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draft notes on advanced space control model under peer based collab develop via IRC
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== draft material for .5 release ==
== draft material for .5 release ==
<HistoryBuff> Well, I assumed our conference room quality, which isn't bad, would be in the range of quality needed to send over air. It's not close, but I wouldn't have known if we hadn't tried.
<ShakespeareFan00> Bear in mind one WikiCast idea started from an IRC script :-)
<HistoryBuff> No doubt. Feedback and growing pains are what we are going to have to go through.
<ShakespeareFan00> HistoryBuff: Don't worry about sound quality too much at this stage :-0
<mirwin> Anyone with recording microphones this request for voice recordings was just posted http://en.wikiversity.org/wiki/Developing_Scripts_and_Case_Studies_for_cisLunarFreighter/Radio_Communications
<ShakespeareFan00> I mean you loose a lot in the translation to Vorbis anyway
<HistoryBuff> I'm not. But after hearing how loud and clear Yeoman's voice was, I thought it wasn't an issue at all. I was wrong, but it's not insurmountable.
<mirwin> systems, equip, and software all seem to vary a lot amongst our people
<ShakespeareFan00> mirwin: Why is it in English?
<HistoryBuff> mirwin: "recording microphones" vary a lot. Depends on what quality you are looking for.
<mirwin> what?
<ShakespeareFan00> You might want to look at what real ATC use?
<ShakespeareFan00> Re the link you posted :-)
<HistoryBuff> shakespeare: OGG can be very close to actual quality, depending on the scaling factor (?) (don't know the right name here) you choose.
<ShakespeareFan00> Ah ok
<mirwin> doe it work, I have started subpaging ...you are pulling my leg right?
<HistoryBuff> ATC <-- not sure what that is.
<ShakespeareFan00> mirwin: The link...
<ShakespeareFan00> Historybuff: Air Traffic Control
* HistoryBuff wonders if the other participants of WV hve fallen asleep ;)
<HistoryBuff> Ah, thanks
<ShakespeareFan00> I had a model for space based ATC
<ShakespeareFan00> One to hear about it?
<mirwin> ok, I guess I can download transcipts of emergency analyis and see of recording of real ATCs exist I can access. Be a bit of challenge but maybe we should break mold and be as realistic as possible
<mirwin> yes
<HistoryBuff> mirwin: I'm not sure ATC tapes are made available, but I'm sure we could talk to real ATC controllers ;)
<mirwin> ShakespeareFan00: Please tell us about your model!
<ShakespeareFan00> oK Here goes , take notes people
<ShakespeareFan00> Space Trafic control model had various levels
<ShakespeareFan00> One was indivdual space ports
<ShakespeareFan00> This controls the launch windows and landings
* cormaggio is too tired to listen to space-based ATC models - good night! :-)
<ShakespeareFan00> but essentialy the aim is to put spacecraft into an entry point for orbit spaced
|<-- cormaggio has left irc.freenode.net ()
<mirwin> goodnight!
<ShakespeareFan00> Level 2 is Orbit space - ( Kind of like a 'metropolitan' airspace?) Essentialy this has local traffic and approach control
<ShakespeareFan00> Level 3 is Flight lanes, - these are like air lanes...
<ShakespeareFan00> But note these take account of 3d rather than 2D (and vary based on planetyr position
<mirwin> you get this in tech paper somewhere?
<ShakespeareFan00> mirwin: Nope
<ShakespeareFan00> Just basing it n my undesrstanding of how earthbound ATC is structured
<HistoryBuff> shakespeare: I think you have to start a learning project with this ;)
<mirwin> you just create it on the fly?
<ShakespeareFan00> Yes
<ShakespeareFan00> (mainly as a side issue from Sigsumeidsi)
<ShakespeareFan00> Level 4 Is the space equivlant of an Instrument Flight Rules zone
<mirwin> good we have no patents or copyright to worry about if you permit me to write it up and post it to Wikiversity?
<ShakespeareFan00> mirwin : You are more than welcome to
<mirwin> cool
<ShakespeareFan00> In the model you have 'Red' regions
<ShakespeareFan00> I.E No fly areas
<ShakespeareFan00> which are either premenant (ussaly for the saftey of craft )
<ShakespeareFan00> and temporary ones
<ShakespeareFan00> (due to asteroids and so on)
<ShakespeareFan00> The suitability of this model depends on how advanced your spacecraft are
<ShakespeareFan00> but Orbital Space can be bit cultters by drone satallites and so on
<ShakespeareFan00> *cluttered
<mirwin> we are using very advanced because I wish to ease real constraints a bit
<ShakespeareFan00> mirwin: I think there's explanations of how ATC works on Wikipedia
<mirwin> yes we dodge trash instead of blast asteroids
<ShakespeareFan00> And I am sure it's explained in flight School manuals
<ShakespeareFan00> You might also want to look into what the Orbiter sim people use?
<mirwin> ok between your outline and Wikipedia I will draft something then you can review with us ok?
<ShakespeareFan00> albiet thats contempary
<ShakespeareFan00> mirwin: OK
<ShakespeareFan00> Can I Continue...
<mirwin> trick is keep game simple enough we can get it started then built towords better simulations yes sorry!
<ShakespeareFan00> A simple exchange may go as follows... (feel free to suggest stuff as it goes...)
<ShakespeareFan00> SC: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release
<ShakespeareFan00> T: Serria Charlie Fiver Fiver Nine - Relase granted .. Call level Four Three Seven Delta ...
<ShakespeareFan00> SC: Acknowldge Call level Four three seven Delta
<ShakespeareFan00> SC: Engines GO
<ShakespeareFan00> T: Acknwoldge, Engines go
<ShakespeareFan00> <Rumbles>
<ShakespeareFan00> SC: Engine start, Lift off in ... 10
<ShakespeareFan00> T 9..8...7. 6...5...4...3...2...1
<ShakespeareFan00> SC: Clearing tower,
<ShakespeareFan00> T: Flight Level Good, Calling Level Four Three Seven Delta#
<ShakespeareFan00> SC: Good Morning
<ShakespeareFan00> SC: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over
<ShakespeareFan00> T: Hand Over Acknowlegde
<ShakespeareFan00> OC: Orbital Control - Hello Serria Charlie Fiver Fiver Nine
<ShakespeareFan00> T Hand Over Acknoweldge
<ShakespeareFan00> OC : Hand Over Acknoweldge
<ShakespeareFan00> SC: handover Acknowledge- Good Morning Orbital Control
<ShakespeareFan00> etc..
<ShakespeareFan00> You get the picture?
<ShakespeareFan00> 437 Delta is an orbit entry
<mirwin> yes exllent and this will give other participant great ideas on how to improve even more
<ShakespeareFan00> SC 559 is the spacecraft
<ShakespeareFan00> mirwin: I got most of the ideas from a book about Airband radio ;-)
<mirwin> you a pilot?
<ShakespeareFan00> I can imagine that Spacecraft would also have 'company' frequncies
<ShakespeareFan00> mirwin : no
<ShakespeareFan00> But I did read a book on airband radio...
<mirwin> you been working this cisLunarFreighter or Ijustlucky to chat with you today
<ShakespeareFan00> mirwin: Lucky
<mirwin> and sleep in holiday in 8)


