Instance dungeon: Difference between revisions
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"World of warcraft" uses this also for there Dungeons , but does not randomly generate it. | "World of warcraft" uses this also for there Dungeons , but does not randomly generate it. | ||
Eve-online does not use this for there game and hold the current record for most poeple in a game. | |||
{{cvg-stub}} | {{cvg-stub}} | ||
[[Category:Computer and video game terminology]] | [[Category:Computer and video game terminology]] | ||
[[Category:EverQuest]] | [[Category:EverQuest]] | ||
Revision as of 06:06, 16 August 2005
In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition (kill stealing) over mobs within the instance and that player characters receive a minimum of lag. Instance dungeons may contain stronger than usual mobs and sought-after equipment.
Games that have been known to use instancing include EverQuest, Anarchy Online and Guild Wars. The latter uses instancing extensively to help make the product free of monthly fees.
"World of warcraft" uses this also for there Dungeons , but does not randomly generate it.
Eve-online does not use this for there game and hold the current record for most poeple in a game. Template:Cvg-stub