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Archive:CisLunarFreighter/Implementation suggestions for extreme programming

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Revision as of 19:31, 26 February 2007 by wikademia>Mirwin (Some story stubs for cisLunarFreighter)
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Story 1

A splashscreen showing a hyster loading a pallet, a takeoff, dodging a few asteroids or meteors, and a lunar landing.

Story 2

Given x number of dollars to start with, purchase a ship or upgrade.

Story 3

Select a cargo or mission.

Story 4

Develop a load plan for the cargo. Poorly loaded cargo affects the handling of the ship itself.

Story 5

Take off using less than half your feul.

Story 6

Dodge asteroids, pirates, meteor showers etc. on the way to destination.

Story 7

Land at Lunar Spaceport. Receive credit for mission or cargo delivered.

Story 8

Same as story 3 but with lunar background.

Story 9

Captured by pirates. Sneak into ship and blast for Earth.

Story 10

Damaged by pirates. Wait for rendezvous with Space Patrol. Resume mission after repairs.

Story 11

Rendezvous with large asteroid, stabilize it. Erect robominer. Hereafter when you dock the robominer will fill cargo hold with valuable minerals. Watch your feul levels!

Story 12

Rendezvous with large comet, stabilize it, Erect feul facility. Hereafter when you dock the robo feuler will fill up your feul tanks. When others dock you will recieve a fee for the feul.

Story 13

Land assault force on pirate base while under attack. Fly either fighters trying to take out pill boxes or assault shuttle trying to get to ground intact.