##STC
An advanced model for space based ATC. : see also [[/STC|STC]] subpage
[INFO] Channel view for “##STC” opened.
:The model is based upon our team's current understanding of how earthbound ATC is structured.  The suitability of this model depends on how advanced our spacecraft are but Orbital Space can be a bit cluttered by drone satellites, debris from previous space travel missions, comet tails, and so on. We are using very advanced spacecraft because  we wish to ease real constraints a bit to allow for more fun in the game.
-->| YOU (mirwin) have joined ##STC
 
<mirwin> hello
Background information:
<ShakespeareFan00> Good morning Vessle Mirwin
* U.S. FAA procedures and regulations
<ShakespeareFan00> *vessel
:*http://en.wikipedia.org/wiki/NATO_phonetic_alphabet
<mirwin> ah good what is this?
:* http://en.wikiversity.org/wiki/Subject_4_Air_Law
<ShakespeareFan00> Please stae intentions
:* http://en.wikiversity.org/wiki/Subject_16_Air_Law
<mirwin> intentions is to grow wikiversity
 
<ShakespeareFan00> (I am the tower in you STC thing)
* Maybe check flight School manuals
<mirwin> I do not remember have to write up my notes but I try
* We might also want to look into what the Orbiter sim people use?
<ShakespeareFan00> (Intnetions in respect of this -woul be what does your 'vessel' spacecraft want to do
* http://en.wikipedia.org/wiki/International_Regulations_for_Preventing_Collisions_at_Sea
<ShakespeareFan00> (OK going into sim)
* http://en.wikipedia.org/wiki/ICAO
<ShakespeareFan00> T:Good Morning vessel Mirwin - Please state intentions
 
