Archive:CisLunarFreighter/Implementation suggestions for extreme programming: Difference between revisions
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wikademia>Historybuff m CisLunarFreighter/Implementation stories for extreme programming moved to CisLunarFreighter/Implementation suggestions for extreme programming: Stories are only written by the customer. Suggestions are for brainstorming |
wikademia>Mirwin tweak stories a bit |
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| Line 1: | Line 1: | ||
Story 1 | Story 1 | ||
:A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing. | :A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing. | ||
| Line 13: | Line 12: | ||
Story 5 | Story 5 | ||
:Take off using less than half your feul. | :After receiving clearance from control. See STC (Space Traffic Control). Take off using less than half your feul to achieve high orbit. | ||
Story 6 | Story 6 | ||
| Line 19: | Line 18: | ||
Story 7 | Story 7 | ||
:Land at Lunar Spaceport. Receive credit for mission or cargo delivered. | :Receive clearance from Space Traffic Control to Land. Land at Lunar Spaceport. Receive credit for mission or cargo delivered. | ||
Story7A Subgame | |||
:Deliver high value cargo via rover over lunar surface to various homesteads as per minimap. | |||
Story 8 | Story 8 | ||
| Line 25: | Line 27: | ||
Story 9 | Story 9 | ||
:Captured by pirates. Sneak into ship and blast for | :Captured by pirates. Sneak into ship and blast for civilization. Perhaps ship is empty, perhaps it has treasure with large reward for return to Space Patrol. | ||
Story 10 | Story 10 | ||
Revision as of 20:34, 27 February 2007
Story 1
- A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing.
Story 2
- Given x number of dollars to start with, purchase a ship or upgrade.
Story 3
- Select a cargo or mission.
Story 4
- Develop a load plan for the cargo. Poorly loaded cargo affects the handling of the ship itself.
Story 5
- After receiving clearance from control. See STC (Space Traffic Control). Take off using less than half your feul to achieve high orbit.
Story 6
- Dodge asteroids, pirates, meteor showers etc. on the way to destination.
Story 7
- Receive clearance from Space Traffic Control to Land. Land at Lunar Spaceport. Receive credit for mission or cargo delivered.
Story7A Subgame
- Deliver high value cargo via rover over lunar surface to various homesteads as per minimap.
Story 8
- Same as story 3 but with lunar background.
Story 9
- Captured by pirates. Sneak into ship and blast for civilization. Perhaps ship is empty, perhaps it has treasure with large reward for return to Space Patrol.
Story 10
- Damaged by pirates. Wait for rendezvous with Space Patrol. Resume mission after repairs.
Story 11
- Rendezvous with large asteroid, stabilize it. Erect robominer. Hereafter when you dock the robominer will fill cargo hold with valuable minerals. Watch your feul levels!
Story 12
- Rendezvous with large comet, stabilize it, Erect feul facility. Hereafter when you dock the robo feuler will fill up your feul tanks. When others dock you will recieve a fee for the feul.
Story 13
- Land assault force on pirate base while under attack. Fly either fighters trying to take out pill boxes or assault shuttle trying to get to ground intact.