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		<id>https://ideawaza.com/index.php?title=Bacteria_and_the_body&amp;diff=26791</id>
		<title>Bacteria and the body</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Bacteria_and_the_body&amp;diff=26791"/>
		<updated>2007-11-26T18:48:01Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.17: /* Firmicutes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Bacteria on your skin learning project.&lt;br /&gt;
&lt;br /&gt;
== Introduction and Question ==&lt;br /&gt;
[http://www.physorg.com/news89918708.html This] article over at [http://www.physorg.com/ Physorg.com]. It noted that there are many more bacteria growing on your skin that we previously knew. This is on healthy individuals.&lt;br /&gt;
Included in the article are distributions of different bacteria on people&#039;s skin. &lt;br /&gt;
&lt;br /&gt;
Estimating values from the article, it appears, on average: 50% of bacteria are &amp;quot;actinobacteria&amp;quot; then with a wide varibability between subjects: 25% of bacteria are Firmicutes and another 25% are proteobacteria. On one subject, 24% of his or her bacteria was &amp;quot;other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 What are these different types of bacteria that probably grow on skin then?&lt;br /&gt;
&lt;br /&gt;
== Firmicutes ==&lt;br /&gt;
According to Wikipedia:&lt;br /&gt;
The Firmicutes are a division of bacteria, most of which have Gram-positive cell wall structure. A few, the Mollicutes or mycoplasmas, lack cell walls altogether and so do not respond to Gram staining, but still lack the second membrane found in other Gram-negative forms. Others, such as Megasphaera, Pectinatus, Selenomonas, and Zymophilus have a porous pseudo-outer-membrane that causes them to stain Gram-negative. Originally the Firmicutes were taken to include all Gram-positive bacteria, but more recently they tend to be restricted to a core group of related forms, called the low G+C group in contrast to the Actinobacteria. They have round cells, called cocci (singular coccus), or rod-shaped forms.&lt;br /&gt;
&lt;br /&gt;
Many Firmicutes produce endospores, which are resistant to desiccation and can survive extreme conditions. They are found in various environments, and some notable pathogens. Those in one family, the heliobacteria, produce energy through photosynthesis.&lt;br /&gt;
&lt;br /&gt;
The group is typically divided into the Clostridia, which are anaerobic, the Bacilli, which are obligate or facultative aerobes, and the Mollicutes. On molecular trees the first two groups show up as paraphyletic or polyphyletic, as do their main genera, Clostridium and Bacillus. It is likely these groups will undergo revision.&lt;br /&gt;
&lt;br /&gt;
Firmicutes play an important role in beer, wine, and cider spoilage.&lt;br /&gt;
&lt;br /&gt;
Researcher Jeffrey Gordon and his colleagues found that obese humans and mice had a lower percentage of a family of bacteria called Bacteroidetes and more Firmicutes. But they are not sure if Firmicutes cause obesity or if people who are obese grow more of that type of bacteria.&lt;br /&gt;
&lt;br /&gt;
While there are currently more than 274 genera within the Firmicutes phylum, Notable genera of Firmicutes include... Wow. Not having advanced training in biology, that is way over my head. Let&#039;s break it down...&lt;br /&gt;
&lt;br /&gt;
=== Gram-positive bacteria ===&lt;br /&gt;
Gram-positive bacteria are classified as bacteria that retain a crystal violet dye during the Gram stain process. Gram-positive bacteria will appear blue or violet under a microscope, whereas Gram-negative bacteria will appear red or pink. The difference in classification is largely based on a difference in the bacteria&#039;s cell wall structure. Okay, so what?&lt;br /&gt;
&lt;br /&gt;
In the original bacterial phyla, the Gram-positive forms made up the phylum Firmicutes, the name now used for the largest group. It includes many well-known genera such as Bacillus, Listeria, Staphylococcus, Streptococcus, Enterococcus, and Clostridium. It has also been expanded to include the Mollicutes, bacteria like Mycoplasma that lack cell walls and so cannot be stained by Gram, but are derived from such forms.&lt;br /&gt;
&lt;br /&gt;
The actinobacteria are another major group of Gram-positive bacteria; they and the Firmicutes are referred to as the high and low G+C groups based on the guanosine and cytosine content of their DNA. If the second membrane is a derived condition, the two may have been basal among the bacteria; otherwise they are probably a relatively recent monophyletic group. They have been considered as possible ancestors for the archaeans and eukaryotes, both because they are unusual in lacking the second membrane and because of various biochemical similarities such as the presence of sterols.&lt;br /&gt;
&lt;br /&gt;
The Deinococcus-Thermus bacteria also have Gram-positive stains, although they are structurally similar to Gram-negative bacteria.&lt;br /&gt;
