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In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.
 
Games that have been known to use instancing include ''[[EverQuest]]'', ''[[Anarchy Online]]'' and ''[[Guild Wars]].'' The latter uses instancing extensively to help make the product free of monthly fees.
 
''[[World of Warcraft]]'' also uses this for Dungeons, but does not randomly generate it.
 
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[[Category:Computer and video game terminology]]
[[Category:Computer and video game terminology]]
[[Category:EverQuest]]
[[Category:EverQuest]]

Revision as of 05:58, 19 August 2005

In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition (kill stealing, spawn camping) over mobs within the instance and that player characters receive a minimum of lag. Instance dungeons may contain stronger than usual mobs and sought-after equipment.

Games that have been known to use instancing include EverQuest, Anarchy Online and Guild Wars. The latter uses instancing extensively to help make the product free of monthly fees.

World of Warcraft also uses this for Dungeons, but does not randomly generate it.

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