Statis Pro Baseball: Difference between revisions
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==Game set== | ==Game set== | ||
The game set included player cards for most Major League players from the previous season, for all of the Major League Baseball teams, with [[position player]]s and [[pitchers]] receiving different types of cards. In earlier sets, [[National League]] pitchers were assigned two cards—one for pitching and one for hitting—but this was changed by 1988, when each team was assigned a single card representing all its pitchers. | The game set included player cards for most Major League players from the previous season, for all of the Major League Baseball teams, with [[position player]]s and [[pitchers]] receiving different types of cards. In earlier sets, [[National League (baseball)|National League]] pitchers were assigned two cards—one for pitching and one for hitting—but this was changed by 1988, when each team was assigned a single card representing all its pitchers. | ||
The set also included a rectangular game board, which resembled a [[baseball diamond]]. Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team. There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below). | The set also included a rectangular game board, which resembled a [[baseball diamond]]. Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team. There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below). | ||
To facilitate play, a large deck of 98 cards with random results was used. These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized. Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results. The random numbers utilized an octal (base 8) system (using 1–8) and ran from | To facilitate play, a large deck of 98 cards with random results was used. These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized. Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results. The random numbers utilized an octal (base 8) system (using 1–8) and ran from 11 to 88, excluding numbers ending in 9 or 0 (i.e., 11–18, 21–28 ... 81–88), for a total of 64 numbers. The cards also contained further information used for gameplay (as detailed below). | ||
Additionally, the game included "out" sheets to enable the player to determine how [[out (baseball)|out]]s were made during a particular [[at-bat]] (see below for more detail). Finally, tracking play was done with [[Baseball scorekeeping#Scorecards|scorecards]], similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game. | Additionally, the game included "out" sheets to enable the player to determine how [[out (baseball)|out]]s were made during a particular [[at-bat]] (see below for more detail). Finally, tracking play was done with [[Baseball scorekeeping#Scorecards|scorecards]], similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game. | ||
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* CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on) | * CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on) | ||
* INJ (Injury Rating): 0 (fewest games missed) through 8 | * INJ (Injury Rating): 0 (fewest games missed) through 8 | ||
* Games Pitched (total) | * [[Games pitched|Games Pitched]] (total) | ||
* Error Rating: E0 (best) through E10 | * Error Rating: E0 (best) through E10 | ||
* PB Range (Skill, based mostly on ERA and wins): 2-5 (worst) through | * PB Range (Skill, based mostly on ERA and wins): 2-5 (worst) through 2–9 | ||
* SR (Starting Reduction Value, measuring endurance): 0 (worst) through 20 | * SR (Starting Reduction Value, measuring endurance): 0 (worst) through 20 | ||
* RR (Relief Reduction Value, measuring endurance): 0 (worst) through 20 | * RR (Relief Reduction Value, measuring endurance): 0 (worst) through 20 | ||
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Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers. If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat. If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result. | Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers. If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat. If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result. | ||
For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a random number is drawn—assume that number is 41. Looking at the hypothetical pitcher's card, we see that 41 is a strikeout. Thus, the at-bat is complete. If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card. For this hypothetical batter, 41 is a [[home run]]. Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat. Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers. | For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a random number is drawn—assume that number is 41. Looking at the hypothetical pitcher's card, we see that 41 is a [[strikeout]]. Thus, the at-bat is complete. If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card. For this hypothetical batter, 41 is a [[home run]]. Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat. Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers. | ||
Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s. If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out. Matching the CHT code with the FAC, the type of out could be determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro. These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base. The codes were as follows (using shortstop as an example): | Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s. If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out. Matching the CHT code with the FAC, the type of out could be determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro. These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base. The codes were as follows (using shortstop as an example): | ||
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* F6 = Fly ball out to Shortstop (runners hold) | * F6 = Fly ball out to Shortstop (runners hold) | ||
* L6 = Line-drive out to shortstop (runners hold) | * L6 = Line-drive out to shortstop (runners hold) | ||
* G6 = Groundball out to shortstop (double play, if applicable) | * G6 = Groundball out to shortstop ([[double play]], if applicable) | ||
* Gx6 = Groundball out to shortstop (lead runner forced out, if applicable) | * Gx6 = Groundball out to shortstop (lead runner forced out, if applicable) | ||
* G6A = Groundball out to shortstop (runners advance) | * G6A = Groundball out to shortstop (runners advance) | ||
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To [[sacrifice bunt]], the process would be the same as for stealing, except that the sacrifice bunting chart would be used. The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating. | To [[sacrifice bunt]], the process would be the same as for stealing, except that the sacrifice bunting chart would be used. The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating. | ||
From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief). Each time the pitcher surrendered a hit, walk, run, wild pitch, or hit batsman, his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored). Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card. Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before). | From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief). Each time the pitcher surrendered a hit, walk, run, [[wild pitch]], or hit [[Batting (cricket)|batsman]], his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored). Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card. Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before). | ||
==Online community== | ==Online community== | ||
Since Avalon Hill ceased production, many players have resorted to creating their own player cards, using the formulas provided in the game instructions. Some have even created new FACs to make the Random Number and PB Number draws more truly random. Others have created new rules in order to add further realism to the game (such as rules for foul balls, special rules for different ballparks, etc.). | Since Avalon Hill ceased production, many players have resorted to creating their own player cards, using the formulas provided in the game instructions. Some have even created new FACs to make the Random Number and PB Number draws more truly random. Others have created new rules in order to add further realism to the game (such as rules for foul balls, special rules for different ballparks, etc.). Market Leader On-Line Forum Link - https://forums.delphiforums.com/statprobaseball/start | ||
==External links== | ==External links== | ||
*[http://forums.delphiforums.com/StatProBaseball/? Brian Yonushonis - all seasons 1871- | *[http://forums.delphiforums.com/StatProBaseball/? Brian Yonushonis - all seasons 1871-2025 and 2025 Mid-Season set - individual season .pdf, printed, or CD\Thumb Drive - 200+ seasons] | ||
[[Category:Avalon Hill games]] | |||
[[Category:Baseball board games]] | |||
[[Category:Board games introduced in 1974]] | [[Category:Board games introduced in 1974]] | ||