Customer experience blueprint: Difference between revisions
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A [[Customer Experience]] (CX) Blueprint is a user-centered approach to product strategy that ensures the needs of [[customer]]s are met regardless of [[channel]] or delivery model. As a physical artifact, the CX Blueprint consists of a set of [[user experience]], technical, and product [[blueprints]] that together are used to set product direction.<ref>{{citation |url=http://whitepapers.zdnet.co.uk/0,1000000651,260142967p,00.htm |title=The Customer Experience Blueprint |publisher=Siebel Systems |date=1 Mar 2005}}</ref> | A [[Customer Experience]] (CX) Blueprint is a user-centered approach to product strategy that ensures the needs of [[customer]]s are met regardless of [[channel]] or delivery model. As a physical artifact, the CX Blueprint consists of a set of [[user experience]], technical, and product [[blueprints]] that together are used to set product direction.<ref>{{citation |url=http://whitepapers.zdnet.co.uk/0,1000000651,260142967p,00.htm |title=The Customer Experience Blueprint |publisher=Siebel Systems |date=1 Mar 2005}}</ref> | ||
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[[category:customer experience management]] | [[category:customer experience management]] | ||
Latest revision as of 17:13, 26 August 2009
A Customer Experience (CX) Blueprint is a user-centered approach to product strategy that ensures the needs of customers are met regardless of channel or delivery model. As a physical artifact, the CX Blueprint consists of a set of user experience, technical, and product blueprints that together are used to set product direction.[1]
References
- ↑ The Customer Experience Blueprint, Siebel Systems, 1 Mar 2005, http://whitepapers.zdnet.co.uk/0,1000000651,260142967p,00.htm