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	<id>https://ideawaza.com/index.php?action=history&amp;feed=atom&amp;title=About_Blender_3D</id>
	<title>About Blender 3D - Revision history</title>
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	<entry>
		<id>https://ideawaza.com/index.php?title=About_Blender_3D&amp;diff=69207&amp;oldid=prev</id>
		<title>wikademia&gt;Eme at 23:10, 17 May 2010</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=About_Blender_3D&amp;diff=69207&amp;oldid=prev"/>
		<updated>2010-05-17T23:10:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:10, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Infobox software&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| name                   = Blender&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| logo                   = &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| screenshot             = [[File:Blender.svg|100px]]&amp;lt;br/&amp;gt;[[File:Blender 2.49b.png|250px]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| caption                = Blender 2.49b Splash Screen&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| developer              = [[Blender Foundation|The Blender Foundation]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| latest release version = 2.49b&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| latest release date    = {{Release date and age|2009|09|03}}&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/download/get-blender/&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=Get Blender |accessdate=2009-06-21}}&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| latest preview version = 2.5 Alpha 2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| latest preview date      = {{Release date  and age|2010|03|03}}&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/development/release-logs/blender-250/|title=Blender 2.5 Release-Blog |accessdate=2010-02-19}}&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| programming language   = [[C (programming language)|C]], [[C++ (programming language)|C++]], and [[Python (programming language)|Python]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| operating_system       = [[Cross-platform]] &amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/features-gallery/features/|title=Features|accessdate=2010-01-03}}&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| genre                  = [[3D computer graphics]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| license                = |license = [[GNU General Public License]] v2 or later&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| website                = [http://www.blender.org/ www.blender.org]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; is a [[3D computer graphics|3D graphics]] application released as [[free software]] under the GNU General Public License.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; is a [[3D computer graphics|3D graphics]] application released as [[free software]] under the GNU General Public License.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>wikademia&gt;Eme</name></author>
	</entry>
	<entry>
		<id>https://ideawaza.com/index.php?title=About_Blender_3D&amp;diff=69206&amp;oldid=prev</id>
		<title>wikademia&gt;Eme: from: http://en.wikipedia.org/w/index.php?title=Blender_(software)&amp;action=edit</title>
		<link rel="alternate" type="text/html" href="https://ideawaza.com/index.php?title=About_Blender_3D&amp;diff=69206&amp;oldid=prev"/>
		<updated>2010-05-17T23:10:06Z</updated>

		<summary type="html">&lt;p&gt;from: http://en.wikipedia.org/w/index.php?title=Blender_(software)&amp;amp;action=edit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox software&lt;br /&gt;
| name                   = Blender&lt;br /&gt;
| logo                   = &lt;br /&gt;
| screenshot             = [[File:Blender.svg|100px]]&amp;lt;br/&amp;gt;[[File:Blender 2.49b.png|250px]]&lt;br /&gt;
| caption                = Blender 2.49b Splash Screen&lt;br /&gt;
| developer              = [[Blender Foundation|The Blender Foundation]]&lt;br /&gt;
| latest release version = 2.49b&lt;br /&gt;
| latest release date    = {{Release date and age|2009|09|03}}&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/download/get-blender/&lt;br /&gt;
|title=Get Blender |accessdate=2009-06-21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| latest preview version = 2.5 Alpha 2&lt;br /&gt;
