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{{Orphan|date=September 2013}}
'''Agate''' is an Indonesian video game development company based in [[Bandung]], [[West Java]], Indonesia. It was founded on April 1, 2009. It has worked with publishers such as [[Square Enix]] and [[Electronic Arts]].


{{Infobox company
The company produces [[serious game]]s, providing gamified applications to companies either via [[gamification]] of systems, [[Advertising in video games|advertisement games]] or [[Simulation#Simulation games|training games]] meant to simulate the work environment. Agate had worked for [[Microsoft]], [[Samsung]] and [[Coca-Cola]].
| name    = Agate Studio
| logo    =
| caption          =
| type    =
| foundation      = 2009
| num_employees    = +/- 80
| location        = [[Bandung]], [[Indonesia]]
| key_people      = Arief Widhiyasa, Andrew Pratomo Budianto, Aditia Dwiperdana, Aswin Juari, Andhika Estrada, Beatrice Nauli Pohan, Charles Haryadi, Erga Ghaniya, Fandri Indrayadi, I Made Teguh Arief Baskara, Nadia Kusumahdewi, Nikki Dibya Wardhana, Ray Suryadipta Susanto, Riyani Mardikaningrum, Shieny Aprilia, Teguh Budi Wicaksono, Vincentius H.W. Ismawan, Wiradeva Arif
| products        = ''[http://www.footballsaga.com Football Saga] <br> [http://www.kongregate.com/games/agate_studio/earl-grey-and-this-rupert-guy Earl and this Rupert Guy]''
| homepage        = [http://www.agatestudio.com www.agatestudio.com]
}}


'''Agate Studio''' is an Indonesian [[video game developer|video game development company]] based in [[Bandung]], [[West Java]], [[Indonesia]].<ref>Purwanti, Tenni; Wahyudi, Reza (December 13, 2011) [http://tekno.kompas.com/read/2011/12/13/09563339/Agate.Studio..Pengembang.Game.Dengan.Modal.Awal.Passion Agate Studio Pengembang Game dengan Modal Awal Passion]. Kompas.com. Retrieved January 13, 2012.</ref> It was founded in April 1, 2009 by 18 people. In September 2010, Agate created a point-and-click puzzle game called [http://www.kongregate.com/games/agate_studio/earl-grey-and-this-rupert-guy ''Earl Grey and this Rupert Guy''] hit 1 million players in the  first week of its launch.<ref>Putra, Julian Sukmana ( April 10, 2011). [http://www.penn-olson.com/2011/04/15/facebook-football-saga/ Indonesian Game Lets You Be a Football Legend on Facebook Penn-Olson]. Retrieved January 10, 2012.</ref>  In February 2011, their first web based social games called [http://www.footballsaga.com ''Football Saga''] was launched and had 58.000 monthly active users and 10.000 daily active users.<ref>Purwanti, Tenni; Wahono, Tri ( April 13, 2011). [http://tekno.kompas.com/read/2011/04/13/11231824/Football.Saga.Berangkat.dari.Mimpi.Sepakbola.Indonesia Football Saga, Berangkat dari Mimpi Sepakbola Indonesia] Kompas.com. Retrieved January 10, 2012.</ref>  They also launched the first Near Field Communication<ref>Fauzi, Andrian (December 12, 2011). [http://www.detikinet.com/read/2011/12/12/091500/1788647/654/smash-mania-saat-tak-sendirian-main-game-di-ponsel Smash Mania, Saat Tak Sendirian Main Game di Ponsel]. DetikInet. Retrieved January 13, 2012).</ref> and Augmented Reality Game in the world title Smash Mania on Nokia’s phone.<ref>Baskoro, Wiku (December 16, 2011). [http://dailysocial.net/en/2011/12/16/agate-studios-officially-launch-two-new-games/ Agate Studios Officially Launch Two New games. Daily Social]. Retrieved January 14, 2011).</ref>
In October 2011, Agate together with Kummara and AnimartDigi held ''Indonesia Bermain'' in Bandung.<ref>Hidayat, Wicak (October 22nd, 2011) [http://www.detikinet.com/read/2011/10/22/142402/1750027/654/indonesia-bermain-sebarkan-semangat-positif-game/ Indonesia Bermain Sebarkan Semangat Positif Game] Detikinet. Retrieved January 13, 2012.</ref> 7000 people attended.


