Archive:Mobile learning: Difference between revisions
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:The mobile devices such as cellular phones and PDA have been chiefly used up to now for the information receiving transmission. | |||
Mobile learning / M-learning is the exciting art of using mobile technologies to enhance the learning experience. | |||
Recently, it is paid to attention as method for utilization with a high additional value with the technical advantages. | |||
Mobile phones, PDAs, Pocket PCs and the Internet can be blended to engage and motivate learners, any time and anywhere. | |||
[[Image:Nintendo DS Browser.jpg|thumb|Nintendo DS for mobile learning|300px]] | |||
= | = Definition = | ||
* | *At present, mobile learning is not defined clearly. However, E-learning centre of Britain defined the word as follows. | ||
"'' | :"'''''Mobile learning''' is the use of learning solutions on mobile or wireless devices - and this covers a number of aspects - | ||
:laptops using wireless connections; PDAs and the mobile phones."" | |||
* | *In addition, for reference, Japan E-Leaning Consortium defined the word as follows. | ||
"'' | :"''for the office workers who have their outsidework, or for the students to use their time in the train, the technology is expected to be used any place and any time to study.''" | ||
= Mobile Learning Tools = | |||
* | *PDA | ||
*Podcast<br /> | |||
*Nintendo DS<br /> | |||
*Mobile phone | |||
*iPod touch | |||
*PSP | |||
etc... | |||
== PDA == | |||
[[Image:EO Communicator 440-880.jpg|100px|thumb|First "PDA": [[EO Personal Communicator]] (440) from [[AT&T]]]] | |||
:* '''PDA''', in Japan, has mainly three types such as [[Sharp Zaurs]], [[Palm os]], and [[Pocket PC]]. As its characteristics, each interoperability is low,<br /> | |||
:though its operations are easier than personal computers and uptime is earlier. <br /> | |||
<br /> | |||
:However, the diffusion ratio of PDA in the current state has bias which is overwhelmingly low compared with the [[mobile phone]], centering around the businesspeople. Therefore, the [[mobile learning]] by PDA thought about by the current state depends on spreading conditions of PDA terminal. It is expected lower in social influences in a wide generation. <br /> | |||
:for more details, click here. about '''PDA''' [http://d.hatena.ne.jp/keyword/PDA Japanese], [http://en.wikipedia.org/wiki/PDA English] | |||
== Podcast == | |||
{{Robelbox|theme={{{theme|6}}}|icon=Nuvola apps kopete.png|title=【'''Podcast'''】}} | |||
<div style="{{Robelbox/pad}}"> | |||
[[Image:Podcast-Schema.svg|300px|left|thumb|Podcast Schema]] | |||
<br /> | |||
:*Podcast is able to download it from iTunes Store free of charge such as radio programs and the television program. | |||
:It can enjoy Podcast of all genres all over the world from the page of [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGenre?id=1304 Podcast of iTunes Store]. All podcasts which you are interested in will automatically downloaded all newly arrived episodes clicking the registration button. It is possible to reproduce in wherever you like if it packs in iPod and it carries. Furthermore, it is also possible to turn original Podcast to the world and to send it. | |||
<br /> | |||
=== Strength === | |||
:Podcast is all free. Even if you download many episodes, it costs neither the rental nor the teaching material expense. Moreover, the entire sounds and the animations of teaching materials are high quality. It is more comprehensible and enjoyable than the print based materials. It is able to experience the famous university lectures. Moreover, it is possible to practice many times because of the replayable performance (Apple Store, 2008). | |||
==== For reference ==== | |||
:*(1)At the [http://www.apple.com/jp/education/profiles/ka-shibaura-it/ Shibaura Kogyou University Kashiwa middle school and high school] have been trying to unite the information education and the science education.<br /> | |||
:The students obtain the required knowledge of the experiment from the Web lesson(Podcast) in the exclusive HP . In order to obtain this required knowledge, the students check the experimental procedure through the Web lesson to understand the experiment's dangers and careful operations for safety purposes.<br /> | |||
<br /> | |||
:*(2) Experiment<br /> | |||
:The students perform the experiment while checking the experimental procedure shown on their laptop PC, if necessary in accessing the exclusive HP.<br /> | |||
<br /> | |||
:*(3)Program's Effect and Future Development <br /> | |||
:1. Students was able to perform the operation without confusion.<br /> | |||
:2. The teacher who instructs the students about the experiment can concentrate on their safety and grasp the entire situation. (they can confirm their operation anytime if necessary.) <br /> | |||
