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The '''software industry''' includes businesses for [[software development|development]], [[software maintenance|maintenance]] and [[software publisher|publication]] of [[software]] that are using different [[business model]]s, mainly either "license/maintenance based" (on-premises) or "[[Cloud computing|Cloud]] based" (such as [[SaaS]], [[PaaS]], [[IaaS]], MBaaS, MSaaS, DCaaS etc.). The industry also includes [[software service]]s, such as [[training]], [[software documentation|documentation]], consulting and data recovery. The software and computer services industry spends more than 11% of its net sales for Research & Development which is in comparison with other industries the second highest share after pharmaceuticals & biotechnology.<ref>{{cite web |title=The Pharmaceutical Industry in Figures Key Data 2021 |url=https://www.efpia.eu/media/602709/the-pharmaceutical-industry-in-figures-2021.pdf |publisher=European Federation of Pharmaceutical Industries and Associations |access-date=28 June 2022}}</ref>
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[[Image:Packagedsoftwareatretail.jpg|thumb|right|250px|Starting in the 1980s, application software has been sold in mass-produced packages through retailers]]
==History==
The first company founded to provide software products and services was [[Computer Usage Company]] in 1955.<ref>{{cite journal |title= Recollections of the first software company |first= Elmer C. |last= Kubie |journal= [[Annals of the History of Computing]] |volume= 16 |issue= 2 |publisher= [[IEEE Computer Society]]  |date= Summer 1994 |pages= 65–71 |doi= 10.1109/85.279238 |s2cid= 5733812 }}</ref> Before that time, computers were programmed either by customers, or the few commercial computer vendors of the time, such as [[Sperry Rand]] and [[IBM]].


'''Software industry''' is a term used to describe the group of businesses involved in the [[software development|development]] and maintenance of [[computer software]]. The software industry started in the mid-1970s at the time of the personal computer revolution. The industry also includes software [[service]]s, such as training and consultancy.
The [[software]] industry expanded in the early 1960s, shortly after computers became widely available. Demand for software was created by universities, the government, and businesses. Many of these programs were developed by full-time staff programmers in-house. Some were distributed free of charge among users of a particular machine. Others were done on a commercial basis, and other firms such as [[Computer Sciences Corporation]] (founded in 1959) started to grow. Other influential or typical software companies begun in the early 1960s included [[Advanced Computer Techniques]], [[Automatic Data Processing]], [[Applied Data Research]], and [[Informatics General]].<ref>{{cite book | title=From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry | url=https://archive.org/details/fromairlinereser00mart_0 | url-access=registration | first=Martin | last=Campbell-Kelly | author-link=Martin Campbell-Kelly | publisher=MIT Press | location=Cambridge, Massachusetts | year=2003 | page=[https://archive.org/details/fromairlinereser00mart_0/page/57 57]| isbn=978-0-262-03303-9 }}</ref><ref>{{cite book | title=The Computer Establishment | first=Katharine Davis | last=Fishman | publisher= McGraw-Hill Book Company | location=New York | year=1981 | type=paperback 1982 | page=268}}</ref> The computer/[[Computer hardware|hardware]] makers started bundling [[operating systems]], [[systems software]] and programming environments with their machines.


There are mainly two types of businesses in the software industry; those developing [[proprietary]] software such as [[Microsoft]], and those developing [[open source]] software. Developing proprietary software is costly and involves software licensing and the need to protect the software from [[cracking]] and [[piracy]].  
The introduction of relatively affordable microcomputers by the [[Digital Equipment Corporation]] (DEC) significantly expanded access to computing power for corporate and academic institutions worldwide. This democratization of hardware catalyzed a period of intense innovation, leading to the development of sophisticated programming languages and advanced software methodologies. As the software ecosystem for [[microcomputer|microcomputers]] matured, other major technology firms, most notably IBM, responded by shifting their strategies to compete in this emerging market; this industry-wide transition eventually led to the development of influential systems such as the [[IBM AS/400]].