| latest preview date      = {{Release date  and age|2010|03|03}}&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/development/release-logs/blender-250/|title=Blender 2.5 Release-Blog |accessdate=2010-02-19}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| programming language   = [[C (programming language)|C]], [[C++ (programming language)|C++]], and [[Python (programming language)|Python]]&lt;br /&gt;
| operating_system       = [[Cross-platform]] &amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/features-gallery/features/|title=Features|accessdate=2010-01-03}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| genre                  = [[3D computer graphics]]&lt;br /&gt;
| license                = |license = [[GNU General Public License]] v2 or later&lt;br /&gt;
| website                = [http://www.blender.org/ www.blender.org]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blender&amp;#039;&amp;#039;&amp;#039; is a [[3D computer graphics|3D graphics]] application released as [[free software]] under the GNU General Public License.&lt;br /&gt;
&lt;br /&gt;
It can be used for [[3D modeling|modeling]], [[UV mapping|UV]] unwrapping, texturing, [[skeletal animation|rigging]], water simulations, [[skeletal animation|skinning]], [[computer animation|animating]], [[rendering (computer graphics)|rendering]], [[particle system|particle]] and other [[computer simulation|simulations]], [[non-linear editing]], [[compositing]], and creating interactive 3D applications, including games.&lt;br /&gt;
&lt;br /&gt;
Blender is available for a number of [[operating system]]s, including [[Linux]], [[Mac OS X]], and [[Microsoft Windows]]. Blender&amp;#039;s features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier-based modeling tools, powerful character animation tools, a node-based material and compositing system and [[Python (programming language)|Python]] for embedded scripting.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Blender3D 2.4.5-screen.jpg|250px|thumb|Blender 2.4 screenshot]]&lt;br /&gt;
[[File:Suzanne.svg|thumb|Suzanne]]&lt;br /&gt;
[[File:Working with Nodes Blender.PNG|thumb|Using the node editor to create anisotropic [[metal]]lic materials]]&lt;br /&gt;
[[File:Engine movingparts.jpg|thumb|right|A [[3D rendering]] with [[ray tracing (graphics)|ray tracing]] and [[ambient occlusion]] using Blender and [[YafaRay]]]]&lt;br /&gt;
[[File:Lone House.jpg|350px|thumb|right|Blender can create very high resolution models and renderings]]&lt;br /&gt;
[[File:Blender Grass.jpg|250px|thumb|Rendered Grass created with Blender 2.49.]]&lt;br /&gt;
&lt;br /&gt;
Blender was developed as an in-house application by the Dutch animation studio NeoGeo and Not a Number Technologies (NaN). It was primarily authored by [[Ton Roosendaal]], who had previously written a [[ray tracing (graphics)|ray tracer]] called Traces for [[Amiga]] in 1989. The name &amp;quot;Blender&amp;quot; was inspired by a song by [[Yello]], from the album &amp;#039;&amp;#039;[[Baby (Yello album)|Baby]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{cite web |url=http://www.mopi.nl/blogo/ |title=Brief history of the Blender logo |accessdate=2007-01-18 |last=Kassenaar |first=Joeri |date=2005-05-21 }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roosendaal founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as [[shareware]]&amp;lt;!--did the c-key make it shareware?--&amp;gt; until NaN went bankrupt in 2002.&lt;br /&gt;
&lt;br /&gt;
The creditors agreed to release Blender under the terms of the [[GNU General Public License]], for a one-time payment of €100,000 ([[United States Dollar|US$]]100,670 at the time). On July 18, 2002, a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7, 2002 it was announced that enough funds had been collected and that the Blender [[source code]] would be released. Blender is now [[Free Software]] and it is being actively developed under the supervision of the [[Blender Foundation]].&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/blenderorg/blender-foundation/history/|title=Blender.org history|location=Amsterdam|date=2008-06}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blender Foundation initially reserved the right to use [[dual license|dual licensing]], so that, in addition to GNU GPL, Blender would have been available also under the &amp;quot;Blender License&amp;quot;, which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and  was suspended indefinitely in 2005.&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/BL/ |title=Blender License |accessdate=2007-01-19 |last=Roosendaal |first=Ton |date=2005-06 }}&amp;lt;/ref&amp;gt; Currently, Blender is solely available under GNU GPL.&lt;br /&gt;
