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	<title>IdeaWazaWiki - User contributions [en]</title>
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	<updated>2026-09-30T23:00:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72022</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72022"/>
		<updated>2006-01-08T03:34:19Z</updated>

		<summary type="html">&lt;p&gt;72.65.70.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;[[EverQuest]]&#039;&#039;, &#039;&#039;[[Anarchy Online]]&#039;&#039;, &#039;&#039;[[City of Heroes]]&#039;&#039; and &#039;&#039;[[Guild Wars]]&#039;&#039;. The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[World of Warcraft]]&#039;&#039; and &#039;&#039;[[Dark Age of Camelot]]&#039;&#039; also use this for Dungeons, but do not or only partly generate it randomly.&lt;br /&gt;
&lt;br /&gt;
The use of instancing is a hotly debated topic among the MMORPG industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[EVE Online]]&#039;&#039; uses no instancing and only one game server.  The highest number of players that have concurrently logged into EVE Online recently reached &#039;&#039;&#039;22,020&#039;&#039;&#039; on January 2nd, 2006 at 20:44.  This is the current world record for highest number of players connected to a single game server without the use of instancing.&lt;br /&gt;
&lt;br /&gt;
Though &#039;&#039;[[World of Warcraft]]&#039;&#039; has the largets player base, according to rough calculations servers become full at 2,400 players.  After which a log-in queue is utilized, barring players from joining the server until others have left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpg-cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game gameplay]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;/div&gt;</summary>
		<author><name>72.65.70.109</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72021</id>
		<title>Instance dungeon</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Instance_dungeon&amp;diff=72021"/>
		<updated>2006-01-08T03:20:27Z</updated>

		<summary type="html">&lt;p&gt;72.65.70.109: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;[[MMORPG]]&#039;&#039;s, an &#039;&#039;&#039;instance dungeon&#039;&#039;&#039; is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.&lt;br /&gt;
&lt;br /&gt;
Games that have been known to use instancing include &#039;&#039;[[EverQuest]]&#039;&#039;, &#039;&#039;[[Anarchy Online]]&#039;&#039;, &#039;&#039;[[City of Heroes]]&#039;&#039; and &#039;&#039;[[Guild Wars]]&#039;&#039;. The latter uses instancing extensively to help make the product free of monthly fees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[World of Warcraft]]&#039;&#039; and &#039;&#039;[[Dark Age of Camelot]]&#039;&#039; also use this for Dungeons, but do not or only partly generate it randomly.&lt;br /&gt;
&lt;br /&gt;
The use of instancing is a hotly debated topic among the MMORPG industry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[EVE Online]]&#039;&#039; uses no instancing and only one game server.  The highest number of players that have concurrently logged into EVE Online recently reached &#039;&#039;&#039;22,020&#039;&#039;&#039; on January 2nd, 2006 at 20:44.  This is the current world record for highest number of players connected to a single game server without the use of instancing.&lt;br /&gt;
&lt;br /&gt;
According to rough calculations, [[World of Warcraft]]&#039;s servers become full at 2,400 players, after which a log-in queue is utilized, barring players from joining the server until others have left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{rpg-cvg-stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer and video game gameplay]]&lt;br /&gt;
[[Category:Massively multiplayer online role-playing games]]&lt;/div&gt;</summary>
		<author><name>72.65.70.109</name></author>
	</entry>
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