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		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52833</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52833"/>
		<updated>2007-12-11T00:28:05Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.87: I&amp;#039;m the author of the initial article. Please stop removing the refrence to the Star Trek project as it changes the meaning of the entire text block following it. Thank you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|date=April 2007}}&lt;br /&gt;
&lt;br /&gt;
{{distinguish|conceptual art}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini Concept S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept design&#039;&#039;&#039; is a product of work (or task) of a concept designer.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is a designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com Venus project], founded and led by [[Jacque Fresco]]. &lt;br /&gt;
&lt;br /&gt;
Another good example is the Star Trek project. Impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a [[fantasy]] film or a [[computer game]] project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of [[science fiction]] and [[fantasy]]. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of [[light-year]]s away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like [[NASA]] etc.), in other industries (automotive, aircraft, military) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a concept architect (again, it is very important not to confuse it with conceptual architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in [[visual arts]] (images, animations, special FX, virtual CG...). The 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://idealist.blinkr.net IdeaList &amp;gt; dreamed objects - design concepts sharing community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
*[http://conceptdesignworkshop.blogspot.com/ Concept Design Workshop]&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;br /&gt;
&lt;br /&gt;
[[it:Concept design]]&lt;br /&gt;
[[nl:Conceptontwikkeling]]&lt;/div&gt;</summary>
		<author><name>89.142.51.87</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52808</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52808"/>
		<updated>2007-02-14T09:07:01Z</updated>

		<summary type="html">&lt;p&gt;89.142.96.70: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com &#039;&#039;&#039;Venus project&#039;&#039;&#039;], founded and led by &#039;&#039;&#039;[[Jacque Fresco]]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039; film or a &#039;&#039;&#039;[[computer game]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.x3dx.com X3DX - a young web community of CG arists, in English, with some subsections in the Slovene, Serbian/Croat &amp;amp; Macedonian]&lt;br /&gt;
**[http://www.3dtotal.com 3D Total - a web community of CG arists, mostly into 3D concept art/design]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.96.70</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52807</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52807"/>
		<updated>2007-02-11T01:45:41Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com &#039;&#039;&#039;Venus project&#039;&#039;&#039;], founded and led by &#039;&#039;&#039;[[Jacque Fresco]]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). &lt;br /&gt;
Besides that. the task of a concept designer might also include designing of completely fictional characters or objects - especially for a &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039; film or a &#039;&#039;&#039;[[computer game]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.98</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52806</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52806"/>
		<updated>2007-02-11T01:33:21Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs products that are not intended for immediate realization. In fact, most of them never come to a realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com &#039;&#039;&#039;Venus project&#039;&#039;&#039;], founded and led by &#039;&#039;&#039;[[Jacque Fresco]]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be).&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.98</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52805</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52805"/>
		<updated>2007-02-11T01:11:29Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.98: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com &#039;&#039;&#039;Venus project&#039;&#039;&#039;], founded and led by &#039;&#039;&#039;[[Jacque Fresco]]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be).&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.98</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52804</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52804"/>
		<updated>2007-02-11T00:26:12Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the [http://www.thevenusproject.com &#039;&#039;&#039;Venus project&#039;&#039;&#039;], founded and led by &#039;&#039;&#039;[[Jacque Fresco]]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers (amongst others, of course) over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be).&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.98</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52803</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52803"/>
		<updated>2007-02-11T00:22:43Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot; or &amp;quot;concept artist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. Some good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/], founded and led by &#039;&#039;&#039;[[Jacque Fresco]&#039;&#039;&#039;. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be).&lt;br /&gt;
&lt;br /&gt;