&lt;br /&gt;
===Suzanne===&lt;br /&gt;
In January/February 2002 it was quite clear that NaN could not survive and would close the doors in March. Nevertheless, they found the energy for doing at least one more release, 2.25. As a sort-of [[Easter egg (media)|Easter egg]], a last personal tag, the artists and developers decided to add a chimpanzee primitive. It was created by Willem-Paul van Overbruggen (SLiD3), who also named it Suzanne, after the orangutan in the [[Kevin Smith]] film &amp;#039;&amp;#039;[[Jay and Silent Bob Strike Back]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Suzanne is Blender&amp;#039;s alternative to more common &amp;quot;test models&amp;quot; such as the [[Utah Teapot]]. A low-polygon model with only 500 faces, Suzanne is often used as a quick and easy way to test material, animation, rigs, texture, and lighting setups, and is also frequently used in joke images. The largest Blender contest gives out an award called the [[Suzanne Awards]].&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Blender has a relatively small installation size and runs on several popular computing platforms, including [[Linux]], [[Mac OS X]], and [[Microsoft Windows]], along with [[FreeBSD]], [[IRIX]], [[NetBSD]], [[OpenBSD]] and [[Solaris (operating system)|Solaris]]. Unofficial ports are also available for [[AmigaOS 4]], [[BeOS]], [[MorphOS]] , [[Pocket PC]] and [[SkyOS]].&amp;lt;ref&amp;gt;{{cite web|url=http://www.blender.org/download/get-blender/ |title=Get Blender |publisher=blender.org |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt; Though it is often distributed without documentation or extensive example scenes, the software contains features that are characteristic of high-end modelling software.&amp;lt;ref&amp;gt;{{cite web|url=http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools |title=Comparison of 3d tools - CGWiki |publisher=Wiki.cgsociety.org |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt; Among its capabilities are:&lt;br /&gt;
*Support for a variety of geometric primitives, including [[polygon mesh]]es, fast [[subdivision surface]] modeling, [[Bezier curve]]s, [[Nonuniform rational B-spline|NURBS surfaces]], [[metaballs]], [[digital sculpting]], and outline [[font]]s.&lt;br /&gt;
*Versatile internal rendering capabilities and integration with [[YafaRay]], a [[Free Software]] [[ray tracing (graphics)|ray tracer]].&lt;br /&gt;
*Keyframed animation tools including [[inverse kinematic animation|inverse kinematics]], armature (skeletal), hook, curve and lattice-based deformations, shape keys ([[morphing]]), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, [[Lattice Boltzmann methods|LBM]] fluid dynamics, [[Bullet (software)|Bullet]] rigid body dynamics, particle-based hair, and a particle system with collision detection.&lt;br /&gt;
* Modifiers to apply non-destructive effects.&lt;br /&gt;
*[[Python (programming language)|Python]] scripting for tool creation and prototyping, game logic, importing and exporting from other formats such as [[Obj|OBJ]], [[FBX]], [[DXF]], [[COLLADA]], task automation and custom tools.&lt;br /&gt;
*Basic non-linear video/audio editing and compositing capabilities.&lt;br /&gt;
*[[Game Blender]], a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to [[video game]] construction.&lt;br /&gt;
*A fully-integrated node-based compositor within the rendering pipeline&lt;br /&gt;
&lt;br /&gt;
===User interface===&lt;br /&gt;
Blender has had a reputation as being difficult to learn for users accustomed to other 3D graphics software. Nearly every function has a direct keyboard shortcut and there can be several different shortcuts per key. Since Blender became [[Free Software]], there has been effort to add comprehensive [[contextual menu]]s as well as make the tool usage more logical and streamlined. There have also been efforts to visually enhance the [[user interface]], with the introduction of color themes, transparent floating widgets, a new and improved object tree overview, and other small improvements (such as a color picker widget).&lt;br /&gt;
&lt;br /&gt;
Blender&amp;#039;s user interface incorporates the following concepts:&lt;br /&gt;
