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== Chapter 1  The way of the program == | |||
The goal of this book is to teach you to think like a | |||
computer scientist. This way of thinking combines some of the best features | computer scientist. This way of thinking combines some of the best features | ||
of mathematics, engineering, and natural science. Like mathematicians, | of mathematics, engineering, and natural science. Like mathematicians, | ||
| Line 21: | Line 10: | ||
into systems and evaluating tradeoffs among alternatives. Like scientists, | into systems and evaluating tradeoffs among alternatives. Like scientists, | ||
they observe the behavior of complex systems, form hypotheses, and test | they observe the behavior of complex systems, form hypotheses, and test | ||
predictions. | predictions. | ||
The single most important skill for a computer scientist is '''problem solving'''. Problem solving means the ability to formulate | |||
problems, think creatively about solutions, and express a solution clearly | problems, think creatively about solutions, and express a solution clearly | ||
and accurately. As it turns out, the process of learning to program is an | and accurately. As it turns out, the process of learning to program is an | ||
excellent opportunity to practice problem-solving skills. That’s why | excellent opportunity to practice problem-solving skills. That’s why | ||
this chapter is called, “The way of the program.” | this chapter is called, “The way of the program.” | ||
On one level, you will be learning to program, a useful | |||
skill by itself. On another level, you will use programming as a means to | skill by itself. On another level, you will use programming as a means to | ||
an end. As we go along, that end will become clearer. | an end. As we go along, that end will become clearer. | ||
=== 1.1  The Python programming language === | |||
an example of a | The programming language you will learn is Python. Python is | ||
you might have heard of are C, C++, Perl, and Java. | an example of a '''high-level language'''; other high-level languages | ||
also | you might have heard of are C, C++, Perl, and Java. | ||
There are | |||
also '''low-level languages''', sometimes referred to as “machine | |||
languages” or “assembly languages.” Loosely speaking, computers | languages” or “assembly languages.” Loosely speaking, computers | ||
can only execute programs written in low-level languages. So | can only execute programs written in low-level languages. So | ||
programs written in a high-level language have to be processed before | programs written in a high-level language have to be processed before | ||
they can run. This extra processing takes some time, which is a small | they can run. This extra processing takes some time, which is a small | ||
disadvantage of high-level languages. | disadvantage of high-level languages. | ||
The advantages are enormous. First, it is much easier to program | |||
in a high-level language. Programs written in a high-level language | in a high-level language. Programs written in a high-level language | ||
take less time to write, they are shorter and easier to read, and they | take less time to write, they are shorter and easier to read, and they | ||
are more likely to be correct. Second, high-level languages are | are more likely to be correct. Second, high-level languages are '''portable''', meaning that they can run on different kinds of computers | ||
with few or no modifications. Low-level programs can run on only one | with few or no modifications. Low-level programs can run on only one | ||
kind of computer and have to be rewritten to run on another. | kind of computer and have to be rewritten to run on another. | ||
Due to these advantages, almost all programs are written in high-level | |||
languages. Low-level languages are used only for a few specialized | languages. Low-level languages are used only for a few specialized | ||
applications. | applications. | ||
into low-level languages: | Two kinds of programs process high-level languages | ||
into low-level languages: '''interpreters''' and '''compilers'''. | |||
An interpreter reads a high-level program and executes it, meaning that it | An interpreter reads a high-level program and executes it, meaning that it | ||
does what the program says. It processes the program a little at a time, | does what the program says. It processes the program a little at a time, | ||
alternately reading lines and performing computations. | alternately reading lines and performing computations. | ||
<DIV CLASS="center"><IMG SRC="book001.png"></DIV> | |||
A compiler reads the program and translates it completely before the | |||
program starts running. In this context, the high-level program is | program starts running. In this context, the high-level program is | ||
called the | called the '''source code''', and the translated program is called the | ||
'''object code''' or the '''executable'''. Once a program is | |||
compiled, you can execute it repeatedly without further translation. | compiled, you can execute it repeatedly without further translation. | ||
<DIV CLASS="center"><IMG SRC="book002.png"></DIV> | |||
Python is considered an interpreted language because Python programs | |||
are executed by an interpreter. There are two ways to use the | are executed by an interpreter. There are two ways to use the | ||
interpreter: | interpreter: '''interactive mode''' and '''script mode'''. In | ||
interactive mode, you type Python programs and the interpreter prints | interactive mode, you type Python programs and the interpreter prints | ||
the result: | the result: | ||
<PRE CLASS="verbatim">>>> 1 + 1 | |||
2 | 2 | ||
</PRE> | |||
The chevron, <TT>>>></TT>, is the | |||
you type | '''prompt''' the interpreter uses to indicate that it is ready. If | ||
execute the contents of the file, which is called a | you type <TT>1 + 1</TT>, the interpreter replies <TT>2</TT>. | ||
convention, Python scripts have names that end with | |||
the file. In a UNIX command window, you would type | Alternatively, you can store code in a file and use the interpreter to | ||
dinsdale.py</TT | execute the contents of the file, which is called a '''script'''. By | ||
convention, Python scripts have names that end with <TT>.py</TT>. | |||
To execute the script, you have to tell the interpreter the name of | |||
the file. In a UNIX command window, you would type <TT>python | |||
dinsdale.py</TT>. In other development environments, the details of | |||
executing scripts are different. You can find instructions for | executing scripts are different. You can find instructions for | ||
your environment at the Python Website | your environment at the Python Website <TT>python.org</TT>. | ||
Working in interactive mode is convenient for testing small pieces of | |||
code because you can type and execute them immediately. But for | code because you can type and execute them immediately. But for | ||
