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Archive:CisLunarFreighter/Scripts and case studies/Radio communications/Space traffic control

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Revision as of 22:07, 18 February 2007 by wikademia>ShakespeareFan00

Space Traffic Control.

Control Levels

Space Traffic control consists of various control levels.

Currently the levels are

  • Level 1 - Starports and spaceports , essentially local towers which handle landings and launches
  • Level 2 - Orbital Control, handling local Traffic and approach control for Spaceports
  • Level 3 - Space lanes, These are defined air lanes between major destinations.
  • Level 4 - Space based Instrument Flight Rules Zone...
  • Level 5 - Deep space. (i.e out of range of STC radio relays)

Normally most 'local' orbital traffic will never leave level 2 airspace. However, Earth<->Moon traffic will enter level 3 airspace.


For a craft entering higher level airspace from lower level airspace(i.e Level1 to level2), it is the responsibility of the higher level control to confirm entry with both the vessel and lower level control.

For a craft leaving higher level airspace for lower level airspace(i.e Level 2 to Level 1), It is the responsiblity of the higher level control to advise lower level control of the vessel (and course) concerned. The craft must confirm this with lower level control, before higher level control can handover.

General procedure notes

All messages between STC are of the form "<callsign> <message>" For messages from the craft to the tower the callsign used is that of the vessel, with an additonal (to <callsign>) being added for clarity.

STC operates on a shared channel, so it is not unusual to hear messages from other craft.

Radio procedure for civilian vessles is that messages are between STC and individual vessels. It is not usual procedure for 'civil' vessels to talk directly to one another.

STC however can request or authorise vessels to DCC (Delta-Charlie-Charlie) in some circumstances. Millatry/Police vessels are able to DCC without specific authorisation.

Launch Procedures (level 1)

Launches are managed by local spaceports.

Civil vessels are required to call into the tower before firing engines.

To call into tower vessels will issue thier call sign and a "Request Launch window" message

The tower will respond with '<vessel> Launch window granted <condtions>'

or '<vessel> Hold on Launch <vessel>, <reasons> '

A craft is expected to acknowledge the launch window status prefixing

with an 'Acknowledge' and read back any conditons assigned.

Assuming a window is granted and confirmed the tower may give a closure time, "<vessel> Confirm Launch Window, closes in <x> mins" which a craft must acknowledge by readback.

Orbital Control (level 2)

== Lane managment (Level 3)

Flght Rules Zones (level 4)

Off limits space... Restricted Airspace (for example Demios, Europa)

Control Handover

Space Patrol/ Star Corps

As well as other 'civil' vessels, military (Star Corps) and police vessels (Space Patrol) will be encountered. This link shows a spacecraft model available in 3dsmax source: http://en.wikiversity.org/wiki/Image:ECOHELVW.OGG

Star Corps(military/Coastguard) and Space Patrol(Police) use the call sign VIPR(Victor India Papa Romeo) with VIPR42 being used exclusively by Space Patrol.

Space Patrol interceptors work in pairs, this occurs regardless of the situation.

Space Patrol do NOT under normal conditions open fire first or shoot at civilian vessels, However by firing on, or acting suspciously towards to Space Patrol or Star Corps vessels is NOT advised, by doing so you will be classified as 'hostile' and actively hunted.

Some vessels are known 'hostiles', but in general these are rare. Known 'hostiles' will be intercepted usually without intervention from STC, however it is rare for vessels to be blasted out the sky.

In addition to 'security' Space Patrol also run the rescue service and have been known to escort 'troubled' vessels in an some landing sites/bases.

Intercept Procedure

Whilst ALL civil vessels are required by STC regulations to carry IFF(Interogate Friend or Foe) equipment, this isn't foolproof, so for all intercepts a specfic procedure exists. If 'intercepted' co-operate.

The intercept procedure is a follows:

  • To intercept, Space Patrol will overfly on the port and starboard sides of a vessel and execute a roll while doing so. While executing the role the Vipers will issue a 'CEPT <vessel call sign>' message on all channels.
  • An intercepted vessel is REQUIRED to acknowledge CEPT's by repeating the call back to the VIPR's over the radio, and/or making a rocking motion (should radio comms be difficult).
  • If this is ignored - the overflight is repeated twice again with CEPT calls.
  • If a CEPT is ignored three times in succession, then VIPR's can shoot to disable.

but cannot shoot to kill.

If during an intercept, VIPR's receive hostile fire (debries and sparks don't count), use of return fire by them is authorised in an attempt to disable. The cival craft firing weapons is NOT acknowledgement of an intercept.

Both Star Corps and Space Patrol take prisoners and have the power to board vessels. Its is ill-advised to ignore thier requests.

Specialist codes

These are some 'special' codes you may hear in trafic control messages.

