Articles

Crypto-enabled Godot templates and plugins for Bitcoin Cash and Monero

This is an idea to create open source Godot 4.4.1 templates and plugins that add opt-in crypto features to games: built-in Bitcoin Cash and Monero wallets, plus optional low-impact Monero mining via P2Pool that never degrades gameplay and always requires explicit consent.

Core goals

  1. Provide drop-in Godot modules for BCH and XMR wallets that developers can enable per project.
  2. Offer an opt-in, throttled Monero miner that runs only with clear user consent and can be paused or capped.
  3. Use P2Pool for decentralized payouts and transparency, avoiding custodial backends.
  4. Keep performance safe for gameplay on typical PCs by limiting CPU usage and suspending during load spikes.
  5. Make everything auditable, configurable, and easy to remove.

Scope and boundaries

  1. Wallets: send, receive, show balance, show history, handle addresses, seed backup, and testnet modes.
  2. Mining: CPU-only RandomX with user-set hash rate caps, idle-time boost, and auto-suspend during heavy frames.
  3. Consent: first-run explainer, settings panel, per-session consent, and explicit mining start or stop controls.
  4. Privacy: no tracking beyond what is needed for wallets and optional mining statistics visible to the user.
  5. Platforms: prioritize desktop builds first; mobile and consoles out of scope initially.

Architecture sketch

  1. Godot plugin layer: UI panels, signals, and settings for Wallet and Mining modules.
  2. Native bridge: C# or GDNative C++ for performance-critical calls, with GDScript for UI glue and signals.
  3. Wallet backends: integrate established libraries or RPC clients for BCH and XMR. Support light node or trusted remote RPC, selectable by the user.
  4. Mining backend: embedded RandomX miner with throttling, plus P2Pool client for peer discovery and payouts.
  5. Safety loop: frame-time monitor to auto-pause or reduce hash rate if FPS drops below a threshold.

Developer ergonomics

  1. One-click template projects for BCH-only, XMR-only, and BCH+XMR+Mining.
  2. Signals and APIs: wallet_tx_sent, wallet_tx_received, mining_started, mining_paused, mining_hashrate_updated.
  3. Inspector-exposed settings for caps, RPC endpoints, payout address, and consent text.
  4. Sample UI scenes for wallet screens and a mining control widget.

User experience commitments

  1. Clear disclosure of what mining does, costs, and benefits.
  2. Off by default, opt-in every time or until the user sets a persistent preference.
  3. Real-time indicators for CPU usage and hashrate, with an easy stop control.
  4. No impact on gameplay targets. FPS guardrails and thermal guardrails.

Compliance and trust

  1. Open source license and reproducible builds.
  2. Logs and on-screen receipts for mining time and payouts.
  3. Regional compliance checklist for disclosures and energy data.

Implementation notes for Godot 4.4.1

  1. Start with C# for wallet and miner bridges to reuse mature .NET bindings where available. Use GDScript for UI and signals.
  2. If needed, wrap native libraries via GDNative or GDExtension for RandomX and P2Pool.
  3. Provide a headless test scene to validate hashrate throttling and FPS guards.

Minimal roadmap

  1. Prototype BCH wallet UI and RPC client.
  2. Add XMR lightweight wallet mode and seed management.
  3. Integrate RandomX with throttle and FPS guard.
  4. Add P2Pool client and payout verification.
  5. Ship sample templates and documentation, then conduct a security review.

Michael Ten

Michael Ten is an author and artist. He is director of Tenoorja Musubi, and practices Tenqido.