&lt;br /&gt;
Both Gram-positive and Gram-negative bacteria may have a membrane called an S-layer. In Gram-negative bacteria, the S-layer is directly attached to the outer membrane. In Gram-positive bacteria, the S-layer is attached to the peptidoglycan layer. Unique to Gram-positive bacteria is the presence of teichoic acids in the cell wall. Some particular teichoic acids, lipoteichoic acids, have a lipid component and can assist in anchoring peptidoglycan, as the lipid component is embedded in the membrane.&lt;br /&gt;
&lt;br /&gt;
That still doesn&#039;t tell me a whole lot of useful information. That makes me wonder if learning about Firmicutes could give me any knowledge that can enhance my health, happiness or wellbeing.&lt;br /&gt;
&lt;br /&gt;
=== Endospore ===&lt;br /&gt;
An endospore is a dormant, tough, non-reproductive structure produced by a small number of bacteria from the Firmicute family. The primary function of most endospores is to ensure the survival of a bacterium through periods of environmental stress. They are therefore resistant to ultraviolet and gamma radiation, desiccation, lysozyme, temperature, starvation, and chemical disinfectants. Endospores are commonly found in soil and water, where they may survive for long periods of time. Some bacteria produce exospores or cysts instead.&lt;br /&gt;
&lt;br /&gt;
So this is what about 25% of the bacteria on my skin produce. I am morbidly fascinated.&lt;br /&gt;
&lt;br /&gt;
== Actinobacteria ==&lt;br /&gt;
&lt;br /&gt;
50% of the bacteria on my skin might be actinobacteria...&lt;br /&gt;
&lt;br /&gt;
From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
The Actinobacteria or Actinomycetes are a group of Gram-positive bacteria. Most are found in the soil, and they include some of the most common soil life, playing an important role in decomposition of organic materials, such as cellulose and chitin. This replenishes the supply of nutrients in the soil and is an important part of humus formation. Other Actinobacteria inhabit plants and animals, including a few pathogens, such as Mycobacterium.&lt;br /&gt;
&lt;br /&gt;
Some Actinobacteria form braching filaments, which somewhat resemble the mycelia of the unrelated fungi, among which they were originally classified under the older name Actinomycetes. Most members are aerobic, but a few, such as Actinomyces israelii, can grow under anaerobic conditions. Unlike the Firmicutes, the other main group of Gram-positive bacteria, they have DNA with a high...&lt;br /&gt;
&lt;br /&gt;
Interesting things to note: some produce spores, and some decompose organic material.&lt;br /&gt;
&lt;br /&gt;
== Proteobacteria ==&lt;br /&gt;
Perhaps 25% of the bacteria on our skin may be proteobacteria. &lt;br /&gt;
&lt;br /&gt;
Wikipedia says:&lt;br /&gt;
The Proteobacteria are a major group of bacteria. They include a wide variety of pathogens, such as Escherichia, Salmonella, Vibrio, Helicobacter, and many other notable genera. Others are free-living, and include many of the bacteria responsible for nitrogen fixation. The group is defined primarily in terms of ribosomal RNA (rRNA) sequences, and is named for the Greek god Proteus (also the name of a bacterial genus within the Proteobacteria), who could change his shape, because of the great diversity of forms found in it.&lt;br /&gt;
&lt;br /&gt;
All Proteobacteria are Gram-negative, with an outer membrane mainly composed of lipopolysaccharides. Many move about using flagella, but some are non-motile or rely on bacterial gliding. The last include the myxobacteria, a unique group of bacteria that can aggregate to form multicellular fruiting bodies. There is also a wide variety in the types of metabolism. Most members are facultatively or obligately anaerobic and heterotrophic, but there are numerous exceptions. A variety of genera, which are not closely related, convert energy from light through photosynthesis. These are called purple bacteria, referring to their mostly reddish pigmentation.&lt;br /&gt;
&lt;br /&gt;
== Gram-negative ==&lt;br /&gt;
From Wikipedia:&lt;br /&gt;
&lt;br /&gt;
Gram-negative bacteria are those that do not retain crystal violet dye in the Gram staining protocol. Gram-positive bacteria will retain the dark blue dye after an alcohol wash, whereas Gram-negative bacteria do not. In a Gram stain test, a counterstain is added after the crystal violet, which colors all Gram-negative bacteria a red or pink color. The test itself is useful in classifying two distinctly different types of bacteria based on structural differences in their cell walls.&lt;br /&gt;
&lt;br /&gt;
Many species of Gram-negative bacteria are pathogenic, meaning they can cause disease in a host organism. This pathogenic capability is usually associated with certain components of Gram-negative cell walls, in particular the lipopolysaccharide (also known as LPS or endotoxin) layer.&lt;br /&gt;