;Editing modes: The two primary modes of work are &amp;#039;&amp;#039;Object Mode&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Edit Mode&amp;#039;&amp;#039;, which are toggled with the &amp;lt;tt&amp;gt;Tab&amp;lt;/tt&amp;gt; key. Object mode is used to manipulate individual objects as a unit, while Edit mode is used to manipulate the actual object data. For example, Object Mode can be used to move, scale, and rotate entire polygon meshes, and Edit Mode can be used to manipulate the individual vertices of a single mesh. There are also several other modes, such as Vertex Paint, Weight Paint, and Sculpt Mode. The 2.45 release also had the UV Mapping Mode, but it was merged with the Edit Mode in [http://www.blender.org/development/current-projects/changes-since-245/ 2.46 Release Candidate 1].&lt;br /&gt;
&lt;br /&gt;
;[[Hotkey]] utilization: Most of the commands are accessible via hotkeys. Until the 2.x and especially the 2.3x versions, this was in fact the only way to give commands, and this was largely responsible for creating Blender&amp;#039;s reputation as a difficult-to-learn program. The new versions have more comprehensive [[Graphical user interface|GUI]] menus.&lt;br /&gt;
;Numeric input: Numeric buttons can be &amp;quot;dragged&amp;quot; to change their value directly without the need to aim at a particular widget, thus saving screen real estate and time. Both sliders and number buttons can be constrained to various step sizes with modifiers like the &amp;lt;tt&amp;gt;Ctrl&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; keys. [[Python (programming language)|Python]] expressions can also be typed directly into number entry fields, allowing mathematical expressions to be used to specify values.&lt;br /&gt;
;Workspace management: The Blender GUI is made up of one or more screens, each of which can be divided into sections and subsections that can be of any type of Blender&amp;#039;s views or window-types. Each window-type&amp;#039;s own GUI elements can be controlled with the same tools that manipulate 3D view.  For example, one can zoom in and out of GUI-buttons in the same way one zooms in and out in the 3D viewport. The GUI viewport and screen layout is fully user-customizable. It is possible to set up the interface for specific tasks such as video editing or [[UV mapping]] or texturing by hiding features not utilized for the task.&lt;br /&gt;
&lt;br /&gt;
=== Hardware requirements ===&lt;br /&gt;
{{ VG requirements&lt;br /&gt;
| caption      = System requirements&amp;lt;ref&amp;gt;{{cite web|url=http://www.blender.org/features-gallery/requirements/ |title=System Requirements | publisher=blender.org |date= |accessdate=2009-11-25}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| useminandrec = yes&lt;br /&gt;
| platform1    = All platforms&lt;br /&gt;
| cpu1         = 300 MHz&lt;br /&gt;
| cpu1rec      = 2 GHz dual core&lt;br /&gt;
| memory1      = 128 MB&lt;br /&gt;
| memory1rec   = 2 GB&lt;br /&gt;
| gpu1         = [[OpenGL]] graphics card with 16 MB RAM&lt;br /&gt;
| gpu1rec      = OpenGL graphics card with 128 or 256 MB RAM&lt;br /&gt;
| input1       = 3 button mouse&lt;br /&gt;
| display1     = 1024 x 768 px display with 16 bit color&lt;br /&gt;
| display1rec  = 1920 x 1200 px display with 24 bit color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Blender has very low hardware requirements compared to other 3d suites. However, for advanced effects and high-poly models, a fast system is needed.&lt;br /&gt;
&lt;br /&gt;
===File format===&lt;br /&gt;
Blender features an internal filesystem that allows one to pack multiple scenes into a single file (called a &amp;quot;&amp;#039;&amp;#039;&amp;#039;.blend&amp;#039;&amp;#039;&amp;#039;&amp;quot; file).&lt;br /&gt;
*All of Blender&amp;#039;s &amp;quot;.blend&amp;quot; files are forward, backward, and cross-platform compatible with other versions of blender, and can be used as a library to borrow pre-made content.&lt;br /&gt;
*Snapshot &amp;quot;.blend&amp;quot; files can be auto-saved periodically by the program, making it easier to survive a program crash.&lt;br /&gt;
*All scenes, objects, materials, textures, sounds, images, post-production effects for an entire animation can be stored in a single &amp;quot;.blend&amp;quot; file.&lt;br /&gt;
*Interface configurations are retained in the &amp;quot;.blend&amp;quot; files, such that what you save is what you get upon load. This file can be stored as &amp;quot;user defaults&amp;quot; so this screen configuration, as well as all the objects stored in it, is used every time you load blender.&lt;br /&gt;
&lt;br /&gt;
