Archive:CisLunarFreighter/Implementation suggestions for extreme programming
Appearance
Story 1
- A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing.
Story 2
- Given x number of dollars to start with, purchase a ship or upgrade.
Story 3
- Select a cargo or mission.
Story 4
- Develop a load plan for the cargo. Poorly loaded cargo affects the handling of the ship itself.
Story 5
- After receiving clearance from control. See STC (Space Traffic Control). Take off using less than half your feul to achieve high orbit.
Story 6
- Dodge asteroids, pirates, meteor showers etc. on the way to destination.
Story 7
- Receive clearance from Space Traffic Control to Land. Land at Lunar Spaceport. Receive credit for mission or cargo delivered.
Story7A Subgame
- Deliver high value cargo via rover over lunar surface to various homesteads as per minimap.
Story 8
- Same as story 3 but with lunar background.
Story 9
- Captured by pirates. Sneak into ship and blast for civilization. Perhaps ship is empty, perhaps it has treasure with large reward for return to Space Patrol.
Story 10
- Damaged by pirates. Wait for rendezvous with Space Patrol. Resume mission after repairs.
Story 11
- Rendezvous with large asteroid, stabilize it. Erect robominer. Hereafter when you dock the robominer will fill cargo hold with valuable minerals. Watch your feul levels!
Story 12
- Rendezvous with large comet, stabilize it, Erect feul facility. Hereafter when you dock the robo feuler will fill up your feul tanks. When others dock you will recieve a fee for the feul.
Story 13
- Land assault force on pirate base while under attack. Fly either fighters trying to take out pill boxes or assault shuttle trying to get to ground intact.