Statis Pro Baseball: Difference between revisions
Disambiguated: line-up → Batting order (baseball), starter → starting pitcher, bunting → bunt (baseball) |
→Basic gameplay: spelling |
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Much like a real game, a game of Statis Pro Baseball would begin by choosing teams, pitchers, | Much like a real game, a game of Statis Pro Baseball would begin by choosing teams, pitchers, | ||
and [[Batting order (baseball)|line-ups]]. This could be done with two players, each managing a different team, or with | and [[Batting order (baseball)|line-ups]]. This could be done with two players, each managing a different team, or with one player managing both. In order to simulate a real season, each player card indicated which positions a players was allowed to play, and for how many games during a full season (e.g., a card might indicate a player could play 100 games at [[shortstop]], 30 games at [[third base]], and 10 games at [[catcher]]; similarly, a pitcher might indicate 10 games as a [[starting pitcher|starter]], and 25 as a [[reliever]]). | ||
one player managing both. In order to simulate a real season, each player card indicated which | |||
positions a players was allowed to play, and for how many games during a full season (e.g., a | |||
card might indicate a player could play 100 games at [[shortstop]], 30 games at [[third base]], | |||
and 10 games at [[catcher]]; similarly, a pitcher might indicate 10 games as a [[starting pitcher|starter]], and | |||
25 as a [[reliever]]). | |||
Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to | Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to | ||
determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's | determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's | ||
card, which ranged from 2-5 for bad pitchers to 2-9 for great pitchers. If the PB number was | card, which ranged from 2-5 for bad pitchers to 2-9 for great pitchers. If the PB number was | ||
"in range, | "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's | ||
card to determine the result of the at-bat. If the PB number was "out of range, | card to determine the result of the at-bat. If the PB number was "out of range", the resulting | ||
random number would be compared to the batter's card to determine the result. | |||
To used an example, suppose a PB 2-9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a | To used an example, suppose a PB 2-9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a random number is drawn – assume that number is 41. Looking at the hypothetical pitcher's card, we see that 41 is a strikeout. Thus, the at-bat is complete. If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card. For this hypothetical batter, 41 is a [[home run]]. Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range – simulating whether the pitcher or the batter controls that at-bat. Thus, 2-9 pitchers will be more effective because they control more at-bats than 2-5 pitchers. | ||
Most of the results of any given PB and Random Number draw will be obvious to those who know | Most of the results of any given PB and Random Number draw will be obvious to those who know | ||
baseball - 1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s. If, however, the | baseball - 1B, 2B, 3B, HR, K, BB are all familiar from [[boxscore]]s. If, however, the random | ||
number falls into the Out range on either the batter or pitcher card, another FAC must be drawn | |||
to determine the type of out. Matching the CHT code with the FAC, the type of out could be | to determine the type of out. Matching the CHT code with the FAC, the type of out could be | ||
determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... | determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... | ||
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base. The codes were as follows (using shortshop as an example): | base. The codes were as follows (using shortshop as an example): | ||
F6 = | F6 = Fly ball out to Shortstop (runners hold) | ||
L6 = Line-drive out to shortstop (runners hold) | L6 = Line-drive out to shortstop (runners hold) | ||