The actual &amp;quot;.blend&amp;quot; file is similar to the [[Electronic Arts|EA]] [[Interchange File Format]], starting with its own header that specifies the version, [[endianness]] and pointer size (for example BLEND_v2.48), followed by a collection of binary chunks storing the data blocks, and all the type and struct definitions also known as DNA. Although it is hard to read and convert a &amp;quot;.blend&amp;quot; file to another format using external tools, the [[readblend]] utility can do this. Dozens of import/export scripts that run inside Blender itself, accessing the object data via [[Application programming interface|API]], make it possible to inter-operate with other 3D tools.&lt;br /&gt;
&lt;br /&gt;
Jeroen Bakker documented the blender file format to allow inter-operation with other tooling. The document can be found at [http://www.atmind.nl/blender/mystery_ot_blend.html mystery of the blend]. On this site also a [http://www.atmind.nl/blender/blender-sdna-249.html DNA structure browser] is available.&lt;br /&gt;
&lt;br /&gt;
Blender organizes data as various kinds of &amp;quot;data blocks&amp;quot;, such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.&lt;br /&gt;
&lt;br /&gt;
==Comparison with other 3D software==&lt;br /&gt;
Blender has a depth and breadth of features comparable to commercial, [[proprietary software|proprietary]], high-end and mid-range 3D software.  A fairly comprehensive comparison between the available 3D software can be viewed at the  [http://www.tdt3d.be/articles_viewer.php?art_id=99 TDT 3D comparison of major 3D packages], [http://cgenie.com/articles/1158-cgenies-big-cg-survey-is-now-open-have-your-say.html a user survey by CGeinie], and at this [http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools comparison chart].   Blender has areas where it is more limited than many of its commercial counterparts such as a lack of Font Preview for text, lack of [[N-gon]]-based modeling workflow and some missing or incomplete modeling tools, and a lack of a standard library of material presets but does have downloadable [http://www.blender.org/download/resources/ resources]; however, in other areas Blender is on the leading edge such as the advanced algorithms utilized for its UV unwrapping.&lt;br /&gt;
&lt;br /&gt;
Blender has also tended to lack up-to-date and complete documentation (because it was originally an in-house program),&amp;lt;ref&amp;gt;{{cite web|url=http://www.blender.org/development/architecture/ |title=Architecture |publisher=blender.org |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt; an issue that is being addressed through the wikification of the [http://wiki.blender.org Blender documentation project], the 2006 [http://wiki.blender.org/index.php/Blender_Summer_of_Documentation Blender Summer of Documentation] project, and the June 2007 introductory book &amp;quot;Essential Blender&amp;quot;, which was published by Blender Foundation.  Additionally, a number of other books on using Blender have been published by publishers unaffiliated with the Blender Foundation.&lt;br /&gt;
&lt;br /&gt;
The Blender installer is small compared to other fully-functional 3D graphic software. For example the Blender installer of 2.49 build for Windows 32 bits is 10.5 [[megabyte|MB]], requiring 36 MB after installation, and a lite build takes 2.2 MB; whereas software like [[AutoCAD]] requires around 2 [[gigabyte|GB]]. As such, Blender can be easily downloaded (although some guide books still include Blender on a CD).&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Since the opening of the source, Blender has experienced significant [[Code refactoring|refactoring]] of the initial codebase and major additions to its feature set.&lt;br /&gt;
&lt;br /&gt;
Recent improvements include an [http://wiki.blender.org/index.php/BlenderDev/AnimationUpdate animation system refresh]; a stack-based [http://wiki.blender.org/index.php/Blenderdev/Modifiers modifier system]; an updated  [http://www.blender.org/development/release-logs/blender-240/new-particle-options-and-guides/ particle system] (which can also be used to simulate hair and fur); fluid dynamics; soft-body dynamics; [http://www.blender.org/development/release-logs/blender-241/glsl-pixel-and-vertex-shaders/ GLSL shaders support] in the game engine;&lt;br /&gt;