Some of these can be sounded phonetically, although voice version can also be used


  • VADER (V,A,D,R) - Unidentified rouge ship
  • V,I,P,R - Space Crops military vessel - (You don't mess with these!)
  • BOMIS(B,O,M,I) - Presidential 'Yacht' Reserved callsign
  • STAR (S.T.A.R) - Diplomatic Vessel


Indications usaly sounded vocally, but can also be phonetic if needed:

  • EVA - I have persons active outside vessel
  • LAME - (to tower) I have partial loss of manouvrability
  • DEAD - (to tower) I have TOTAL loss of manovrability
  • CHOKE - (to tower) I have loss of life support.

== Declaring Emergencies Sounded codes... MAYDAY - Declares a critical emergency. PAN - Declares non critical emergency DRILL - Used for training purposes to simulate emergencies.

Call Signs

In respect of Sol system call signs for spacecraft are centrally allocated in respect of civil vessels. Millatry vessels are ussaly Star Corps...

Vehicle classes: Sounded phonetically,

  • V,I,P,R : Used for ALL military and police vehicles (Additonals chacters are assigned by

the Space Corps as needed for indvidiaul vessels)

  • S,T,R - Heavy freighter
  • F,T,R - Freighter
  • T,D,R - Trader
  • P,A,S - Passenger Vessel, Large
  • P,E,R - Passanger vessel, Small
  • P,L,X - Pleasure craft
  • O,O,K (Abrvetaion of Coocon)- Cyrogenic suspension vessel, frequently unmanned.

Typical Exchanges

Games Inspiring some Features

  • Asteroids
  • Elite
  • Lunar Lander
  • Nomad
  • Xpilot
  • virtual airpor (never published, out of busines, mirwih has rights to code and art)


The way we hope this to eventually work is we have a net of little space games that interact in a MUD (multi-user dungeon). We will possibly interface with JFreerails via a spaceport. There is a loading module with some educational and fun mass distribtion. Then comes Terran Takeoff (horizontal or vertical), both talking to STC, the asteroids/Xpilot, then talk with Lunar STC, lunar landing, mission is now complete.

We will have a lunar rover gamelet. JFreerails is already playable and I think easily added to for an interface to the spaceport. Subgames in cisLunarFreighter could be broken out as loading game, lunar lander take off or horizontal orbiter, both those talking to STC, then asteroids/xpilot, then talk to STC, lunar lander, mission complete, see what I mean by "little space games"

Base/Vehicle Operational Standards

	<mirwin>	have any ideas on how a pirate base would operate ...they would not use STC?
	<ShakespeareFan00>	mirwin: Well, a priate base would try to operate within STC as far as they could
	<ShakespeareFan00>	but they would have thier own procedures...
	<mirwin>	good point flyby's maybe necessary to identify or follow pirate ship in
	<ShakespeareFan00>	STC has a special code VADR for unidentifed vessels
	<ShakespeareFan00>	VADR vessels behaving in a hostile manner and that don't respond to cept messages are liable to be disabled...
	<ShakespeareFan00>	mirwin: However operating a base outside STC rules is a serious matter...
	<ShakespeareFan00>	Star Corps have been known to be 'unpleasent' with rouge operators...
	<mirwin>	hmm maybe a rover trip ground inspection of some kind
	<ShakespeareFan00>	Thats or a flyover...
	<ShakespeareFan00>	All 'legit' bases have to confirm to STC spec
	<ShakespeareFan00>	Like having certain mimumum equipment standards, radar etc
	<ShakespeareFan00>	Pirate bases of course might not have the same standard of equipment...
	<mirwin>	there was an asteroid style game with gravity and bunkers ... good model for simple flyover prototype LSG
	<ShakespeareFan00>	'legit' cival bases also have to register...
	<ShakespeareFan00>	the Sol Registry containing at presnt abvout 30 known bases...
	<ShakespeareFan00>	Star Corps keeps it's own list of milatyr facilities
	<mirwin>	ah good - players pick site and establish bases and facilities -- ties to Lunar Boom Town
	<ShakespeareFan00>	(sometimes these are shared with 'cival' ones)
	<ShakespeareFan00>	Or buy into common ones...
	<ShakespeareFan00>	The STC is in effect a bit like the FAA
	<ShakespeareFan00>	but in some areas it has more powers , and some less
	<ShakespeareFan00>	For example the STC can ground usafe vessels
	<ShakespeareFan00>	I don't think the FAA can canit?
	<mirwin>	or buy abandoned miliatary! Imagine a flyover that turned from easy picking to lets get the hell out of here if we can!
	<mirwin>	oh yes FAA shuts down unsafe in seconds
	<ShakespeareFan00>	mirwin: The millatry tends to hang onto it's fcailites...
	<mirwin>	if they can spot it in paperwork and inspections
	<ShakespeareFan00>	STC also inspect facilites as well as vehicles...
	<mirwin>	true - be rare abandond secret bases ...CIA types
	<ShakespeareFan00>	The Star Corps knows about some of these... but won't tell ;-)

Implementation Details

We could have a percentage reportig damage. Certain probably of blowing up when damaged. survivers to pick up after shp blows but player loses ship.

Friendly fire incidents occur when Star Patrol shoots civilian