Other great, though significantly older examples of concept design include numerous projects by the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. They often cooperate with scientists and engineers, specializing in diverse fields. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. It would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). The 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) might be considered a good exception that proves the rule. They firstly  emerged in their literary form, but had been so seriously detailed, imagined and described by the author, that some basic principles were used when building first real submarine and sending the first man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project The &#039;&#039;&#039;Eden Project&#039;&#039;&#039;]&amp;quot; (the [http://www.creative-science.org.uk/galgeo.html structure]).&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by architect &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took two and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;Federation Square&#039;&#039;&#039;]&amp;quot; - a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princess Bridge railway station. Since its opening on October 26, 2002, it has been been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan, who graduated at Edinburgh College of Art, considered this project to design a club . At the existing site is a bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.98</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52802</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52802"/>
		<updated>2007-02-10T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary &#039;&#039;&#039;[[Leonardo Da Vinci]]&#039;&#039;&#039; (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a &#039;&#039;&#039;[[3D computer graphics software]]&#039;&#039;&#039; as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of &#039;&#039;&#039;[[science fiction]]&#039;&#039;&#039; and &#039;&#039;&#039;[[fantasy]]&#039;&#039;&#039;. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of &#039;&#039;&#039;[[light-year]]s&#039;&#039;&#039; away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like &#039;&#039;&#039;[[NASA]]&#039;&#039;&#039; etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios. &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in &#039;&#039;&#039;[[visual arts]]&#039;&#039;&#039; (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be the 19th century writer &#039;&#039;&#039;[[Jules Verne]]&#039;&#039;&#039; and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the &#039;&#039;&#039;[[authors&#039; rights]]&#039;&#039;&#039; (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects &#039;&#039;&#039;[[Nicholas Grimshaw]]&#039;&#039;&#039;. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52801</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52801"/>
		<updated>2007-02-10T20:55:32Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even decades or hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;[[Star Trek]]&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary [[Leonardo Da Vinci]] (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a [[3D computer graphics software]] as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five - Star Trek concept]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble...). How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, a few centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of a close guess, but it must be at least physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios, as concept artists (also known as &#039;visualizators&#039;). &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be the 19th century writer [[Jules Verne]] and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the [[authors&#039; rights]] (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52800</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52800"/>
		<updated>2007-02-10T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Lamborghini_Concept_S.jpg|240px|thumb|Lamborghini Concept S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
[[Image:Enterprise NX-01 2001-01-300.jpg|thumb|250px|right|The Enterprise NX-01, Earth&#039;s first ship capable of warp five]]&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios, as concept artists (also known as &#039;visualizators&#039;). &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52799</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52799"/>
		<updated>2007-02-10T20:33:52Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios, as concept artists (also known as &#039;visualizators&#039;). &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
* [[Concept car]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52798</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52798"/>
		<updated>2007-02-10T20:32:09Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or industrial design. Other educational programs tend to be either too artistic/humanistic or too technical for the purpose. A more than average talent not only for realistic drawing and painting but also to invent new, original spacial forms, can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios, as concept artists (also known as &#039;visualizators&#039;). &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52797</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52797"/>
		<updated>2007-02-10T20:26:19Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, (like NASA etc.), in other industries (automotive, aircraft, military,...) and in architectural and design studios, as concept artists (also known as &#039;visualizators&#039;). &lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52796</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52796"/>
		<updated>2007-02-10T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but also on its inner workings and principles. For example, a scene, taking place on a planet with four moons and without atmosphere, thousands of light years away, is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52795</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52795"/>
		<updated>2007-02-10T20:16:36Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual design}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52794</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52794"/>
