Statis Pro Baseball: Difference between revisions

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The set also included a rectangular game board, which resembled a [[baseball diamond]].  Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team.  There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below).
The set also included a rectangular game board, which resembled a [[baseball diamond]].  Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team.  There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below).


To facilitate play, a large deck of cards with random results was used.  These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized.  Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results.  The random numbers utilized an octal (base 8) system (using 1–8) and ran from 11–88, excluding numbers ending in 9 or 0 (i.e., 11–18, 21–-28 ... 81–88), for a total of 64 numbers.  The cards also contained further information used for gameplay (as detailed below).
To facilitate play, a large deck of cards with random results was used.  These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized.  Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results.  The random numbers utilized an octal (base 8) system (using 1–8) and ran from 11–88, excluding numbers ending in 9 or 0 (i.e., 11–18, 21–28 ... 81–88), for a total of 64 numbers.  The cards also contained further information used for gameplay (as detailed below).


Additionally, the game included "out" sheets to enable the player to determine how [[out (baseball)|out]]s were made during a particular [[at-bat]] (see below for more detail). Finally, tracking play was done with [[scorecard]]s, similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game.
Additionally, the game included "out" sheets to enable the player to determine how [[out (baseball)|out]]s were made during a particular [[at-bat]] (see below for more detail). Finally, tracking play was done with [[scorecard]]s, similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game.
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Much like a real game, a game of Statis Pro Baseball would begin by choosing teams, pitchers, and [[Batting order (baseball)|line-ups]].  This could be done with two players, each managing a different team, or with one player managing both.  In order to simulate a real season, each player card indicated which positions a players was allowed to play, and for how many games during a full season (e.g., a card might indicate a player could play 100 games at [[shortstop]], 30 games at [[third base]], and 10 games at [[catcher]]; similarly, a pitcher might indicate 10 games as a [[starting pitcher|starter]], and 25 as a [[reliever]]).
Much like a real game, a game of Statis Pro Baseball would begin by choosing teams, pitchers, and [[Batting order (baseball)|line-ups]].  This could be done with two players, each managing a different team, or with one player managing both.  In order to simulate a real season, each player card indicated which positions a players was allowed to play, and for how many games during a full season (e.g., a card might indicate a player could play 100 games at [[shortstop]], 30 games at [[third base]], and 10 games at [[catcher]]; similarly, a pitcher might indicate 10 games as a [[starting pitcher|starter]], and 25 as a [[reliever]]).


Each at-bat was simulated the same way.  First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12.  This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers.  If the PB number was  
Each at-bat was simulated the same way.  First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12.  This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers.  If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat.  If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.
"in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat.  If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.


For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6.  This is "in range" (that is, between 2 and 9).  Next, a random number is drawn—assume that number is 41.  Looking at the hypothetical pitcher's card, we see that 41 is a strikeout.  Thus, the at-bat is complete.  If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card.  For this hypothetical batter, 41 is a [[home run]].  Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat.  Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.
For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6.  This is "in range" (that is, between 2 and 9).  Next, a random number is drawn—assume that number is 41.  Looking at the hypothetical pitcher's card, we see that 41 is a strikeout.  Thus, the at-bat is complete.  If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card.  For this hypothetical batter, 41 is a [[home run]].  Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat.  Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.
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==Unusual plays==
==Unusual plays==
Very occasionally, a PB number of Z would be drawn.  Z indicated an unusual play, and would result in drawing of a second FAC for the Random Number, and then consulting the Unusual Play Chart.  Random Numbers of 11–44 covered unusual plays such as ejections, catcher interference,  
Very occasionally, a PB number of Z would be drawn.  Z indicated an unusual play, and would result in drawing of a second FAC for the Random Number, and then consulting the Unusual Play Chart.  Random Numbers of 11–44 covered unusual plays such as ejections, catcher interference, rainouts, etc.  Numbers 44–78 covered unlikely defensive plays, such as triple plays (although many were applicable only if specific combinations of runners were on base).  Finally, numbers 81–88 indicated that an injury had occurred.  This led to the drawing of another Random Number to determine the result of the play and who was injured.  Then, using another Random Number matched with the player's INJ rating, the number of games to be missed could be determined (the fewer games missed in real-life, the fewer games missed in the simulation).
rainouts, etc.  Numbers 44–78 covered unlikely defensive plays, such as triple plays (although many were applicable only if specific combinations of runners were on base).  Finally, numbers 81–88 indicated that an injury had occurred.  This led to the drawing of another Random Number to determine the result of the play and who was injured.  Then, using another Random Number matched with the player's INJ rating, the number of games to be missed could be determined (the fewer games missed in real-life, the fewer games missed in the simulation).


==Advanced gameplay==
==Advanced gameplay==