Instance dungeon: Difference between revisions
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In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment. | In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment. | ||
Games that have been known to use instancing include ''[[EverQuest]]'', ''[[Anarchy Online]]'', ''[[City of Heroes]]'' and ''[[Guild Wars]]''. The latter uses instancing extensively to help make the product free of monthly fees. | Games that have been known to use instancing include ''[[EverQuest]]'', ''[[Anarchy Online]]'', ''[[City of Heroes]]'', ''[[Everquest2]]"" and ''[[Guild Wars]]''. The latter uses instancing extensively to help make the product free of monthly fees. | ||
''[[World of Warcraft]]'' and ''[[Dark Age of Camelot]]'' also use this for Dungeons, but do not or only partly generate it randomly. | ''[[World of Warcraft]]'' and ''[[Dark Age of Camelot]]'' also use this for Dungeons, but do not or only partly generate it randomly. | ||
Revision as of 12:49, 13 March 2006
In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition (kill stealing, spawn camping) over mobs within the instance and that player characters receive a minimum of lag. Instance dungeons may contain stronger than usual mobs and sought-after equipment.
Games that have been known to use instancing include EverQuest, Anarchy Online, City of Heroes, Everquest2"" and Guild Wars. The latter uses instancing extensively to help make the product free of monthly fees.
World of Warcraft and Dark Age of Camelot also use this for Dungeons, but do not or only partly generate it randomly.
The use of instancing is a hotly debated topic among the MMORPG industry. Brad McQuaid wrote an article on the topic that can be found here: Brad McQuaid on Instancing.