		<updated>2007-02-10T20:13:02Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual art}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D - a web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52793</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52793"/>
		<updated>2007-02-10T20:11:24Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|conceptual art}}&lt;br /&gt;
(as the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://www.conceptart.org ConceptArt.org web community]&lt;br /&gt;
*[http://www.cgsociety.org CGSociety.org - Society of CG artists -  the world&#039;s largest Web meeting place of concept artists and other CG illustrators]&lt;br /&gt;
*[http://www.highend3d.com Highend 3D web community of CG arists, mostly into concept art]&lt;br /&gt;
*[http://www.imaginefx.com/ ImagineFX - A printed magazine and web community of 2D and 3D concept illustrators]&lt;br /&gt;
&lt;br /&gt;
[[Category:Illustration]]&lt;br /&gt;
[[Category:Industrial design]]&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52792</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52792"/>
		<updated>2007-02-10T19:53:33Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not to be confused with &#039;&#039;conceptual&#039;&#039; design, because the two expressions are not only different but also contradictory!! &lt;br /&gt;
&lt;br /&gt;
See also [[Concept Art]]&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52791</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52791"/>
		<updated>2007-02-10T19:48:30Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some good examples of concept design (in these cases really of concept architecture), that were realized in &amp;quot;their&amp;quot; time:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52790</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52790"/>
		<updated>2007-02-10T19:38:50Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one must be broadly versed in science and technology on one side plus one needs an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations, on the other. Many of today&#039;s concept designers use a 3D CG program as a powerful creative tool in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other good examples of concept design or concept architecture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52789</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52789"/>
		<updated>2007-02-10T19:33:56Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one needs a solid technical and scientific background on one side plus an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations. Many of today&#039;s concept designers use 3D CG programs in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some other good examples of concept design or concept architecture:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].&lt;br /&gt;
A large-scale environmental complex near St Austell, Cornwall, UK. The project was conceived by Tim Smit and designed by the architects Nicholas Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2 and a half years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the south-east corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blow-out and delays in construction. Zhiyu Yan who graduated at Edinburgh College of Art considered this project to design a club . At the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
[http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, EU, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of the Munich U-Bahn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52788</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52788"/>
		<updated>2007-02-10T19:19:46Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one needs a solid technical and scientific background on one side plus an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations. Many of today&#039;s concept designers use 3D CG programs in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits of the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
first we must explain what is &amp;quot;&#039;&#039;&#039;concept&#039;&#039;&#039;&amp;quot;and&amp;quot;&#039;&#039;&#039;design&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;concept&#039;&#039;&#039;&lt;br /&gt;
Idea (which may be a product, its benefits, and alternative uses) or its presentation as shown in an advertising [http://www.answers.com/topic/layout layout] or [http://www.answers.com/topic/campaign  campaign]. Essentially, though, a concept is an unexecuted thought and must be tested among potential and current users of a product. Many ideas sound wonderful but do not work in practical reality. The road from concept to final result is a long one, but, in general, all successful advertising has been designed around a simple concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;design&#039;&#039;&#039;&lt;br /&gt;
Creation of an advertising campaign including any one of the individual elements, such as the illustrations, the package details, or the visual symbols, or all of the elements in the plan, as well as the plan itself.&lt;br /&gt;
&lt;br /&gt;
in UK. there have a project called &amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].a large-scale environmental complex near St Austell, Cornwall, England. The project was conceived by Tim Smit and designed by the architects Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2½ years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.it used is released a fantastic concept.&lt;br /&gt;
&lt;br /&gt;
in Australia.there have a project named &amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the southeast corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blowout and delays in construction.zhiyu yan(oldcolour)who graduated edinburgh college of art considerated this project to design a club . the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
in Germany. [http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park Consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of Munich U-Bahn&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52787</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52787"/>
