Earth Station: Difference between revisions
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[[Earth | [[Earth Station]]s are specific locales on Earth that support Space activities of many different sorts. These can be "real" or "imagined" facilities for planning real communities such as [[Topic:Ecovillage|Ecovillage]]s or fictional places that can be designed and conceptually built for learning game projects such as [[cisLunarFreighter]]. | ||
==Properties== | |||
Earth Stations exist within the range of Earth-bound facilities that [[UML/Glossary|inherit]] certain '''qualities''' which afford them unique '''properties''': | |||
# [[Communication]] with space | air | land [[craft]], mobile [[unit]]s | # [[Communication]] with space | air | land [[craft]], mobile [[unit]]s | ||
# [[Facilitation]] for services rendered, goods produced or personnel housed | # [[Facilitation]] for services rendered, goods produced or personnel housed | ||
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*[[Earth Station/Zebra]] - an *outpost* at the North Pole... a [[w:VOR|VOR]] coordinate system transponder and its [[Support Community]]. | *[[Earth Station/Zebra]] - an *outpost* at the North Pole... a [[w:VOR|VOR]] coordinate system transponder and its [[Support Community]]. | ||
[[Category: | [[Category:Game Design]] | ||
[[Category:cisLunarFreighter]] | |||
Revision as of 22:25, 28 April 2007
Earth Stations are specific locales on Earth that support Space activities of many different sorts. These can be "real" or "imagined" facilities for planning real communities such as Ecovillages or fictional places that can be designed and conceptually built for learning game projects such as cisLunarFreighter.
Properties
Earth Stations exist within the range of Earth-bound facilities that inherit certain qualities which afford them unique properties:
- Communication with space | air | land craft, mobile units
- Facilitation for services rendered, goods produced or personnel housed
- Coordination with lower and higher eschelons of organization
These properties are the very most basic of properties possessed by all organizational units within the entire system. They are also inherant in enemy units. In addittion to the properties, Earth Stations inherit attributes such as defined and undefined qualities, abstract and physical dimensions, finite and infinite resources, constrained and loose variabilities, and so forth. It may be safly assumed that all organizational entities are unique, thus completely and repletely "definable".
For *instance*:
- Earth Station/Alpha - the *equivalent* of the Biblical Salem (City of Righteousness). This is the most developed Earth Station located on Antarctica. It is a "city-under-glass".
- Earth Station/Beta - a "nominal" British colony known for its ability to "pull-up-stakes" and move on short notice.
- Earth Station/Centauri - a "nominal" American eco-unit, quite stationary and vulnerable, but during peacetime, extremly productive.
- Earth Station/Gamma - <unknown> but nearly identical to and connected intrinsically with Delta
- Earth Station/Delta - <unknown> but nearly identical to and connected intrinsically with Gamma
- ...ES/X... <shell> add a station here
- Earth Station/Zebra - an *outpost* at the North Pole... a VOR coordinate system transponder and its Support Community.