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This page is to collect and organize information regarding the Wikiveristy learning project <b>CisLunarFreighter</b>.
{{ntnes}}
Welcome to the learning project '''CisLunarFreighter'''!


==Background==
CisLunarFreighter is being produced by participants at Wikademia to get direct hands on experience with game development. Using open source tools to the greatest extent possible, participants using a variety of resources will produce a stellar educational game.


CisLunarFreighter is a game being produced by participants at Wikiversity to get direct hands on experience with developing computer games.  It used open source tools to the extent possible but is not restricted to them. Participants using licensed materials, tools and proprietary file formats bring a great deal to the experience as this guarantees all the normal headaches encountered in commercial productions with translation and licencing problems.
Project pages are easily tagged by placing a category link, "<font color="Blue">[[[[:Category:CisLunarFreighter]]]]</font>", at the bottom of the page. This makes a list of project pages easily accessible at the bottom of each tagged page. Please help by tagging new pages with the cisLunarFreighter category as explained at [[Help:Category]] and [[Intermediate Wikademia]]. Please also use [[Wikademia:Subpages|subpages]] for content related to this project.


[[Image:CisLunarFreighter_opening_menu_draft1.jpg|thumb|right|400px|Expanding thumbnail screenshot]]
==Project plan==
 
In work in small pieces around Wikademia learning trails. Perhaps a couple of entrepreneurs or other project leader types will tackle a draft schedule or work breakdown structure soon.
More imagery available for cut and paste storyboarding or code prototyping.


[http://upload.wikimedia.org/wikiversity/en/4/4c/UFO.JPG UFO Image]
[[/Task list/]]


==Goals==
==Goals==
The primary goal is for the participants to have fun performing production tasks and learn.  If the schedule and uniformity of the project suffers a bit this also is educational for the participants.
* Have fun  
* Java based MUD (Multi-User Dungeon)  or multiple player interactivity
* Perform production tasks whilst learning
* Java based client/server applets for cisLunarFreight as well as a standalone application.
* Learn from mistakes
* An interface to other games with compatible communication format, setup and/or MUD co residency.
* Create multiple player interactivity
 
* Create client/server applets for CisLunarFreighter as well as a standalone application
Learning trails producing materials and/or participants:
* Create an interface to other games with compatible communication format, and/or setup multi-user co-residency (API?)
* [http://en.wikiversity.org/wiki/A_Hands-On_Introduction_to_Game_Design_and_Production_Processes Introduction to Game Production and Design Course]
* [http://en.wikiversity.org/wiki/Blender Blender Learning Project]
 
==Project plan==
In work in small pieces around Wikiversity learning trails.  Perhaps a couple of entrepreneurs or other project leader types will tackle a draft schedule or work breakdown structure soon.
 
===Software Development Plan===
We plan to use free open source tools to the greatest extent possible to produce data and software that is free redistributable and fully modifiable by anyone who wishes to do so.  A former game producer has quite a bit of existing proprietary graphics models which we have now confirmed may be at least partially translated into open source blender files.  It remains to be seen the accuracy and usefulness of the translation process.  At this time we intend to develop in java with a deployment plan built around an adequate performance MUD server (even if must use different language) and java clients and game servers.  Obviously this plan needs a great deal of research, thinking and augmentation before it can be considered a useable draft.
 
[[Open Source Tools for Possible Use in cisLunarFreighter]]
 
====Potential Java Pieces Needing Evaluation====
Editor's note:  Move this section to an introduction to initial evaluation and results they grow.  [[User:Mirwin|Mirwin]] 20:00, 9 November 2006 (UTC)
 
We may be able to use these as components or examples to learn applicable technique in Java environment:
 
* [https://gazelle.dev.java.net/ gazelle] -  Fundamentally an animation tool. Plays .avi and .mov animation files under JMF (Java Media Framework libary from SUN)  Also, of possible interest to graphics artists or perhaps even programming with SVG.  Will it work with older .avi and .mov file????  A lot of older graphics laying around if we can convince people to free them once they are finished with traditional commercial life cycle.
::Download links are broke, could be vaporware.
* [http://www.xinehq.de/ xine] - GPL'ed media player
* [http://www.mplayerhq.hu/design7/screen.html mPlayer] - This seems like overkill for a small project but if we could add borders consistent with a view screen and our GUI appearance (providing appropriate credits in our credits file obviously) could we use this to keep our coding requirements down?  Trading bulk for development effort  ... or is there a good player in a Sun Library somewhere we can just call?  Can we find out from reading mplayers code?
* [http://code.google.com/p/jslibs/ jslibs] - "General-purpose native libraries for SpiderMonkey, Mozilla's JavaScript engine."
* [http://sourceforge.net/projects/ajax3d Ajax3d] - 3D engine for Javascript, using <canvas> tags for output.


