Crypto-enabled Godot templates and plugins for Bitcoin Cash and Monero

This is an idea to create open source Godot 4.4.1 templates and plugins that add opt-in crypto features to games: built-in Bitcoin Cash and Monero wallets, plus optional low-impact Monero mining via P2Pool that never degrades gameplay and always requires explicit consent.
Core goals
- Provide drop-in Godot modules for BCH and XMR wallets that developers can enable per project.
- Offer an opt-in, throttled Monero miner that runs only with clear user consent and can be paused or capped.
- Use P2Pool for decentralized payouts and transparency, avoiding custodial backends.
- Keep performance safe for gameplay on typical PCs by limiting CPU usage and suspending during load spikes.
- Make everything auditable, configurable, and easy to remove.
Scope and boundaries
- Wallets: send, receive, show balance, show history, handle addresses, seed backup, and testnet modes.
- Mining: CPU-only RandomX with user-set hash rate caps, idle-time boost, and auto-suspend during heavy frames.
- Consent: first-run explainer, settings panel, per-session consent, and explicit mining start or stop controls.
- Privacy: no tracking beyond what is needed for wallets and optional mining statistics visible to the user.
- Platforms: prioritize desktop builds first; mobile and consoles out of scope initially.
Architecture sketch
- Godot plugin layer: UI panels, signals, and settings for Wallet and Mining modules.
- Native bridge: C# or GDNative C++ for performance-critical calls, with GDScript for UI glue and signals.
- Wallet backends: integrate established libraries or RPC clients for BCH and XMR. Support light node or trusted remote RPC, selectable by the user.
- Mining backend: embedded RandomX miner with throttling, plus P2Pool client for peer discovery and payouts.
- Safety loop: frame-time monitor to auto-pause or reduce hash rate if FPS drops below a threshold.
Developer ergonomics
- One-click template projects for BCH-only, XMR-only, and BCH+XMR+Mining.
- Signals and APIs:
wallet_tx_sent
,wallet_tx_received
,mining_started
,mining_paused
,mining_hashrate_updated
. - Inspector-exposed settings for caps, RPC endpoints, payout address, and consent text.
- Sample UI scenes for wallet screens and a mining control widget.
User experience commitments
- Clear disclosure of what mining does, costs, and benefits.
- Off by default, opt-in every time or until the user sets a persistent preference.
- Real-time indicators for CPU usage and hashrate, with an easy stop control.
- No impact on gameplay targets. FPS guardrails and thermal guardrails.
Compliance and trust
- Open source license and reproducible builds.
- Logs and on-screen receipts for mining time and payouts.
- Regional compliance checklist for disclosures and energy data.
Implementation notes for Godot 4.4.1
- Start with C# for wallet and miner bridges to reuse mature .NET bindings where available. Use GDScript for UI and signals.
- If needed, wrap native libraries via GDNative or GDExtension for RandomX and P2Pool.
- Provide a headless test scene to validate hashrate throttling and FPS guards.
Minimal roadmap
- Prototype BCH wallet UI and RPC client.
- Add XMR lightweight wallet mode and seed management.
- Integrate RandomX with throttle and FPS guard.
- Add P2Pool client and payout verification.
- Ship sample templates and documentation, then conduct a security review.