<mirwin> Tower this freigther x-ray alpa zero niner request clearance for Luna City
* UK Railroad communication codes[http://www.rodge.force9.co.uk/faq/telegraph.html]
<ShakespeareFan00> X-Ray-Alpha-Zero Niner
 
<ShakespeareFan00> Luna City closed
(Talking point: What about radio delays?) Very good point!  Initially in the simplest games we  shall ignore that the electromagnetic propagation of modern communcation carriers is limited by Einstein's light speed limitation.  Later as [[Lunar Boom Town]] entrepreneurs need accurate simulators for business planning purposes we may try to develop more advanced games that closely reflect realities such as lightspeed and modern spacecraft capabilities.  For now we are ignoring radio delays unless someone would like to make a case for them now and help put them in. 
<ShakespeareFan00> Suggest divert?
 
<mirwin> lol no break!
Space Trafic control has various levels
<mirwin> tower request permission to divert to Lunar Boomtown!
*Level 1 was individual space ports
<ShakespeareFan00> X-Ray Alpha Zero Niner - Come again?
:This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced. 
<ShakespeareFan00> Lunar Boomtown divert
*Level 2 is Orbit space - ( Kind of like a 'metropolitan' airspace?)
<ShakespeareFan00> Cleared
: Essentialy this handlles local traffic and approach control
<mirwin> Roger, Wilco tower
*Level 3 is Flight lanes, - these are like air lanes...
<ShakespeareFan00> T: Request clearance Oribt control
:But note these take account of 3d rather than 2D (and vary based on planetry position
<mirwin> Permission granted
 
<ShakespeareFan00> (mirwin: I am also OC)
*Level 4 Is the space equivlant of an Instrument Flight Rules zone
<mirwin> SC: Be aware we have inbound heavies on your six
:In this model you also have 'Red' regions I.E No fly areas which are either permenant (usally for the safety of craft) and temporary ones (due to asteroids and so on).
<ShakespeareFan00> T: Acknwoledge inbound heavies
 
<mirwin> This is tough and I am tired let me write up what we have and play again another time?
Eventually there will be an advanced form of Level 3, known coloquially as
<ShakespeareFan00> mirwin: OK
'Darkside control' which controls subspace jumps..
<ShakespeareFan00> (mirwin: OK
 
<mirwin> do notkill room till I cut and paste log
 
<ShakespeareFan00> I should have some more notes as the tower by that time as well
 
<ShakespeareFan00> Ok holding
Gameplay:
First we load acquired cargo, then we dodge trash on cargo run instead of blast asteroids, unless and when a NEO wanders in at us.  Pirates are uncommon but around. 
 
We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.
 
* Possible resource : Elite?
 
== Draft Script for Voice Recording ==
 
Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release
 
Tower: Serria Charlie Fiver Fiver Nine - Release granted, call level Four Three Seven Delta.
 
Spacecraft: Acknowldge Call level Four three seven Delta
 
Spacecraft: Engines GO
 
Tower: Acknwoldge, Engines go
 
<Rumbles> Foley Effects
 
Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1
 
Spacecraft: Clearing tower,
 
Tower: Flight Level Good, Calling Level Four Three Seven Delta#
 
Spacecraft: Good Morning
 
Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over
 
Tower: Hand Over Acknowlegde
 
Orbital Control: Hello Serria Charlie Fiver Fiver Nine
 
Tower: Hand Over Acknoweldge
 
Orbital Control: Hand Over Acknoweldge
 
Spacecraft: handover Acknowledge- Good Morning Orbital Control
 
Notes:
* 437 Delta is an orbit entry
* SC 559 is the spacecraft
* Spacecraft may also have 'company' freqencies
 
[[Category:CisLunarFreighter]]

Latest revision as of 23:10, 25 May 2009

Radio Communications

We need multiple voices for players and Non Player Characters so please consider recording and contributing any part you wish. These will be used as selected by editors and programmers like ourselves as we need them to flesh the user environment. There is no guarantee your contribution will be used indefinately but contributions are scarce so I suspect unless there is major discrepancy somehow your contribution will be used. Perhaps it inspires someone else to do even better. Thus your effort will not be wasted. We are overproducinng and cutting and pasting just like the paid pros do but we do not have budget overruns, except for personally required equipment and time. 8) 71.161.8.137 00:47, 16 February 2007 (UTC)

draft for .o1 level Space Traffic Control in initial engineering prototypes of gameplay

Voice Pilot

"Spaceport Control this is Freighter Alpha X-ray fourteen requesting clearance to commence countdown to launch."