The company’s motto is, “Live the Fun Way”, believing that life would be better when fun is around and games is one of the ways achieving it.<ref>Baskoro, Wiku (October 29, 2011). [http://dailysocial.net/en/2011/10/29/event-report-indonesia-bermain-2011-video/ Event Report: Indonesia Bermain 2011 --Video--] Daily Social. Retrieved January 10, 2012.</ref>  Hence, In October 22 and 23 2011, Agate Studio together with [[Kummara]] and [[AnimartDigi]] held ''[[Indonesia Bermain]]'' in Bandung.<ref>Hidayat, Wicak (October 22nd, 2011) [http://www.detikinet.com/read/2011/10/22/142402/1750027/654/indonesia-bermain-sebarkan-semangat-positif-game/ Indonesia Bermain Sebarkan Semangat Positif Game] Detikinet. Retrieved January 13, 2012.</ref> It was recorded that more than 7000 people attended and hundreds of digital and conventional games were played.
==History==
The founders of Agate met in October 2007 as college students when they decided to make a game with no budget. With no experience on making games beforehand, the game only made it to a playable state before being scrapped. Learning from this experience, the team moved on to make a game for [[Microsoft]]'s [[Dream Build Play]] competition, titled ''Ponporon!''. The title was showcased on Indonesia Game Show in 2008 and gave new hope to the team which drove them to start a video game company, which was founded on April 1, 2009.


==Company history==
Seeing market condition at the time, Agate focused in [[Browser game|flash games]] for a while before venturing to make [[Advertising in video games|advergames]] and service games in 2010. In addition, within that year, the company merged with another game studio named Lucidrine a fellow game studio that had previously worked at several popular flash games such as ''Valthirian Arc'' which continues to be an ongoing serial project, now worked on by Agate.
The founders of Agate Studio met in October 2007 as college students when they decided to make a game with no budget. With no experience on making games beforehand, the game only made it to a playable state before being scrapped. Learning from this experience, the team moved on to make a game for [[Microsoft|Microsoft’s]] Dream Build Play competition, titled [[Ponporon!]] The title was showcased on [[Indonesia Game Show]] in 2008 and fired up the team. They decided to start an actual video game company, which was officially founded on April 1, 2009.


Agate Studio’s founder consists of 18 people: Arief Widhiyasa, Andrew Pratomo Budianto, Aditia Dwiperdana, Aswin Juari, Andhika Estrada, Beatrice Nauli Pohan, Charles Haryadi, Erga Ghaniya, Fandri Indrayadi, I Made Teguh Arief Baskara, Nadia Kusumahdewi, Nikki Dibya Wardhana, Ray Suryadipta Susanto, Riyani Mardikaningrum, Shieny Aprilia, Teguh Budi Wicaksono, Vincentius H.W. Ismawan, Wiradeva Arif. During that time, all of them are college students, except one is a high school student.
The company expanded once more in 2011 with the establishment of Agate Jogja in Yogyakarta, Indonesia, along with the addition of a publishing division and attaining partnership with [[Electronic Arts#Chillingo|Chillingo]]. Within the same year, Agate had begun developing [[console game]]s for the first time in its history, along with venturing into the creation of browser-based social games.


Seeing condition market at that time, Agate focused in [[flash games]] before it started to make [[advergames]] and [[service games]] in 2010. In addition Agate made advergames and service games In 2010, it merged with [[Lucidrine]] too, which has developed a lot of successful flash game titles. The team expanded once more in 2011 with establishment of [[Agate Jogja]] in the [[Yogyakarta]]. Today, Agate has its own publishing division.
In 2012, Agate started a [[Video game developer#Third-party developers|third-party publishing]] business while their game ''Football Saga'' reached its peak of 58.000 monthly users and 10.000 active daily users. Within the year, was also the first ever representative of Indonesia in the annual [[Tokyo Game Show]] to appear in its Asia New Stars, an exhibition geared towards introducing emerging game developers from Asia.


==Games developed==
In 2013, the company helped co-found [[Video gaming in Indonesia|AGI]] (Indonesia Gaming Association) while, in the same year, establishing a partnership with [[Square Enix]] to publish and localize ''Sengoku IXA'' in Indonesia. In 2014, formed a partnership with [[Les' Copaque Production]] to develop a game for ''[[Upin & Ipin]]''.
{| class="wikitable"
 
|-
By 2015, Agate's serious game business expanded outside of Indonesia and South East Asia.{{citation needed|date=July 2018}}
! Title !! Platform(s) !! Year
 
|-
In 2016, scored a US$1,000,000 pre-series A round led by a local venture firm known as Maloekoe Ventures.<ref>{{Cite news|url=https://www.dealstreetasia.com/stories/indonesian-gaming-dev-agate-studios-raises-1m-from-maloekoe-ventures-36274/|title=Agate Studios raises $1m from Maloekoe Ventures|work=DealStreetAsia|access-date=2018-07-19|language=en-US}}</ref> The company also expanded their serious game business further to the company training games business.
| Bug War || [[Symbian]] 3 || 2011
 
