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Archive:CisLunarFreighter

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Revision as of 05:07, 9 November 2006 by wikademia>Mirwin (start cisLunarFreighter project page)
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This page is to collect and organize information regarding the Wikiveristy learning project CisLunarFreighter.

CisLunarFreighter is a game being produced by participants at Wikivervity to get direct hands on experience with developing computer games. It used open source tools to the extent possible but is not restricted to them. Participants using licensed materials, tools and proprietary file formats bring a great deal to the experience as this guarantees all the normal headaches encountered in commercial productions with translation and licencing problems.

The primary goal is for the participants to have fun performing production tasks and learn. If the schedule and uniformity of the project suffers a bit this also is educational for the participants.

Learning trails producing materials and/or participants: http://en.wikiversity.org/wiki/A_Hands-On_Introduction_to_Game_Design_and_Production_Processes http://en.wikiversity.org/wiki/Blender

Project plan -- In work in small pieces around Wikiversity learning trails. Perhaps a couple of entrepreneurs or other project leader types will tackle a draft schedule or work breakdown structure soon.

Software Development Plan -- We plan to use free open source tools to the greatest extent possible to produce data and software that is free redistributable and fully modifiable by anyone who wishes to do so. A former game producer has quite a bit of existing proprietary graphics models which we have confirmed may be translated into open source blender files. It remains to be seen the accuracy usefulness of the translation process. At this time we intend to develop in java when a deployment plan built around adequate performance MUD server (even if must use different language) and java clients and game servers. Obviously this plan needs a great deal of research, thinking and augmentation before it can be considered a useable draft.

Hardware requirements: the game should run on any adequate performance desktop. It is not intended as a primary focus to meet the needs of the emerging handheld computing and communications markets.

Free materials distribution -- Has begun on an adhoc basis. Longterm we intend to setup a sourceForge project to backup and distribute at least the stable releases of the open source materials on demand 24/7.

Configuration management -- This needs some study and work defining useful methods. Many of our learners and participants have little or no experience with automated configuration management and tracking tools such as subversion, Ant or others.

Testing -- This will have to be done by the developers until we get enough of a game up and running to attract alpha and beta player/testers.

Brainstorming -- In progress, please join in somewhere.

Game Design -- In progress, please join in somewhere.

Scripts for splashscreen and game applet phase transitions. -- In progress, please join in somewhere along the learning trails. Add links to your stories and scripts below to solicit review from dropins or regulars. Stories and scripts may be in industry standard format or informal. Either place them in wikimedia files or pdfs published through the wikimedia server:

Storyboards - Wikimedia or PDFs

Participants willing to coordinate, consult and/or kibitz reqarding questions:

  • Mirwin 05:07, 9 November 2006 (UTC)