[http://www.blender.org/development/release-logs/blender-241/subsurf-uv-mapping/ advanced UV unwrapping]; a fully-recoded render pipeline, allowing separate render passes and &amp;quot;render to texture&amp;quot;; node-based material editing and compositing; Projection painting &amp;lt;ref&amp;gt;{{cite web|url=http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.49/Projection_Paint |title=Dev:Ref/Release Notes/2.49/Projection Paint - BlenderWiki |publisher=Wiki.blender.org |date=2009-06-03 |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Part of these developments were fostered by [[Google]]&amp;#039;s [[Google Summer of Code|Summer of Code]] program, in which the Blender Foundation has participated since 2005.&lt;br /&gt;
&lt;br /&gt;
For a more complete and in-depth view of Blender&amp;#039;s development history, you can view the [http://www.blender.org/development/release-logs/ release logs].&lt;br /&gt;
&lt;br /&gt;
[[File:Stucco-blendergame.jpg|250px|thumb| Game engine [[GLSL]] materials.]]&lt;br /&gt;
&lt;br /&gt;
The current release version is 2.49b. Primarily, the last release, 2.48a was an update to reflect many of the Blender Game Engine changes made throughout the [[Yo Frankie!]] project; including real-time shading, many real-time [[GLSL]] materials, and updates to the [[Game physics|Physics]] components. Version 2.48a also made changes to the [[Computer animation|Animation]] systems, adds [[Wind]] simulation, and fixes a number of backlogged [[Software bug|bugs]].&amp;lt;ref&amp;gt;{{cite web|url=http://www.blender.org/development/release-logs/blender-248/ |title=Blender 2.48 |publisher=blender.org |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender 2.5 is currently in development with release goals including:&lt;br /&gt;
* a completely new redesigned interface allowing for multi-windowed support&lt;br /&gt;
* custom key mapping&lt;br /&gt;
* an animation system upgrade&lt;br /&gt;
&lt;br /&gt;
The test version release cycle is active, beginning with the release of Alpha 0 version on 24 Nov 2009&amp;lt;ref&amp;gt;{{cite web |url=http://www.blender.org/download/get-25-alpha/|title= Get Blender 2.5 Alpha 0 |accessdate=2009-11-29}}&amp;lt;/ref&amp;gt;. This Alpha 0 version returns some of the functionality included in earlier versions of Blender, but is not complete. New features that were released with this test version include:&lt;br /&gt;
* the new user interface&lt;br /&gt;
* a smoke simulation system&lt;br /&gt;
* the new Animato Animation System&lt;br /&gt;
* an updated toolset, with improved implementaion&amp;lt;ref&amp;gt;{{cite web |url=&amp;gt;{{cite web |url=http://www.blender.org/development/release-logs/blender-250/|title= Blender 2.5 Alpha 0 |accessdate=2009-02-12}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Some functionality that is not yet available includes the Game Engine.&lt;br /&gt;
&lt;br /&gt;
The 2.5 project is set to wrap up spring 2010 with the last beta to be released around the Durian premier and a stable 2.6 release planned for the summer.&amp;lt;ref&amp;gt;{{cite web |url=http://www.blendernation.com/blender-2-5-unveiled-at-siggraph-expected-release-date-announced/|title=Blender 2.5 unveiled at SIGGRAPH, expected release date announced!|accessdate=2009-10-18}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://www.blendernation.com/blender-developers-meeting-notes-7/|title=Blender Developers Meeting Notes 7|accessdate=2009-10-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support==&lt;br /&gt;
In the month following the release of Blender v2.44, it was downloaded 800,000 times;&amp;lt;ref&amp;gt;&lt;br /&gt;
{{cite web&lt;br /&gt;
| url=http://wiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/April_15st_2007&lt;br /&gt;
| title=Meeting Agenda, April 15th 2007&lt;br /&gt;
| date=2007-04-15&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ref&amp;gt; this worldwide user base forms the core of the support mechanisms for the program.  Most users learn Blender through community tutorials and discussion forums on the internet such as [http://www.blenderartists.org/forum/ Blender Artists] (previously known as elYsiun); however, another learning method is to download and inspect ready-made Blender models.&lt;br /&gt;
 &lt;br /&gt;
Numerous other sites, for example [http://blenderart.org/ Blenderart Magazine]—a free, downloadable magazine with each issue handling a particular area in 3D development—and [http://www.blendernation.com/ Blendernation], provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.&lt;br /&gt;
&lt;br /&gt;
==Use in the media industry==&lt;br /&gt;
Blender started out as an inhouse tool for a Dutch commercial animation company, NeoGeo.&lt;br /&gt;
&lt;br /&gt;
