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In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s receive a minimum of [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.
In ''[[MMORPG]]''s, an '''instance dungeon''' is a special area, typically a [[Dungeon (games)|dungeon]], that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition ([[kill stealing]], [[spawn camping]]) over resources such as [[mob (computer gaming)|mobs]] within the instance and that [[player character]]s experience minimum [[lag]]. Instance dungeons may contain stronger than usual mobs and sought-after equipment.


Games that have been known to use instancing include ''[[The Realm Online]]'', ''[[EverQuest]]'', ''[[Anarchy Online]]'', ''[[City of Heroes]]'', ''[[Everquest2]]'', ''[[World of Warcraft]]'', ''[[Dark Age of Camelot]]'' and ''[[Guild Wars]]''. This last one uses instancing extensively to help make the product free of monthly fees.
Games that have been known to use instancing include ''[[The Realm Online]]'', ''[[EverQuest]]'', ''[[Anarchy Online]]'', ''[[City of Heroes]]'', ''[[Everquest2]]'', ''[[World of Warcraft]]'', ''[[Dark Age of Camelot]]'' and ''[[Guild Wars]]''. This last one uses instancing extensively to help make the product free of monthly fees.


A game known for not using this definition of '''instance dungeon''' is [[EVE Online]]. EVE Online does create an instance for a player accepting a mission, giving a location and bookmark to the target. However this players mission occurs in the same world, allowing others to interact with the player regardless whether or not they are in the same gang. The player is not isolated in an instance (or copy), although there may be several players doing the same mission, these mission will occure at diffrent locations in eve, although most often in the same system.
One game known for not using instance dungeons is [[EVE Online]]. Because of the vast amount of space available in the EVE universe, missions for players are created in real space, which any other player could in theory travel to. This allows multiple players to perform the same mission at the same time (in the same manner as an instanced dungeon) but also allows other players to view or participate in the mission, if they discover the location.


The use of instancing is a hotly debated topic among the MMORPG industry. [[Brad McQuaid]] wrote an article on the topic that can be found here: [http://www.gamergod.com/article.php?article_id=2933 Brad McQuaid on Instancing].
The use of instancing is a hotly debated topic among the MMORPG industry. [[Brad McQuaid]] wrote an article on the topic that can be found here: [http://www.gamergod.com/article.php?article_id=2933 Brad McQuaid on Instancing].

Revision as of 21:14, 6 April 2006

In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, for each group that enters the area. This ensures that there will never be competition (kill stealing, spawn camping) over resources such as mobs within the instance and that player characters experience minimum lag. Instance dungeons may contain stronger than usual mobs and sought-after equipment.

Games that have been known to use instancing include The Realm Online, EverQuest, Anarchy Online, City of Heroes, Everquest2, World of Warcraft, Dark Age of Camelot and Guild Wars. This last one uses instancing extensively to help make the product free of monthly fees.

One game known for not using instance dungeons is EVE Online. Because of the vast amount of space available in the EVE universe, missions for players are created in real space, which any other player could in theory travel to. This allows multiple players to perform the same mission at the same time (in the same manner as an instanced dungeon) but also allows other players to view or participate in the mission, if they discover the location.

The use of instancing is a hotly debated topic among the MMORPG industry. Brad McQuaid wrote an article on the topic that can be found here: Brad McQuaid on Instancing.

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