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Instance dungeon: Difference between revisions

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In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.
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Games that have been known to use instancing include ''[[The Realm Online]]'', ''[[EverQuest]]'', ''[[Anarchy Online]]'', ''[[City of Heroes]]'', ''[[Everquest2]]'', ''[[World of Warcraft]]'', ''[[Dark Age of Camelot]]'' and ''[[Guild Wars]]''. This last one uses instancing extensively to help make the product free of monthly fees.
 
The use of instancing is a hotly debated topic among the MMORPG industry. [[Brad McQuaid]] wrote an article on the topic that can be found here: [http://www.gamergod.com/article.php?article_id=2933 Brad McQuaid on Instancing].
 
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[[Category:Computer and video game gameplay]]
[[Category:Massively multiplayer online role-playing games]]

Revision as of 13:14, 24 March 2006

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