Archive:Game events: Difference between revisions
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Revision as of 17:23, 11 June 2009
Another editor has reviewed this page's proposed deletion, endorses the proposal to delete, and adds:
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Game events have not just been those that teenagers go to and see all the flashy booths that advertise their favorite games. Game events have historically been a multi-faceted part of the game industry that composes events ranging from the professional to the very leisurely.
Some of the events have often been more of a mix between the specific categories with conferences and conventions being the most common mix. Generally though, events are attended either by professionals or casual industry attendees, manned and produced by professional coordinators and game developers.
Starting at the top, the game events industry has been often divided into these categories: conferences, conventions, casual events, and educational events. Historical listing of computer game conferences and other professional events, as listed by http://www.eventsforgamers.com:
Conferences
- AGDC
- Casual Connect
- DICE Summit
- Game Career Seminar
- Gamefest
- Games Conference
- GDC
- Indie Game Conference
- Independent Games Festival
- IMGDC 3.0
- Living Game Worlds
- LOGIN
- MIGS
- NVISION
- Serious Games Summit
- SIGGRAPH
- Triangle
- Women In Games
Conventions
- CeBIT
- Consumer Electronics Show
- China Joy
- Computex
- E3 (Electronic Entertainment Expo)
- Engage! Expo
- Game Design Expo
- GameX
- GO3 "E3"
- Gstar
- Games Convention
- TGS
- Tokyo game show
Casual Events
- BlizzCon
- Comic-Con International
- Eve Online Fanfest
- Fanime Con
- FFXI Fan Festival
- Gen Con
- Penny Arcade Expo
- QuakeCon
- SOE Fan Faire
- VGXPO
Educational Events
- Develop Symposium
- Game Dev. eXchange
- Game Education Summit
- Game Festival and Symp.
- Sandbox (SIGGRAPH)
- STEG
- Virtual U and Beyond