Lunar Boom Town: Difference between revisions
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[[Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]] | [[Image:Mooncolony.jpg|thumb|right|300px|An artists impression of a colony on the moon.]] | ||
It will be expensive to live on the moon. What kinds of business and factories and export will it take to pay for the necessary imports? What kinds of skills will be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper whether in a virtual simulation or actually on the moon. | It will be expensive to live on the moon. What kinds of business and factories and export will it take to pay for the necessary imports? What kinds of skills will be needed? We need to figure all this stuff out before our [[w:Boomtown|boomtown]] will prosper whether in a virtual simulation or actually on the moon. | ||
Revision as of 00:42, 13 October 2007

It will be expensive to live on the moon. What kinds of business and factories and export will it take to pay for the necessary imports? What kinds of skills will be needed? We need to figure all this stuff out before our boomtown will prosper whether in a virtual simulation or actually on the moon.
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of open/free[1] design methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily we are interested in living and working on the moon, not licensing technologies to others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.
Potential Triggers for Lunar Boom Towns
- Space Tourism[2]
- A committment to extensively explore or settle Mars.[3]
- A decision to build a space elevator.
- Global warming: A shift to solar power satellites[4] as part of carbon reduction efforts.
- Advances in Nuclear Fusion using He3 in Feul Cycle. [5]
This project focuses on w:business plans and evaluation of business models and technical approaches and risk factors.
There is a budding business plan course [6] that may be a bit too technical for our purposes. Wikibooks has some detailed information (http://en.wikibooks.org/wiki/Writing_a_Business_Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we conduct our business.
Participants will also find marketing[7] concepts and skills helpful in identifying and analyzing target market segments.
In the meantime we need some icons for one of our local freight company simulators.
- cisLunarFreighter Java guys requested some jpegs or pngs for graphics! Post samples here or there or somewhere you think appropriate.
- /links to technical papers
- /sites with information
Current theme song[8] is by Sharam. We are considering remixing it with some drums to represent discrete large missions abrubtly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discusion page so others may evaulatue it as a replacement.
Preliminary Site Map
Design activity: Using online lunar data[9] find a prime location for our boomtown. Remember it should be close to resources and future customers.[10]
Two scientists pick.[11] A map with Malapert labeled.[12]
File:Thumb long86lat0Clementine.jpg
South Pole view marked with suspected water ice locations.[13]
Open Entrepreneurial Ideas
What business could I/you/they/we startup or run in a Lunar Boom Town?
- Air Plant
- /Aluminum Production/
- Bagillion resource harvesting
- /Boarding Habitat/
- /Boomtown Ice Skating Rink/
- /Boomtown Plaza Bakery/ Sample executive summary.[14]
- /Carbon commodity imports and futures/
- /Chicken Farm/
- /Communications Services/
- /Fabbers R Us/
- /Feuling Station/
- /Rabbit Ranch/
- /Remote Rover Operation/
- /Rover Repairs & Modification/
- /Rover Outback Racing/
- /Human Powered Vehicles/
- /Satellite and Computer Wreckers/
- /Sintered Regolith/
- /Spacesuit Maintenance Repair & Enhancement/
- /Steel Production/
- /Tourist Hotel/
- /Volume developer/
- /Volume miner/
- /Worm Soil Factory/
- /Water plant/
- /Retirement community/
- /Medical treatment/
Studies in feasibility
Useful Open/Free Design Tools
- Dia[15] is free software for creating diagrams. It may be useful for process flow and instrumentation diagrams.
See also
- Wikipedia:Colonization of the Moon
- Wikipedia:Colonization of Mercury
- Wikipedia:Colonization of the outer Solar System
- Wikipedia:Colonization of Ceres
- Wikipedia:Terraforming of Venus
- Wikipedia:Colonization of Venus
- Wikipedia:Terraforming of Mars
- Wikipedia:Colonization of Mars
- Wikipedia:Planetary habitability
External Resources:
- http://www.nas.nasa.gov/About/Education/SpaceSettlement/
- http://www.wstf.nasa.gov/Associ/Mars/default.htm
- Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?
- International Space Settlement Design Competition
- http://www.nss.org/settlement/nasa/spaceresvol3/toc.html
Background information:
- Lunar and Martian dust is a potential problem. [16]
- TANSTAFL Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [17]
- Technical Summary of a Simulation of Lunar Base Consumables [18]
- Tech Study of Requirements for a Lunar Base[19]
- http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html