anything more than a few lines, you should save your code | anything more than a few lines, you should save your code | ||
as a script so you can modify and execute it in the future. | as a script so you can modify and execute it in the future. | ||
=== 1.2  What is a program? === | |||
A '''program''' is a sequence of instructions that specifies how to | |||
perform a computation. The computation might be something | perform a computation. The computation might be something | ||
mathematical, such as solving a system of equations or finding the | mathematical, such as solving a system of equations or finding the | ||
roots of a polynomial, but it can also be a symbolic computation, such | roots of a polynomial, but it can also be a symbolic computation, such | ||
as searching and replacing text in a document or (strangely enough) | as searching and replacing text in a document or (strangely enough) | ||
compiling a program. | compiling a program. | ||
instructions appear in just about every language: | |||
other device. | The details look different in different languages, but a few basic | ||
file or other device. | instructions appear in just about every language: | ||
multiplication. | <DL CLASS="description"><DT CLASS="dt-description">'''input:'''</DT><DD CLASS="dd-description"> Get data from the keyboard, a file, or some | ||
execute the appropriate sequence of statements. | other device.</DD><DT CLASS="dt-description">'''output:'''</DT><DD CLASS="dd-description"> Display data on the screen or send data to a | ||
some variation. | file or other device.</DD><DT CLASS="dt-description">'''math:'''</DT><DD CLASS="dd-description"> Perform basic mathematical operations like addition and | ||
multiplication.</DD><DT CLASS="dt-description">'''conditional execution:'''</DT><DD CLASS="dd-description"> Check for certain conditions and | |||
execute the appropriate sequence of statements.</DD><DT CLASS="dt-description">'''repetition:'''</DT><DD CLASS="dd-description"> Perform some action repeatedly, usually with | |||
some variation.</DD></DL> | |||
Believe it or not, that’s pretty much all there is to it. Every | |||
program you’ve ever used, no matter how complicated, is made up of | program you’ve ever used, no matter how complicated, is made up of | ||
instructions that look pretty much like these. So you can think of | instructions that look pretty much like these. So you can think of | ||
programming as the process of breaking a large, complex task | programming as the process of breaking a large, complex task | ||
into smaller and smaller subtasks until the subtasks are | into smaller and smaller subtasks until the subtasks are | ||
simple enough to be performed with one of these basic instructions. | simple enough to be performed with one of these basic instructions. | ||
when we talk about | |||
That may be a little vague, but we will come back to this topic | |||
when we talk about '''algorithms'''. | |||
are called | === 1.3  What is debugging? === | ||
Programming is error-prone. For whimsical reasons, programming errors | |||
are called '''bugs''' and the process of tracking them down is called | |||
'''debugging'''. | |||
Three kinds of errors can occur in a program: syntax errors, runtime | |||
errors, and semantic errors. It is useful | errors, and semantic errors. It is useful | ||
to distinguish between them in order to track them down more quickly. | to distinguish between them in order to track them down more quickly. | ||
==== 1.3.1  Syntax errors ==== | |||
Python can only execute a program if the syntax is | |||
correct; otherwise, the interpreter displays an error message. | correct; otherwise, the interpreter displays an error message. | ||
'''Syntax''' refers to the structure of a program and the rules about | |||
that structure. | that structure. | ||
For example, parentheses have to come in matching pairs, so | For example, parentheses have to come in matching pairs, so | ||
<TT>(1 + 2)</TT> is legal, but <TT>8)</TT> is a '''syntax error'''. | |||
In English readers can tolerate most syntax errors, which is why we | |||
can read the poetry of e. e. cummings without spewing error messages. | can read the poetry of e. e. cummings without spewing error messages. | ||
Python is not so forgiving. If there is a single syntax error | Python is not so forgiving. If there is a single syntax error | ||
| Line 118: | Line 153: | ||
weeks of your programming career, you will probably spend a lot of | weeks of your programming career, you will probably spend a lot of | ||
time tracking down syntax errors. As you gain experience, you will | time tracking down syntax errors. As you gain experience, you will | ||
make fewer errors and find them faster. | make fewer errors and find them faster. | ||
==== 1.3.2  Runtime errors ==== | |||
The second type of error is a runtime error, so called because the | |||
error does not appear until after the program has started running. | error does not appear until after the program has started running. | ||
These errors are also called | These errors are also called '''exceptions''' because they usually | ||
indicate that something exceptional (and bad) has happened. | indicate that something exceptional (and bad) has happened. | ||
first few chapters, so it might be a while before you encounter one. | |||
Runtime errors are rare in the simple programs you will see in the | |||
first few chapters, so it might be a while before you encounter one. | |||
==== 1.3.3  Semantic errors ==== | |||
The third type of error is the '''semantic error'''. If there is a | |||
semantic error in your program, it will run successfully in the sense | semantic error in your program, it will run successfully in the sense | ||
that the computer will not generate any error messages, but it will | that the computer will not generate any error messages, but it will | ||
not do the right thing. It will do something else. Specifically, it | not do the right thing. It will do something else. Specifically, it | ||
will do what you told it to do. | will do what you told it to do. | ||
The problem is that the program you wrote is not the program you | |||
wanted to write. The meaning of the program (its semantics) is wrong. | wanted to write. The meaning of the program (its semantics) is wrong. | ||
Identifying semantic errors can be tricky because it requires you to work | Identifying semantic errors can be tricky because it requires you to work | ||
backward by looking at the output of the program and trying to figure | backward by looking at the output of the program and trying to figure | ||
out what it is doing. | out what it is doing. | ||
==== 1.3.4  Experimental debugging ==== | |||
One of the most important skills you will acquire is debugging. | |||
Although it can be frustrating, debugging is one of the most | Although it can be frustrating, debugging is one of the most | ||
intellectually rich, challenging, and interesting parts of | intellectually rich, challenging, and interesting parts of | ||
programming. | programming. | ||
In some ways, debugging is like detective work. You are confronted | |||