		<updated>2007-02-10T19:17:08Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular films and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Some, if not most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides using their pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddle Boat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one needs a solid technical and scientific background on one side plus an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photo-realistic illustrations and even animations. Many of today&#039;s concept designers use 3D CG programs in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
The ideal educational background to become a concept designer would be a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. A more than average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits off the possible, without becoming conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (films, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from hand held weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and the scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimetres over a steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a sort of close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a person is needed with lot of imagination but also with broad technical and scientific, basic (i.e. not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, by common people as well as &amp;quot;ordinary&amp;quot; designers and architect, to treat concept design and concept architecture products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regardless of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. It is obvious that the process of &amp;quot;realization&amp;quot; can not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remember is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
first we must explain what is &amp;quot;&#039;&#039;&#039;concept&#039;&#039;&#039;&amp;quot;and&amp;quot;&#039;&#039;&#039;design&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;concept&#039;&#039;&#039;&lt;br /&gt;
Idea (which may be a product, its benefits, and alternative uses) or its presentation as shown in an advertising [http://www.answers.com/topic/layout layout] or [http://www.answers.com/topic/campaign  campaign]. Essentially, though, a concept is an unexecuted thought and must be tested among potential and current users of a product. Many ideas sound wonderful but do not work in practical reality. The road from concept to final result is a long one, but, in general, all successful advertising has been designed around a simple concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;design&#039;&#039;&#039;&lt;br /&gt;
Creation of an advertising campaign including any one of the individual elements, such as the illustrations, the package details, or the visual symbols, or all of the elements in the plan, as well as the plan itself.&lt;br /&gt;
&lt;br /&gt;
in UK. there have a project called &amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].a large-scale environmental complex near St Austell, Cornwall, England. The project was conceived by Tim Smit and designed by the architects Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2½ years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.it used is released a fantastic concept.&lt;br /&gt;
&lt;br /&gt;
in Australia.there have a project named &amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the southeast corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blowout and delays in construction.zhiyu yan(oldcolour)who graduated edinburgh college of art considerated this project to design a club . the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
in Germany. [http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park Consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of Munich U-Bahn&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52786</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52786"/>
		<updated>2007-02-10T18:49:43Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular movies and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides the pure imagination, borrowed ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddleboat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one needs a solid technical and scientific background on one side plus an impressive artistic talent in order to produce quality and aesthetically pleasing sketches, quality photorealistic illustrations and even animations. Many of today&#039;s concept designers use 3D CG programs in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (movies, comics, games...), mostly on the subjects of science fiction and fantasy. They design everything, from handheld weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When participating in a serious science fiction project, it is often crucial not only to take care of the visual aspect of a product but only on its inner workings and principles. For example, a scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer is to join his/her own imagination and scientific + technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air mattress, centimeters over the steel road surface? You obviously can not do it by a conventional steering mechanism, so you have to think of something that would be convincing. Ok, it would be still a close guess, but it must be physically possible.  Science fiction should not contain elements that are contrary to known scientific laws, so a concept designer has to be a creative person with lot of imagination but also with lot of technical and scientific basic (not necessarily  expert) knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also contradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, to treat concept designer/architects and their products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regarding of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. The process of &amp;quot;realization&amp;quot; will not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remeber is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
