Rendering models of living organisms: Difference between revisions
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==Daz Studio== | ==Daz Studio== | ||
[[Image:Four characters.png|frame|right|'''Figure 1'''. Example of a rendered scene from DAZ Studio]] | [[Image:Four characters.png|frame|right|'''Figure 1'''. Example of a rendered scene from DAZ Studio]] | ||
[http://www.daz3d.com/i.x/software/studio/-/? DAZ Studio] is available as a plugin for [[Landscape rendering#Bryce 5.5|Bryce]] and it can also be downloaded and run by itself. | [http://www.daz3d.com/i.x/software/studio/-/? DAZ Studio] is available as a plugin for [[Landscape rendering#Bryce 5.5|Bryce]] and it can also be downloaded and run by itself, without Bryce. Figure 1 shows an example made using the sample character models and props that come with Bryce 5.5 and the '''Poser/DAZ Studio 3D Models Pack''' that is also available for free download at several websites. | ||
Figure 1 uses the "Victoria" character that comes with Bryce 5.5 and the Michael, Aiko and Hiro characters from the "Poser DAZStudio 3D Models Pack 1". | |||
[[Image:Frame DAS Studio animation.png|thumb|left|230px|'''Figure 2'''. View a three second long example of a DAZ Studio animation [[Media:DAZ Studio example animation.ogg|video with sound]] in OGG file format. [[w:Wikipedia:Media help (Ogg)|Help]] with ogg format video play. ([[:Image:DAZ Studio example animation.ogg|dowload OGG format video file]])]] | [[Image:Frame DAS Studio animation.png|thumb|left|230px|'''Figure 2'''. View a three second long example of a DAZ Studio animation [[Media:DAZ Studio example animation.ogg|video with sound]] in OGG file format. [[w:Wikipedia:Media help (Ogg)|Help]] with ogg format video play. ([[:Image:DAZ Studio example animation.ogg|dowload OGG format video file]])]] | ||
For the sample animation (Figure 2 | For the sample animation (Figure 2) made using DAZ Studio, the "Victoria" character that comes with Bryce 5.5 was used with the "fairy" clothing and the mushroom and dragonfly props. DAZ studio has two ways of associating props with characters. In the is example, the hair prop was associated with Victoria's head by a drag-and-drop of the hair item onto the head item in the list of elements in the scene. For the clothing, the "fit to" property of the prop was set to Victoria. | ||
For this animation there were 30 frames per second at 320 x 240 pixels. Preset body poses were used about every second then adjustments were made for body, limb and wing position as needed. Not every frame needs to be done manually; DAZ studio will automatically interpolate movements for frames that are between the frames you actually edit. | For this animation there were 30 frames per second at 320 x 240 pixels. Preset body poses were used about every second then adjustments were made for body, limb and wing position as needed. Not every frame needs to be done manually; DAZ studio will automatically interpolate movements for frames that are between the frames you actually edit. | ||
In Figure 1 | In Figure 1, no clothing props were used. Daz Studio allows each surface element of a character to be colored and textured. The appearance of "skin-tight clothing" was created using preset coloring patterns that come with these characters. | ||
==Activities== | ==Activities== | ||
Revision as of 05:05, 13 July 2007
Welcome to the learning project about software for rendering and animation of human figures and other similar 3D models.
Daz Studio
DAZ Studio is available as a plugin for Bryce and it can also be downloaded and run by itself, without Bryce. Figure 1 shows an example made using the sample character models and props that come with Bryce 5.5 and the Poser/DAZ Studio 3D Models Pack that is also available for free download at several websites.
Figure 1 uses the "Victoria" character that comes with Bryce 5.5 and the Michael, Aiko and Hiro characters from the "Poser DAZStudio 3D Models Pack 1".
For the sample animation (Figure 2) made using DAZ Studio, the "Victoria" character that comes with Bryce 5.5 was used with the "fairy" clothing and the mushroom and dragonfly props. DAZ studio has two ways of associating props with characters. In the is example, the hair prop was associated with Victoria's head by a drag-and-drop of the hair item onto the head item in the list of elements in the scene. For the clothing, the "fit to" property of the prop was set to Victoria.
For this animation there were 30 frames per second at 320 x 240 pixels. Preset body poses were used about every second then adjustments were made for body, limb and wing position as needed. Not every frame needs to be done manually; DAZ studio will automatically interpolate movements for frames that are between the frames you actually edit.
In Figure 1, no clothing props were used. Daz Studio allows each surface element of a character to be colored and textured. The appearance of "skin-tight clothing" was created using preset coloring patterns that come with these characters.
Activities
- Do the introductory tutorials from the DAZ Studio manual.
- Read this animation tutorial then make your own animation.
See also
- Landscape rendering - 3D computer graphics software that can render digital images that look like landscapes.