The main financial return on open source comes from selling services, such as training and support, rather than the software itself. Many contributors to open source software (especially those developing software tools) also feel that there is a significant long-term return in the form of improved resources and capabilities within the software industry.
The industry expanded greatly with the rise of the [[personal computer]] in the latter half of the 1970s, with the [[TRS-80]], [[Apple II]], and [[Commodore PET]] all introduced in 1977. The affordability of computers for home use created a growing market for games, applications, and utilities. The [[IBM PC]], introduced in 1981, became a standard for office use.


Despite doing much business in properietary software, some companies like [[Sun Microsystems]] and [[IBM]] participate in developing free and open source software to deter from [[monopoly|monopolies]] and take a portion of their [[market share]]. [[Netscape]]'s actions are an example of this, and thus [[Firefox]] has become a more popular.
In the early years of the 21st century, another successful [[business model]] has arisen for hosted software, called [[software-as-a-service]], or SaaS; this was at least the third time{{Citation needed|date=July 2012}} this model had been attempted. From the point of view of producers of some [[proprietary software]], SaaS reduces the concerns about [[Software copyright|unauthorized copying]], since it can only be accessed through the Web, and by definition no [[client software]] is loaded onto the end user's PC.


The largest and most profitable of software companies are located in the [[United States]]. As of 2006, the software industry is dominated by [[Microsoft]].
==Size of the industry==
Market research firm Gartner estimates the global market for IT spending in 2024 at $3.73 trillion. If telecoms services are included, this will rise to $5.26 trillion.<ref>{{Cite web |date=2024-07-16 |title=Gartner Forecasts Worldwide IT Spending to Grow 7.5% in 2024 |url=https://www.gartner.com/en/newsroom/press-releases/2024-07-16-gartner-forecasts-worldwide-it-spending-to-grow-7-point-5-percent-in-2024 |access-date=2024-12-14 |website=Gartner}}</ref> Major companies include Microsoft, [[HP Inc.|HP]], [[Oracle Corporation|Oracle]], [[Dell]] and IBM.<ref>{{cite news |date=September 9, 2021 |title=Software Products Global Market Report 2021: COVID-19 Impact and Recovery to 2030 |url=https://www.businesswire.com/news/home/20210909006012/en/Software-Products-Global-Market-Report-2021-COVID-19-Impact-and-Recovery-to-2030 |access-date=June 28, 2022 |website=ResearchAndMarkets.com}}</ref>


This table, derived from the Software Magazine 500 for 2005 [http://www.softwaremag.com/SW500/index.cfm?StartRow=1&RowsPer=50&BusCat_Search=&PrimBus_Search=&PrimBusCat_Search=&RankSort=ASC&CompSort=&trk=n&id=5] shows the total amount of revenue brought by software and [[software company|software services companies]], per locale.
==Mergers and acquisitions==
The software industry has been subject to a high degree of consolidation over the past couple of decades. Between 1995 and 2018 around 37,039 [[mergers and acquisitions]] have been announced with a total known value of US$1,166 billion.<ref>{{Cite news|url=https://imaa-institute.org/m-and-a-by-industries/|title=M&A by Industries - Institute for Mergers, Acquisitions and Alliances (IMAA)|work=Institute for Mergers, Acquisitions and Alliances (IMAA)|access-date=2018-02-28|language=en-US}}</ref> The highest number and value of deals was set in 2000 during the high times of the [[dot-com bubble]] with 2,674 transactions valued at US$105 billion. In 2017, 2,547 deals were announced valued at US$111 billion. Approaches to successfully acquire and integrate software companies are available.<ref>{{cite book |last=Popp |first=Karl Michael |title=Mergers and Acquisitions in the Software Industry - foundations of due diligence |year=2013 |publisher=Books on demand |location=Norderstedt |isbn=978-3-7322-4381-5 |url=http://mergerduediligence.com/ }}</ref>