with clues, and you have to infer the processes and events that led | with clues, and you have to infer the processes and events that led | ||
to the results you see. | to the results you see. | ||
Debugging is also like an experimental science. Once you have an idea | |||
about what is going wrong, you modify your program and try again. If | about what is going wrong, you modify your program and try again. If | ||
your hypothesis was correct, then you can predict the result of the | your hypothesis was correct, then you can predict the result of the | ||
| Line 153: | Line 211: | ||
Sherlock Holmes pointed out, “When you have eliminated the | Sherlock Holmes pointed out, “When you have eliminated the | ||
impossible, whatever remains, however improbable, must be the truth.” | impossible, whatever remains, however improbable, must be the truth.” | ||
(A. Conan Doyle, | (A. Conan Doyle, ''The Sign of Four'') | ||
For some people, programming and debugging are the same thing. That | |||
is, programming is the process of gradually debugging a program until | is, programming is the process of gradually debugging a program until | ||
it does what you want. The idea is that you should start with a | it does what you want. The idea is that you should start with a | ||
program that does | program that does ''something'' and make small modifications, | ||
debugging them as you go, so that you always have a working program. | debugging them as you go, so that you always have a working program. | ||
For example, Linux is an operating system that contains thousands of | |||
lines of code, but it started out as a simple program Linus Torvalds | lines of code, but it started out as a simple program Linus Torvalds | ||
used to explore the Intel 80386 chip. According to Larry Greenfield, | used to explore the Intel 80386 chip. According to Larry Greenfield, | ||
“One of Linus’s earlier projects was a program that would switch | “One of Linus’s earlier projects was a program that would switch | ||
between printing AAAA and BBBB. This later evolved to Linux.” | between printing AAAA and BBBB. This later evolved to Linux.” | ||
( | (''The Linux Users’ Guide'' Beta Version 1). | ||
programming practices. | |||
Later chapters will make more suggestions about debugging and other | |||
programming practices. | |||
=== 1.4  Formal and natural languages === | |||
'''Natural languages''' are the languages people speak, | |||
such as English, Spanish, and French. They were not designed | such as English, Spanish, and French. They were not designed | ||
by people (although people try to impose some order on them); | by people (although people try to impose some order on them); | ||
they evolved naturally. | they evolved naturally. | ||
'''Formal languages''' are languages that are designed by people for | |||
specific applications. For example, the notation that mathematicians | specific applications. For example, the notation that mathematicians | ||
use is a formal language that is particularly good at denoting | use is a formal language that is particularly good at denoting | ||
relationships among numbers and symbols. Chemists use a formal | relationships among numbers and symbols. Chemists use a formal | ||
language to represent the chemical structure of molecules. And | language to represent the chemical structure of molecules. And | ||
most importantly: | most importantly: | ||
<BLOCKQUOTE CLASS="quote"> | |||
designed to express computations. | '''Programming languages are formal languages that have been | ||
designed to express computations.''' | |||
</BLOCKQUOTE> | |||
Formal languages tend to have strict rules about syntax. For example, | |||
chemical formula, but | 3 + 3 = 6 is a syntactically correct mathematical statement, but | ||
3 + = 3 $ 6 is not. <I>H</I><SUB>2</SUB><I>O</I> is a syntactically correct | |||
chemical formula, but <SUB>2</SUB><I>Zz</I> is not. | |||
Syntax rules come in two flavors, pertaining to '''tokens''' and | |||
structure. Tokens are the basic elements of the language, such as | structure. Tokens are the basic elements of the language, such as | ||
words, numbers, and chemical elements. One of the problems with | words, numbers, and chemical elements. One of the problems with 3 + | ||
= 3 | = 3 $ 6 is that <CODE>$</CODE> is not a legal token in mathematics | ||
(at least as far as I know). Similarly, | (at least as far as I know). Similarly, <SUB>2</SUB><I>Zz</I> is not legal because | ||
there is no element with the abbreviation | there is no element with the abbreviation <I>Zz</I>. | ||
statement; that is, the way the tokens are arranged. The statement | |||
+ = 3 | |||
The second type of syntax error pertains to the structure of a | |||
statement; that is, the way the tokens are arranged. The statement 3 | |||
+ = 3 $ 6 is illegal because even though + and = are | |||
legal tokens, you can’t have one right after the other. Similarly, | legal tokens, you can’t have one right after the other. Similarly, | ||
in a chemical formula the subscript comes after the element name, not | in a chemical formula the subscript comes after the element name, not | ||
before. | before. | ||
<DIV CLASS="theorem">'''Exercise 1'''  '' | |||
Write a well-structured English | Write a well-structured English | ||
sentence with invalid tokens in it. Then write another sentence | sentence with invalid tokens in it. Then write another sentence | ||
with all valid tokens but with invalid structure. | with all valid tokens but with invalid structure. | ||
''</DIV> | |||
When you read a sentence in English or a statement in a formal | |||
language, you have to figure out what the structure of the sentence is | language, you have to figure out what the structure of the sentence is | ||
(although in a natural language you do this subconsciously). This | (although in a natural language you do this subconsciously). This | ||
process is called | process is called '''parsing'''. | ||
For example, when you hear the sentence, “The penny dropped,” you | |||
understand that “the penny” is the subject and “dropped” is the | understand that “the penny” is the subject and “dropped” is the | ||
predicate. Once you have parsed a sentence, you can figure out what it | predicate. Once you have parsed a sentence, you can figure out what it | ||
means, or the semantics of the sentence. Assuming that you know | means, or the semantics of the sentence. Assuming that you know | ||
what a penny is and what it means to drop, you will understand the | what a penny is and what it means to drop, you will understand the | ||
general implication of this sentence. | general implication of this sentence. | ||
Although formal and natural languages have many features in | |||
common—tokens, structure, syntax, and semantics—there are some | common—tokens, structure, syntax, and semantics—there are some | ||
differences: | differences: | ||
<DL CLASS="description"><DT CLASS="dt-description">'''ambiguity:'''</DT><DD CLASS="dd-description"> Natural languages are full of ambiguity, which | |||
