Statis Pro Baseball: Difference between revisions

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{{Short description|Baseball simulation board game}}
'''Statis Pro Baseball''' was a strategic [[baseball]] simulation [[board game]]. It was created by Jim Barnes in 1970, named after a daily newspaper column he wrote for an Iowa morning newspaper, and published by [[Avalon Hill]] in 1978, and new player cards were made for each new season until 1992.  A licensing dispute with [[Major League Baseball]] led Avalon Hill to cease production of new cards.{{citation needed|date=July 2011}}  The game, however, came with instructions for players to create their own cards, so each year many people produce their own player cards, and some even sell them online.
'''Statis Pro Baseball''' was a strategic [[baseball]] simulation [[board game]]. It was created by Jim Barnes in 1970, named after a daily newspaper column he wrote for an Iowa morning newspaper, and published by [[Avalon Hill]] in 1978, and new player cards were made for each new season until 1992.  A licensing dispute with [[Major League Baseball]] led Avalon Hill to cease production of new cards.{{citation needed|date=July 2011}}  The game, however, came with instructions for players to create their own cards, so each year many people produce their own player cards, and some even sell them online.


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* CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on)
* CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on)
* INJ (Injury Rating): 0 (fewest games missed) through 8
* INJ (Injury Rating): 0 (fewest games missed) through 8
* Games Pitched (total)
* [[Games pitched|Games Pitched]] (total)
* Error Rating: E0 (best) through E10
* Error Rating: E0 (best) through E10
* PB Range (Skill, based mostly on ERA and wins): 2-5 (worst) through 2–9
* PB Range (Skill, based mostly on ERA and wins): 2-5 (worst) through 2–9
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Each at-bat was simulated the same way.  First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12.  This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers.  If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat.  If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.
Each at-bat was simulated the same way.  First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12.  This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers.  If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat.  If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.


For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6.  This is "in range" (that is, between 2 and 9).  Next, a random number is drawn—assume that number is 41.  Looking at the hypothetical pitcher's card, we see that 41 is a strikeout.  Thus, the at-bat is complete.  If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card.  For this hypothetical batter, 41 is a [[home run]].  Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat.  Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.
For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6.  This is "in range" (that is, between 2 and 9).  Next, a random number is drawn—assume that number is 41.  Looking at the hypothetical pitcher's card, we see that 41 is a [[strikeout]].  Thus, the at-bat is complete.  If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card.  For this hypothetical batter, 41 is a [[home run]].  Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat.  Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.


Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s.  If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out.  Matching the CHT code with the FAC, the type of out could be determined.  The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro.  These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base.  The codes were as follows (using shortstop as an example):
Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s.  If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out.  Matching the CHT code with the FAC, the type of out could be determined.  The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro.  These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base.  The codes were as follows (using shortstop as an example):
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* F6 = Fly ball out to Shortstop (runners hold)
* F6 = Fly ball out to Shortstop (runners hold)
* L6 = Line-drive out to shortstop (runners hold)
* L6 = Line-drive out to shortstop (runners hold)
* G6 = Groundball out to shortstop (double play, if applicable)
* G6 = Groundball out to shortstop ([[double play]], if applicable)
* Gx6 = Groundball out to shortstop (lead runner forced out, if applicable)
* Gx6 = Groundball out to shortstop (lead runner forced out, if applicable)
* G6A = Groundball out to shortstop (runners advance)
* G6A = Groundball out to shortstop (runners advance)
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To [[sacrifice bunt]], the process would be the same as for stealing, except that the sacrifice bunting chart would be used.  The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating.
To [[sacrifice bunt]], the process would be the same as for stealing, except that the sacrifice bunting chart would be used.  The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating.


From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief).  Each time the pitcher surrendered a hit, walk, run, wild pitch, or hit batsman, his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored).  Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card.  Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before).
From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief).  Each time the pitcher surrendered a hit, walk, run, [[wild pitch]], or hit [[Batting (cricket)|batsman]], his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored).  Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card.  Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before).


==Online community==
==Online community==
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[[Category:Baseball board games]]
[[Category:Baseball board games]]
[[Category:Board games introduced in 1974]]
[[Category:Board games introduced in 1974]]
[[Category:Sports board games]]