|-
In 2017, Agate secured another partnership, this time with the biggest telecommunications company in Indonesia, [[Telkom Indonesia]]. They saw a growth of over 45% in the number of employees compared to 2016.
| Celestial Navigator || [[Symbian]] 3 || 2011
 
|-
In 2018, Agate released the third installment to their signature franchise, ''Valthirian Arc'', ''[[Valthirian Arc: Hero School Story]]''. Working together with the UK based publisher, PQube, the game was released for the [[PlayStation 4|PS4]], [[Nintendo Switch]] and [[Personal computer|PC]].
| Infectonator || [[Symbian]] 3 || 2011
 
|-
In 2019, Agate worked together yet again with [[Telkom Indonesia]] to create Oolean. A partnership that was announced at [[Telkom Digisummit]] of 2019 with the goal of nurturing and sharpening the Indonesian game industry to be more competitive. To date, Agate had created over 250 games and [[gamification]] projects. In the same year, Agate also collaborated with CIAYO Stories to present the visual novel game titled Memories.
| Dilemma || [[Symbian]] 3 || 2011
 
|-
In 2021, Agate acquired Freemergency, the studio behind Retrograde Arena.<ref>{{Cite web|date=2021-06-23|title=Indonesian Game Company Agate Acquires 'Retrograde Arena' Developers Freemergency|url=https://sea.ign.com/sea-indie-games/173442/news/indonesian-game-company-agate-acquires-retrograde-arena-developers-freemergency|website=sea.ign.com|language=en-EN|access-date=2022-04-11}}</ref>
| Urban Fatburner || [[Symbian]] 3 || 2011
 
In 2022, Agate launched a revamped version of their website,<ref>{{Cite web|date=2022-04-11|title=Indonesian Game Developer - Agate Live the Fun Way!|url=https://agate.id/|website=agate.id|language=en-EN|access-date=2022-04-11}}</ref> which positions themselves as 'Metaverse designers, developers, creators'.
 
== Developed games ==
{| class="wikitable" style="margin-bottom: 10px;"
! Title
! Platform(s)
! Year
|-
|-
| Urband Fatburner Ramadha Rush || [[J2ME]] || 2011
| Code Atma<ref>{{Cite web|date=2020-06-25|title=Agate Studio luncurkan gim idle RPG berbasis hantu, Code Atma|url=https://www.tek.id/tek/agate-studio-luncurkan-gim-idle-rpg-berbasis-hantu-code-atma-b1ZON9is5/|website=tek.id|language=id-ID|access-date=2022-04-11}}</ref>
|[[Android (operating system)|Android]]
|2020
|-
|-
| Urban Fatburner Macho! || [[J2ME]] || 2011
| Memories (previously Ciayo Stories)
|[[Android (operating system)|Android]]
| 2019
|-
|-
| MiMoMachi || [[Blackberry]] || 2011
|''[[Valthirian Arc: Hero School Story]]''
|[[Windows]], [[PlayStation 4|PS4]], [[Nintendo Switch]]
| 2018
|-
|-
| Raid Mission || [[Flash Platform|Flash]] || 2011
| Onet Asli
|[[Android (operating system)|Android]]
| 2018
|-
|-
| Shopping Paradise || [[Flash games|Flash Social Game]] || 2011
| Teka Teki Santai
|[[Android (operating system)|Android]]
| 2018
|-
|-
| [http://www.footballsaga.com Football Saga] || [[Web game|Web Social Game]] || 2011
| Bumbu Cinta: Love Spice
|[[iOS]], [[Android (operating system)|Android]]
| 2017
|-
|-
| Smash Mania || [[Symbian]] 3, [[Symbian Belle]], [[Symbian Anna]] || 2011
| Dungeon Chef
|[[iOS]], [[Android (operating system)|Android]]
| 2017
|-
|-
| Sexy Witch || [[J2ME]] || 2011
| Game Anak Sholeh
|[[iOS]], [[Android (operating system)|Android]]
| 2017
|-
|-
| Cube Colossus (Lucidrine) || [[Flash Platform|Flash]] || 2010
| Fantasista
|[[iOS]], [[Android (operating system)|Android]]
| 2016
|-
|-
| Earl Grey and this Rupert Guy || [[Flash Platform|Flash]] || 2010
| Upin & Ipin: Demi Metromillenium
|[[iOS]], [[Android (operating system)|Android]]
| 2016
|-
|-
| Vroom || [[Flash Platform|Flash]] || 2010
| Sengoku Ixa
|[[Browser game|Browser-based Game]]
| 2013
|-
|-
| Where is Number One || [[Flash Platform|Flash]] || 2010
| Football Saga 2
|[[Browser game|Browser-based Game]]
| 2012
|-
|-
| ASDF Hero || [[Flash Platform|Flash]] || 2009
| Earl Grey and this Rupert Guy
| [[Adobe Flash|Flash]]  
| 2010
|}
|}