people deal with by using contextual clues and other information. | people deal with by using contextual clues and other information. | ||
Formal languages are designed to be nearly or completely unambiguous, | Formal languages are designed to be nearly or completely unambiguous, | ||
which means that any statement has exactly one meaning, | which means that any statement has exactly one meaning, | ||
regardless of context. | regardless of context.</DD><DT CLASS="dt-description">'''redundancy:'''</DT><DD CLASS="dd-description"> In order to make up for ambiguity and reduce | ||
misunderstandings, natural languages employ lots of | misunderstandings, natural languages employ lots of | ||
redundancy. As a result, they are often verbose. Formal languages | redundancy. As a result, they are often verbose. Formal languages | ||
are less redundant and more concise. | are less redundant and more concise.</DD><DT CLASS="dt-description">'''literalness:'''</DT><DD CLASS="dd-description"> Natural languages are full of idiom and metaphor. | ||
If I say, “The penny dropped,” there is probably no penny and | If I say, “The penny dropped,” there is probably no penny and | ||
nothing dropping< | nothing dropping<ref>This idiom means that someone realized something | ||
mean exactly what they say. | after a period of confusion.</ref>. Formal languages | ||
mean exactly what they say.</DD></DL> | |||
People who grow up speaking a natural language—everyone—often have a | |||
hard time adjusting to formal languages. In some ways, the difference | hard time adjusting to formal languages. In some ways, the difference | ||
between formal and natural language is like the difference between | between formal and natural language is like the difference between | ||
poetry and prose, but more so: | poetry and prose, but more so: | ||
<DL CLASS="description"><DT CLASS="dt-description">'''Poetry:'''</DT><DD CLASS="dd-description"> Words are used for their sounds as well as for | |||
their meaning, and the whole poem together creates an effect or | their meaning, and the whole poem together creates an effect or | ||
emotional response. Ambiguity is not only common but often | emotional response. Ambiguity is not only common but often | ||
deliberate. | deliberate.</DD><DT CLASS="dt-description">'''Prose:'''</DT><DD CLASS="dd-description"> The literal meaning of words is more important, | ||
and the structure contributes more meaning. Prose is more amenable to | and the structure contributes more meaning. Prose is more amenable to | ||
analysis than poetry but still often ambiguous. | analysis than poetry but still often ambiguous.</DD><DT CLASS="dt-description">'''Programs:'''</DT><DD CLASS="dd-description"> The meaning of a computer program is unambiguous | ||
and literal, and can be understood entirely by analysis of the | and literal, and can be understood entirely by analysis of the | ||
tokens and structure. | tokens and structure.</DD></DL> | ||
Here are some suggestions for reading programs (and other formal | |||
languages). First, remember that formal languages are much more dense | languages). First, remember that formal languages are much more dense | ||
than natural languages, so it takes longer to read them. Also, the | than natural languages, so it takes longer to read them. Also, the | ||
| Line 239: | Line 335: | ||
spelling and punctuation, which you can get away | spelling and punctuation, which you can get away | ||
with in natural languages, can make a big difference in a formal | with in natural languages, can make a big difference in a formal | ||
language. | language. | ||
=== 1.5  The first program === | |||
Traditionally, the first program you write in a new language | |||
is called “Hello, World!” because all it does is display the | is called “Hello, World!” because all it does is display the | ||
words, “Hello, World!” In Python, it looks like this: | words, “Hello, World!” In Python, it looks like this: | ||
<PRE CLASS="verbatim">print 'Hello, World!' | |||
</PRE> | |||
This is an example of a '''print statement'''<ref>In Python 3.0, | |||
<TT>print</TT> is a function, not a statement, so the syntax is <TT>print(’Hello, World!’)</TT>. We will get to functions soon!</ref>, which | |||
doesn’t actually print anything on paper. It displays a value on the | doesn’t actually print anything on paper. It displays a value on the | ||
screen. In this case, the result is the words | screen. In this case, the result is the words | ||
of the text to be displayed; they don’t appear in the result. | <PRE CLASS="verbatim">Hello, World! | ||
</PRE> | |||
The quotation marks in the program mark the beginning and end | |||
of the text to be displayed; they don’t appear in the result. | |||
Some people judge the quality of a programming language by the | |||
simplicity of the “Hello, World!” program. By this standard, Python | simplicity of the “Hello, World!” program. By this standard, Python | ||
does about as well as possible. | does about as well as possible. | ||
=== 1.6  Debugging === | |||
It is a good idea to read this book in front of a computer so you can | |||
try out the examples as you go. You can run most of the examples in | try out the examples as you go. You can run most of the examples in | ||
interactive mode, but if you put the code into a script, it is easier | interactive mode, but if you put the code into a script, it is easier | ||
to try out variations. | to try out variations. | ||
Whenever you are experimenting with a new feature, you should try | |||
to make mistakes. For example, in the “Hello, world!” program, | to make mistakes. For example, in the “Hello, world!” program, | ||
what happens if you leave out one of the quotation marks? What | what happens if you leave out one of the quotation marks? What | ||
if you leave out both? What if you spell | if you leave out both? What if you spell <TT>print</TT> wrong? | ||
This kind of experiment helps you remember what you read; it also helps | |||
with debugging, because you get to know what the error messages mean. | with debugging, because you get to know what the error messages mean. | ||
It is better to make mistakes now and on purpose than later | It is better to make mistakes now and on purpose than later | ||
and accidentally. | and accidentally. | ||
Programming, and especially debugging, sometimes brings out strong | |||
emotions. If you are struggling with a difficult bug, you might | emotions. If you are struggling with a difficult bug, you might | ||
feel angry, despondent or embarrassed. | feel angry, despondent or embarrassed. | ||
they were people< | |||
There is evidence that people naturally respond to computers as if | |||
they were people<ref>See Reeves and Nass, <I>The Media | |||
Equation: How People Treat Computers, Television, and New Media | |||
Like Real People and Places</I>.</ref>. When they work well, we think | |||
of them as teammates, and when they are obstinate or rude, we | of them as teammates, and when they are obstinate or rude, we | ||