:3. The questions they ask the teacher regarding the experimental operations decreases, compared to not using a PC, and they ask only the bare minimum.<br /> | |||
:for more details, click here. about [http://www.apple.com/jp/education/mobilelearning/podcast/ Podcast] | |||
: | |||
== Nintendo DS == | |||
:The biggest feature of Nintendo DS, as a mobile device for the learning tool, is that people use actual game for study. <br /> | |||
For example, when the Podcast is used as mobile learning tool, people download the study program from the radio or the TV. But for Nintendo DS, we do not download the program from outside, there are many games published and these games are not what they had in the past. These games' aims are to study not by class or program, but to study through the game. All the games in the world have "rules" with them. For example, RPG has to be solved the story and cleared it, and Action, we have to win the battle match. This "rule" makes the learning possible by using Nintendo DS. While the player plays the game, they have to follow the "rule" to clear the stage to go to next step, and through this process, the player learn the knowledge. This process is hard to be given by studying with the text books. | |||
=== The Learning Game Softwares published for Nintendo DS in Japan === | |||
<br /> | |||
:[[Image:Crystal Clear app katuberling.png|left|32px]]'''Japanese Learning Tool'''<br /> | |||
:DS隠山メソッド 正しい漢字かきとりくん published by 小学館 | |||
:学研DS大人の学習 金田一先生の日本語レッスン published by 学研 | |||
:日本語文章能力検定協会協力 正しい日本語DS published by 毎日コミュニケーションズ | |||
:200万人の漢検 とことん漢字脳 published by アイイーインスティテゥート | |||
<br /> | |||
:[[Image:Crystal Clear app katuberling.png|left|32px]]'''English Learning Tool''' <br /> | |||
:英検王 published by 学研インデックス | |||
:もっと英語漬け published by 学研 | |||
:手のひら楽習 キクタンDS published by サクセス | |||
:アルクの10分間英語マスター published by インターチャネル・ホロン | |||
:みんなのDSゼミナール カンペキ英単語力 published by TDKコア | |||
<br /> | |||
:[[Image:Crystal Clear app katuberling.png|left|32px]]'''Mathematics Learning Tools'''<br /> | |||
:丸あたまを丸くする。DS計算の章 published by アイイーインスティテゥート | |||
:さんすうパズルゲーム イコールカードDS published by 電遊社 | |||
<br /> | |||
:[[Image:Crystal Clear app katuberling.png|left|32px]]'''Science Learning Tools'''<br /> | |||
:学研 要点ランク順シリーズ 科学DS published by アイイーインスティテゥート | |||
<br /> | |||
:[[Image:Crystal Clear app katuberling.png|left|32px]]'''History Learning Tools'''<br /> | |||
:学研 要点ランク順シリーズ 歴史DS published by アイイーインスティテゥート | |||
<br /> | |||
For more details, click here. [http://en.wikipedia.org/wiki/Nintendo_DS Nintendo DS], [http://www.nintendo.co.jp/ds/ Official Site] | |||
</div> | |||
{{Robelbox/close}} | |||
== Mobile Phone == | |||
{{Robelbox|theme={{{theme|6}}}|icon=Nuvola apps kopete.png|title=【'''Mobile Phone'''】}} | |||
<div style="{{Robelbox/pad}}"> | |||
:* For the [[mobile learning]] using the [[mobile phone]], there are the purveyor who hold out the mobile learning and the learner who receive the mobile learning.<br /> | |||
:As a result, there are advantages and disadvantages, from the both angle of it. | |||
=== From the purveyor's angle === | === From the purveyor's angle === | ||
* For the purveyor, the maximum advantage of using mobile phone for mobile learning is that the adoption rate of mobile phone is high. Without the situation of using the device, ther are no selling expectation, although the study method is good. The high adoption rate of mobile phone, it is also becoming the reason of the purveyor's entry to the mobile learning market. | * For the purveyor, the ''maximum advantage'' of using [[mobile phone]] for mobile learning is that the adoption rate of mobile phone is high. Without the situation of using the device, ther are no selling expectation, although the study method is good. The high adoption rate of mobile phone, it is also becoming the reason of the purveyor's entry to the mobile learning market. | ||
* Another advantage is the simplicity of collecting the charge. Cooperating with the mobile phone comapany, they can collect the charge with the phone rate. | * Another ''advantage'' is the simplicity of collecting the charge. Cooperating with the mobile phone comapany, they can collect the charge with the phone rate. | ||
* The disadvantages for the purveyors are that the mobile phones have the limit for learning beacause of its smallness of the screen and the inferiors of the communication. These points make the limit to the quality of the learning that is given. Also, the inferiors of the communication make the stop to the learning and it chooses the place, which becomes a reason of the insufficiency of donating the learning. | * The ''disadvantages'' for the purveyors are that the '''mobile phones''' have the limit for learning beacause of its smallness of the screen and the inferiors of the communication. These points make the limit to the quality of the learning that is given. Also, the inferiors of the communication make the stop to the learning and it chooses the place, which becomes a reason of the insufficiency of donating the learning. | ||