Blender has been used for television commercials in several parts of the world like Sydney, Australia&amp;lt;ref&amp;gt;[http://www.studiorola.com/news/blender-in-tv-commercials/ Blender in TV Commercials]&amp;lt;/ref&amp;gt; and Brazil.&amp;lt;ref&amp;gt;http://www.blendernation.com/new-fiat-campaign-in-brazil-using-blender-3d/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.blendernation.com/brasilian-tv-commercial-made-with-blender/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first large professional project that used  Blender was &amp;#039;&amp;#039;[[Spider-Man 2]]&amp;#039;&amp;#039;, where it was primarily used to create [[Storyboard#Animatics|animatics]] and pre-visualizations for the storyboard department. &lt;br /&gt;
&lt;br /&gt;
:&amp;quot;As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender&amp;#039;s 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make [[Sam Raimi|Sam Raimi&amp;#039;s]] vision as clear to other departments as possible.&amp;quot;&amp;lt;ref&amp;gt;[http://www.blender.org/features-gallery/testimonials/ ]{{Dead link|date=October 2009}}&amp;lt;/ref&amp;gt;  - [http://www.anthonyzierhut.com/ Anthony Zierhut], Animatic Artist, Los Angeles&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Vendredi ou un autre jour|Friday or Another Day]]&amp;#039;&amp;#039; was the first 35&amp;amp;nbsp;mm feature film to use Blender for all the special effects, made on GNU/Linux workstations.&amp;lt;ref&amp;gt;&lt;br /&gt;
{{cite web|url=http://users.skynet.be/mume//vendredi/blender.html |title=blender |publisher=Users.skynet.be |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt;  It won a prize  at the [[Locarno International Film Festival]]. The special effects were by [http://www.digitalgraphics.be Digital Graphics] of Belgium.&lt;br /&gt;
&amp;lt;!-- Unnecessary links? [http://www.lefilm.net/vendredi.html Official Homepage] [http://www.softanim.com/vendredi/index.html SFX]  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender has also been used for shows on the [[History (TV channel)|History Channel]], alongside many other professional 3D graphics programs.&amp;lt;ref&amp;gt;{{cite web|url=http://www.blendernation.com/2006/09/27/blender-on-the-history-channel/ |title=Blender on the History Channel at BlenderNation |publisher=Blendernation.com |date= |accessdate=2009-10-22}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Tomm Moore]]’s &amp;#039;&amp;#039;[[The Secret of Kells]]&amp;#039;&amp;#039;, which was partly produced in &lt;br /&gt;
Blender by the Belgian studio Digital Graphics, has been nominated for an Oscar in the category ‘Best Animated Feature Film’.&amp;lt;ref&amp;gt;[http://www.blendernation.com/‘the-secret-of-kells’-nominated-for-an-oscar/ The Secret of Kells’ nominated for an Oscar!]&amp;lt;/ref&amp;gt;‎&lt;br /&gt;
&lt;br /&gt;
===Elephants Dream (Open Movie Project: Orange)===&lt;br /&gt;
[[File:Elephants_dream.jpg|thumb|Elephants Dream HD DVD cover.]]&lt;br /&gt;
{{Main|Elephants Dream}}&lt;br /&gt;
In September 2005, some of the most notable Blender artists and developers began working on a short film using primarily [[free software]], in an initiative known as the Orange Movie Project. The resulting film, &amp;#039;&amp;#039;Elephants Dream&amp;#039;&amp;#039;, premiered on March 24, 2006.  In response to the success of &amp;#039;&amp;#039;Elephants Dream&amp;#039;&amp;#039; the Blender Foundation founded the Blender Institute to do additional projects with two announced projects: [[Big Buck Bunny]], also known as &amp;quot;Project Peach&amp;quot; (A &amp;#039;furry and funny&amp;#039; short open animated film project) and [[Yo Frankie]], also known as Project Apricot (an open game in collaboration with [[CrystalSpace]] that reused some of the assets created during Project Peach).&lt;br /&gt;
&lt;br /&gt;
===Big Buck Bunny (Open Movie Project: Peach)===&lt;br /&gt;
[[File:Big buck bunny poster big.jpg|thumb|Big Buck Bunny poster.]]&lt;br /&gt;
{{Main|Big Buck Bunny}}&lt;br /&gt;
On October 1, 2007, a new team started working on a second open project, &amp;quot;Peach&amp;quot;, for the production of the short movie &amp;#039;&amp;#039;Big Buck Bunny&amp;#039;&amp;#039;. This time, however, the creative concept was totally different. Instead of the deep and mystical style of Elephants Dream, things are more &amp;quot;funny and furry&amp;quot; according to the [http://peach.blender.org/ official site]. The movie had its premiere on April 10, 2008.&lt;br /&gt;
&lt;br /&gt;
===Yo Frankie! (Open Game Project: Apricot)===&lt;br /&gt;