{| class="wikitable"
==Business models within the software industry==
!Location
Software industry business models include SaaS (subscription-based access to software), PaaS (managing servers), IaaS (pay-as-you-go for scalable infrastructure), and [[freemium]] (free with premium features). Others are [[Perpetual license|perpetual licenses]] (one-time fee), [[ad-supported]] (free with ads), [[open source]] (free with paid support), pay-per-use (usage-based), and consulting/customization services. Hybrid models combine multiple approaches.
!Total Revenue<BR>Millions of [[United States dollar|US$]]
 
<TR><TD>CA</TD><TD>111836.8</TD></TR>
Business models of software companies have been widely discussed.<ref name="Karl2010">{{cite book
<TR><TD>NY</TD><TD>101485.1</TD></TR>
  | title = Profit from Software Ecosystems: Business Models, Ecosystems and Partnerships in the Software Industry
<TR><TD>TX</TD><TD>40606.1</TD></TR>
  | year = 2010
<TR><TD>WA</TD><TD>34744.5</TD></TR>
  | publisher = BOD
<TR><TD>MA</TD><TD>19524.9</TD></TR>
  | location = Norderstedt, Germany
<TR><TD>PA</TD><TD>18470.0</TD></TR>
  | isbn = 978-3-8391-6983-4
<TR><TD>NJ</TD><TD>9141.3</TD></TR>
  | author = Karl M. Popp and Ralf Meyer}}</ref><ref name="cusumano">Cusumano M. (2003) Finding Your balance in the Products and Service Debate, Communications of the ACM. Vol. 46:3</ref> [[Network effect]]s in [[software ecosystem]]s, networks of companies, and their customers are an important element in the strategy of software companies.<ref>{{cite book
<TR><TD>MD</TD><TD>8564.9</TD></TR>
  | title = Software Ecosystem: Understanding an Indispensable Technology and Industry
<TR><TD>MO</TD><TD>5486.0</TD></TR>
  | year = 2003
<TR><TD>WI</TD><TD>3729.7</TD></TR>
  | publisher = MIT Press
<TR><TD>VA</TD><TD>3553.3</TD></TR>
  | location = Cambridge, MA
<TR><TD>NC</TD><TD>3497.9</TD></TR>
  | isbn = 0-262-13432-2
<TR><TD>IL</TD><TD>3490.2</TD></TR>
  | author9 = David G. Messerschmitt and Clemens Szyperski}}</ref>
<TR><TD>OH</TD><TD>3404.1</TD></TR>
<TR><TD>FL</TD><TD>3350.4</TD></TR>
<TR><TD>GA</TD><TD>2835.0</TD></TR>
<TR><TD>CO</TD><TD>2522.9</TD></TR>
<TR><TD>MN</TD><TD>1483.3</TD></TR>
<TR><TD>MI</TD><TD>1305.7</TD></TR>
<TR><TD>AR</TD><TD>1225.9</TD></TR>
<TR><TD>OR</TD><TD>716.8</TD></TR>
<TR><TD>Japan</TD><TD>603.7</TD></TR>
<TR><TD>AL</TD><TD>573.3</TD></TR>
<TR><TD>England</TD><TD>550.3</TD></TR>
<TR><TD>VT</TD><TD>520.7</TD></TR>
<TR><TD>Canada</TD><TD>498.7</TD></TR>
<TR><TD>AZ</TD><TD>388.6</TD></TR>
<TR><TD>NH</TD><TD>296.6</TD></TR>
<TR><TD>NE</TD><TD>292.8</TD></TR>
<TR><TD>UT</TD><TD>247.6</TD></TR>
<TR><TD>SC</TD><TD>201.5</TD></TR>
<TR><TD>CT</TD><TD>102.4</TD></TR>
<TR><TD>MT</TD><TD>61.8</TD></TR>
<TR><TD>IN</TD><TD>55.1</TD></TR>
<TR><TD>IA</TD><TD>51.1</TD></TR>
<TR><TD>ID</TD><TD>47.3</TD></TR>
<TR><TD>KY</TD><TD>43.7</TD></TR>
<TR><TD>NV</TD><TD>23.1</TD></TR>
<TR><TD>BC</TD><TD>15.8</TD></TR>
<TR><TD>OK</TD><TD>10.4</TD></TR>
<TR><TD>NB</TD><TD>7.8</TD></TR>
<TR><TD>KS</TD><TD>7.6</TD></TR>
<TR><TD>Germany</TD><TD>4.4</TD></TR>
<TR><TD>ND</TD><TD>2.1</TD></TR>
|}