The ideal educational background to become a concept designer is a degree in architecture or design. Other educational programs tend to be either too artistic or too technical for the purpose. An over-average talent for realistic drawing and painting can be crucial and the right ability to constrain the own imagination inside the limits off the possible, without being conservative, is a must.&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
first we must explain what is &amp;quot;&#039;&#039;&#039;concept&#039;&#039;&#039;&amp;quot;and&amp;quot;&#039;&#039;&#039;design&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;concept&#039;&#039;&#039;&lt;br /&gt;
Idea (which may be a product, its benefits, and alternative uses) or its presentation as shown in an advertising [http://www.answers.com/topic/layout layout] or [http://www.answers.com/topic/campaign  campaign]. Essentially, though, a concept is an unexecuted thought and must be tested among potential and current users of a product. Many ideas sound wonderful but do not work in practical reality. The road from concept to final result is a long one, but, in general, all successful advertising has been designed around a simple concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;design&#039;&#039;&#039;&lt;br /&gt;
Creation of an advertising campaign including any one of the individual elements, such as the illustrations, the package details, or the visual symbols, or all of the elements in the plan, as well as the plan itself.&lt;br /&gt;
&lt;br /&gt;
in UK. there have a project called &amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].a large-scale environmental complex near St Austell, Cornwall, England. The project was conceived by Tim Smit and designed by the architects Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2½ years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.it used is released a fantastic concept.&lt;br /&gt;
&lt;br /&gt;
in Australia.there have a project named &amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the southeast corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blowout and delays in construction.zhiyu yan(oldcolour)who graduated edinburgh college of art considerated this project to design a club . the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
in Germany. [http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park Consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of Munich U-Bahn&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=Concept_design&amp;diff=52785</id>
		<title>Concept design</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=Concept_design&amp;diff=52785"/>
		<updated>2007-02-10T18:30:50Z</updated>

		<summary type="html">&lt;p&gt;89.142.51.224: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do not confuse the term with &#039;&#039;conceptual&#039;&#039; design! &lt;br /&gt;
See also Concept Art&lt;br /&gt;
&lt;br /&gt;
Concept design is a product of work (or task) of a &#039;&#039;&#039;concept designer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A concept designer (also known as &amp;quot;visual futurist&amp;quot;) is designer who designs product that are not intended for immediate production. Most of them never come to realization. If they are realized, it often happens many (even hundreds of) years after the author&#039;s death and they often differ from the original concept design, especially when it comes to details. A good examples of concept design (and of concept architecture as well - architecture is just another design field) are part of the &#039;&#039;&#039;Venus project&#039;&#039;&#039; [http://www.thevenusproject.com/]. Another good example is the &#039;&#039;&#039;Star Trek&#039;&#039;&#039; project - impressive work of various concept designers over decades has been resulting not only in extremely popular movies and the palette of television serials but in a complete &amp;quot;alternative future world&amp;quot;. Most of the concepts, developed for the project, including spaceship drives etc. will probably see the light of day in the future, since the authors and designers, besides the pure imagination, &amp;quot;borrowed&amp;quot; ideas from serious science (mostly physics) - and were very careful to avoid situations that would be against the known laws of physics (as the true science fiction should be). Another great and much older examples of concept design are some works of the legendary Leonardo Da Vinci (the Aerial Screw flying machine, the Paddleboat, Scythed Chariots...)&lt;br /&gt;
&lt;br /&gt;
To be a successful concept designer one needs a solid technical and scientific background on one side plus a good artistic talent in order to produce quality and aesthetically pleasing sketches, quality photorealistic illustrations and even animations. Many of today&#039;s concept designers use 3D CG programs in addition to their natural talent to draw and paint, in order to achieve the extreme photorealism.&lt;br /&gt;
&lt;br /&gt;
Concept designers work mainly for the entertainment industry (movies, comics, games...) mostly on the subjects of science fiction and fantasy. They design everything, from handheld weapons to costumes to furniture to spaceships to architecture (even whole cities) to impressive background environments. When working for serious science fiction projects it is often crucial not only to take care of the visual aspect of a product but only on it inner workings and principles. A scene, taking place on a planet with four moons and at -150°C is different from our everyday experiences, and the job of a concept designer i to join imagination and scientific and technical knowledge and try to predict, what it would be like. You can not just put the moons randomly all over the sky, you have to know a little bit of astronomy to place them correctly. You can not travel faster than light, so you have to find a possible way to get around that technical problem (for example by creating a sub-space bubble)... How would you steer a futuristic car, running at over 500 km/h and levitating on an air bubble centimeters over the steel road surface??? Science fiction should not contain elements that are contrary to known scientific laws, so you need a creative person with lot of imagination but also with lot of technical and scientific basic knowledge. That&#039;s where the profession of concept designer fits in perfectly.&lt;br /&gt;