* Another point of disadvantage is that the systems are different by each telecommunications prividers and phone models, so the contents output cost become expensive. | * Another point of ''disadvantage'' is that the systems are different by each telecommunications prividers and phone models, so the contents output cost become expensive. | ||
| Line 56: | Line 122: | ||
* The maximum advantage of a mobile learning is height of the degree of freedom that can be studied anytime and anywhere for the learner. A lot of people can carry mobile phone when they go out and can learn at free time. As for this, the mobile phone is small size in the portable terminal, so it is convenient to carry | * The ''maximum advantage'' of a [[mobile learning]] is height of the degree of freedom that can be studied anytime and anywhere for the learner. A lot of people can carry mobile phone when they go out and can learn at free time. As for this, the mobile phone is small size in the portable terminal, so it is convenient to carry. | ||
* | * Also it is possible to use it anytime and anywhere even in the point that 24 hour power supply need not consider uptime by turning on. As a result, the width of user's [[mobile learning]] extends, it uses as a supplementation with study and training that uses the free time, and the lifelong learning etc. that exist are thought variously. Moreover, it can be said easy because payment is possible without spending troublesome time along with the phone rate about the charge as well as the purveyor. | ||
* It is able to consider variously to think about the ''weak point'' on the learner side from a detailed point. First of all, because the dependancy to the [[mobile phone]] has risen by making the mobile phone in recent years multifunctional, it is not able to use other functions when being studying. And the tiredness of eyes by concentrating on a small screen for a long time while studying can be said as a body influence. The attention power to surroundings becomes loose according to the degree of the concentration and the possibility that the risk of the accident and the breach of manners increase is high. | |||
== Current characteristics | <p style="text-align:right;">(Onoyama, 2004.)</p> | ||
=== Current characteristics of purveyors and learners === | |||
<center> | <center> | ||
| Line 69: | Line 137: | ||
| '''Disadvantages''' | | '''Disadvantages''' | ||
|- | |- | ||
| Purveyors | | ''Purveyors'' | ||
| Mobile phones penetration rate is high.<br />The charge collection is easy. | | Mobile phones penetration rate is high.<br />The charge collection is easy. | ||
| Battery slice.<br />It is uneven to the communication situation. | | Battery slice.<br />It is uneven to the communication situation. | ||
|- | |- | ||
| Learners | | ''Learners'' | ||
| It is able to learn anywhere and anytime.<br />It is easier to carry compared with other mobile devices. | | It is able to learn anywhere and anytime.<br />It is easier to carry compared with other mobile devices. | ||
| The smallness of screen makes the learning hard.<br />Danger of too much concentration on mobile phone. | | The smallness of screen makes the learning hard.<br />Danger of too much concentration on mobile phone. | ||
| Line 79: | Line 147: | ||
|} | |} | ||
</center> | </center> | ||
<br /> | |||
<br /> | |||
:for more details, click here. about [http://en.wikipedia.org/wiki/Mobile_phone Mobile phone] | |||
</div> | |||
{{Robelbox/close}} | |||
|} | |||
= Next Generation of [http://en.wikipedia.org/wiki/E-learning e-learning] = | |||
*However an experimental attempt just started, The m-learning approach is increasing rapidly from ''2002''. | |||
:*The list below shows the major examples that mobile devices such as mobile phone and PDA are used as a tool of m-learning in Japan. | |||
<center> | |||
{| border=1 cellspacing=0 cellpadding=8 | |||
| '''Company''' | |||
| '''Services''' | |||
| '''Content''' | |||
| '''Tools''' | |||
|- | |||
| ''[http://www.aeonet.co.jp/index.html AEON]'' | |||
| "[http://imode2.pa-co-ltd.co.jp/servlets/pa/pa?page=VCL&gid=9 もしもしde英会話]" | |||
|English words in daily life and the work words are able to study<br />in "もしもしde英会話 tool" in the DoCoMo's [http://www.nttdocomo.co.jp/service/imode/ i-mode] charged site. | |||
|Mobile phone | |||
|- | |||
| ''[http://www.aquamicro.jp/top/index.html Aquamicro]'' | |||