respond to them the same way we respond to rude, | respond to them the same way we respond to rude, | ||
obstinate people. | obstinate people. | ||
Preparing for these reactions might help you deal with them. | |||
One approach is to think of the computer as an employee with | One approach is to think of the computer as an employee with | ||
certain strengths, like speed and precision, and | certain strengths, like speed and precision, and | ||
particular weaknesses, like lack of empathy and inability | particular weaknesses, like lack of empathy and inability | ||
to grasp the big picture. | to grasp the big picture. | ||
Your job is to be a good manager: find ways to take advantage | |||
of the strengths and mitigate the weaknesses. And find ways | of the strengths and mitigate the weaknesses. And find ways | ||
to use your emotions to engage with the problem, | to use your emotions to engage with the problem, | ||
without letting your reactions interfere with your ability | without letting your reactions interfere with your ability | ||
to work effectively. | to work effectively. | ||
Learning to debug can be frustrating, but it is a valuable skill | |||
that is useful for many activities beyond programming. At the | that is useful for many activities beyond programming. At the | ||
end of each chapter there is a debugging section, like this one, | end of each chapter there is a debugging section, like this one, | ||
with my thoughts about debugging. I hope they help! | with my thoughts about debugging. I hope they help! | ||
=== 1.7  Glossary === | |||
<DL CLASS="description"><DT CLASS="dt-description">'''problem solving:'''</DT><DD CLASS="dd-description"> The process of formulating a problem, finding | |||
a solution, and expressing the solution. | a solution, and expressing the solution. | ||
</DD><DT CLASS="dt-description">'''high-level language:'''</DT><DD CLASS="dd-description"> A programming language like Python that | |||
is designed to be easy for humans to read and write. | is designed to be easy for humans to read and write. | ||
</DD><DT CLASS="dt-description">'''low-level language:'''</DT><DD CLASS="dd-description"> A programming language that is designed | |||
to be easy for a computer to execute; also called “machine language” or | to be easy for a computer to execute; also called “machine language” or | ||
“assembly language.” | “assembly language.” | ||
</DD><DT CLASS="dt-description">'''portability:'''</DT><DD CLASS="dd-description"> A property of a program that can run on more | |||
than one kind of computer. | than one kind of computer. | ||
</DD><DT CLASS="dt-description">'''interpret:'''</DT><DD CLASS="dd-description"> To execute a program in a high-level language | |||
by translating it one line at a time. | by translating it one line at a time. | ||
</DD><DT CLASS="dt-description">'''compile:'''</DT><DD CLASS="dd-description"> To translate a program written in a high-level language | |||
into a low-level language all at once, in preparation for later | into a low-level language all at once, in preparation for later | ||
execution. | execution. | ||
</DD><DT CLASS="dt-description">'''source code:'''</DT><DD CLASS="dd-description"> A program in a high-level language before | |||
being compiled. | being compiled. | ||
</DD><DT CLASS="dt-description">'''object code:'''</DT><DD CLASS="dd-description"> The output of the compiler after it translates | |||
the program. | the program. | ||
</DD><DT CLASS="dt-description">'''executable:'''</DT><DD CLASS="dd-description"> Another name for object code that is ready | |||
to be executed. | to be executed. | ||
</DD><DT CLASS="dt-description">'''prompt:'''</DT><DD CLASS="dd-description"> Characters displayed by the interpreter to indicate | |||
that it is ready to take input from the user. | that it is ready to take input from the user. | ||
</DD><DT CLASS="dt-description">'''script:'''</DT><DD CLASS="dd-description"> A program stored in a file (usually one that will be | |||
interpreted). | interpreted). | ||
</DD><DT CLASS="dt-description">'''interactive mode:'''</DT><DD CLASS="dd-description"> A way of using the Python interpreter by | |||
typing commands and expressions at the prompt. | typing commands and expressions at the prompt. | ||
</DD><DT CLASS="dt-description">'''script mode:'''</DT><DD CLASS="dd-description"> A way of using the Python interpreter to read | |||
and execute statements in a script. | and execute statements in a script. | ||
</DD><DT CLASS="dt-description">'''program:'''</DT><DD CLASS="dd-description"> A set of instructions that specifies a computation. | |||
</DD><DT CLASS="dt-description">'''algorithm:'''</DT><DD CLASS="dd-description"> A general process for solving a category of | |||
problems. | problems. | ||
</DD><DT CLASS="dt-description">'''bug:'''</DT><DD CLASS="dd-description"> An error in a program. | |||
</DD><DT CLASS="dt-description">'''debugging:'''</DT><DD CLASS="dd-description"> The process of finding and removing any of the | |||
three kinds of programming errors. | three kinds of programming errors. | ||
</DD><DT CLASS="dt-description">'''syntax:'''</DT><DD CLASS="dd-description"> The structure of a program. | |||
</DD><DT CLASS="dt-description">'''syntax error:'''</DT><DD CLASS="dd-description"> An error in a program that makes it impossible | |||
to parse (and therefore impossible to interpret). | to parse (and therefore impossible to interpret). | ||
</DD><DT CLASS="dt-description">'''exception:'''</DT><DD CLASS="dd-description"> An error that is detected while the program is running. | |||
</DD><DT CLASS="dt-description">'''semantics:'''</DT><DD CLASS="dd-description"> The meaning of a program. | |||
</DD><DT CLASS="dt-description">'''semantic error:'''</DT><DD CLASS="dd-description"> An error in a program that makes it do something | |||
other than what the programmer intended. | other than what the programmer intended. | ||
</DD><DT CLASS="dt-description">'''natural language:'''</DT><DD CLASS="dd-description"> Any one of the languages that people speak that | |||
evolved naturally. | evolved naturally. | ||
</DD><DT CLASS="dt-description">'''formal language:'''</DT><DD CLASS="dd-description"> Any one of the languages that people have designed | |||
for specific purposes, such as representing mathematical ideas or | for specific purposes, such as representing mathematical ideas or | ||
computer programs; all programming languages are formal languages. | computer programs; all programming languages are formal languages. | ||
</DD><DT CLASS="dt-description">'''token:'''</DT><DD CLASS="dd-description"> One of the basic elements of the syntactic structure of | |||
a program, analogous to a word in a natural language. | a program, analogous to a word in a natural language. | ||
</DD><DT CLASS="dt-description">'''parse:'''</DT><DD CLASS="dd-description"> To examine a program and analyze the syntactic structure. | |||
</DD><DT CLASS="dt-description">'''print statement:'''</DT><DD CLASS="dd-description"> An instruction that causes the Python | |||