{{Main|Yo Frankie!}}&lt;br /&gt;
&amp;#039;&amp;#039;Apricot&amp;#039;&amp;#039; is a project for production of a game based on the universe and characters of the Peach movie ([[Big Buck Bunny]]) using [[free software]]. The game is titled &amp;#039;&amp;#039;Yo Frankie&amp;#039;&amp;#039;. The project started February 1, 2008, and development was completed at the end of July 2008. A finalized product was expected at the end of August, however the release was delayed. The game was released on December 9, 2008, under either the [[GNU General Public License|GNU GPL]] or [[GNU Lesser General Public License|LGPL]], with all content being licensed under [[Creative Commons]] Attribution 3.0.&amp;lt;ref name=about&amp;gt;{{cite web|url=http://www.yofrankie.org/?page_id=8|title=Yo Frankie! - About|work=Apricot Open Game|publisher=Blender Foundation|accessdate=2008-08-18}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plumíferos===&lt;br /&gt;
{{Main|Plumíferos}}&lt;br /&gt;
&amp;#039;&amp;#039;Plumíferos&amp;#039;&amp;#039;, a commercial animated feature film created entirely in Blender,&amp;lt;ref&amp;gt;{{cite web |url=http://www.blendernation.com/2006/03/08/blender-movie-project-plumi%cc%81feros/ |title=Blender Movie Project: Plumíferos |accessdate=2007-02-04|date=2006-03-08}}&amp;lt;/ref&amp;gt; was premiered in February 2010 in Argentina. Its main characters are [[anthropomorphic]] [[talking animal]]s.&lt;br /&gt;
&lt;br /&gt;
===Sintel (Open Movie Project: Durian)===&lt;br /&gt;
[[File:Sintel-logo.jpeg|thumb|The sintel logo]]&lt;br /&gt;
The Blender Foundation recently announced its newest Open Movie, codenamed [http://durian.blender.org/ Project Durian] (in keeping with the tradition of fruits as code names). It is planned to be a fantasy action epic, at six to eight minutes. It is currently in production. Some sections were displayed on October 25, 2009&amp;lt;ref&amp;gt;[http://vimeo.com/7278543 Durian First Minute - 01]&amp;lt;/ref&amp;gt;, while the full ~12 minute movie is planned to screen in 2010.&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
A fan made game that was green lighted by the Blender Team is currently in production and was officially announced on Blenderartists.org on May 12, 2010. http://blenderartists.org/forum/showthread.php?t=186893&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The trailer for Sintel was made available on may 13th, 2010 and can be viewed online [http://www.youtube.com/watch?v=HOfdboHvshg here]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{fossportal}}&lt;br /&gt;
&lt;br /&gt;
*[[3D computer graphics software]]&lt;br /&gt;
*[[Blender Foundation]]&lt;br /&gt;
*[[Suzanne Awards]]&lt;br /&gt;
*[[Ton Roosendaal]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*{{cite book|last=van Gumster|first=Jason|title=Blender For Dummies|publisher=For Dummies|page=408|isbn=978-0470400180}}&lt;br /&gt;
*[http://ocw.tufts.edu/Course/57 Blender 3D Design] course from [[Tufts University]] [[OpenCourseWare|OCW]].&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Wikibooks|Blender 3D}}&lt;br /&gt;
{{Commons category|Blender 3D}}&lt;br /&gt;
*[http://www.blender.org Official Blender site]&lt;br /&gt;
*{{dmoz|Computers/Software/Graphics/3D/Rendering_and_Modelling/Blender/|Blender}}&lt;br /&gt;
&lt;br /&gt;
{{Animation editors}}&lt;br /&gt;
{{Blender Foundation}}&lt;br /&gt;
{{3D software}}&lt;br /&gt;
{{AmigaOS 4}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Blender (Software)}}&lt;br /&gt;
[[Category:AmigaOS 4 software]]&lt;br /&gt;
[[Category:Animation software]]&lt;br /&gt;
[[Category:3D graphics software]]&lt;br /&gt;
[[Category:Free 3D graphics software]]&lt;br /&gt;
[[Category:Free computer-aided design software]]&lt;br /&gt;
[[Category:Free graphics software]]&lt;br /&gt;
[[Category:Free software programmed in C]]&lt;br /&gt;
[[Category:Free software programmed in C++]]&lt;br /&gt;
[[Category:Free software programmed in Python]]&lt;br /&gt;
[[Category:IRIX software]]&lt;br /&gt;
[[Category:Technical communication tools]]&lt;br /&gt;
[[Category:Video game development]]&lt;br /&gt;
[[Category:Linux computer-aided design software]]&lt;br /&gt;
[[Category:Formerly proprietary software]]&lt;br /&gt;
[[Category:Global illumination software]]&lt;br /&gt;
[[Category:Apple Design Award winners]]&lt;br /&gt;
[[Category:Free cross-platform software]]&lt;/div&gt;</summary>
		<author><name>wikademia&gt;Eme</name></author>
	</entry>
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