&lt;br /&gt;
== Interesting things to note ==&lt;br /&gt;
Many proteobacteria are pathogenic, gram negative, and RNA... &lt;br /&gt;
&lt;br /&gt;
== Conclusions and what I have learned ==&lt;br /&gt;
It is interesting to know that the various bacteria on my body have different classifications. I assumed this was the case considering my previous schooling but had no idea what they were or the different characteristics of each. &lt;br /&gt;
&lt;br /&gt;
It would be interesting to know what the hygenic habits are of the participants of this study. When was their last shower? How clean do they keep their rooms. What sort of environments do they frequent. It seems using an ecological systems approach more data/insights could be gleamed about the methods of creating the most healthy environments. While all these individuals are &amp;quot;healthy&amp;quot; perhaps some of them have a sore throat more often than others or perhaps some have colds more often than the others.&lt;br /&gt;
&lt;br /&gt;
This learning project is an experiment in Wikiversity for my own satisfaction and learning. Please, if you are interested, add to it, edit it, improve it etc.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.physorg.com/news95500365.html Painters with eye disease may have seen paintings differently...]&lt;br /&gt;
* [http://www.physorg.com/news109573760.html Scientists discover technique to help &#039;friendly bacteria&#039;]&lt;br /&gt;
* [http://www.physorg.com/news111389753.html Gut bacteria may dictate preference for chocolate]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Learning Projects]]&lt;br /&gt;
[[Category:Biology]]&lt;br /&gt;
[[Category:Microbiology]]&lt;/div&gt;</summary>
		<author><name>72.1.206.17</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52828</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52828"/>
		<updated>2007-09-14T12:51:05Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]ur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyur 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&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52826</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52826"/>
		<updated>2007-09-14T12:49:23Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | IndusNot to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | &lt;br /&gt;
trial design&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52824</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52824"/>
		<updated>2007-09-14T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
h liulgggghjhhh&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52823</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52823"/>
		<updated>2007-09-14T12:47:01Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
h liulgggghjhhh&lt;br /&gt;
Not to be confused with conceptual art.&lt;br /&gt;
 &lt;br /&gt;
Lamborghini Concept SConcept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52822</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52822"/>
		<updated>2007-09-14T12:45:35Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
h liulgggghjhhh&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52820</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52820"/>
		<updated>2007-09-14T12:43:21Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
hey whats up&lt;br /&gt;
Concept design is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the Venus project, founded and led by Jacque Fresco. Another good example is the Star Trek project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a fantasy film or a computer game project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D computer graphics software as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism. The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light-years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible. Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military) and in architectural and design studios.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual arts (images, animations, special FX, virtual CG...). The 19th century writer Jules Verne and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authors&#039; rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Eden Project&amp;quot; (the structure). A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Federation Square&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
&lt;br /&gt;
Olympiapark Munich The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of: Olympic Stadium Olympic Hall Olympic Swim Hall Olympic Event Hall Olympic Tower Olympic Village The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] See also&lt;br /&gt;
Concept car &lt;br /&gt;
hey whats up&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit] Links&lt;br /&gt;
ConceptArt.org web community &lt;br /&gt;
IdeaList &amp;gt; dreamed objects - design concepts sharing community &lt;br /&gt;