interpreter to display a value on the screen. | interpreter to display a value on the screen. | ||
=== 1.8  Exercises === | |||
Use a web browser to go to the Python Website | |||
<DIV CLASS="theorem">'''Exercise 2'''  '' | |||
Use a web browser to go to the Python Website ''''<TT>python.org</TT>''''. | |||
This page contains information about Python and links | This page contains information about Python and links | ||
to Python-related pages, and it gives you the ability to search | to Python-related pages, and it gives you the ability to search | ||
the Python documentation. | the Python documentation.'' | ||
first link that appears is the documentation of the | ''For example, if you enter ''''<TT>print</TT>'''' in the search window, the | ||
first link that appears is the documentation of the ''''<TT>print</TT>'''' | |||
statement. At this point, not all of it will make sense to you, | statement. At this point, not all of it will make sense to you, | ||
but it is good to know where it is. | but it is good to know where it is.'' | ||
'' | |||
Start the Python interpreter and type | '''' | ||
help utility. Or you can type | '' | ||
about the | </DIV><DIV CLASS="theorem">'''Exercise 3'''  '' | ||
Start the Python interpreter and type ''''<TT>help()</TT>'''' to start the online | |||
help utility. Or you can type ''<CODE>''help('print')''</CODE>'' to get information | |||
about the ''''<TT>print</TT>'''' statement.'' | |||
''If this example doesn’t work, you | |||
may need to install additional Python documentation or set an | may need to install additional Python documentation or set an | ||
environment variable; the details depend on your operating system and | environment variable; the details depend on your operating system and | ||
version of Python. | version of Python.'' | ||
'' | |||
'' | |||
</DIV><DIV CLASS="theorem">'''Exercise 4'''  '' | |||
Start the Python interpreter and use it as a calculator. | Start the Python interpreter and use it as a calculator. | ||
Python’s syntax for math operations is almost the same as | Python’s syntax for math operations is almost the same as | ||
standard mathematical notation. For example, the symbols | standard mathematical notation. For example, the symbols | ||
''''<TT>+</TT>'''', ''''<TT>-</TT>'''' and ''''<TT>/</TT>'''' denote addition, subtraction | |||
and division, as you would expect. The symbol for | and division, as you would expect. The symbol for | ||
multiplication is | multiplication is ''''<TT>*</TT>''''.'' | ||
''If you run a 10 kilometer race in 43 minutes 30 seconds, what is your | |||
average time per mile? What is your average speed in miles per hour? | average time per mile? What is your average speed in miles per hour? | ||
(Hint: there are 1.61 kilometers in a mile). | (Hint: there are 1.61 kilometers in a mile).'' | ||
==References == | |||
<references/> | |||
</ | |||
Latest revision as of 20:09, 18 May 2009
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Chapter 1 The way of the program
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions.
The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That’s why this chapter is called, “The way of the program.”
On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
1.1 The Python programming language
The programming language you will learn is Python. Python is an example of a high-level language; other high-level languages you might have heard of are C, C++, Perl, and Java.
There are also low-level languages, sometimes referred to as “machine languages” or “assembly languages.” Loosely speaking, computers can only execute programs written in low-level languages. So programs written in a high-level language have to be processed before they can run. This extra processing takes some time, which is a small disadvantage of high-level languages.
The advantages are enormous. First, it is much easier to program in a high-level language. Programs written in a high-level language take less time to write, they are shorter and easier to read, and they are more likely to be correct. Second, high-level languages are portable, meaning that they can run on different kinds of computers with few or no modifications. Low-level programs can run on only one kind of computer and have to be rewritten to run on another.
Due to these advantages, almost all programs are written in high-level languages. Low-level languages are used only for a few specialized applications.
Two kinds of programs process high-level languages into low-level languages: interpreters and compilers. An interpreter reads a high-level program and executes it, meaning that it does what the program says. It processes the program a little at a time, alternately reading lines and performing computations.
A compiler reads the program and translates it completely before the program starts running. In this context, the high-level program is called the source code, and the translated program is called the object code or the executable. Once a program is compiled, you can execute it repeatedly without further translation.
Python is considered an interpreted language because Python programs are executed by an interpreter. There are two ways to use the interpreter: interactive mode and script mode. In interactive mode, you type Python programs and the interpreter prints the result:
>>> 1 + 1 2
The chevron, >>>, is the prompt the interpreter uses to indicate that it is ready. If you type 1 + 1, the interpreter replies 2.
Alternatively, you can store code in a file and use the interpreter to execute the contents of the file, which is called a script. By convention, Python scripts have names that end with .py.
To execute the script, you have to tell the interpreter the name of the file. In a UNIX command window, you would type python dinsdale.py. In other development environments, the details of executing scripts are different. You can find instructions for your environment at the Python Website python.org.
Working in interactive mode is convenient for testing small pieces of code because you can type and execute them immediately. But for anything more than a few lines, you should save your code as a script so you can modify and execute it in the future.
1.2 What is a program?
A program is a sequence of instructions that specifies how to perform a computation. The computation might be something mathematical, such as solving a system of equations or finding the roots of a polynomial, but it can also be a symbolic computation, such as searching and replacing text in a document or (strangely enough) compiling a program.
The details look different in different languages, but a few basic instructions appear in just about every language:
- input:
- Get data from the keyboard, a file, or some other device.
- output:
- Display data on the screen or send data to a file or other device.
- math:
- Perform basic mathematical operations like addition and multiplication.
- conditional execution:
- Check for certain conditions and execute the appropriate sequence of statements.