==See also==
==See also==
*[[Personal Computer]]
* [[Software engineering]]
*[[Software]]
* [[World's largest software companies]]
*[[Software development]]
* [[Function point]]
*[[Software publisher]]
* [[Software development effort estimation]]
*[[Software engineering]]
* [[Comparison of development estimation software]]
*[[Software engineering economics]]
* [[List of AI-assisted software development tools]]
 
== References ==
{{Reflist}}


==External links==
==External links==
* [http://www.siprofessionals.org/ Software Industry Professionals website]
{{Wiktionary}}
* [http://www.siia.net/ Software and Information Industry Association website]
* [http://www.softwaremag.com/ Software Magazine website]
 
[[Category:Industries]]
[[Category:Business]]
[[Category:Information technology]]


* {{cite web
|url = https://www.gnu.org/philosophy/words-to-avoid.en.html#SoftwareIndustry
|title = Software Industry
|work = Words to Avoid (or Use with Care) Because They Are Loaded or Confusing
|publisher = [[Free Software Foundation]]
|date = 2012-11-20
|access-date = 2013-01-31
}}


{{software-stub}}
{{business-stub}}


[[es:Industria del software]]
[[Category:Software industry| ]]
[[Category:Industries (economics)]]
[[Category:Information economy]]

Latest revision as of 05:57, 29 September 2026

The software industry includes businesses for development, maintenance and publication of software that are using different business models, mainly either "license/maintenance based" (on-premises) or "Cloud based" (such as SaaS, PaaS, IaaS, MBaaS, MSaaS, DCaaS etc.). The industry also includes software services, such as training, documentation, consulting and data recovery. The software and computer services industry spends more than 11% of its net sales for Research & Development which is in comparison with other industries the second highest share after pharmaceuticals & biotechnology.[1]

History

The first company founded to provide software products and services was Computer Usage Company in 1955.[2] Before that time, computers were programmed either by customers, or the few commercial computer vendors of the time, such as Sperry Rand and IBM.

The software industry expanded in the early 1960s, shortly after computers became widely available. Demand for software was created by universities, the government, and businesses. Many of these programs were developed by full-time staff programmers in-house. Some were distributed free of charge among users of a particular machine. Others were done on a commercial basis, and other firms such as Computer Sciences Corporation (founded in 1959) started to grow. Other influential or typical software companies begun in the early 1960s included Advanced Computer Techniques, Automatic Data Processing, Applied Data Research, and Informatics General.[3][4] The computer/hardware makers started bundling operating systems, systems software and programming environments with their machines.

The introduction of relatively affordable microcomputers by the Digital Equipment Corporation (DEC) significantly expanded access to computing power for corporate and academic institutions worldwide. This democratization of hardware catalyzed a period of intense innovation, leading to the development of sophisticated programming languages and advanced software methodologies. As the software ecosystem for microcomputers matured, other major technology firms, most notably IBM, responded by shifting their strategies to compete in this emerging market; this industry-wide transition eventually led to the development of influential systems such as the IBM AS/400.

The industry expanded greatly with the rise of the personal computer in the latter half of the 1970s, with the TRS-80, Apple II, and Commodore PET all introduced in 1977. The affordability of computers for home use created a growing market for games, applications, and utilities. The IBM PC, introduced in 1981, became a standard for office use.

