt;
* [[Wikipedia:Colonization of the outer Solar System]]&lt;br /&gt;
* [[Wikipedia:Colonization of Ceres]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Venus]]&lt;br /&gt;
* [[Wikipedia:Colonization of Venus]]&lt;br /&gt;
* [[Wikipedia:Terraforming of Mars]]&lt;br /&gt;
* [[Wikipedia:Colonization of Mars]]&lt;br /&gt;
* [[Wikipedia:Planetary habitability]]&lt;br /&gt;
* [[Wikipedia:International Space Settlement Design Competition]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* http://www.nas.nasa.gov/About/Education/SpaceSettlement/&lt;br /&gt;
* http://www.wstf.nasa.gov/Associ/Mars/default.htm&lt;br /&gt;
:Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?&lt;br /&gt;
* [[w:International_Space_Settlement_Design_Competition|International Space Settlement Design Competition]]&lt;br /&gt;
* http://www.nss.org/settlement/nasa/spaceresvol3/toc.html&lt;br /&gt;
&lt;br /&gt;
===Useful Open/Free Design Tools===&lt;br /&gt;
* [http://live.gnome.org/Dia Dia] is free software for creating diagrams.  It may be useful for process flow and instrumentation diagrams.&lt;br /&gt;
* [http://www.artofillusion.org/ Art of Illusion] is a free 3D Modeling and Rendering environment incredibly useful for design visualization.&lt;br /&gt;
* [http://www.blender.org/ Blender] is also a 3D Modeling and Rendering environment augmented with exellent import/export data formats involving game development tools and environments.&lt;br /&gt;
&lt;br /&gt;
===Background information===&lt;br /&gt;
* Lunar and Martian dust is a potential problem. [http://www.space.com/adastra/adastra_moondust_060223.html]&lt;br /&gt;
* TANSTAFL  Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [http://www.islandone.org/Settlements/DegradeLunarVacuum.html]&lt;br /&gt;
* Technical Summary of a Simulation of Lunar Base Consumables [http://72.14.253.104/search?q=cache:uccf5oNJICAJ:www.traclabs.com/~korten/publications/exploration05.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=49&amp;amp;gl=us]&lt;br /&gt;
* Tech Study of Requirements for a Lunar Base[http://72.14.253.104/search?q=cache:supylenSQlUJ:www.nss.org/settlement/moon/library/2000-SystemArchitectureDevelopmentForASelf-SustainingLunarColony.pdf+Lunar+methane+recovery&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=51&amp;amp;gl=us]&lt;br /&gt;
*http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html&lt;br /&gt;
&lt;br /&gt;
===Applicable Google Discussion Groups===&lt;br /&gt;
* sci.space.policy&lt;br /&gt;
* sci.space.history&lt;br /&gt;
* sci.space.tech&lt;br /&gt;
&lt;br /&gt;
[[Category:Business learning projects]]&lt;br /&gt;
[[Category:Learning projects]]&lt;/div&gt;</summary>
		<author><name>71.161.8.155</name></author>
	</entry>
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