&lt;br /&gt;
Besides the entertainment industry there are concept designers working for various, serious scientific and research institutions, like NASA etc.&lt;br /&gt;
&lt;br /&gt;
Concept designer, specialized in architecture and urban development is also known as a &#039;&#039;&#039;concept architect&#039;&#039;&#039; (again, it is very important not to confuse it with &#039;&#039;conceptual&#039;&#039; architect(ure), because the two expressions are not only different but also condradictory!)&lt;br /&gt;
&lt;br /&gt;
Concept design is mostly resulting in visual art (images, animations, special FX, virtual CG...). A good exception, proving the rule, might be Jules Verne and his various concepts (submarine, rocket etc.) - they emerged in the literary form, but had been so seriously detailed and imagined by the author, that some basic principles were used when building first real submarine and sending the man to the Moon.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception, to treat concept designer/architects and their products as less valuable or serious, because they are sort of &amp;quot;fantasy&amp;quot; and are not &amp;quot;realized&amp;quot; as final products. A good architecture is a good architecture, regarding of whether it is standing in the centre of London and is made out of steel and concrete or exists only in the form of a detailed project and a 3D computer model. The process of &amp;quot;realization&amp;quot; will not make it any better in architectural sense (it only gets worse, once the masons take it into their hands). The same is with any other design field.&lt;br /&gt;
&lt;br /&gt;
Important thing to remeber is also, that a serious concept project (as a result of work of a concept designer) is sufficient to protect the concept (idea) and generate the authoring rights (at least it should be...).&lt;br /&gt;
&lt;br /&gt;
{{{{{1|cleanup}}}|February 2007}}&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
first we must explain what is &amp;quot;&#039;&#039;&#039;concept&#039;&#039;&#039;&amp;quot;and&amp;quot;&#039;&#039;&#039;design&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;concept&#039;&#039;&#039;&lt;br /&gt;
Idea (which may be a product, its benefits, and alternative uses) or its presentation as shown in an advertising [http://www.answers.com/topic/layout layout] or [http://www.answers.com/topic/campaign  campaign]. Essentially, though, a concept is an unexecuted thought and must be tested among potential and current users of a product. Many ideas sound wonderful but do not work in practical reality. The road from concept to final result is a long one, but, in general, all successful advertising has been designed around a simple concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;design&#039;&#039;&#039;&lt;br /&gt;
Creation of an advertising campaign including any one of the individual elements, such as the illustrations, the package details, or the visual symbols, or all of the elements in the plan, as well as the plan itself.&lt;br /&gt;
&lt;br /&gt;
in UK. there have a project called &amp;quot;[http://www.icons.org.uk/theicons/collection/eden-project &#039;&#039;&#039;Eden&#039;&#039;&#039; &#039;&#039;&#039;Project&#039;&#039;&#039;]&amp;quot; the [http://www.creative-science.org.uk/galgeo.html structure].a large-scale environmental complex near St Austell, Cornwall, England. The project was conceived by Tim Smit and designed by the architects Grimshaw. Although relatively new, it has quickly become one of the most popular visitor attractions in the United Kingdom. The complex includes two giant, transparent domes, each emulating a natural biome, that house plant species from around the world. The first emulates a tropical environment, the other a warm temperate, Mediterranean-type environment. The project took 2½ years to construct and opened to the public in March 2001. The project is ongoing, and part of its purpose is to see how the different biomes develop over time.it used is released a fantastic concept.&lt;br /&gt;
&lt;br /&gt;
in Australia.there have a project named &amp;quot;[http://www.answers.com/topic/federation-square &#039;&#039;&#039;federation&#039;&#039;&#039; &#039;&#039;&#039;square&#039;&#039;&#039;]&amp;quot; a public square in the city of Melbourne, Victoria, Australia. It is located at the southeast corner of the intersection of Flinders and Swanston Streets and opposite Flinders Street Station and St Paul&#039;s Cathedral. It helps to connect the historical central district of the city, the mile-by-half-a-mile Hoddle Grid, with the Southbank district, which has been redeveloped as a key part of central Melbourne since the late 20th century. It was built on the former site of the Gas and Fuel Buildings and the Princes Bridge railway station. It has since its opening on October 26, 2002, been both loved and despised by Melburnians, causing controversy not only for its unusual architecture, but also for the budget blowout and delays in construction.zhiyu yan(oldcolour)who graduated edinburgh college of art considerated this project to design a club . the existing site is bridge called Jeffrey Street&lt;br /&gt;
 &lt;br /&gt;
in Germany. [http://www.answers.com/topic/olympiapark-munich &#039;&#039;&#039;Olympiapark Munich&#039;&#039;&#039;] &lt;br /&gt;
The Olympiapark in Munich, Germany, is an Olympic Park which was constructed for the 1972 Summer Olympics. The Park Consists of:&lt;br /&gt;
Olympic Stadium &lt;br /&gt;
Olympic Hall &lt;br /&gt;
Olympic Swim Hall &lt;br /&gt;
Olympic Event Hall &lt;br /&gt;
Olympic Tower &lt;br /&gt;
Olympic Village &lt;br /&gt;
The Park is served by the U3 line of Munich U-Bahn&lt;br /&gt;
{{Uncategorized|January 2007}}&lt;/div&gt;</summary>
		<author><name>89.142.51.224</name></author>
	</entry>
</feed>