| [http://www.pockettutor.com/ Pocket Tutor][http://www.aquamicro.jp/top/products/products_list.html]<br /> | |||
| English stude software for [http://www.ets.org/portal/site/ets/menuitem.fab2360b1645a1de9b3a0779f1751509/?vgnextoid=06cfd898c84f4010VgnVCM10000022f95190RCRD TOEIC test].<br />A hand-written practice is possible. | |||
| PDA and PC | |||
|- | |||
| ''[http://www.igakuhyoronsha.co.jp/com/tecomgroup.asp エム・イー・ウェブ]'' | |||
| [http://www.oracle.com/applications/human_resources/ilearning.html i-learning]<br /> | |||
| National examination study system that used cellular phone.<br />Past tests, new tests, and expectation tests are prepared. | |||
| Mobile phone | |||
|- | |||
| ''[http://wilsonlearning.com/ Wilson Learning Corporation]'' | |||
| [http://www.strategizer.com/strategizer.html Strategizer]<br /> | |||
| Services for person in charge of business.<br />The business plan is supported based on psychology. <br />Mobile use as supplementation with group training. | |||
| PDA | |||
|- | |||
|} | |||
</center> | |||
<br /> | |||
:The mobile application is especially appropriate for the salesman support and training, and it is said that its introduction examples are increasing at major beverage manufacturer in the United States. On the other hand, the use of m-learning at universities and special schools will be expected by high potential in the future. In the United States, the study support and the teaching material offer by PDA are being tried at [http://hms.harvard.edu/hms/home.asp Department of Medicine of the Harvard University] and [http://www.wharton.upenn.edu/ the school of business of university of Pennsylvania] (Oshima, 2002). Thus, m-learning in the main sector of e-learning which is the education in the enterprise and the higher education field will accelerate. However, at the present moment, the effect that can be expected in m-learning is not necessarily high. Therefore, cooperation on both sides of the improvement of the development of a m-learning and the e-learning technique will be needed in the future. | |||
= The expecting development of the M-Learning = | |||
:*In the present stage, the Mobile Learning is still the time of the proof experiment. There are some business enterprices that are donating the leaning services, but they still have some difficulties to develop the market. But recently, the hike call rate which was the biggest problem for the people, becomes to the constant rate system, the Mobile Learning is getting to the new stage to spread out. | |||
:*There is one more difficulty to the Mobile Learning. Which is the choosing the information that they input the service. The information and the subject are should carefully chosen, and thought as those informations are teaching material. Otherwise, those informations and the mobile devices have the danger of degenerating into just the service and the mobile game player.<br /> | |||
:*A mobile learning takes the market that was not able to be covered by an existing E learning, and hides potential of achieving the studying pattern that was not able to be achieved. In addition, the room for the improvement on hard aspect and the software side is large and the market newly challenging the development of the teaching material contents that can be the most effectively used with the terminal has extended. | |||
= References = | |||
{{Robelbox|theme={{{theme|5}}}|icon=Nuvola apps kopete.png|title=Information}} | |||
<div style="{{Robelbox/pad}}"> | |||
[[Image:Crystal Clear action bookmark.svg|right]] | |||
:* [http://www.apple.com/jp/itunes/whatson/podcasts/ Apple Store / Podcast] (2008) | |||
:* Okuda, Hiroshi. (2008) [http://web.mac.com/experiment0001/experiment/Welcome.html Shibaura Kogyou University middle school and high school SHH Research Department] | |||
:* Onoyama, Kazuyuki. (2004) | |||
:* Oshima, Junshun. (2002) UFJ Reserch Institute "Mobile learning" [www.murc.jp/report/ufj_report/704/21.pdf] | |||
:* Paul, Daniels. [www.cec.or.jp/e2e/symp/kochipdf/C2-3.pdf] | |||
:* Sprint. Eric Madsen & Chris Whiting http://www.sprintmobilelearning.com/presentations/mLearning/ | |||
:* Tara Brabazon (2007) Mobile Learning: the iPodification of Universities. | |||
Latest revision as of 07:51, 12 June 2009
- The mobile devices such as cellular phones and PDA have been chiefly used up to now for the information receiving transmission.
Mobile learning / M-learning is the exciting art of using mobile technologies to enhance the learning experience.
Recently, it is paid to attention as method for utilization with a high additional value with the technical advantages.
Mobile phones, PDAs, Pocket PCs and the Internet can be blended to engage and motivate learners, any time and anywhere.

