Lunar Boom Town

It may be expensive to live on the moon. What kinds of businesses, factories, and exports would it take to pay for the necessary imports? What kinds of skills would be needed? We need to figure all this stuff out before our boomtown will prosper, whether in a virtual simulation or actually on the moon.
Help us budding business tycoons find out and figure it out by gathering and using appropriately sources of information. Remember to report back creatively to assist the entire community. Use of open/free design methodologies is encouraged to enhance probability of success and shorten development timelines. Primarily, we are interested in living and working on the moon, not licensing technologies for others to do so. Public collaboration and publishing of results is intended to help create future space settlements with dynamic successful economies.
Open entrepreneurial ideas
What business could I/you/they/we startup or run in a Lunar Boom Town?
- Air Plant
- /Aluminum Production/
- Bagillion resource harvesting
- /Boarding Habitat/
- The space adventure group
- /Boomtown Ice Skating Rink/
- /Boomtown Plaza Bakery/ Sample executive s ummary.[1]
- Cargo Imports Use disposable one way rockets with mostly carbon components in lunar stages to import cargo from Earth for Lunar customers. Soft land robotic cargo lander. Crashland the lunar insertion stage into receiving crater full of lunar dust. This becomes carbon-carbon ore for sail to carbon processers or perhaps direct to retail. Pretty easy to burn carbon to create saleable carbon dioxide to greenhouse operaters. Soft lander carries all of feul safety margin to surface. Feul and spacecraft are recycled into the private and/or government GLOP (general left over processors) at best available prices. Cargo delivered to paying customers. <object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/4MpBsPkr_gM"> </param> <embed src="http://www.youtube.com/v/4MpBsPkr_gM" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object>
- /Carbon commodity imports and futures/
- /Chicken Farm/
- /Communications Services/
- /Fabbers R Us/
- /Feuling Station/
- /Glass Production/
- /Horticulture Nursery/
- /LOX Domestic and Exports/
- /Luna's Tomatoes, Juice and Picante Sauce/
- /Outfitter Services and Supplies/
- /Nitrogen commodity imports and futures/
- /Rabbit Ranch/
- /Remote Rover Operation/
- /Rover Repairs & Modification/
- /Rover Outback Racing/
- /Human Powered Vehicles/
- /Satellite and Computer Wreckers/
- /Sintered Regolith/
- /Spacesuit Maintenance Repair & Enhancement/
- /Steel Production/
- /Terraform Station/
- /Terran Tourist Transport/
- /Theme Park Rover Maintenance/
- /Tourist Hotel/
- /Volume developer/
- /Volume miner/
- /Worm Soil Factory/
- /Water plant/
- /Retirement community/
- /Medical treatment/
- /Building & construction facility/
- /Earth Weather Forcasting Center/
Potential triggers for lunar boom towns
- Space Tourism[2]
- A commitment to extensively explore or settle Mars.[3]
- A decision to build a space elevator.
- Global warming: A shift to solar power satellites[4] as part of carbon reduction efforts.
- Advances in Nuclear Fusion using He3 in Feul Cycle. [5]
- Asteroid mining
This project focuses on business plans, evaluation of business models, technical approaches, and risk factors.
There is a budding business plan course – The Business Plan – that may be a bit too technical for our purposes. Wikibooks has some detailed information (Wikibooks:Writing a Business Plan) on standard business plans. Keep in mind we do not need excessive detail to get started and we can all collaborate on our lunar business models and plans. A business plan is merely a communications tool to help tell others how we plan to conduct our business.
Participants will also find marketing concepts and skills helpful in identifying and analyzing target market segments.
In the meantime we need some icons for one of our local freight company simulators.
- CisLunarFreighter Java guys requested some .jpegs or .pngs for graphics! Post samples here or there or somewhere you think appropriate.
- /Links to technical papers
- /Sites with information
The current theme song is by Sharam. We are considering remixing it with some drums to represent discrete large missions abruptly impacting the markets. We use this theme song to represent the complex interplay of businesses and customers in free markets. If you have a better theme song for Lunar Boom Town, please leave a link here or on discussion page so others may evaluate it as a replacement.
Preliminary map
Design activity
Using online lunar data find a prime location for our boomtown. Remember, it should be close to resources and future customers.
Two scientists pick... A map with Malapert labeled.
South Pole view marked with suspected water ice locations.
Other concepts
See also
- Wikipedia:Colonization of the Moon
- Wikipedia:Colonization of Mercury
- Wikipedia:Colonization of the outer Solar System
- Wikipedia:Colonization of Ceres
- Wikipedia:Terraforming of Venus
- Wikipedia:Colonization of Venus
- Wikipedia:Terraforming of Mars
- Wikipedia:Colonization of Mars
- Wikipedia:Planetary habitability
- Wikipedia:International Space Settlement Design Competition
External links
- http://www.nas.nasa.gov/About/Education/SpaceSettlement/
- http://www.wstf.nasa.gov/Associ/Mars/default.htm
- Maybe some of our peer teams local designs would be eligible for this NASA design competition or maybe just practice here locally and then go compete globally?
- International Space Settlement Design Competition
- http://www.nss.org/settlement/nasa/spaceresvol3/toc.html
Useful Open/Free Design Tools
- Dia is free software for creating diagrams. It may be useful for process flow and instrumentation diagrams.
Background information
- Lunar and Martian dust is a potential problem. [6]
- TANSTAFL Lunar vacuum will be compromised for chip making, requiring vacuum pumping. [7]
- Technical Summary of a Simulation of Lunar Base Consumables [8]
- Tech Study of Requirements for a Lunar Base[9]
- http://www.kathryncramer.com/lunar_development/2004/11/maximizing_food.html