- repetition:
- Perform some action repeatedly, usually with some variation.
Believe it or not, that’s pretty much all there is to it. Every program you’ve ever used, no matter how complicated, is made up of instructions that look pretty much like these. So you can think of programming as the process of breaking a large, complex task into smaller and smaller subtasks until the subtasks are simple enough to be performed with one of these basic instructions.
That may be a little vague, but we will come back to this topic when we talk about algorithms.
1.3 What is debugging?
Programming is error-prone. For whimsical reasons, programming errors are called bugs and the process of tracking them down is called debugging.
Three kinds of errors can occur in a program: syntax errors, runtime
errors, and semantic errors. It is useful
to distinguish between them in order to track them down more quickly.
1.3.1 Syntax errors
Python can only execute a program if the syntax is correct; otherwise, the interpreter displays an error message. Syntax refers to the structure of a program and the rules about that structure. For example, parentheses have to come in matching pairs, so (1 + 2) is legal, but 8) is a syntax error.
In English readers can tolerate most syntax errors, which is why we can read the poetry of e. e. cummings without spewing error messages. Python is not so forgiving. If there is a single syntax error anywhere in your program, Python will display an error message and quit, and you will not be able to run your program. During the first few weeks of your programming career, you will probably spend a lot of time tracking down syntax errors. As you gain experience, you will make fewer errors and find them faster.
1.3.2 Runtime errors
The second type of error is a runtime error, so called because the error does not appear until after the program has started running. These errors are also called exceptions because they usually indicate that something exceptional (and bad) has happened.
Runtime errors are rare in the simple programs you will see in the first few chapters, so it might be a while before you encounter one.
1.3.3 Semantic errors
The third type of error is the semantic error. If there is a semantic error in your program, it will run successfully in the sense that the computer will not generate any error messages, but it will not do the right thing. It will do something else. Specifically, it will do what you told it to do.
The problem is that the program you wrote is not the program you wanted to write. The meaning of the program (its semantics) is wrong. Identifying semantic errors can be tricky because it requires you to work backward by looking at the output of the program and trying to figure out what it is doing.
1.3.4 Experimental debugging
One of the most important skills you will acquire is debugging. Although it can be frustrating, debugging is one of the most intellectually rich, challenging, and interesting parts of programming.
In some ways, debugging is like detective work. You are confronted
with clues, and you have to infer the processes and events that led
to the results you see.
Debugging is also like an experimental science. Once you have an idea about what is going wrong, you modify your program and try again. If your hypothesis was correct, then you can predict the result of the modification, and you take a step closer to a working program. If your hypothesis was wrong, you have to come up with a new one. As Sherlock Holmes pointed out, “When you have eliminated the impossible, whatever remains, however improbable, must be the truth.” (A. Conan Doyle, The Sign of Four)
For some people, programming and debugging are the same thing. That
is, programming is the process of gradually debugging a program until
it does what you want. The idea is that you should start with a
program that does something and make small modifications,
debugging them as you go, so that you always have a working program.
For example, Linux is an operating system that contains thousands of lines of code, but it started out as a simple program Linus Torvalds used to explore the Intel 80386 chip. According to Larry Greenfield, “One of Linus’s earlier projects was a program that would switch between printing AAAA and BBBB. This later evolved to Linux.” (The Linux Users’ Guide Beta Version 1).
Later chapters will make more suggestions about debugging and other programming practices.
1.4 Formal and natural languages
Natural languages are the languages people speak, such as English, Spanish, and French. They were not designed by people (although people try to impose some order on them); they evolved naturally.
Formal languages are languages that are designed by people for specific applications. For example, the notation that mathematicians use is a formal language that is particularly good at denoting relationships among numbers and symbols. Chemists use a formal language to represent the chemical structure of molecules. And most importantly:
Programming languages are formal languages that have been designed to express computations.
Formal languages tend to have strict rules about syntax. For example, 3 + 3 = 6 is a syntactically correct mathematical statement, but 3 + = 3 $ 6 is not. H2O is a syntactically correct chemical formula, but 2Zz is not.
Syntax rules come in two flavors, pertaining to tokens and
structure. Tokens are the basic elements of the language, such as
words, numbers, and chemical elements. One of the problems with 3 +
= 3 $ 6 is that $ is not a legal token in mathematics
(at least as far as I know). Similarly, 2Zz is not legal because
there is no element with the abbreviation Zz.
The second type of syntax error pertains to the structure of a
statement; that is, the way the tokens are arranged. The statement 3
+ = 3 $ 6 is illegal because even though + and = are
legal tokens, you can’t have one right after the other. Similarly,
in a chemical formula the subscript comes after the element name, not
before.
Write a well-structured English sentence with invalid tokens in it. Then write another sentence with all valid tokens but with invalid structure.
When you read a sentence in English or a statement in a formal language, you have to figure out what the structure of the sentence is (although in a natural language you do this subconsciously). This process is called parsing.
For example, when you hear the sentence, “The penny dropped,” you understand that “the penny” is the subject and “dropped” is the predicate. Once you have parsed a sentence, you can figure out what it means, or the semantics of the sentence. Assuming that you know what a penny is and what it means to drop, you will understand the general implication of this sentence.
Although formal and natural languages have many features in common—tokens, structure, syntax, and semantics—there are some differences:
- ambiguity:
- Natural languages are full of ambiguity, which people deal with by using contextual clues and other information. Formal languages are designed to be nearly or completely unambiguous, which means that any statement has exactly one meaning, regardless of context.
- redundancy:
- In order to make up for ambiguity and reduce misunderstandings, natural languages employ lots of redundancy. As a result, they are often verbose. Formal languages are less redundant and more concise.
- literalness:
- Natural languages are full of idiom and metaphor. If I say, “The penny dropped,” there is probably no penny and nothing dropping[1]. Formal languages mean exactly what they say.