Definition
- At present, mobile learning is not defined clearly. However, E-learning centre of Britain defined the word as follows.
- "Mobile learning is the use of learning solutions on mobile or wireless devices - and this covers a number of aspects -
- laptops using wireless connections; PDAs and the mobile phones.""
- In addition, for reference, Japan E-Leaning Consortium defined the word as follows.
- "for the office workers who have their outsidework, or for the students to use their time in the train, the technology is expected to be used any place and any time to study."
Mobile Learning Tools
- PDA
- Podcast
- Nintendo DS
- Mobile phone
- iPod touch
- PSP
etc...
PDA

- PDA, in Japan, has mainly three types such as Sharp Zaurs, Palm os, and Pocket PC. As its characteristics, each interoperability is low,
- PDA, in Japan, has mainly three types such as Sharp Zaurs, Palm os, and Pocket PC. As its characteristics, each interoperability is low,
- though its operations are easier than personal computers and uptime is earlier.
- However, the diffusion ratio of PDA in the current state has bias which is overwhelmingly low compared with the mobile phone, centering around the businesspeople. Therefore, the mobile learning by PDA thought about by the current state depends on spreading conditions of PDA terminal. It is expected lower in social influences in a wide generation.
Podcast
|
【Podcast】
Strength
For reference
Nintendo DS
For example, when the Podcast is used as mobile learning tool, people download the study program from the radio or the TV. But for Nintendo DS, we do not download the program from outside, there are many games published and these games are not what they had in the past. These games' aims are to study not by class or program, but to study through the game. All the games in the world have "rules" with them. For example, RPG has to be solved the story and cleared it, and Action, we have to win the battle match. This "rule" makes the learning possible by using Nintendo DS. While the player plays the game, they have to follow the "rule" to clear the stage to go to next step, and through this process, the player learn the knowledge. This process is hard to be given by studying with the text books.
The Learning Game Softwares published for Nintendo DS in Japan
|
Mobile Phone
|
【Mobile Phone】
From the purveyor's angle
From the learner's angle
(Onoyama, 2004.) Current characteristics of purveyors and learners
|
|}
Next Generation of e-learning
- However an experimental attempt just started, The m-learning approach is increasing rapidly from 2002.
- The list below shows the major examples that mobile devices such as mobile phone and PDA are used as a tool of m-learning in Japan.
| Company | Services | Content | Tools |
| AEON | "もしもしde英会話" | English words in daily life and the work words are able to study in "もしもしde英会話 tool" in the DoCoMo's i-mode charged site. |
Mobile phone |
| Aquamicro | Pocket Tutor[1] |
English stude software for TOEIC test. A hand-written practice is possible. |
PDA and PC |
| エム・イー・ウェブ | i-learning |
National examination study system that used cellular phone. Past tests, new tests, and expectation tests are prepared. |
Mobile phone |
| Wilson Learning Corporation | Strategizer |
Services for person in charge of business. The business plan is supported based on psychology. Mobile use as supplementation with group training. |
PDA |
- The mobile application is especially appropriate for the salesman support and training, and it is said that its introduction examples are increasing at major beverage manufacturer in the United States. On the other hand, the use of m-learning at universities and special schools will be expected by high potential in the future. In the United States, the study support and the teaching material offer by PDA are being tried at Department of Medicine of the Harvard University and the school of business of university of Pennsylvania (Oshima, 2002). Thus, m-learning in the main sector of e-learning which is the education in the enterprise and the higher education field will accelerate. However, at the present moment, the effect that can be expected in m-learning is not necessarily high. Therefore, cooperation on both sides of the improvement of the development of a m-learning and the e-learning technique will be needed in the future.
The expecting development of the M-Learning
- In the present stage, the Mobile Learning is still the time of the proof experiment. There are some business enterprices that are donating the leaning services, but they still have some difficulties to develop the market. But recently, the hike call rate which was the biggest problem for the people, becomes to the constant rate system, the Mobile Learning is getting to the new stage to spread out.
- There is one more difficulty to the Mobile Learning. Which is the choosing the information that they input the service. The information and the subject are should carefully chosen, and thought as those informations are teaching material. Otherwise, those informations and the mobile devices have the danger of degenerating into just the service and the mobile game player.
- A mobile learning takes the market that was not able to be covered by an existing E learning, and hides potential of achieving the studying pattern that was not able to be achieved. In addition, the room for the improvement on hard aspect and the software side is large and the market newly challenging the development of the teaching material contents that can be the most effectively used with the terminal has extended.
References
|
Information
|
