Lunar Boom Town/Task Requests: Difference between revisions
wikademia>Mirwin Develop role playing methods to create mission checklists and use formal diagnostics tracking to index and resolve outstanding issues and bugs. |
wikademia>Mirwin results of play session with nephew |
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1 Desired: Role play methods to create mission checklists and use formal diagnostics tracking to index and resolve outstanding issues and bugs. | |||
Proposal: Envision a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers. At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets. | |||
:I am currently preparing a cargo run to the moon with my remote nephew to create data for intelligent objects useful in [[cisLunarFreighter]][http://en.wikiversity.org/wiki/Cargo_Imports] [[User:Mirwin|Mirwin]] 14:26, 27 November 2007 (UTC) | |||
Completed a virtual session with my sister 40, (myself 47), nephew (7) playing two different simultaneous games on South America map. Neither remote location interacting with sourceforge interlock?exchange would spawn a network server so we could play same game. Both machines (mike workshop), (zanny on mothers system, probably on 4x4ft coffeetable already designed lunar rental bungalow in future sessions. Had one session failure {insert link to bug analysis and report here} | |||
Feedback for freerails developers. The long delay (estimate half second?) between clicking on the object in graphical interface was disconcerting to me and made activities difficult but I long an effective compromise at this time. One simply cannot expect instanteous response from anything to do with massive equipment such as trains. Sister really like the five speed settings. more later | |||
Revision as of 07:11, 28 November 2007
1 Desired: Role play methods to create mission checklists and use formal diagnostics tracking to index and resolve outstanding issues and bugs.
Proposal: Envision a play mode of a Dungeon Master laying out a role playing chunks in parallel with approximately geared synchonizers. At first we will link the video game with manual interface points but soon I hope we will have intelligent objects in virtual space interconnected to teleoperation consoles and sensor nets.
- I am currently preparing a cargo run to the moon with my remote nephew to create data for intelligent objects useful in cisLunarFreighter[1] Mirwin 14:26, 27 November 2007 (UTC)
Completed a virtual session with my sister 40, (myself 47), nephew (7) playing two different simultaneous games on South America map. Neither remote location interacting with sourceforge interlock?exchange would spawn a network server so we could play same game. Both machines (mike workshop), (zanny on mothers system, probably on 4x4ft coffeetable already designed lunar rental bungalow in future sessions. Had one session failure {insert link to bug analysis and report here}
Feedback for freerails developers. The long delay (estimate half second?) between clicking on the object in graphical interface was disconcerting to me and made activities difficult but I long an effective compromise at this time. One simply cannot expect instanteous response from anything to do with massive equipment such as trains. Sister really like the five speed settings. more later