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==External links==
==External links==
* [http://www.agatestudio.com/index.php?page=company Agate Studio: About us]
* {{official website|https://agate.id/}}
* [http://www.agatestudio.com/blog Agate Studio Blog]
* [http://www.facebook.com/agatestudio Agate Studio on Facebook]
* [http://www.indonesiabermain.com/ Indonesia Bermain]


[[Category:Companies based in Bandung]]
[[Category:Video game publishers]]
[[Category:Video game development companies]]
[[Category:Video game development companies]]
[[Category:Video game companies of Indonesia]]
[[Category:Indonesian companies established in 2009]]
[[Category:Video game companies established in 2009]]

Latest revision as of 01:52, 2 October 2026

Agate is an Indonesian video game development company based in Bandung, West Java, Indonesia. It was founded on April 1, 2009. It has worked with publishers such as Square Enix and Electronic Arts.

The company produces serious games, providing gamified applications to companies either via gamification of systems, advertisement games or training games meant to simulate the work environment. Agate had worked for Microsoft, Samsung and Coca-Cola.

In October 2011, Agate together with Kummara and AnimartDigi held Indonesia Bermain in Bandung.[1] 7000 people attended.

History

The founders of Agate met in October 2007 as college students when they decided to make a game with no budget. With no experience on making games beforehand, the game only made it to a playable state before being scrapped. Learning from this experience, the team moved on to make a game for Microsoft's Dream Build Play competition, titled Ponporon!. The title was showcased on Indonesia Game Show in 2008 and gave new hope to the team which drove them to start a video game company, which was founded on April 1, 2009.

Seeing market condition at the time, Agate focused in flash games for a while before venturing to make advergames and service games in 2010. In addition, within that year, the company merged with another game studio named Lucidrine a fellow game studio that had previously worked at several popular flash games such as Valthirian Arc which continues to be an ongoing serial project, now worked on by Agate.

The company expanded once more in 2011 with the establishment of Agate Jogja in Yogyakarta, Indonesia, along with the addition of a publishing division and attaining partnership with Chillingo. Within the same year, Agate had begun developing console games for the first time in its history, along with venturing into the creation of browser-based social games.

In 2012, Agate started a third-party publishing business while their game Football Saga reached its peak of 58.000 monthly users and 10.000 active daily users. Within the year, was also the first ever representative of Indonesia in the annual Tokyo Game Show to appear in its Asia New Stars, an exhibition geared towards introducing emerging game developers from Asia.

In 2013, the company helped co-found AGI (Indonesia Gaming Association) while, in the same year, establishing a partnership with Square Enix to publish and localize Sengoku IXA in Indonesia. In 2014, formed a partnership with Les' Copaque Production to develop a game for Upin & Ipin.

By 2015, Agate's serious game business expanded outside of Indonesia and South East Asia.

In 2016, scored a US$1,000,000 pre-series A round led by a local venture firm known as Maloekoe Ventures.[2] The company also expanded their serious game business further to the company training games business.

In 2017, Agate secured another partnership, this time with the biggest telecommunications company in Indonesia, Telkom Indonesia. They saw a growth of over 45% in the number of employees compared to 2016.

In 2018, Agate released the third installment to their signature franchise, Valthirian Arc, Valthirian Arc: Hero School Story. Working together with the UK based publisher, PQube, the game was released for the PS4, Nintendo Switch and PC.

In 2019, Agate worked together yet again with Telkom Indonesia to create Oolean. A partnership that was announced at Telkom Digisummit of 2019 with the goal of nurturing and sharpening the Indonesian game industry to be more competitive. To date, Agate had created over 250 games and gamification projects. In the same year, Agate also collaborated with CIAYO Stories to present the visual novel game titled Memories.

In 2021, Agate acquired Freemergency, the studio behind Retrograde Arena.[3]

In 2022, Agate launched a revamped version of their website,[4] which positions themselves as 'Metaverse designers, developers, creators'.

Developed games

Title Platform(s) Year
Code Atma[5] Android 2020
Memories (previously Ciayo Stories) Android 2019
Valthirian Arc: Hero School Story Windows, PS4, Nintendo Switch 2018
Onet Asli Android 2018
Teka Teki Santai Android 2018
Bumbu Cinta: Love Spice iOS, Android 2017
Dungeon Chef iOS, Android 2017
Game Anak Sholeh iOS, Android 2017
Fantasista iOS, Android 2016
Upin & Ipin: Demi Metromillenium iOS, Android 2016
Sengoku Ixa Browser-based Game 2013
Football Saga 2 Browser-based Game 2012
Earl Grey and this Rupert Guy Flash 2010

References