===Tasks===
== Project contents ==
Let's brainstorm tasks:
* [[/Features/]]
* Create and finalize preliminary specifications
* [[/Game design/]]
* Create concept art based on specifications (or use concept art to help guide specifications)
* [[/Specifications/]]
* Decide what sort of subsystems are to be used...
* [[/Software development plan/]]
* Based on the subsystems (game engine, etc) start creating the art
* [[/Personal game data/]]
* Maybe start a connected project on Sourceforge or Freshmeat to have SVN support
* [[/Requirement analysis and high level design/]]
* [[/Initial splashscreen, launcher, menu/]]
* [[/Mission generator/]]
* [[/Spaceships/]]
* [[/Takeoff and lander screens/]]
* [[/Terran spaceport/]]
* [[/Spaceship designer/]]
* [[/Spacecraft freight load planner/]]
::Terran, Lunar, Asteroid, or Saturn Pirate Base
* [[/Pilot cockpit screen/]]
::Mini Map Radar Overview, Cockpit Menu, Headsup Communicator
* [[/Asteroids or meteor shower flythroughs/]]
* [[/Solar system game controls/]]
* [[/User keyboard interface controller/]]
* [[/User mouse interface controls/]]
* [[/Background music selection and player/]]
* [[/Music/]]
* [[/Lunar spaceports/]]
* [[/Game objects/]]
* [[/Workspace/]]


==Specifications==
==Game testing==
===Game Application Requirements===
There is a lot of ground work to be done before we get to game testing... this project is still in the planning phase.
What should the user experience be like?


An overview of the game's major requirements: 
*Entertainment -- should be fun.<br>
*Social -- Interaction with other people via
** Chat -- most mud environments allow this
** Email --  useful or not?
** Game consequences -- makes the game more interesting
*Educational - Exposure to some science, engineering, and operations concepts
**  Math practice
**  Reading around the web
**  Use of open source tools for modding
**  Software design and coding techniques
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]
===Hardware requirements===
The game client and server should run on any adequate performance desktop. It is not intended as a primary focus to meet the needs of the emerging handheld computing and communications markets.
===Free Materials Distribution===
Has begun on an adhoc basis. Longterm we intend to setup a SourceForge project to backup and distribute at least the stable releases of the open source materials on demand 24/7.
===Configuration management===
This needs some study and work defining useful methods.  Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.
===Testing===
This will have to be done by the developers until we get enough of a game up and running to attract alpha and beta player/testers.
This will have to be done by the developers until we get enough of a game up and running to attract alpha and beta player/testers.


We might get some help from other Wikiversity participants at [Topic:Software_testing/laboratory_course#other_collaborations|other Wikiversity course participant's pages].
We might get some help from other Wikademia participants at [[Software_testing/laboratory_course#other_collaborations|other Wikademia course participant's pages]].


==Brainstorming==  
==Game materials distribution==
In progress, please join in somewhere.  
This has begun on an adhoc basis. Longterm we intend to setup a SourceForge project to backup and distribute at least the stable releases of the open source materials on demand 24/7.
* [[Developing_Scripts_and_Case_Studies_for_cisLunarFreighter#Menus_and_Gameplay_Scenarios|Developing game scripts and menu and game play senarios.]]


==Game Design==
==Active participants==
Preliminaries are In progress, please join in somewhere.
Participants willing to coordinate, consult and/or kibitz reqarding questions:
 
* [[User:Mirwin|Mirwin]] 05:07, 9 November 2006 (UTC)
What do we and the users want from the game?
* [[Special:Contributions/71.164.246.16|71.164.246.16]] 23:46, 8 January 2008 (UTC)
 
===Gameplay requirements===
An overview of major requirements:
 
# Entertaining - the game should be fun.
# Social - Interaction with other people via
## Chat - most mud environments allow this
## Email -  useful or not?
## Game consequences - makes the game more interesting
# Educational - Players should learning something
## Expose users to some science, engineering, and operations concepts
## Math practice
## Reading around the web
## Use of open source tools for modification and extensibility
## Software design and coding techniques
: See also: [[CisLunarFreighter Detailed Requirements Analysis]]
 
===Scripts for Splashscreen and Phase Transitions===
In progress, please join in somewhere along the learning trails. Add links to your stories and scripts below to solicit review from dropins or regulars. Stories and scripts may be in industry standard format or informal. Either place them in wikimedia files or pdfs published through the wikimedia server:
* ...
* ...