People who grow up speaking a natural language—everyone—often have a hard time adjusting to formal languages. In some ways, the difference between formal and natural language is like the difference between poetry and prose, but more so:
- Poetry:
- Words are used for their sounds as well as for their meaning, and the whole poem together creates an effect or emotional response. Ambiguity is not only common but often deliberate.
- Prose:
- The literal meaning of words is more important, and the structure contributes more meaning. Prose is more amenable to analysis than poetry but still often ambiguous.
- Programs:
- The meaning of a computer program is unambiguous and literal, and can be understood entirely by analysis of the tokens and structure.
Here are some suggestions for reading programs (and other formal languages). First, remember that formal languages are much more dense than natural languages, so it takes longer to read them. Also, the structure is very important, so it is usually not a good idea to read from top to bottom, left to right. Instead, learn to parse the program in your head, identifying the tokens and interpreting the structure. Finally, the details matter. Small errors in spelling and punctuation, which you can get away with in natural languages, can make a big difference in a formal language.
1.5 The first program
Traditionally, the first program you write in a new language is called “Hello, World!” because all it does is display the words, “Hello, World!” In Python, it looks like this:
print 'Hello, World!'
This is an example of a print statement[2], which doesn’t actually print anything on paper. It displays a value on the screen. In this case, the result is the words
Hello, World!
The quotation marks in the program mark the beginning and end of the text to be displayed; they don’t appear in the result.
Some people judge the quality of a programming language by the simplicity of the “Hello, World!” program. By this standard, Python does about as well as possible.
1.6 Debugging
It is a good idea to read this book in front of a computer so you can try out the examples as you go. You can run most of the examples in interactive mode, but if you put the code into a script, it is easier to try out variations.
Whenever you are experimenting with a new feature, you should try to make mistakes. For example, in the “Hello, world!” program, what happens if you leave out one of the quotation marks? What if you leave out both? What if you spell print wrong?
This kind of experiment helps you remember what you read; it also helps with debugging, because you get to know what the error messages mean. It is better to make mistakes now and on purpose than later and accidentally.
Programming, and especially debugging, sometimes brings out strong emotions. If you are struggling with a difficult bug, you might feel angry, despondent or embarrassed.
There is evidence that people naturally respond to computers as if they were people[3]. When they work well, we think of them as teammates, and when they are obstinate or rude, we respond to them the same way we respond to rude, obstinate people.
Preparing for these reactions might help you deal with them.
One approach is to think of the computer as an employee with
certain strengths, like speed and precision, and
particular weaknesses, like lack of empathy and inability
to grasp the big picture.
Your job is to be a good manager: find ways to take advantage of the strengths and mitigate the weaknesses. And find ways to use your emotions to engage with the problem, without letting your reactions interfere with your ability to work effectively.
Learning to debug can be frustrating, but it is a valuable skill that is useful for many activities beyond programming. At the end of each chapter there is a debugging section, like this one, with my thoughts about debugging. I hope they help!
1.7 Glossary
- problem solving:
- The process of formulating a problem, finding a solution, and expressing the solution.
- high-level language:
- A programming language like Python that is designed to be easy for humans to read and write.
- low-level language:
- A programming language that is designed to be easy for a computer to execute; also called “machine language” or “assembly language.”
- portability:
- A property of a program that can run on more than one kind of computer.
- interpret:
- To execute a program in a high-level language by translating it one line at a time.
- compile:
- To translate a program written in a high-level language into a low-level language all at once, in preparation for later execution.
- source code:
- A program in a high-level language before being compiled.
- object code:
- The output of the compiler after it translates the program.
- executable:
- Another name for object code that is ready to be executed.
- prompt:
- Characters displayed by the interpreter to indicate that it is ready to take input from the user.
- script:
- A program stored in a file (usually one that will be interpreted).
- interactive mode:
- A way of using the Python interpreter by typing commands and expressions at the prompt.
- script mode:
- A way of using the Python interpreter to read and execute statements in a script.
- program:
- A set of instructions that specifies a computation.
- algorithm:
- A general process for solving a category of problems.
- bug:
- An error in a program.
- debugging:
- The process of finding and removing any of the three kinds of programming errors.
- syntax:
- The structure of a program.
- syntax error:
- An error in a program that makes it impossible to parse (and therefore impossible to interpret).
- exception:
- An error that is detected while the program is running.
- semantics:
- The meaning of a program.
- semantic error:
- An error in a program that makes it do something other than what the programmer intended.
- natural language:
- Any one of the languages that people speak that evolved naturally.
- formal language:
- Any one of the languages that people have designed for specific purposes, such as representing mathematical ideas or computer programs; all programming languages are formal languages.
- token:
- One of the basic elements of the syntactic structure of a program, analogous to a word in a natural language.
- parse:
- To examine a program and analyze the syntactic structure.
- print statement:
- An instruction that causes the Python
interpreter to display a value on the screen.
1.8 Exercises
Exercise 2Use a web browser to go to the Python Website 'python.org'. This page contains information about Python and links to Python-related pages, and it gives you the ability to search the Python documentation. For example, if you enter 'print' in the search window, the first link that appears is the documentation of the 'print' statement. At this point, not all of it will make sense to you, but it is good to know where it is.
'
Exercise 3Start the Python interpreter and type 'help()' to start the online help utility. Or you can type
help('print')to get information about the 'print' statement. If this example doesn’t work, you may need to install additional Python documentation or set an environment variable; the details depend on your operating system and version of Python.Exercise 4Start the Python interpreter and use it as a calculator. Python’s syntax for math operations is almost the same as standard mathematical notation. For example, the symbols '+', '-' and '/' denote addition, subtraction and division, as you would expect. The symbol for multiplication is '*'. If you run a 10 kilometer race in 43 minutes 30 seconds, what is your average time per mile? What is your average speed in miles per hour? (Hint: there are 1.61 kilometers in a mile).
References
- ↑ This idiom means that someone realized something after a period of confusion.
- ↑ In Python 3.0, print is a function, not a statement, so the syntax is print(’Hello, World!’). We will get to functions soon!
- ↑ See Reeves and Nass, The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places.