Voice Tower

"Negative Freigther Alpha X-ray fourteen. Hold for incoming vertical landing.

Voice Pilot

That's a Roger Tower, Alpha X-ray fourteen is holding.

Background roar of rocket thruster splash as other spacecraft lands

Voice Tower

Alpha X-ray fourteen you are cleared for launch. Window closes in ten minutes.

Voice Pilot

Roger that Tower, Alpha X-ray fourteen is counting down at to launch at this time.... 5 ...4...3.....2....1.... we have ignition!

Background roar of own vehicle here.


What is needed, as many voices as possible without putting same distinctive voice in both the vehicle and the tower at the same time.

A pssoible/suggested approach

Find a friend, parent or sibling to read the parts with you in the same room as you record or separately in a Jam Session. Help may be available by pickup or appointment from audio engineering. A third way is read both parts yourself, make one a cartoon character caricuture of yourself or someone you know (no spurious cruelty please). Please list other ways here as you think of them.

By all mean adlib and add Foley Effects, our audio and programming guys will be exercising the mod rights to chop up recording into animation clips and interactive varying dialogues. Think Wing Commander. Please use the most liberating of licenses when you upload.


draft material for .5 release

An advanced model for space based ATC. : see also STC subpage

The model is based upon our team's current understanding of how earthbound ATC is structured. The suitability of this model depends on how advanced our spacecraft are but Orbital Space can be a bit cluttered by drone satellites, debris from previous space travel missions, comet tails, and so on. We are using very advanced spacecraft because we wish to ease real constraints a bit to allow for more fun in the game.

Background information:

  • U.S. FAA procedures and regulations
  • UK Railroad communication codes[1]

(Talking point: What about radio delays?) Very good point! Initially in the simplest games we shall ignore that the electromagnetic propagation of modern communcation carriers is limited by Einstein's light speed limitation. Later as Lunar Boom Town entrepreneurs need accurate simulators for business planning purposes we may try to develop more advanced games that closely reflect realities such as lightspeed and modern spacecraft capabilities. For now we are ignoring radio delays unless someone would like to make a case for them now and help put them in.

Space Trafic control has various levels

  • Level 1 was individual space ports
This controls the launch windows and landings but essentialy the aim is to put spacecraft into an entry point for orbit spaced.
  • Level 2 is Orbit space - ( Kind of like a 'metropolitan' airspace?)
Essentialy this handlles local traffic and approach control
  • Level 3 is Flight lanes, - these are like air lanes...
But note these take account of 3d rather than 2D (and vary based on planetry position
  • Level 4 Is the space equivlant of an Instrument Flight Rules zone
In this model you also have 'Red' regions I.E No fly areas which are either permenant (usally for the safety of craft) and temporary ones (due to asteroids and so on).

Eventually there will be an advanced form of Level 3, known coloquially as 'Darkside control' which controls subspace jumps..


Gameplay: First we load acquired cargo, then we dodge trash on cargo run instead of blast asteroids, unless and when a NEO wanders in at us. Pirates are uncommon but around.

We need to keep in mind that in game programming the trick is keep game simple enough we can get it started then built towords better simulations if it enhances fun and educational goals of the game.

  • Possible resource : Elite?

Draft Script for Voice Recording

Spacecraft: This is Serria - Charlie Fiver Fiver Nine - awaiting launch release

Tower: Serria Charlie Fiver Fiver Nine - Release granted, call level Four Three Seven Delta.

Spacecraft: Acknowldge Call level Four three seven Delta

Spacecraft: Engines GO

Tower: Acknwoldge, Engines go

<Rumbles> Foley Effects

Spacecraft: Engine start, Lift off in ... 10 ...9..8...7. 6...5...4...3...2...1

Spacecraft: Clearing tower,

Tower: Flight Level Good, Calling Level Four Three Seven Delta#

Spacecraft: Good Morning

Spacecraft: Level Four three Seven Delta - Serria Charlie Fiver Fiver Nine - Hand over

Tower: Hand Over Acknowlegde

Orbital Control: Hello Serria Charlie Fiver Fiver Nine

Tower: Hand Over Acknoweldge

Orbital Control: Hand Over Acknoweldge

Spacecraft: handover Acknowledge- Good Morning Orbital Control

Notes:

  • 437 Delta is an orbit entry
  • SC 559 is the spacecraft
  • Spacecraft may also have 'company' freqencies