In the early years of the 21st century, another successful business model has arisen for hosted software, called software-as-a-service, or SaaS; this was at least the third time this model had been attempted. From the point of view of producers of some proprietary software, SaaS reduces the concerns about unauthorized copying, since it can only be accessed through the Web, and by definition no client software is loaded onto the end user's PC.

Size of the industry

Market research firm Gartner estimates the global market for IT spending in 2024 at $3.73 trillion. If telecoms services are included, this will rise to $5.26 trillion.[5] Major companies include Microsoft, HP, Oracle, Dell and IBM.[6]

Mergers and acquisitions

The software industry has been subject to a high degree of consolidation over the past couple of decades. Between 1995 and 2018 around 37,039 mergers and acquisitions have been announced with a total known value of US$1,166 billion.[7] The highest number and value of deals was set in 2000 during the high times of the dot-com bubble with 2,674 transactions valued at US$105 billion. In 2017, 2,547 deals were announced valued at US$111 billion. Approaches to successfully acquire and integrate software companies are available.[8]

Business models within the software industry

Software industry business models include SaaS (subscription-based access to software), PaaS (managing servers), IaaS (pay-as-you-go for scalable infrastructure), and freemium (free with premium features). Others are perpetual licenses (one-time fee), ad-supported (free with ads), open source (free with paid support), pay-per-use (usage-based), and consulting/customization services. Hybrid models combine multiple approaches.

Business models of software companies have been widely discussed.[9][10] Network effects in software ecosystems, networks of companies, and their customers are an important element in the strategy of software companies.[11]

See also

References

  1. ↑ "The Pharmaceutical Industry in Figures Key Data 2021". European Federation of Pharmaceutical Industries and Associations. https://www.efpia.eu/media/602709/the-pharmaceutical-industry-in-figures-2021.pdf. 
  2. ↑ Kubie, Elmer C. (Summer 1994). "Recollections of the first software company". Annals of the History of Computing (IEEE Computer Society) 16 (2): 65–71. doi:10.1109/85.279238. 
  3. ↑ Campbell-Kelly, Martin (2003). From Airline Reservations to Sonic the Hedgehog: A History of the Software Industry. Cambridge, Massachusetts: MIT Press. p. 57. ISBN 978-0-262-03303-9. https://archive.org/details/fromairlinereser00mart_0. 
  4. ↑ Fishman, Katharine Davis (1981). The Computer Establishment. New York: McGraw-Hill Book Company. p. 268. 
  5. ↑ "Gartner Forecasts Worldwide IT Spending to Grow 7.5% in 2024". 2024-07-16. https://www.gartner.com/en/newsroom/press-releases/2024-07-16-gartner-forecasts-worldwide-it-spending-to-grow-7-point-5-percent-in-2024. 
  6. ↑ "Software Products Global Market Report 2021: COVID-19 Impact and Recovery to 2030". September 9, 2021. https://www.businesswire.com/news/home/20210909006012/en/Software-Products-Global-Market-Report-2021-COVID-19-Impact-and-Recovery-to-2030. 
  7. ↑ "M&A by Industries - Institute for Mergers, Acquisitions and Alliances (IMAA)" (in en-US). Institute for Mergers, Acquisitions and Alliances (IMAA). https://imaa-institute.org/m-and-a-by-industries/. 
  8. ↑ Popp, Karl Michael (2013). Mergers and Acquisitions in the Software Industry - foundations of due diligence. Norderstedt: Books on demand. ISBN 978-3-7322-4381-5. http://mergerduediligence.com/. 
  9. ↑ Karl M. Popp and Ralf Meyer (2010). Profit from Software Ecosystems: Business Models, Ecosystems and Partnerships in the Software Industry. Norderstedt, Germany: BOD. ISBN 978-3-8391-6983-4. 
  10. ↑ Cusumano M. (2003) Finding Your balance in the Products and Service Debate, Communications of the ACM. Vol. 46:3
  11. ↑ Software Ecosystem: Understanding an Indispensable Technology and Industry. Cambridge, MA: MIT Press. 2003. ISBN 0-262-13432-2. 
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