CGSociety.org - Society of CG artists - the world&#039;s largest Web meeting place of concept artists and other CG illustrators &lt;br /&gt;
Highend 3D - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian &lt;br /&gt;
3D Total - a web community of CG arists, mostly into 3D concept art/design &lt;br /&gt;
ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators &lt;br /&gt;
Retrieved from &amp;quot;http://en.wikipedia.org/wiki/Concept_design&amp;quot;&lt;br /&gt;
Categories: Cleanup from April 2007 | All pages needing cleanup | Illustration | Industrial design&lt;br /&gt;
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==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52819</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52819"/>
		<updated>2007-09-14T12:42:31Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
hey whats up&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52817</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52817"/>
		<updated>2007-09-14T12:29:12Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.191: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. Another good example is the [[Star Trek]] project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
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Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
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Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
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&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
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&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
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[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Concept car]]ygyfyyvgy&lt;br /&gt;
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==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
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[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>72.1.206.191</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Archive:Video-Enhanced_Grave_Marker&amp;diff=74130</id>
		<title>Archive:Video-Enhanced Grave Marker</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Archive:Video-Enhanced_Grave_Marker&amp;diff=74130"/>
		<updated>2005-05-11T18:59:43Z</updated>

		<summary type="html">&lt;p&gt;72.1.206.21: Removed &amp;quot;if these walls could talk&amp;quot; line (very tangential)&lt;/p&gt;
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&lt;div&gt;A &#039;&#039;&#039;Video-Enhanced Grave Marker&#039;&#039;&#039; is a Western-style [[headstone|tombstone]], with technological advances attached. Through sound and video, VEGMs would, in theory, make visits to [[graveyards]] an interactive experience.&lt;br /&gt;
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Invented and patented by [[Robert Barrows]] of [[San Mateo, California]], the VEGM would allow its owner to record messages to be played to loved ones, or any visitor to the site with a [[remote control]]. The stones would be equipped with a [[microchip]] [[Computer storage|memory]] system and [[Flat panel display|flat-screen television]], embedded into a weather-proofed, hollowed-out headstone. As of the May 2005 launch, Barrows planned to retail the VEGMs for [[United States dollar|USD$]]8000.&lt;br /&gt;
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Barrows commented soon after its invention: &amp;quot;I envision being able to walk through a cemetery using a remote control, clicking on graves and what all the people buried there have to say. They can say all the things they didn&#039;t have the opportunity or guts to say when they were alive.&amp;quot;&lt;br /&gt;
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The concept has yet to prove feasibility in the real world. It is presumed by critics of the concept that some cemetery managers would be opposed to the &amp;quot;noisy&amp;quot; displays. People living in the surrounding neighbourhood may be disturbed by the constant sound, as well as other visitors to the cemetaries. Also, the VEGMs would be likely targets of [[thief|thieves]] or [[vandal]]s.&lt;br /&gt;
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The issue of censorship would likely be of concern with VEGMs. How high a level of [[free speech]] would be offered to the eventually deceased has not been announced, and could vary from site to site.&lt;br /&gt;
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==References==&lt;br /&gt;
* Toronto Star: &amp;quot;Ideas of the Week: Talking Tombstones&amp;quot;. Toronto: Torstar Publishing. [[May 8]] [[2005]]&lt;br /&gt;
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[[Category:Cemeteries]]&lt;br /&gt;
[[Category:Death customs]]&lt;br /&gt;
[[Category:Memorials]]&lt;/div&gt;</summary>
		<author><name>72.1.206.21</name></author>
	</entry>
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