Archive:CisLunarFreighter/Spaceships: Difference between revisions
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Player Ship | Player Ship | ||
==Description of Responsibilities== Acts as a data container for cargo manifest, ship characteristics such as mass distribution and thruster configuration, and responds appropriately to the user interface by triggering appropriate graphics on screen. | == Description of Responsibilities == | ||
Acts as a data container for cargo manifest, ship characteristics such as mass distribution and thruster configuration, and responds appropriately to the user interface by triggering appropriate graphics on screen. | |||
==Collaborators== | ==Collaborators== | ||
* Keyboard User Interface | * Keyboard User Interface | ||
* | * Pizza Delivery | ||
* View Controller | * View Controller | ||
::Background Manager | ::Background Manager | ||
| Line 14: | Line 16: | ||
* Load Distributer Planner | * Load Distributer Planner | ||
* Ship Designer | * Ship Designer | ||
* Pretzel planner | |||
::Provides ship configuration at beginning of mission or after repairs or inflight damage or modification. I.E. Take damage from opponents or flyover a hot spot with a bonus ... or a hot spot with change in cargo mass. | ::Provides ship configuration at beginning of mission or after repairs or inflight damage or modification. I.E. Take damage from opponents or flyover a hot spot with a bonus ... or a hot spot with change in cargo mass. | ||
Collision Detection | * Collision Detection | ||
[[Category:CisLunarFreighter]] | |||
Latest revision as of 23:10, 25 May 2009
Component Name
Player Ship
Description of Responsibilities
Acts as a data container for cargo manifest, ship characteristics such as mass distribution and thruster configuration, and responds appropriately to the user interface by triggering appropriate graphics on screen.
Collaborators
- Keyboard User Interface
- Pizza Delivery
- View Controller
- Background Manager
- Sprite Controller?
- Load Distributer Planner
- Ship Designer
- Pretzel planner
- Provides ship configuration at beginning of mission or after repairs or inflight damage or modification. I.E. Take damage from opponents or flyover a hot spot with a bonus ... or a hot spot with change in cargo mass.
- Collision Detection