Art pipeline: Difference between revisions
Rescuing 1 sources and tagging 0 as dead. #IABot (v1.4) |
m →top: clean up, typo(s) fixed: high profile → high-profile using AWB |
||
| Line 1: | Line 1: | ||
{{refimprove|date=August 2014}} | {{refimprove|date=August 2014}} | ||
The '''art pipeline''' is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing [[video games]]. In an era of high profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some [[Hollywood]] blockbusters, graphics are ever-improving and an increasingly important selling point. [[Video game developers|Video Game developers]] employ extensive teams of [[artists]] to carry a project's artistic goals through from the conceptual stage to the final release. A fully realized game asset, whether it is a [[Fictional character|character]], background, building, object, or [[animation]], is created in a deliberate process with different artists working on and contributing separate aspects in a step by step process to the final product. To facilitate this process, a number of [[software]] programs are marketed to developers as flexible tools for productively streamlining the transformation of elements created within a program to a fully realized game asset. These highly customizable programs allow users to apply [[plug-in (computing)|plug-ins]] or add-ons to tailor the interactions each [[Computer program|program]] will have with one another as an element moves along the [[Pipeline (software)|pipeline]] from [[concept]] to completion.<ref>[http://15%20MAR%202006%20THE%20GAME%20PRODUCTION%20PIPELINE:%20CONCEPT%20TO%20COMPLETION 15 MAR 2006 THE GAME PRODUCTION PIPELINE: CONCEPT TO COMPLETION]{{dead link|date=October 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> | The '''art pipeline''' is the process of creating and implementing art for a particular project, most commonly associated with the creative process for developing [[video games]]. In an era of high-profile video games, wherein the creative energy of the teams and the budgets for projects surpass even some [[Hollywood]] blockbusters, graphics are ever-improving and an increasingly important selling point. [[Video game developers|Video Game developers]] employ extensive teams of [[artists]] to carry a project's artistic goals through from the conceptual stage to the final release. A fully realized game asset, whether it is a [[Fictional character|character]], background, building, object, or [[animation]], is created in a deliberate process with different artists working on and contributing separate aspects in a step by step process to the final product. To facilitate this process, a number of [[software]] programs are marketed to developers as flexible tools for productively streamlining the transformation of elements created within a program to a fully realized game asset. These highly customizable programs allow users to apply [[plug-in (computing)|plug-ins]] or add-ons to tailor the interactions each [[Computer program|program]] will have with one another as an element moves along the [[Pipeline (software)|pipeline]] from [[concept]] to completion.<ref>[http://15%20MAR%202006%20THE%20GAME%20PRODUCTION%20PIPELINE:%20CONCEPT%20TO%20COMPLETION 15 MAR 2006 THE GAME PRODUCTION PIPELINE: CONCEPT TO COMPLETION]{{dead link|date=October 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> | ||
Art pipeline is basically the “production line” of video game development. It is used to describe the streamlined process of development and production. It is broken down into four major categories,each with their own very specific set of steps. | Art pipeline is basically the “production line” of video game development. It is used to describe the streamlined process of development and production. It is broken down into four major categories,each with their own very specific set of steps. | ||