===Storyboards for Case Studies or Play Scenarios===
==See also==
Please provide on Wikiversity or in PDFs or open source Word processor format.
* [[A Hands-On Introduction to Game Design and Production Processes]]
* [[/Implementation stories for extreme programming]]
* [[Blender for Game Graphics and Animation]]
* Draft [[CisLunarFreighter UML Case Diagrams]]
* [[Massive Multiplayer Online Role Playing Game Research Project]]
* ...


==Active Participants==
==External links==
Participants willing to coordinate, consult and/or kibitz reqarding questions:
* [http://freshmeat.net/projects/exoflight/?branch_id=73789&release_id=274211 Exoflight]
* [[User:Mirwin|Mirwin]] 05:07, 9 November 2006 (UTC)
* [http://procurement.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415 NASA plans for MMORPG]
* --[[User:Remi0o|Remi]] 20:39, 7 March 2007 (UTC)
* [http://sourceforge.net/projects/planets3d/ Planets 3D] - OpenGL Solar system sim


==External links==
===Creative materials===
===Creative materials===
In this project we wish to use materials free as in beer as well as licensing so we have simple distribution to anyone who wishes to download from Sourceforge or receive source or executable from other sources.
In this project we wish to use materials free as in beer as well as licensing so we have simple distribution to anyone who wishes to download from Sourceforge or receive source or executable from other sources.
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* [http://brendonmurphy1.googlepages.com/ Free sets of textures and materials for Blender 3D.]
* [http://brendonmurphy1.googlepages.com/ Free sets of textures and materials for Blender 3D.]


=== Applicable Tutorials ===
=== Applicable tutorials ===
The following online tutorials demonstrate useful game programming techniques.
The following online tutorials demonstrate useful game programming techniques.
* [http://www.planetalia.com/cursos/ Writing a Space Invaders game in Java]
* [http://www.planetalia.com/cursos/ Writing a Space Invaders game in Java]


[[Category:Learning projects]]
[[Category:Game Design]]
[[Category:Game Design]]
[[Category:Learning projects]]
[[Category:CisLunarFreighter]]
[[Category:simulations]]

Latest revision as of 16:36, 10 June 2009

Welcome to the learning project CisLunarFreighter!

CisLunarFreighter is being produced by participants at Wikademia to get direct hands on experience with game development. Using open source tools to the greatest extent possible, participants using a variety of resources will produce a stellar educational game.

Project pages are easily tagged by placing a category link, "[[Category:CisLunarFreighter]]", at the bottom of the page. This makes a list of project pages easily accessible at the bottom of each tagged page. Please help by tagging new pages with the cisLunarFreighter category as explained at Help:Category and Intermediate Wikademia. Please also use subpages for content related to this project.

Project plan

In work in small pieces around Wikademia learning trails. Perhaps a couple of entrepreneurs or other project leader types will tackle a draft schedule or work breakdown structure soon.

/Task list/

Goals

  • Have fun
  • Perform production tasks whilst learning
  • Learn from mistakes
  • Create multiple player interactivity
  • Create client/server applets for CisLunarFreighter as well as a standalone application
  • Create an interface to other games with compatible communication format, and/or setup multi-user co-residency (API?)

Project contents

Terran, Lunar, Asteroid, or Saturn Pirate Base
Mini Map Radar Overview, Cockpit Menu, Headsup Communicator

Game testing

There is a lot of ground work to be done before we get to game testing... this project is still in the planning phase.

This will have to be done by the developers until we get enough of a game up and running to attract alpha and beta player/testers.

We might get some help from other Wikademia participants at other Wikademia course participant's pages.

Game materials distribution

This has begun on an adhoc basis. Longterm we intend to setup a SourceForge project to backup and distribute at least the stable releases of the open source materials on demand 24/7.

Active participants

Participants willing to coordinate, consult and/or kibitz reqarding questions:

See also

Creative materials

In this project we wish to use materials free as in beer as well as licensing so we have simple distribution to anyone who wishes to download from Sourceforge or receive source or executable from other sources.

Applicable tutorials

The following online tutorials demonstrate useful game programming techniques.